Re: Dark Side of the Moon - Day 9
OOC: I will take the silence as an indication that you want me to roll."
S'krllk gets in there and quickly tries repairing the brakes.
ROLL: 09:36, Today: GM Heath rolled 21 using 1d100. SUCCESS!
S'krllk successfully activates the brakes, and the train begins to slow down. It finally comes to a stop.
The RIK officer is peaking his head up, finally understands what is going on as he sees S'krllk fix the brakes, and he lowers his pistol. (You mentally note that this could be because he sees other Vrusk -- i.e., S'krllk -- up her on the roof with you.)
After the train comes to a stop, the crew begins inspecting and trying to figure out what is going on. The RIK guards interrogate you, and the technicians determine that the monorail can go no further. The passengers are ordered to gather their belongings for a rescue operation.
About four hours later, the rescue train arrives to carry you to Quazzt's Depression.
OOC: For your amusement, here are the results for a failure on the brakes:
Once at the top of the pylon, a technician needs to make a repair machinery check (at -20 due to the adverse conditions) to stop the train. A successful check activates the brakes and the train begins to slow down and shortly stops. Full repairs can now be made. With a failed check the brakes only work partially, the train is slowed down but leaps from the rail at the bottom of the mountain where the rail bends sharply. The speed of the train equals the number the check was failed by, multiplied by 6. For example, if the check was failed by 20 the train is doing 120 (20x6) kph when it crashes.
Each carriage of the train is protected by a huge inertia screen. This is automatically activated by impact sensors in the front of the train and absorbs half of the damage each character suffers in the crash. Inertia screens worn by characters are not added to this, but inertia suits are. See AD p31 to determine the damage caused.
Also, your characters managed to avoid being pickpocketed during the trip, and managed to avoid the RIK guards making you suspects in the sabotage.
EACH OF YOU GAINS 3 EXPERIENCE POINTS. PLEASE UPDATE YOUR CHARACTER SHEETS.
This message was last edited by the GM at 17:47, Tue 20 Jan 2015.