Re: OOC: Table Talk 4
In reply to Shale (msg # 16):
From OSRIC p.14:
WeaponSpecialisation(optional): Withthepermission of the GM, weapon specialisation may be selected dur- ing character generation. If weapon specialisation is not selected during character generation, it remains forever unavailable to the character, barring some magical or di- vine intervention.
If weapon specialisation is in play, fighters may take a sec- ond proficiency in the same weapon as the first, granting them one extra attack every 2 rounds with the weapon (hence 3/2 attacks with a melee weapon at 1st level, 2/1 at 7th and 5/2 at 13th), +1 to hit and +2 damage owing to their skill. Specialisation costs one proficiency “slot” for melee weapons and crossbows, and two “slots” for missile weapons other than crossbows.
Double Specialisation (optional): For melee weapons that are not polearms or two-handed swords, a third weapon proficiency may be used to specialise further; this increases combat bonuses to +3 to hit and +3 dam- age with the weapon.