Chapter 7: Return to Drellin's Ferry
Returning to Drellin's Ferry, the adventurers report in with Captain Anitah, relating what they found in the woods and showing her the impressions of the map. The captain sighs while examining the blank parchment. "Sure would be nice to have more to go off of than a few markings here or there," she laments. A couple of guards in the room come over and look at the impressions themselves, their faces telling plainly their concern over what this could mean.
The captain further tells the adventurers about several ambushes that have occurred along the road leading into either side of the town. "It started up after you headed into the woods and pretty much hasn't let us since. The people here grow restless. Many have already fled..."
Captain Anitah eventually calls for Speaker Wiston, so he too can hear the adventurers' report. The Town Speaker's face is ashen and worn with worry. "Do you have any idea how many they number?" he asks the party. "Could we hope to make a stand against them...with your help," he asks timidly.
Meanwhile, concurrently, or perhaps later, after meeting with the Speaker and Captain...
The adventurers end up netting a total of 60 gold pieces per member, to include the mercenary trio and Jorr, after dividing up the found gold and selling off the captured hobgoblin gear. After receiving their share of the loot, and with knowledge of a possible impending attack on the town, Gaston decides to part ways with the adventurers.
"It's a big world out there and I aim to see it," he says while quickly seeing to his possessions and preparing his companions to flee the town with haste. Apparently, he is not alone in his assessment of the wisest course, for once word gets around of an attack, many locals grow restless and likewise begin preparations to flee ahead of the impending invasion. "Best of luck to you, saving the world and all," he yells over his shoulder while hoisting a sack laden with supplies over the other. Anders simply tips his hat to you, and Lenny smiles dumbly while waving and mouthing 'goodbye guys'.
With that, the mercenary trio takes their leave of the adventurers. For his part, Jorr appears agreeable to remaining with the party, so long as they aim to give the goblins hell in the Witchwood. "Can't stand 'em," he grumbles.