Hedwig Bancroft:
Hedwig swipes sweat from his brow and tries to keep his eyes off of the eyes or anything else seemingly unnatural. When asked if he knows anything about the area they are travelling through he simply shakes his head in the negative, too shook by the strange events to think too deeply. Instead he simply tried to gather himself off towards the mast so he'd not be in the way.
Hedwig is quite useless at the moment so please disregard him for the interim.
It is midnight (or after) and there isn't much you can do. Hedwig, rather than sleeping, sits and rests and watches. I assume most of the ret of you, do, as well.
Ardreth quits hearing noises and Gerard recovers at least some of his sanity over the next hour. The wasps fade away. Most of the Eyes are gone. to find more from here will requite Searching. Active use of Perception and sticking your head is odd places to do so. Also a bit of mast climbing, of course. They were EVerywhere
The small body on the deck is part centipede, part bat, and part...unidentifiable.
Space twists in some odd undefinable manner. Well, not undefinable:
Ranged weapons are at Disadvantage and half Range.
<orange>OOC:
Damage:
Ship: -36 that requires beach repairs or a bosun and several days at sea.
Arnau: -14
Hedwig: -7
Ardreth: -38
Marvek: -19
Damen: -9
Thalassa: -24
Other issues:
Ship: -3 ballista bolts
Damen: -4 arrows. -2 1st level slot, -2 2nd level slot, Darkvision,
Hedwig: -2 1st level slots, -1 2nd level slot, -2 3rd level slot, -1 4th level slot, -Arcane Recovery
Thalassa: -1 2nd level slot, -2 3rd level slot, -1 4th level slot, 1 mirror image
Arnau: -3 1st level slot, -2 2nd level slot, -2 3rd level slot, -4 inspiration -Faerie Fire
Marvek: -1 2nd slot, -1 3rd level slot, -1 4th level slot, -7 sorcery point
Gerard: Armor at -1