Character Creeation
In the Game Links there is a link to the Alternity Game downloads page. I recommend the Player's Fast-Play rules, a free download with the basics for playing Alternity.
We will use standard Alternity 1st Edition character creation rules with these boundaries:
In this game all characters begin play incarcerated. The reason for the imprisonment depends on character background. However, every character is good to the core, if not on the surface, at worst redeemable. Whether they are guilty of the crime for which they were imprisoned, or of another crime but imprisoned for a false crime to impose a worse sentence, or innocent and framed, is up to each player. Ideally, all the characters are opposed to the current system of bigotry, chauvinism, specism, and inequality of the Republic. How far they would like to go, from reforming the law and society to complete overthrow of the Republic, is up to each player. In some cases, the cause for their imprisonment is related to their resistance activities, political enemies or simply being a victim of the Republic’s brutal policies. Roman characters are not required, aliens, recently ‘assimilated’ humans, etc are all very appropriate characters. The Republic is the monolithic ‘empire’ bad guys in this campaign. The info in the Background thread is for color, but many peoples resisting the Republic don’t know and don’t care.
Sample character concepts include Activist Doctor, Disillusioned Cop, Disgraced Soldier, Fallen Gladiator, Escaped Slave, Hacker Geek, Hot Shot Pilot, Political Activist, Psychic Militant, Rebel Patrician, Scoundrel, Terrorist Freedom Fighter, or such.
Please do not use an Anime portrait for your character. Thank you.
1. Allowable species: Human, Mutant Human, Tsa, Werren, Yazirian, Vrusk, Dralasite, and Mechalus.
2. Allowable Professions: Combat Spec, Diplomat, Free Agent, Mindwalker, and Tech Op. Psychic Talents are not permitted, but a Diplomat/Mindwalker is possible. I will limit the number of psychics in the group.
3. 60 points for ability scores. Racial maximums are in effect.
4. Mutant Humans are counted as non-human for skills purposes.
5. Specialty skills costs are flat, all skill levels cost the same as first level.
6. Don't bother buying any equipment, there is no starting money.
7. Roman citizens cannot take the Dirt Poor flaw.
Some tips on skills that are always useful:
Stamina-endurance helps you withstand physical damage.
Resolve and the two specialty skills (Mental Resolve and Physical Resolve); the former helps resist emotional or mental stress, the latter with damage recovery.
Awareness and the two specialty skills Intuition and Perception.
This message was last edited by the GM at 01:21, Thu 23 Dec 2021.