Re: 005-OOC Old Bones and Skin
re. Vidar's roll:
So, I will keep your roll-- but, a couple things:
1/ in general, you roll once it is your turn to act ; I don't know how we'll organize things to not spend too many days doing one by one-- but, normally, Forward go first, then Open, then Def', finally Rearward.
And, though normally Enemies go last, in this (rare) case, the Troll goes first since he is technically not the aggressor here ;
2/ you have to set a TN ("I forgot to set the TN to 1" !!! Wow, lot TN of 1!-- just joking, a typo...) but that TN is modified by the Enemy's Parry rating (Enemies get a +X Parry, so, if it is +2, the TN is your original TN +2) ;
3/ "spending 1 Hope, using the Fierce Distinctive Feature"-- you can spend Hope in a fight, but the Distinctive Features only work for Skill checks. So you only add 1 die from Hope.
In this case that would mean the roll is one die shorter?
9 (Feat Die), 5, 2, 4, 3, 4, 3 = 9 (Feat Die), 5, 2, 4, 3, 4
Also-- and I finally understand the rule correctly (I think!): since Balin is your Patron, if you spend a Fellowship point (instead of Hope point) you get to roll Favoured, in which case you roll the Feat die twice and keep the best (but it does not also count as a Hope point, you do not also add 1 die).
So, all in all, it will be: 1 Hope spent, for 9 (Feat Die), 5, 2, 4, 3, 4 = 27, vs. your TN + Troll's Parry (which will most hopefully for you be a hit-- because if the Troll has +12 or whatever Parry it it really OP!).
Mattock:
Damage: 7
Injury: 18
Note: can you players indicate if it is a Piercing Blow (for example, in this case, the Mattock is not Keen, so the 9 does not threaten and for the Troll to roll Protection vs. Injury-- correct?).