quote:
I'm confident in my numbers. I don't think there's an accounting problem, just a difference in what crafts we've been doing, and how often I've been talking about the crafts I intend to do later.
I was specifically meaning on Emily's side, not yours lol. I'm quite aware of the number crunching I have you doing (sorry again kekek)
quote:
I agree that the long term planning turned into a real thorn in my side. It's been an issue in other games I've played on rpol, leaving me less responsive and able to adapt to changing circumstances.
Stuff happens. I'm not against you abandoning this or that, because it's all theoretical or whatever. I mean, at this point Arjun the character likely may not want to craft those two full sets of vine armor... cause well, thats impossible post-calamity!
Basically, you can make changes. I feel pretty bad if I haven't made that clear before now... it didn't occur to me, I swear!
quote:
For what it's worth, I would be fine with our mechanics being more fluid, even if the PCs are dealing with a more mechanically intensive one.
Not sure exactly what you're suggesting, but if you're just being vague then yeah I agree. The best place this system could be on this, I think we would agree, is that it's very easy for the players (you all) to manage, in contrast to being a huge point of contention and effort on the behalf of the {PLAYERS} (yalls IC characters).
It sounds kind of impossible, but actually we are not doing too bad at it. One thing I've been thinking of doing is simply flattening what we have now, even though that is not really either consistent or logical, it likely WOULD make for easier and smoother gameplay.
As an example, I'd probably revamp the DT thread to not be so hyperspecific on dates or whatever. It clearly doesn't matter from an IC perspective at the moment (since none of you have timekeeping devices IIRC), and only bogs down us all
Besides that, things are mostly fine I think, but I am avidly happy for any other ideas.
Craft is supposed to be a majorly complex skill (since it's basically a production type one which we should all be able to understand is very important in many ways but also dangerous to make too cheap, quick or simple) but that doesn't need to be the case for us in OOC mechanics wise