READ FIRST: What to expect/posting guidlines
Different people have different play styles, and the internet has given rise to text based games that lend more to story telling than actual role playing (which is just acting, folks, not writing: <playing a role, literally).
And that gives rise to a feeling that rules should take a back seat to a good story. This grants the player a bit of "divine magic" beyond the scope of the rules: to wit: to change the rules as needed/desired. That doesn't work for me. If you can't tell the story within the framework of the rules, then change the story. You're trying to do the impossible (that divine player power I mentioned before).
So, this is what to expect from me in a game:
-I try very hard to enforce the rules were possible (some of them, especially in SJ, tend to be contradictory or impossible to deal with, like needing a month to land or take off from an Earth sized planet with the fastest known ship).
-Resource management is a challenge on long sea or space journeys, and not just food. Crafting is expensive. If you don't have the materials, you can't just fake it. They cost half the price of the desired outcome. That adds up. Now, you CAN buy bulk food, lumber, herbs, inks, etc.
-Buying 1000 lbs of food gives you loose food. You'll need barrels or chest to keep it in and to transport it in. Sacks, too, if just to keep flour out of you peas. Chests and barrels are expensive, sacks are probably included, and all can be reused. Even a pint of oil needs a flask (a 1 pint container) or lamp to keep it in.
This all seems obvious to me, as do other things along the same line, but most folks seem to think they just stumble across enough food to eat in space like they would in a forest. Even though you should have to forage in the forest without the right background.
I'll keep track of amounts (and usage) of food and craft materials in a Ship Thread. Usually all you'll have to do is come up with money for a resupply (unless you acquire patronage). It shouldn't be an issue with a dash of planning. So plan ahead, please.
This message was lightly edited by the GM at 20:30, Fri 13 Jan 2023.