Needed Skills and Talents
The premise of the game is a ship's crew. As such you should all have Vehicles(Space) as a tool proficiency.
The other premise is that you are all Faithful of Celestian to some degree. Magic Initiate (Cleric) is recommended, but clerics and paladins don't need it..
There are some possible workarounds to the above, but those are limiting, so the game will start at 5th level both to give folks some ability against the rather tougher characters in space, and to allow for the 4th level ASI to be used to take a feat, if needed.
Some work arounds:
Vehicle(Space)
-the Wildspacer background fulfills this, of course.
-Bards may use Jack of All Trades to fake it, but it will NOT include Training, so will have some shortcomings, as per Xanathar's.
-Humans may use the prodigy Feat. Humans may be Variant, as well.
-All others may use the Skilled feat (PHB). This gives a combination of 3 skills and/or tools.
-The Marine background from Ghost of Saltmarsh replacing vehicle (land) with Vehicle(Space). This gives someone that knows how to keep a ship afloat on water when the helm is depowered.
-The Shipwright or Smuggler backgrounds from Ghosts of Saltmarsh replacing Vehicle(water) with vehicle(space).
-There may be something I missed somewhere.
Magic Initiate (Cleric)
It means you have a place in the Church of Celestian Hierarchy somewhere over the laity, but falling short of the clerics or paladins. You're known to be of the Faithful.
There aren't really work arounds that i can think of, other than Cleric or Paladin.
This message was last edited by the GM at 00:09, Tue 11 Apr 2023.