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23:30, 28th May 2024 (GMT+0)

The Bigtop (ooc)

Posted by GM DreadFor group 0
GM Dread
GM, 14 posts
The Ringmaster
Returned from The Dead
Wed 25 Jan 2023
at 18:05
  • msg #20

The Bigtop (ooc)

Personally if everyone wants to just put a link to their pathbuilder character in character sheet instead of putting a full sheet there, I'm cool with that
Sara
player, 4 posts
Wed 25 Jan 2023
at 18:10
  • msg #21

The Bigtop (ooc)

One (possibly huge) drawback on free archetype... The free version of Pathbuilder doesn't allow that variant rule (or any variant rules I think).
Arell
1st Ranger, 1 post
Wed 25 Jan 2023
at 18:43
  • msg #22

The Bigtop (ooc)

Hello folks.  I'll be playing your half-elf Lion Tamer (actual name pending).
Tbd2
player, 4 posts
Wed 25 Jan 2023
at 19:16
  • msg #23

Re: The Bigtop (ooc)

Tbd2:


Thoughts on buying the upgrade for only $5.99.
That's it?!?

I won't need to pay anything more? per month?
Azvaq 'Long Whisker'
1st Inventor, 4 posts
Ysoki Male
Wed 25 Jan 2023
at 19:24
  • msg #24

Re: The Bigtop (ooc)

Tbd2:
Tbd2:


Thoughts on buying the upgrade for only $5.99.
That's it?!?

I won't need to pay anything more? per month?


Correct, and you get it for both web and mobile. I have had it for a while. I have no issues with it and the content gets updated super quick with new editions. Dude(tte) who makes it is a beast.
Tbd
player, 3 posts
Wed 25 Jan 2023
at 19:26
  • msg #25

Re: The Bigtop (ooc)

It's a one-off payment, yes.

It is worth having more than one person with Thievery and Medicine (and other things) IME.

In the APs, it seems to be fairly standard to have traps all over (so if someone fails to disarm one, you need someone else to try or you get a spike through your foot)(yawn, no idea why they put traps in RPGs).

Similar for medicine, you want to heal people between fights and that's 10 or 20 minutes per person. If one person is doing that, it's an hour or two. And at low levels you may fail, later on you get Assurance (Medicine).
This message was last edited by the player at 19:27, Wed 25 Jan 2023.
Azvaq 'Long Whisker'
1st Inventor, 5 posts
Ysoki Male
Wed 25 Jan 2023
at 19:36
  • msg #26

Re: The Bigtop (ooc)

Tbd:
It's a one-off payment, yes.

It is worth having more than one person with Thievery and Medicine (and other things) IME.

In the APs, it seems to be fairly standard to have traps all over (so if someone fails to disarm one, you need someone else to try or you get a spike through your foot)(yawn, no idea why they put traps in RPGs).

Similar for medicine, you want to heal people between fights and that's 10 or 20 minutes per person. If one person is doing that, it's an hour or two. And at low levels you may fail, later on you get Assurance (Medicine).


Touching on Traps (and definitely just my opinion here, not meaning to cause friction), I think where this goes wrong is when it comes down to a single person making a d20 roll to disarm it. That's not dynamic, and there's no tension in it. However, my limited experience with the Hazards component of PF2E makes them seem pretty dynamic with lots of different skills that can be used to overcome them.

That being said, I couldn't agree more about Medicine, unless we have a Champion or another class with focus based healing (I can't remember any others ha!)
Gnigma
1st Bard, 5 posts
Gnome Male
Wed 25 Jan 2023
at 19:52
  • msg #27

The Bigtop (ooc)

Can we recruit or hire a GMPC as a sidekick? I'm thinking a mute plague doctor whose place in the show is to be an anti-clown, sinister "villain" upon whom the other clowns can comically ply their pranks. "Doc" Doom could be built specifically as a field medic behind the scenes. He could also hawk concoctions of questionable efficacy, like love tonics or hangover cures in the towns we visit...

/me scratches his head, considering pitching this as an actual character...

:-P

Whatcha think GM? Community character we all build together?
Tbd
player, 4 posts
Wed 25 Jan 2023
at 19:54
  • msg #28

Re: The Bigtop (ooc)

I guess I've just never seen the charm, going back to basic DnD etc. I'd like to see someone tell me what they add to a game. Maybe it's just me.
Azvaq 'Long Whisker'
1st Inventor, 6 posts
Ysoki Male
Wed 25 Jan 2023
at 20:13
  • msg #29

Re: The Bigtop (ooc)

Tbd:
I guess I've just never seen the charm, going back to basic DnD etc. I'd like to see someone tell me what they add to a game. Maybe it's just me.


I can't speak to others senses, but I know for me the 'charm' is surprise and danger. Plus it, for me, just kind of seems 'natural' that the inhabitants of an location if sentient would build protection for their home, stuff, or just to be sinister (some things just wanna watch the PC's conflagrate). I have an alarm system on my house, plus cameras, both a sort of 'trap' for would be intruders.

----Changing topics----

I think a spooky plague doctor NPC could be kinda cool haha
Gnigma
1st Bard, 6 posts
Gnome Male
Wed 25 Jan 2023
at 20:38
  • msg #30

The Bigtop (ooc)

I play a lot of older DnD. I like the flexibility and the ideas of rulings over rules. Players glance at their sheets from time to time instead of constantly scouring for "what can I do?"
Gnigma
1st Bard, 7 posts
Gnome Male
Wed 25 Jan 2023
at 20:40
  • msg #31

The Bigtop (ooc)

I'm finding 2e to be much more lethal as well. At least in the Age of Ashes campaign. Were they trying to recapture the old school fear factor for combat?
Azvaq 'Long Whisker'
1st Inventor, 7 posts
Ysoki Male
Wed 25 Jan 2023
at 20:46
  • msg #32

Re: The Bigtop (ooc)

Gnigma:
I'm finding 2e to be much more lethal as well. At least in the Age of Ashes campaign. Were they trying to recapture the old school fear factor for combat?


If we are comparing to DND 5E then it's definitely more tactical, and requires some forethought and planning. With a bit less rush forward and try to kill everything, and a bit more tactical play PF2E is, imho, just the right amount of Lethal. I grew up playing AD&D with a DM who fudged no rolls, so the possibility of character death was a constant companion lol
Sara
player, 5 posts
Wed 25 Jan 2023
at 21:02
  • msg #33

Re: The Bigtop (ooc)

I'm generally not a huge fan of GMPCs, but I'd go with it if everyone else is on board.

I can pick up medicine but my wisdom will likely be 12, so it'll just be basic until/unless I can get feat room to get assurance. Rogues are generally pretty good at skills of course, but again finding stat space for a decent wisdom is harder.
Tbd2
player, 5 posts
Wed 25 Jan 2023
at 22:06
  • msg #34

Re: The Bigtop (ooc)

Would it be better for me to switch to a cleric instead of a wizard?
I'm ok with either.
Sara
player, 6 posts
Wed 25 Jan 2023
at 22:32
  • msg #35

Re: The Bigtop (ooc)

Sorcerers can take any spell casting tradition in PF2e as well. I don't know how well they do the 'healer' role, but they can take the divine (cleric) spell list if you like. Or primal (druid), or occult (bard) or arcane (wizard).
Tbd2
player, 6 posts
Wed 25 Jan 2023
at 23:07
  • msg #36

Re: The Bigtop (ooc)

In reply to Tbd2 (msg # 34):

Just printed the AP Player's Guide.
I'm going to keep the wizard and add the Mystic Seer background to it. And ancestry Human.
Now to piece things together :)
GM Dread
GM, 15 posts
The Ringmaster
Returned from The Dead
Wed 25 Jan 2023
at 23:17
  • msg #37

Re: The Bigtop (ooc)

With 6 players I do not want to to add a 7th gmnpc to the group.

I'm going to be using the bios to put ancestry and background
The tagline will be class and archetype.
I will be going free archetype. As I know that doesn't occur til 2nd, am I wrong with that assumption?
GM Dread
GM, 16 posts
The Ringmaster
Returned from The Dead
Wed 25 Jan 2023
at 23:18
  • msg #38

Re: The Bigtop (ooc)

I have a character sheet given to me I could put in everyone's sheet location to fill in. If you don't to link one...can I see who might want that?
Tbd2
player, 7 posts
Wed 25 Jan 2023
at 23:21
  • msg #39

Re: The Bigtop (ooc)

Give me the option of both.
I'll post a link and use the character sheet. I will note which one will be the master document for clarification. I'm still tinkering with Pathbuilder :)
GM Dread
GM, 18 posts
The Ringmaster
Returned from The Dead
Thu 26 Jan 2023
at 02:50
  • msg #40

Re: The Bigtop (ooc)

Everyone has character sheet set up now
Gnigma
1st Bard, 8 posts
Gnome Male
Thu 26 Jan 2023
at 05:12
  • msg #41

Re: The Bigtop (ooc)

I've now got Thievery and Stealth. There's no way I can do Medicine, but I do have Soothe spell and two slots for it if needed.
Tbd
player, 5 posts
Thu 26 Jan 2023
at 07:30
  • msg #42

Re: The Bigtop (ooc)

Looks like my gnome rogue is a fit. She has Medicine. Is there one other?

I've yet to see a party with a healbot like a cleric. The medicine skill works for HP at least, at low levels at least.

Whoever else takes Medicine should plan to take Assurance (medicine). That way you don't need Wisdom.

Yes, you definitely need some idea of tactics in PF2 rather than just rush in.

Thanks, BTW, for the explanations of traps. Fair enough I guess.
Tbd
player, 6 posts
Thu 26 Jan 2023
at 08:55
  • msg #43

Re: The Bigtop (ooc)

Lady Cerise:

https://pathbuilder2e.com/launch.html?build=258958

If that sheet is okay, I'll try and put in a bio etc soon.
Azvaq 'Long Whisker'
1st Inventor, 8 posts
Ysoki Male
Clown
Thu 26 Jan 2023
at 14:55
  • msg #44

Re: The Bigtop (ooc)

So Bringing this back

NameAncestryBackgroundClass
Azvaq 'Long Whisker'RatfolkClownInventor
GnigmaGnomeEntertainerBard
SaraHuman?Farm Hand?Barbarian
Lady Cerise (TBD)GnomeBlow InRogue
TBD2Dwarf, Elf or HumanDependsWizard?


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