As the travellers approach the Weather Hills, Jari leads the Company to a sheltered spot. The trail winds its way up a steep-sided hillock, one of the northwesternmost of the hills. At the top are a few tumbled stones that mark the watchtower that once stood here — long ago, there was a beacon fire here, signalling along the line of hills from the Road to Fornost Erain. He points east, and tells the characters that yonder lies the hidden valley of Morglynd. They should reach it the next day.
Jari tells you that it is a good place to camp and suggests lighting a fire there. “Trust a Dwarf to know a sheltered spot amid the rocks,” he says.
"I would not do that," a voice calls, surprisingly nearby. A woman stands from her hiding spot behind a couple of small boulders twenty yards up the slope. She is a tall and slender woman, her demeanour marked by sorrow. Aldaron knows her as Gilraen, one of the most respected counselors of the Dúnedain of Eriador. "We have seen fresh tracks of both orc and troll in these hills," she says and you see she has a hunting bow in hand, arrow nocked.
Jari, dismayed by the sudden appearance of a Ranger, stammers something about a cold and damp night ahead.
Chance-meeting! If the roll succeeds (and Perrys did), no Fatigue is gained, and the Loremaster improvises an encounter favouring the Company.
If you wonder why I keep copy/pasteing the table text it's just to spotlight what I'm up to, mechanically, now in the beginning so we can learn together. I won't do that next journey.