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08:03, 1st June 2024 (GMT+0)

OOC.

Posted by GMFor group 0
Rolling Thunder
player, 348 posts
. . .
Volume of fire
Tue 21 May 2024
at 14:53
  • msg #776

Re: OOC

I make it Retrieve the subaltern, as a prime objective and Capture a Dustbrand leader-type as well for extra points maybe? Or something like that?

Looks like fun :D
Werner Steinn
player, 302 posts
Call Sign: Fossil;
Fire, Explosions, Science
Tue 21 May 2024
at 23:59
  • msg #777

Re: OOC

Or at least find out if they're on someone's payroll.
Rolling Thunder
player, 351 posts
. . .
Volume of fire
Fri 24 May 2024
at 14:09
  • msg #778

Re: OOC

RT is waiting for White Hat's response on post #113

Other than that, I think we're just about ready to dive into the action?
Sunder
player, 112 posts
Fri 24 May 2024
at 19:21
  • msg #779

Re: OOC

Speaking of starting the action is it possible to start with the goblin attached already?  And if so who did we decide was the most likely candidate for that?
Maya Vost
player, 277 posts
HP: 15 Heat: 0/6
Structure: 4 Stress: 4
Fri 24 May 2024
at 19:52
  • msg #780

Re: OOC

RAW the answer's definitely no, but the GM might house rule that you can.

One thing I'd suggest you bear in mind though is that you can only latch onto someone once per Full Repair and the effect only lasts to the end of the scene, so if you use Symbiosis at the top of the first combat then you'll almost certainly have to go another 1-2 combats without access to your Core Power again. It's not an Efficient power.

Given that Gertrude seems to have vanished (?) I'm fairly sure we'd agreed on RT being the best bond-mate. Going with me is by no means a bad idea but is probably more likely to put you in imminent danger, and latching onto Werner could end in you being cooked alive with all the Heat generation he's inclined to do.
Werner Steinn
player, 303 posts
Call Sign: Fossil;
Fire, Explosions, Science
Fri 24 May 2024
at 22:40
  • msg #781

Re: OOC

I agree, you definitely don't want to share in my heat generation.  RT is probably the best option for you to attach.  Though admittedly, any of us would enjoy being adjacent to you for those Spotter bonuses.
This message was last edited by the player at 22:41, Fri 24 May.
Sunder
player, 113 posts
Sat 25 May 2024
at 00:00
  • msg #782

Re: OOC

The problem with adjacency is that we move at different times, and often speeds, so it is fairly difficult to predict when it will happen unless that is the main focus of movement.  The attachment effect fixes that.
Werner Steinn
player, 304 posts
Call Sign: Fossil;
Fire, Explosions, Science
Sat 25 May 2024
at 00:46
  • msg #783

Re: OOC

For Spotter 1 your ally only need be adjacent to you the moment they attack and consume a Lock On.  For Spotter 3 it's reverse, you only need to be adjacent the moment you make a Lock On action.  The two characters don't need to be adjacent for the entire round.
GM
GM, 339 posts
Because giant robots.
Sat 25 May 2024
at 00:48
  • msg #784

Re: OOC

I’ll house rule that Sunder could start a combat attached - also, I should be able to get up another post by tomorrow. You all will get a Downtime before the first mission, then you’ll be able to set off after the subaltern!

In this Downtime, the group will have access to two additional downtime actions: Faction Work and Peruse the Dustmarket.








This message was last edited by the GM at 01:01, Sat 25 May.
Werner Steinn
player, 305 posts
Call Sign: Fossil;
Fire, Explosions, Science
Sat 25 May 2024
at 02:06
  • msg #785

Re: OOC

I'm rolling on the Dust market, that looks like a fun bit of gambling.  Does it use my Get a Hold of Something trigger?
Maya Vost
player, 278 posts
HP: 15 Heat: 0/6
Structure: 4 Stress: 4
Sat 25 May 2024
at 04:24
  • msg #786

Re: OOC

Probably overthinking this but just something that's come to mind regarding Sunder's Core Power:

While in Symbiosis Sunder will be taking her actions within another player's turn rather than having her own turn, and that both means that if either of you acts (under our current first-come-first-served system) then the other has to take the immediate next turn and that it's now on the table for the two of you to coordinate so that you alternate actions within the same turn. I'm not saying this because it's some revolutionary insight or anything but because it's the sort of effect where a lot of value might be lost if the players aren't coordinating in some way.

Of course this sort of thing's far less convenient to handle in this medium than IRL, but it's something to think about.
GM
GM, 340 posts
Because giant robots.
Sat 25 May 2024
at 10:09
  • msg #787

Re: OOC

In reply to Werner Steinn (msg # 785):

Yes, you could use that trigger for the initial roll.
Rolling Thunder
player, 352 posts
. . .
Volume of fire
Sat 25 May 2024
at 12:48
  • msg #788

Re: OOC

RT has already used his Downtime action during the trip over on the Rio (to Gather Information with our friend Bannerjee and start up a few inquiries outside the ship as well) -- should really get around to posting that scene, shouldn't I? :)

So +2 Charm/Convince on the roll, and I'm guessing the "Backing" Reserve to go along with it?

08:47, Today: Rolling Thunder rolled 22 using 1d20+2 ((20)).

Niiice!
Werner Steinn
player, 306 posts
Call Sign: Fossil;
Fire, Explosions, Science
Sat 25 May 2024
at 13:05
  • msg #789

Re: OOC

Rolling Thunder: Critically charming
Maya Vost
player, 279 posts
HP: 15 Heat: 0/6
Structure: 4 Stress: 4
Sat 25 May 2024
at 13:23
  • msg #790

Re: OOC

Don't I know it...

I'm also going to Peruse the Dustmarket, although I'm not sure I qualify for any positive modifiers. Going to assume Word on the Street doesn't really apply as it's more investigation than acquisition.
  • Maya Vost rolled 15 using 1d20. Peruse the Dustmarket.
  • Maya Vost rolled 12 using 1d20. Rolling on Table 2.
quote:
Run-Off Energy Converter: When you use your CORE POWER, you may activate this to generate a BURST 4 aura of lightning. Hostile characters in the area take 4 energy damage.

Not the best outcome - there's some crazy good utility on that table - but I'm definitely okay with this.
Werner Steinn
player, 307 posts
Call Sign: Fossil;
Fire, Explosions, Science
Sat 25 May 2024
at 14:07
  • msg #791

Re: OOC

I can't wait to roll either.  It can go in a write-up post later.

Today: Werner Steinn rolled 10 using 1d20+4.  Shopping the Dustmarket

Today: Werner Steinn rolled 5 using 1d20.  Chart 2 result.

quote:
Gyro Stabilisers: As a Protocol, Treat all of your weapons as if they aren't Ordnance for the rest of the Turn.


That works out pretty well for me, all things considered.  2 of my 4 weapons are Ordnance tagged.
GM
GM, 342 posts
Because giant robots.
Sun 26 May 2024
at 01:02
  • msg #792

Re: OOC

New post is live - hopefully it clears up the (non-intended) confusion with the PCPA angle. With Gertrude, I think having her character stay on the ship in case she starts posting again is the best move, but if any of you have objections to that, please let me know and I will amend things. Once the group has finalized their mechs and are ready, I'll move us into the first mission.
Sunder
player, 114 posts
Sun 26 May 2024
at 07:13
  • msg #793

Re: OOC

As my last downtime action was Be Creative and got the partial success this time it just finishes, with the goal in mind of getting the Mech Gear Core Battery to use for the next mission, that should let me use my Symbiosis power a second time, or more likely for a second mission even if starting with it active burns up the main use of the power that should let it get some effective time.

As for initiative that is indeed the core advantage of the ability, being able to share actions or share timing at least.

The way I see my 'additional actions' taking place in most turns is to Lock on to a target within my 20 sensor range, it gains 2 heat or moves 3 out from behind cover or closer to someone. Then my host consumes the lock on for an extra quick action to attack that target.  Then they do their normal round of whatever.   At the end of the paired round I get to lock on to another target for free.

The exception to this is on turns when it is better to set traps by launching turrets.
Werner Steinn
player, 309 posts
Call Sign: Fossil;
Fire, Explosions, Science
Mon 27 May 2024
at 12:09
  • msg #794

Re: OOC

Say, I have a question about the Spotter talent.  Can I consume the Lock On I made during my turn and still benefit from Spotter 1 as long as I'm adjacent to Sunder?  Also, if her goblin is attached to RT, does being adjacent to RT count as being adjacent to Sunder?
This message was last edited by the player at 12:23, Mon 27 May.
GM
GM, 343 posts
Because giant robots.
Mon 27 May 2024
at 12:38
  • msg #795

Re: OOC

Yes to both. As far as I can tell, Spotter 1 doesn't require you to consume a Lock On made by the character with the Spotter talent, and as Sunder would share the space with her host, you would count as adjacent to both if you were physically adjacent to RT/Sunder's space. RT's House Guard doesn't carry over to Sunder, though, so if you were within range 2 but not directly adjacent, you'd only count as adjacent to RT.
Werner Steinn
player, 310 posts
Call Sign: Fossil;
Fire, Explosions, Science
Mon 27 May 2024
at 13:00
  • msg #796

Re: OOC

I didn't even think about House Guard.  That would have been asking a bit much.
Rolling Thunder
player, 354 posts
. . .
Volume of fire
Fri 31 May 2024
at 11:28
  • msg #797

Re: OOC

Are we waiting for something in particular? Or just a generally busy RL patch maybe? :)
Werner Steinn
player, 311 posts
Call Sign: Fossil;
Fire, Explosions, Science
Fri 31 May 2024
at 15:14
  • msg #798

Re: OOC

I think everyone is hoping to see Gertrude log in before we launch the battle.

On the subject of battle, your Drake is size 2, right?  Do we know a manageable way to represent that on the battlefield map?
Maya Vost
player, 280 posts
HP: 15 Heat: 0/6
Structure: 4 Stress: 4
Fri 31 May 2024
at 15:40
  • msg #799

Re: OOC

Is there something 'unmanageable' about going by the book and having it occupy three spaces rather than one?

My brain's been soup for the better part of the last week, and I've been using its rare moments of something like clarity to have a conversation with the GM that I've owed them for about two months.

I've still got a WIP reply I want to finish for RT, but besides that I hadn't decided whether I actually wanted to write up anything to accompany my downtime roll. It wasn't something I was particularly passionate about doing.

Basically I've just been waiting for whatever's going to happen to happen :)
Werner Steinn
player, 312 posts
Call Sign: Fossil;
Fire, Explosions, Science
Sat 1 Jun 2024
at 02:03
  • msg #800

Re: OOC

Maya Vost:
Is there something 'unmanageable' about going by the book and having it occupy three spaces rather than one?


I mean, from a mapmaking point of view, that it might get cumbersome; especially when there may be multiple enemies size 2 or 3 as well.  I was wondering if we had any ideas for making an easy and quick way to represent bigger mechs on the map. Put the mech name across multiple connected hexes?
   __
  /RT\__
  \__/RT\
  /RT\__/
  \__/

Maybe highlight the outline of the mech with the name in the center?

   __
  /  \__
  \  RT \
  /   __/
  \__/

Any other ideas?
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