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16:46, 23rd May 2024 (GMT+0)

OOC Chat.

Posted by GMFor group 0
Johannes Pratze
player, 187 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Fri 10 May 2024
at 10:54
  • msg #709

Re: OOC Chat

Seems to me only Sorcery, specifically Mystic (Sense), is the only way to detect magic, i.e. the potential emanations from a source of magic like a herdstone.

Which, this being Warhammer setting, would be the interpretation for a wizard's witchsight.
Rhuobhe
player, 156 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Fri 10 May 2024
at 16:39
  • msg #710

Re: OOC Chat

For me it's a test vs Petty Magic skill I believe, elves have natural Witchsight. Wich ... if I fail particularly nasty Willpower rolls may end up poorly (if you watched "Astartes" on YouTube you know what I mean). Cause Warhammer is full of cognitohazards, after all.

No Witchsight? Not see evil, not see the problem! Not failing Willpower rolls ... till you do a silly and touch the thing. :P

Hopefully Ulyseo also have Witchsight, being the human Light Wizard of the party and thus we can hope that he'll be able to tell if magic will happen, too.


On your priest's comment about priest and altar. I think we should work on making your dude's heart into proper altar to Sigmar. Or at least give him portable shrine. So he can replenish his Divine Magic blessings when not close to a temple, I mean.


Also, just for the information of my fellow Players, I am not telling trough my guy facts straight from the Lexicanum. Why? My guy knows a little true facts and a lot of bullshit about Beastmen. I have to balance it against my own, much more extensive knowledge, compared to his Knowledge Skill percentages, ok?

So if you notice that my elf spouted something false? It's good to ask me, I can make mistakes, but sometimes it'll be equivalent of my guy failing a Skill Check to see if he remembers it right or not.


Now, Runestones are a touchy subject for two reasons:
1) Dwarves are allergic to rune-users from other races. For example of human rune-carvers? They claim that it's a legacy of evil humans who caught a Runesmith and tortured him till he broke and taught them the craft. Obivously a grudge so Empire outlawed the practice, unless you are a Dwarf, and all captured human rune-carvers are given to judge to dwarves.

99% of those are never seen again. One instance was a sneaky evil shit done by dwarfs. They released a dude their own judicary system found innocent in a border outpost of Empire, filled with soldiers. Spoke as if the dude was a criminal that escaped justice ... and Empire at that time made all "human runesmiths" get a caught necromancer/demonologist treatment. Thus guy was hanged by human soldiers, while dwarves turned around and returned home.

Elven Runestones? Dwarves are responsible of destruction of majority of those during War of the Beard, at least in Old World. Only those deep in the forests endured, by being not-found by dwarves I mean, or in rare elf city-state that survived being overrun by vengeful dwarven war-machine when Ulthuan elves noticed that too many dragons died and they run out of scaly WMDs soon with the progress of the war. Not to mention elf phoenix king did die to dwarven high-king, so they could return to Ulthuan and leave all other elves born and raised in Old World high and dry. To suffer the consequences of ending notes of War of the Beard in their stead.
Laurelorn forest kingdom is one such surviving elven city-state. Before War of the Beard it was two city-states. When Elves from Ulthuan come to wage war against dwarves, they ignored that call to war since it wasn't their business. Unfortunately it proven to be no protection when dwarven war-machines turned one of those cities into rubble and elves cautght with their pants down were fleeing into the forest. To the second city-state where they were fearful of dwarven war-machines ... but dwarves turned around and went back into the mountains.

Skaven are to blame for that, it was that time when they blew up Karaz Ankor by activating all Old World volcanoes in one of their hare-brained schemes. Greenskins, of course, invaded as per annual annoyance they are. But there was much less defenders and half the tall walls was rubble. You know how it went when dwarves couldn't siege-battle it out properly.

It isn't written anywhere, so understand it's my pure speculation, but I believe that Elven Runestones are one of beneficial results of cooperation between dwarves and elves. Elves learned runecraft simply by watching dwarven Runesmith working, it's that simple. Then designed spells to replace costly material components used by dwarves, who don't have Witchsight and don't channel magic normally. Because my opinion on Dwarven Runecraft? It is all ritual magic. Done blindly and carefully, trough dogmatic adherence to formulas. Dwarven Runesmith would need tools that channel magic, googles letting him to see magic like an elf and solid grounding in magical theory and practical knowledge, to truly thrive in Runecrafting.

Of course no dwarf would be found dead with such silly ideas. If it was good enough, doing it blindly by rote and sometimes randomly stumbling into new recipe for a rune, for the ancestors ... it's good enough for descendants. I tell ya, that fire is a newfangled invention that'll soon be abandoned like all youthful fads. :D

2) Secondly, elven mages are as secretive and elitist as dwarven runesmiths when it comes to their craft. Many die off without ever passing their knowledge to "unworthy" pupil, so secrets of how to make Runestones? Is lost. Maybe some dusty and forgotten scrolls in Saphery hold the knowledge yet. But wood elves of Old World certainly don't know it anymore. Savages from Athel Loren? They abandoned civilization utterly, live like tribals and deserve all the jokes about elven tree hugging. *waggles eyebrows*
Eonir of Laurelorn Forest Kingdom, well as far as elves go Eonir grew to distrust mages. Too many documented fuck-ups by those, sadly. Thus both poor magical education, for wich elf educated in White Tower of Hoeth would relocate into the boonies where he'll be treated with suspicion by local yokels, and local magical knowledge is fragmented. Sadly Runestone making is among the lost arts.


Of course it's one of my goals to "stumble" into re-discovery of those arts with Rhuobhe. He's too dumb to quit, after all. Now imagine the salt of all elven mages who declined to teach Rhuobhe as too stupid for elven magic. He'll tease them with Human Runes, Human Alchemy, Human Elementalism and Human Battle Magic.^^
This message was last edited by the player at 16:47, Fri 10 May.
Johannes Pratze
player, 190 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Fri 10 May 2024
at 23:01
  • msg #711

Re: OOC Chat

Ride is a skill that Johannes has at 25%.
There is no way to assume a headlong chase on a horse and succeed.

More importantly: we do not have horses.
A simple riding horse of reasonable quality costs 2.500/-...

Why do we even have that discussion?
Rhuobhe
player, 159 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Sat 11 May 2024
at 03:11
  • msg #712

Re: OOC Chat

I blame my elf for being stupid and distracted! *grins nervously*
GM
GM, 176 posts
Sat 11 May 2024
at 23:40
  • msg #713

Re: OOC Chat

Rhuobhe's idea of giving them all a Passion for something interesting speaks to the part of me that loves Fate and similar systems.  But as tempted as I am to go with that, I feel like it's not really what Passions are about, and I am trying to stay more or less consistent with the spirit of Mythras.  So I guess let's go with modifying Gustav's skills as discussed above.

Berthold:
A caltrop is two iron nails bent in the middle


Damn, I'm really not creative enough (or practical enough?) about ways to harm people.  The materials are cheap but there's still a little extra work involved, so let's call it 5 pennies for 10 caltrops.
Rhuobhe
player, 160 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Sun 12 May 2024
at 08:59
  • msg #714

Re: OOC Chat

Do caltrops work on animals and/or people with hooves? On soft ground? Cause I believe them to be kinda less useful if it isn't on hard ground to give it leverage for harm-causing.

Also, Bert. Friend. Be patient with my elf. He's not malicious, just stupid. :P
Berthold Liebermann
player, 33 posts
Human ex Watchman
4.3.3.6.5.4.4 Fresh
Sun 12 May 2024
at 13:47
  • msg #715

Re: OOC Chat

You need firm underground for caltrops to work, but even in forest people follow game trails which are often quite packed.

A caltrop might not /hurt/ a hoofed creature, but it sure ruins any chance of running, which for Bert is enough - caltrops might not stick in a human foot, but 400lb of creature on nail like material will very likely need pincers.
Johannes Pratze
player, 192 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Mon 13 May 2024
at 05:50
  • msg #716

Re: OOC Chat

I suggest we allow Ulyseo to chime in before we set out.
I think we agreed to set out in full strength.
Which still leaves the GM's decision on how to handle Grimm.
I suppose Rhuobhe's suggestion is the best we have at the moment.
As for the actual time to depart... it depends on the availability of those caltrops.
Ulyseo Klausberger
player, 113 posts
Mon 13 May 2024
at 13:13
  • msg #717

Re: OOC Chat

Still here, super super busy week, will try to post tomorrow.
GM
GM, 177 posts
Tue 14 May 2024
at 19:01
  • msg #718

Re: OOC Chat

My first thought regarding Grimm is to just drop him from the story, with or without an IC excuse (and if the player does return someday then great, so does the character).  That said, he's the hardest hitter out of everyone in combat, so if you all want I could run him as a GMPC that you can point at whichever enemies you want him to occupy for you.  That would mainly just have the risk of him stealing some of your glory :)
Berthold Liebermann
player, 34 posts
Human ex Watchman
4.3.3.6.5.4.4 Fresh
Tue 14 May 2024
at 21:03
  • msg #719

Re: OOC Chat

What do you mean, Grimm is the hardest hitter? Let's look at the facts, Gustav and me are... are... Oh alright. Grimm is the mister Bash.
Ulyseo Klausberger
player, 114 posts
Wed 15 May 2024
at 11:24
  • msg #720

Re: OOC Chat

Hello, I will be on vacation from tomorrow until Sunday, so I can post on Monday!

Will try to post later today to catch up though.
Johannes Pratze
player, 193 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Fri 17 May 2024
at 05:44
  • msg #721

Re: OOC Chat

GM, do you intend to employ Spirits.
Does Animism exist? On a 'regular' basis, that is, not as an extra special occurance.
GM
GM, 178 posts
Sun 19 May 2024
at 00:54
  • msg #722

Re: OOC Chat

I don't think Animism fits with any of the magic practices in Warhammer, so I don't see it coming up.  Spirits in general, likewise, apart from maybe an occasional ghost.
Rhuobhe
player, 162 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Sun 19 May 2024
at 07:08
  • msg #723

Re: OOC Chat

*crawls back to life*

M'back. Am back. Sorry everyone for lack of communication.
GM:
I don't think Animism fits with any of the magic practices in Warhammer, so I don't see it coming up.  Spirits in general, likewise, apart from maybe an occasional ghost.

From the classic Winds of Magic? The closest to Animism would be Ghur, the animal-totemic magic. Amber Wind.
But wouldn't be really all there.

From stuff shown in Total War:Warhammer 3 ? Lore of Hags is totally animism. And the whole play trough of Mother Ostankya. Official Cathayan ancestral worship also is animistic.

Daemons are technically spirits. Of evil. :P

Why ask about Animism, Johannes? As far as religions with elements of it go ... we have Kislev traditions, Athel Loren everything Forest Spirit, Cathayan ancestral worship, Dawi ancestral worship, Lizardmen Old One worship ... technically also count.

EDIT: Of course if GM says there isn't, there isn't, I just pointed half-jokingly at things that could count as Animistic stuff if we tolerate differences.
This message was last edited by the player at 07:14, Sun 19 May.
Johannes Pratze
player, 194 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Sun 19 May 2024
at 08:51
  • msg #724

Re: OOC Chat

I asked because Ulyseo mentioned he could protect us from spirits
Rhuobhe
player, 164 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Sun 19 May 2024
at 18:17
  • msg #725

Re: OOC Chat

Johannes Pratze:
I asked because Ulyseo mentioned he could protect us from spirits

*wink*
Obviously! His character probably have the highest alcochol tolerance among ours. Mine is elf, so ... yeah. Glorin is NPC so doesn't count. Yours a priest, so probably not a heavy drinker.

*raises finger*
We must forbid Ulyseo from spellcasting when he's not sober. :P
Ulyseo Klausberger
player, 116 posts
Mon 20 May 2024
at 14:34
  • msg #726

Re: OOC Chat

I mean, I assume it's all about spirits as in from the Warp, demons etc? Or also nature spirits, dead shades and stuff?
Rhuobhe
player, 165 posts
Eonir Elf Fool
Laurelorn Elven Kingdom
Mon 20 May 2024
at 20:30
  • msg #727

Re: OOC Chat

Ulyseo Klausberger:
I mean, I assume it's all about spirits as in from the Warp, demons etc? Or also nature spirits, dead shades and stuff?

As far as I know Warhammer? All magic stuff is from the Warp. Dead spirits, daemons, nature spirits. Like I mentioned before, Daemons are made out of spiritual equivalent of 'shit and cancer'. So if Nature Spirits are born out of Warp-energy shaped by mortal beliefs about nature and spirits?

Daemons are born out of emotions, desires and stupid emanated into the warp by shitheads.

Of course, it's mostly my head-canon, since Warhammer mythology and cosmology is often self-contradiction and stuff ... let alone endless Retcons by GW, but dem the breaks.

Sorry for joking about vodka. ^^
Johannes Pratze
player, 196 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Tue 21 May 2024
at 08:20
  • msg #728

Re: OOC Chat

My question was far more concerned with specific rule mechanics.
Specifically about spells such as Spiritshield, Banish, Spirit Resistance, Bind Ghost, Exorcism, Spirit Block or Sprit Combat in general and the 'need' to learn those depending on the rarity of spirits in the setting.
Animism is... rich.
Nature, Animal, Plant, Elemental, Plaque, Curse, Disease, Ancestor, Restless Dead,...

I take GM's comment to indicate rarity. We will rarely face Spirit Combat, so the above spells are tertiary in relevance or priority. In other settings they are a necessity.
GM
GM, 179 posts
Tue 21 May 2024
at 23:16
  • msg #729

Re: OOC Chat

Don't get me wrong, I think the Animism system in Mythras is really cool, I just don't think it fits with this particular setting.  Kislev or Cathay maybe, I don't know the canon for either of those countries, but here in the Empire where things run as the gods intended, magic will pretty much always follow Folk or Sorcery or Theism rules.  IC references to spirits can mean all sorts of things, but assume that they are not Mythras spirits unless there's a strong reason to think otherwise (and while I have no problem throwing curveballs with the story, I don't plan on making abrupt rules-level changes like that without some OOC discussion, or at least advance warning).

And as far as IC goes, do you have any more planning and prepping you want to do, or should we skip ahead to the evening when you head for the forest?
This message was last edited by the GM at 23:18, Tue 21 May.
Johannes Pratze
player, 197 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Wed 22 May 2024
at 04:33
  • msg #730

Re: OOC Chat

Of the items listed Johannes only has 8h of light.

We previously handed all First Aid stuff to Aldwin.

Rope?
More light sources?
Extra blankets?
Berthold Liebermann
player, 36 posts
Human ex Watchman
4.3.3.6.5.4.4 Fresh
Wed 22 May 2024
at 21:18
  • msg #731

Re: OOC Chat

Rope is always good, a few spare torches, the blankets.

Berthold will get some caltrops, butter (very handy if you must make something slick), and perhaps a flask of urine. Handy to mask smell, and easy to get from a tanner.

He will try his utmost to get Gustav ready, but they will still be slightly late.
Johannes Pratze
player, 198 posts
Sigmarite Warrior Priest
Order of Silver Hammer
Thu 23 May 2024
at 10:34
  • msg #732

Re: OOC Chat

Please guys.
Do tell what you have as Equipment of the types mentioned above already on your sheet so we can reasonably determine what else we need.

Again, we shall assume that each of you already has:
Bedroll, Waterskin, Rations (14days), Mug/Beaker/Dish/Plate
If you don't, do purchase those!

As ruled in #357 we use CFI numbers
1h torch = 8cp
6h torch = 4sp
2h oil = 1sp

EquipmentexistantrequiredcostTotal cost
Rope, 10m0?10/- 
Oil Flask, 2h4?1/- 
Lantern1?10/- 
Torch, 1h0?8d 
Torch, 6h0?4/- 
First Aid Kit, 100?25/- 
Healer Kit, 100?150/- 
General Coat/Cloak
cheap
0?20/- 

Ulyseo Klausberger
player, 118 posts
Thu 23 May 2024
at 14:19
  • msg #733

Re: OOC Chat

>Backpack, bedroll, flask, waterskin, flint & tinder, small lantern (and whatever appropriate survival/adventuring gear makes sense)
>Healer's Kit & First Aid Kit

That is what I have, we never fixed the exact specifics with the GM
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