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02:01, 3rd June 2024 (GMT+0)

Altdorf - Return to grace.

Posted by StorytellerFor group 0
Storyteller
GM, 300 posts
Fri 23 Sep 2022
at 12:46
  • msg #1

Altdorf - Return to grace.

Its been days, long hours on the roads.
Sun, rain, clouds all passing by, with all of you in various stages of anguish, pain and fatigue. The hamlet of damnation, of Juno's tireless grip on it and it's cursed end to Bianca, the druidess and maiden of the woods, Karl who left behind family and friends, most notably those whom hired you, sister and the guard captain both seeking his return, only to likely be faced with a horrid story, a grim tale of loss, fear and demise.

Life in the realms of the empire was at it's core. Hard.
Brutally hard.
Words could not entail it better.

In the distance, you noticed an outline, gates - walls, tall and impressive, with guards on top. The signature gates into the city of Altdorf were unmistaken to anyone who had set foot here.

At the gates you were, briefly, questioned and led in, mentioning the call as per the watch captain - it seems he had left open words with them to let you in if mentioned.

The streets inside remained bustling and every nook and cranny had a sight to behold.
Wandering rascals, thugs, citizens - merchant stalls high and low and storefronts littered throughout.
Coming in southwards, the place of initial interest, the watch headquarters, lay north of your, through two bridges and some of the most busy streets the city held.
Along part of the Reik, that in standard fashion reeked of waste and what else could hide beneath.

You had arrived. Alive, for some more than others, and with scars on your mind.
Juno had fled, the mutants dead, the civilians from Faltdorf either cursed to return and or freed to rebuild. Witch Hunters would, inevitably find the place, and turn it to cinders unless something was rectified.

The city was overwhelming - going from silence and fresh air for weeks, to being confined in organized chaos and a constant noise - it was at best tolerable, although for some, it allowed for them to truly grow and find cause. Ranald blessed everyone differently and the way used made all the difference.

Before you lay many choices.
Would the route, through busy streets to the Captain Hartesel be the first call? You knew 40 gold crowns awaited you which could be helpful for next steps.
Would departing to find Karl's sister, Frau Helena Magnussen, be of relevance?
Perhaps the wounds, and dire need of resourceful aid would be of key to some.
Whatever choices you made, you had for once, and for a moment - air to choose actions that refer to you and no one else and to gather ones bearings. What would happen next? No one knew....


OOC:
Vague, but with lots of things to do, XP to spend, healing to be done, see this as a brief interlude to handle whatever is likely needed post one long trip before new matters could rear it's ugly head.

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