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01:43, 3rd June 2024 (GMT+0)

Chapter 1: Scene 8: Catacombs of the Dead.

Posted by Vaelan NightshadeFor group 0
Vaelan Nightshade
GM, 452 posts
Master of Stories
B: 4
Mon 19 Feb 2024
at 15:45
  • msg #1

Chapter 1: Scene 8: Catacombs of the Dead

As you descend into the darkness below the stairs give very little room for you as you stand two by two heading down the stairs with Quentin in the lead. The light seems to be eaten up by the dark and musky air that soaks into your lungs as you go further and further underground. As first walls of the stairs are to your side and then you feel them vanish. A simple torch light shows you that below you is darkness far below where you are heading. A trickle of drops can be heard somewhere far in the distance.

When you finally reach the edge of the stairs which lead to a giant old rusty door. Two torches are on each side of the door and on the sides of the door are huge walls of stone as high as you can see. Almost like a small village appears to be underneath the house itself.

Looking closely to the ground you can see that there is track marks of people walking down the stairs. At the edge of the platform you can look down into two pits of abyss that are on both sides of area you are standing.
Aeress Veles
player, 206 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Mon 19 Feb 2024
at 18:44
  • msg #2

Chapter 1: Scene 8: Catacombs of the Dead

"Perhaps it is best settled later."  Aeress had said earlier to the inquiry of her state.  She did look quite ghastly though, being pale and bloodless.

Nonetheless Aeress took up in the formation, her longer weapon allowing reinforcement even if she weren't on point.

"A trap?"  Aeress asked.  It seemed obvious but what manner of trap?  "Clearly, but what is its mechanism?"
Lirian
player, 349 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Mon 19 Feb 2024
at 20:58
  • msg #3

Chapter 1: Scene 8: Catacombs of the Dead

You had a rope” Lirian said to Olix. “May I suggest the first one to cross to do it secured with it? Even more, I suggest everyone to cross this pseudo bridge so secured…” she suggested, seeing the pits. “If there’s a trap, it probably would be to make people fall to the pits…

Nonetheless, she looked the ground, trying to see if there was a steps mark that could show where to put the feet when crossing.
Vaelan Nightshade
GM, 453 posts
Master of Stories
B: 4
Mon 19 Feb 2024
at 21:31
  • msg #4

Chapter 1: Scene 8: Catacombs of the Dead

<private to Lirian>
Piper
player, 147 posts
P:4 T:7(2) W:0 B:6 PP:11
Mon 19 Feb 2024
at 21:36
  • msg #5

Chapter 1: Scene 8: Catacombs of the Dead

"This also might be another bit of trickery."  Piper reasoned.

She hopped down from Mosii's back and took a look around then gave a little shrug.

"Only one way to find out."  Piper announced before stepping forward and beginning to cautiously head for the door.
Hunter Gallagher
player, 279 posts
P:5/7 T:5 W:0 B:4 PP:0
Mon 19 Feb 2024
at 23:09
  • msg #6

Chapter 1: Scene 8: Catacombs of the Dead

"Olyxs rope was lost in the house. Aeryss still has hers" Hunter commented.

Jenkins went forward looking closely at the tracks to see if they avoid certain places.  She takes care to stay on the path with the most traffic.
This message was last edited by the player at 23:12, Mon 19 Feb.
Aeress Veles
player, 208 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Tue 20 Feb 2024
at 03:07
  • msg #7

Chapter 1: Scene 8: Catacombs of the Dead

"Piper wait, you may be smaller but you can still be tethered."  Aeress was already digging out her famous rope.  Her rope contributed more to solving problems than she did.
Piper
player, 148 posts
P:4 T:7(2) W:0 B:6 PP:11
Tue 20 Feb 2024
at 03:17
  • msg #8

Chapter 1: Scene 8: Catacombs of the Dead

Piper kept going, not slowing down when Aeress called out.  "Nope, too heavy."
Olyx Mintarios
player, 87 posts
Tue 20 Feb 2024
at 11:19
  • msg #9

Chapter 1: Scene 8: Catacombs of the Dead

Olyx was about to get his rope, when Hunter's comment made him realize that, indeed, he had lost it. He shrugged; ropes were cheap to replace. All he had to do was sneak aboard a ship at night...

He just looked at Piper braving the trap without the rope. "You'd make a fine rigging monkey, I be damned if I'm wrong", he said in admiration.

In the meantime, he checked around to make sure nobody crept up on them from the rear.
Quentin Fox
player, 197 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Tue 20 Feb 2024
at 11:29
  • msg #10

Chapter 1: Scene 8: Catacombs of the Dead

Quentin keeps the dogs at his side and lets the volunteers check the path ahead. Having the pits present nearby to the walkable path, he remains on lookout for anything that might, say, swoop in and shove someone into such a handy nearby pit.
Vaelan Nightshade
GM, 454 posts
Master of Stories
B: 4
Tue 20 Feb 2024
at 15:20
  • msg #11

Chapter 1: Scene 8: Catacombs of the Dead

As the old door creeks open Piper is happy to see that while the door is massive in size even her with her smaller size is able to move it. The torches flicker the hallways in front of you to life with shadows and sounds bouncing off the walls. Looking inside you can see old cobble stone walls filled with moss and other natural things like dust and spiderwebs. Still most of the area looks untouched except for the main walkway which has clear been traveled recently.

You look around for any traps but you don't spot anything out of the ordinary that would lead you to believe that there are any. The current hallway seems to branch off into a separate right or left path.
Piper
player, 149 posts
P:4 T:7(2) W:0 B:6 PP:11
Tue 20 Feb 2024
at 17:17
  • msg #12

Chapter 1: Scene 8: Catacombs of the Dead

"Well, that's that I guess."  Piper turned and remarked to the others from in front of the open door.

She waited for Mosii to pad silently across the bridge type structure and join her before mounting up and venturing inward a little bit to just before the hallway split off in opposite directions.
Lirian
player, 350 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Tue 20 Feb 2024
at 18:06
  • msg #13

Chapter 1: Scene 8: Catacombs of the Dead

Being also lighter and with better low vision than most, Lirian crossed too to support Piper. Touching the ground with her staff, just in case she could detect a trap this way, she moved to her side. “Judging from the tracks, it seems people moves through this way” she whispered her, pointing at the main one, where the tracks lead. “If so, I guess there will be little ot no traps…” she added hopefully
Hunter Gallagher
player, 280 posts
P:5/7 T:5 W:0 B:4 PP:0
Tue 20 Feb 2024
at 23:23
  • msg #14

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins pattered along with the advance group, eyes gleaning orange in the dark. "Go main way, less traps" She suggested.

Hunter followed behind, strung fairly close to Olyx and Quentin with their lights.
Aeress Veles
player, 209 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Wed 21 Feb 2024
at 00:09
  • msg #15

Chapter 1: Scene 8: Catacombs of the Dead

Aeress proceeded but suggested "I still suggest we each cross this gap, one at a time.  With all due respect."
Olyx Mintarios
player, 88 posts
Wed 21 Feb 2024
at 01:16
  • msg #16

Chapter 1: Scene 8: Catacombs of the Dead

As the last one in the rear, Olyx followed suit, using his lantern to improve the visibility... but not shining it down the pit. The last thing he wanted was any one of them getting a bout of vertigo and falling down.

He just hoped this wasn't a giant trap...
Kai Wasser
Player, 127 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Wed 21 Feb 2024
at 01:39
  • msg #17

Chapter 1: Scene 8: Catacombs of the Dead

Kai stops to examine the left torch sconce.  "I think we're overthinking this whole traps thing.  If Jester and his bosses wanted us dead, they could have easily did it back in the house.  Instead they kick us out and then leave us a stairway down.  Now if I were making a trap, I would have made the stairsteps disappear when we were halfway down and we would have slid the rest of the way and right into a pit.  Quick and simple."

As he walks over to examine the right torch, he continues.  "No, I don't think whomever wants us dead.  At least not yet.  From my experience with mad warlocks and such is that they think they are oh-so- much smarter and more powerful than everyone else and nothing they enjoy more than showing that off.  Any traps from here on in, they're probably just there to show us how clever he is and how dumb we are."
Aeress Veles
player, 210 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Wed 21 Feb 2024
at 01:56
  • msg #18

Chapter 1: Scene 8: Catacombs of the Dead

"Part of me hopes you are correct, part of me hopes dearly you are wrong."  Aeress responded evenly.  She flat out did not like either of the options.
Hunter Gallagher
player, 281 posts
P:5/7 T:5 W:0 B:4 PP:0
Wed 21 Feb 2024
at 07:40
  • msg #19

Chapter 1: Scene 8: Catacombs of the Dead

"I don't know what's going on in their heads, and that sounds prudent enough for me" Hunter said, deciding to follow Aeryss's advice and maintain plenty of space between himself and others when crossing the pits. "It occurs to me that there was a house full of traps and a set of stairs leading down, those who enter and go straight down avoid all nastiness while those who seek to explore run into all kinds of trouble. But someone has great malicious joy in crafting snares for the unwary."
Olyx Mintarios
player, 89 posts
Wed 21 Feb 2024
at 12:32
  • msg #20

Chapter 1: Scene 8: Catacombs of the Dead

"Oh I be seein' the cruelty, alright. Traps like these are not to scare people off, no no... but you forget, maddened warlocks and witches can be just as incompetent in the trap department as anyone else."

"Now I once met this sailor from the south... he went and told me stories, 'bout traps. I shiver me timbers every time I think about'em. Jus' because them wanted us dead, doesn't mean they actually could, dem rat buggers."


Sailor tales. Always a reliable source of information.
Vaelan Nightshade
GM, 455 posts
Master of Stories
B: 4
Wed 21 Feb 2024
at 13:46
  • msg #21

Chapter 1: Scene 8: Catacombs of the Dead

As you continue down the hall when you finally make it to the split the area where you can go left or right there are tracks leading down both paths. It seems some people went left and the others went right? You aren't sure what to make of it and a quick look down both leads to more hallways and more diversions among those hallways. Likely a maze of some sort.
Kai Wasser
Player, 128 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Thu 22 Feb 2024
at 00:47
  • msg #22

Chapter 1: Scene 8: Catacombs of the Dead

"I say we go left and keep going left whenever we can," Kai suggests.  "Easier that way top retrace our steps and not get lost."
Piper
player, 150 posts
P:4 T:7(2) W:0 B:6 PP:11
Thu 22 Feb 2024
at 01:40
  • msg #23

Chapter 1: Scene 8: Catacombs of the Dead

Piper stood up on Mosii's back and stepped to the little knapsack that was secured to the feline's collar.  After a moment of rummaging she pulled out a chunk of chalk approximately the size of her fist and then urged Mosii down the left passage a short ways before she reached out and put a big "X" on the wall.  Well, big for her, with each stroke being about the length of her forearm.

Obviously satisfied with her work, she and Mosii began moving at a cautiously sedate pace down the left hallway to see what there was to see.
Aeress Veles
player, 211 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Thu 22 Feb 2024
at 02:27
  • msg #24

Chapter 1: Scene 8: Catacombs of the Dead

Aeress nodded.  "One direction consistently until we know better seems prudent to me.  No guessing that way."
Hunter Gallagher
player, 282 posts
P:5/7 T:5 W:0 B:4 PP:0
Thu 22 Feb 2024
at 05:45
  • msg #25

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins snorted. "My Grandfather tell story. One time yuman caravan attack goblin village. We flee into cave. Tunnel go long and down, twisty and windy, and drop into cavern. There lots of stalac... stalag... pillars, an' big boulders an' little caves an' holes, an lots of little twisty paths. Like maze in cave. We fight yumans there, run an' hide an' ambush an' run. Always shoot at man with lights an' run. Then we leave.

"Yumans do wot you do. Always go left. Mark little Xs with chalk or blood. Try draw map."

"But entrance six foot up. They no see."

"They in there for days, go round an' round in circles, never find entrance. Angry an' yell an' hungry an' die. No-one ever come out."



**************************************************************************

Hunter just followed everybody else.
Olyx Mintarios
player, 90 posts
Thu 22 Feb 2024
at 12:15
  • msg #26

Chapter 1: Scene 8: Catacombs of the Dead

"Sounds like a dashin' story, mate!", Olyx humored Jenkins. "By the tides, though, I do think we can crane our necks up to check!", he said, stifling a short laugh as he kept guarding the rear.

"You seem to 'ave a handling on the situation", he added, preferring not to chime in with anything. He had no idea about mazes anyway, except as abstract constructs his master was trying to explain. It didn't get through his thick skull, sadly. He asked the person right in front of him, though, "I hope that mouse girl be' springly and sprighty, or springin' a trap'll be nasty."
Lirian
player, 351 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Thu 22 Feb 2024
at 12:22
  • msg #27

Chapter 1: Scene 8: Catacombs of the Dead

Lirian tried to listen at both corridors or to discern which corrider had more tracks going to. “Do your dogs smell any clue about which way to go?” she asked Quentin. “Or Mosii, for what’s worth, as it sure has better smell than any of us…” she said to Piper.

If you’re going to leave marks, better leave them where on must know they are there to find them” She added to Piper. “The letter hinted us they were still waiting for more people, and I’d hate to leave clues for them. OTOH this makes less likely the way is trapped…
Quentin Fox
player, 198 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Thu 22 Feb 2024
at 13:44
  • msg #28

Chapter 1: Scene 8: Catacombs of the Dead

Quentin looks at the dogs to see if they prefer one way or another. "I can command them to search, but then they'll try to take the lead. Not sure that is the best course of action. I didn't train them to communicate any concepts beyond that. Well, that, and an actual presence of something."
Piper
player, 151 posts
P:4 T:7(2) W:0 B:6 PP:11
Thu 22 Feb 2024
at 15:31
  • msg #29

Chapter 1: Scene 8: Catacombs of the Dead

"We don't have time to scout this whole place before we choose which way to go, so we're going left as it's as good a choice as any."  Piper chimed in, having already put actions to words.

"You'd also be surprised how often big folks don't pay attention to anything above or below what they can see looking straight ahead, just like in Jenkins' story, but if you wanna leave some sort of mark somewhere else, go ahead."
Vaelan Nightshade
GM, 456 posts
Master of Stories
B: 4
Thu 22 Feb 2024
at 19:21
  • msg #30

Chapter 1: Scene 8: Catacombs of the Dead

As you start heading left you curve around the corner and shortly after you come to a four way stop that is going in completely different directions. You look to your left and you see another long hallway that takes another left turn at the end judging from the wall. You look right and you see a hallway that might lead to a dead end but you aren't sure. Forward seems to go down a ways and then it splits again likely left and right.

OOC: The hallway can have two people (persons max). Who is taking up the front and who is in the rear? Tag yourself with 1-5 only two people can take up 1 number. 1 = front, 5 = very back. Also, not providing a map for this one. You will need to create your own. :)
Hunter Gallagher
player, 283 posts
P:5/7 T:5 W:0 B:4 PP:0
Thu 22 Feb 2024
at 23:33
  • msg #31

Chapter 1: Scene 8: Catacombs of the Dead

"Wait. This looks like a maze. Let's talk about this" Hunter called out, and hurried to catch up with the leaders.

"Has anybody got any chalk? Oh, good work Piper. Right, before we go any further, write 'X' for 'exit' and an arrow pointing towards the stairs. Moving forward, I propose we label every intersection A,B,C etc and put arrows showing where the tunnels go. We just came from X, this is intersection A, we go left to B so we cam mark that now. Those other hallways might go to G of M or whatever, we will find that out later."


OOC: Marching Order: Jenkins is 1, Hunter is 4.

Also, when you said "the tunnel goes down a ways", do you mean "down the road" or "slopes downwards to another level"?

Olyx Mintarios
player, 91 posts
Fri 23 Feb 2024
at 00:30
  • msg #32

Chapter 1: Scene 8: Catacombs of the Dead

Olyx scratched his head. "I, umm, I'll be leavin' this to you", he simply said. This whole thing was giving him a headache already, and they still had no idea what traps were waiting for them. He had lost his rope and grappling hook, but then...

"An idea I be havin'!", he exclaimed, digging into his pack for a small mirror. "Whoever's up front, take this. Don't stick a neck out- no sayin' for what traps, or worse, there be. Use the mirror to peer around."


OOC: Olyx is 5.
Aeress Veles
player, 212 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Fri 23 Feb 2024
at 02:43
  • msg #33

Chapter 1: Scene 8: Catacombs of the Dead

Aeress had nothing to add at the moment, but took her place in the formation.

Aeress can go front or rear if needed/desired but can still help with fighting from one rank back.  If a better warrior wants to go 1, that's fine Aeress will go 2, or if no one else is available she'll take 1.
Hunter Gallagher
player, 284 posts
P:5/7 T:5 W:0 B:4 PP:0
Fri 23 Feb 2024
at 04:42
  • msg #34

Chapter 1: Scene 8: Catacombs of the Dead

"That path there look like it go to stop. Or trap" Jenkins said, pointing to the right. She squats down and looks at the floor to see if there are any tracks heading that way.
Piper
player, 152 posts
P:4 T:7(2) W:0 B:6 PP:11
Fri 23 Feb 2024
at 05:13
  • msg #35

Chapter 1: Scene 8: Catacombs of the Dead

As they paused at the second intersection of corridors Piper listened to Hunter's explanation of an elaborate marking system.

She scratched another mouseling sized "X" as well as an "O" at the end of the hallway they had just come from.

Piper then urged Mosii into the left hallway and made another "X".  The pair then began down the hallway at the same cautious pace, keeping to the original plan of "staying left".


Piper and Mosii will also be 1
This message was last edited by the player at 21:17, Sat 24 Feb.
Lirian
player, 352 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Fri 23 Feb 2024
at 14:20
  • msg #36

Chapter 1: Scene 8: Catacombs of the Dead

Lirian thought about it for a moment.

Do we know which direction are we moving?” she asked. “I mean, if we assume their base should be close to the sewers, I guess we should try to move towards the city, if we can. Also any water noise should point we’re closing them…” she shared her thoughts.

OOC: as for march formation, and seeing Piper is taking the point, she’s willing to be on first line, while Aeress, as she said, can support from second line. So I guess Lirian is 1

May I also suggest to divide our attention according our position?” she suggested. “First row should center their attention forward, each one to his side , middle rows should look up and down, and the back person should look the rearguard. Do you agree?
Olyx Mintarios
player, 92 posts
Fri 23 Feb 2024
at 15:38
  • msg #37

Chapter 1: Scene 8: Catacombs of the Dead

"I wouldn't be countin' on it... as the lil'un put it, there's also up 'n' down. Let's say we're goin' left where we ought to- and then it's a dead-end, but if we had went right, there'd be a ladder or stairs goin' down and goin' back left the proper way...", he mused, utterly discobombulated by his environment. He never had been claustrophobic -can't really be when in a ship- but this was starting to get too much, too soon.

He didn't reply to Lirian's last words though, instead shrugging with one hand holding the lantern and the other the sword, and resumed watching the rear.
Vaelan Nightshade
GM, 457 posts
Master of Stories
B: 4
Fri 23 Feb 2024
at 16:52
  • msg #38

Chapter 1: Scene 8: Catacombs of the Dead

OOC:This is how I am going to play it currently.

1 - Aeress, Jenkins, Piper
2- Lirian, ??
3- Quentin(2)
4 -Hunter
5- Qlyx

Quentin Fox
player, 199 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Fri 23 Feb 2024
at 18:00
  • msg #39

Chapter 1: Scene 8: Catacombs of the Dead

Quentin does not mind walking in the middle. He tries to make a note if we ever walk away from trampled path, but other than that, does not care much in which direction we are going as long as we do not split ways.
Kai Wasser
Player, 129 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Sat 24 Feb 2024
at 00:44
  • msg #40

Chapter 1: Scene 8: Catacombs of the Dead

Kai lines up aside Aeress and behind Jenkins.  He pulls a chakram off his belt.

"This better not be a maze.  I hate mazes."
Aeress Veles
player, 213 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Sat 24 Feb 2024
at 02:11
  • msg #41

Chapter 1: Scene 8: Catacombs of the Dead

"That... that makes two of us."  Aeress had initially seemed like she was going to argue, but then considered what he'd actually said.  It was that strange occurrence from a few moments ago, it had her rattled.
Hunter Gallagher
player, 286 posts
P:5/7 T:5 W:0 B:4 PP:0
Sun 25 Feb 2024
at 11:43
  • msg #42

Chapter 1: Scene 8: Catacombs of the Dead

Hunter trudged along grumbling and mumbling "... idiot stubborn mice and Xs and how hard is it to write a damn letter even letters would be better than xs whats the point if its all the same damn idiot ..."

"Jenkins! Have you got any charcoal in your grubby sticky little pocketses?"
he suddenly called out.

"...no?" Came the dubious answer back.

"Jenkins! What have you got in your pockets?"

"Stick... coins... fish head... brass key... Liriam button... string... shiny armour bits.  No charcoal!" Jenkins called back triumphantly.

"Where did you get the key from?"

"Floating dragon man tall building"

"Roland? Why have you got Roland's key? I hope he doesn't need it."
"mutter mutter charcoal... if we had a torch we could make charcoal..."

"LAMP BLACK!"
Hunter wheeled around.  "Olyx my dear fellow, can you make your lantern as sooty and black as possible? And do you have any alcohol?"
"Jenkins, I'll need that stick. And your tin cup please."


"You've got cup. In backpack."

"Oh, so I do. Good chap."
This message was last edited by the player at 11:53, Sun 25 Feb.
Lirian
player, 354 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Sun 25 Feb 2024
at 16:45
  • msg #43

Chapter 1: Scene 8: Catacombs of the Dead

Finding herself on the second row, Lirian concentrated on looking up and at the flank, trying to make sure no danger might come from there. Jerkins history had hit on her, and she didn't want to pass any danger at differnet level...
Hunter Gallagher
player, 290 posts
P:5/7 T:5 W:0 B:4 PP:0
Mon 26 Feb 2024
at 00:14
  • msg #44

Chapter 1: Scene 8: Catacombs of the Dead

Hunter pulled out the tin cup, and then frowned, rummaged around further and pulled out a couple of pieces of charcoal and a small sack. He opened the sack and looked inside. "Glass beads? Where did you get from?"

Jenkins came growling and grumbling back and grabbed the backpack. "Gimmie bag back! Stop messing with stuff!"

"No. Where did you get beads from?"


"Scary hat man forgot them. Keep them safe for him. Give me bag."


Frowning, Hunter tossed the beads to Kai. "Apologies, my good sir." He looked through the rest of the bag and then passed it to Jenkins "Don't take things from me or anyone else in the party" he admonished the goblin.

Jenkins smiled ingratiatingly and insincerely, nodded enthusiastically , grabbed the bag and scampered ahead into the dark.

Hunter sighed a long suffering sigh and scrawled a rough 'A' beside Piper's 'X'  and pocketed the charcoal. "Let's move on."
This message was last edited by the player at 08:15, Mon 26 Feb.
Olyx Mintarios
player, 93 posts
Mon 26 Feb 2024
at 18:29
  • msg #45

Chapter 1: Scene 8: Catacombs of the Dead

A dry chuckle was all that Hunter got. "Had I any, I be drinkin' it away prim and proper. The lantern though- that might be possible", he said, trying to do what Hunter asked. "What be you needing it for- leaving your mark, eh?", he asked while he tried his best to blacken his lantern. Which, in retrospect, was a bit dumb because it was one of their light sources, but then again, cap'n gave an order.
Hunter Gallagher
player, 291 posts
P:5/7 T:5 W:0 B:4 PP:0
Mon 26 Feb 2024
at 21:09
  • msg #46

Chapter 1: Scene 8: Catacombs of the Dead

"Never mind,I've got some charcoal" Hunter replied. "We need the light. But it might be something worth doing next time we stop."
Aeress Veles
player, 215 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Tue 27 Feb 2024
at 01:44
  • msg #47

Chapter 1: Scene 8: Catacombs of the Dead

"It will suffice.  So long as we have a clear, deliberate mark."  Aeress concluded.  She had found the whole exchange a bit tiresome after all they'd gone through to get here, but held her tongue out of tact.
Kai Wasser
Player, 132 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Tue 27 Feb 2024
at 02:44
  • msg #48

Chapter 1: Scene 8: Catacombs of the Dead

Kai's eyes widened as much as his face reddened.  "You little toad!  Stay out of my stuff!"  He takes the bag of beads and shoves it deep into his pack.

"When we get out of here, I'm going to buy a bag.  It'll be just big enough to hold two goblin hands.  We'll see how long it stays empty."
Hunter Gallagher
player, 292 posts
P:5/7 T:5 W:0 B:4 PP:0
Wed 28 Feb 2024
at 00:15
  • msg #49

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins growls defensively at Kai and scampers after Piper. Left, left, left...
Aeress Veles
player, 217 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Wed 28 Feb 2024
at 02:12
  • msg #50

Chapter 1: Scene 8: Catacombs of the Dead

"Oh if you're going to do that, at least get one big enough for the head too."  Aeress remarked, ever practical.
Olyx Mintarios
player, 94 posts
Wed 28 Feb 2024
at 18:56
  • msg #51

Chapter 1: Scene 8: Catacombs of the Dead

"How about we be silent, eh? Just in case we be hearin' any monster shriek or giant rat squeak in time", Olyx slightly admonished them as he felt they were talking too much, and too loud, considering their surroundings.  Sound tended to travel far in a maze of empty corridors.
Vaelan Nightshade
GM, 461 posts
Master of Stories
B: 4
Thu 29 Feb 2024
at 21:30
  • msg #52

Chapter 1: Scene 8: Catacombs of the Dead

As you continue down the left hand side of the tunnels keeping to your left you come to the another two way path with a left or right. To the left is a hallway that dead-ends to what looks like the right. To the right is a door that connects to something else. Foot prints litter the halls like relics of the past. There seems to be many and many of them are old and dusty showing hardly any new signs of foot prints recently.

OOC: By the way if you ask for the map. I can give you the map of where you are and where you come from. I'll need to hide somethings but it should workout fine.
Aeress Veles
player, 219 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Fri 1 Mar 2024
at 01:12
  • msg #53

Chapter 1: Scene 8: Catacombs of the Dead

Aeress raises her hand, spins it and points, suggesting they continue their current convention, but looks for signs of assent or dissent alike.
Hunter Gallagher
player, 295 posts
P:5/7 T:5 W:0 B:4 PP:0
Fri 1 Mar 2024
at 04:10
  • msg #54

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins carefully walks down the way to the left to check that it is actually a dead end, and if so, whether it ends in an actual wall or a  secret door or a trap.

Let me know if I need to roll something.
Lirian
player, 355 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Fri 1 Mar 2024
at 07:15
  • msg #55

Chapter 1: Scene 8: Catacombs of the Dead

Though a door means something man made and minimally private, and so interesting in this case, all footprints seem old, so I have serious doubts about being what we look for…” Lirian whispered, sharing her thoughts with the others.

She then looked for footprints going left, to evaluate if it could be more interesting a way…
Vaelan Nightshade
GM, 463 posts
Master of Stories
B: 4
Fri 1 Mar 2024
at 16:52
  • msg #56

Chapter 1: Scene 8: Catacombs of the Dead

Map: Map

** Sorry about the crappy fog of war. I am going to work on that.
Piper
player, 155 posts
P:4 T:7(2) W:0 B:6 PP:11
Fri 1 Mar 2024
at 17:25
  • msg #57

Chapter 1: Scene 8: Catacombs of the Dead

Sticking to the plan, and seeing as how Hunter had found a method for marking their passage in accordance with his somewhat elaborate system, Piper urged Mosii down the left corridor to see what lay beyond the turn at the end.

ooc: seems functional enough to my eyes so I wouldn't worry too much about getting fancy.  I'll take it over nothing!
Quentin Fox
player, 200 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Fri 1 Mar 2024
at 18:16
  • msg #58

Chapter 1: Scene 8: Catacombs of the Dead

From his position in about the middle, and without a strong opinion about how to proceed, Quentin mostly keeps his eyes open for anything alive or animate, and the dogs' reaction to maybe some such.

OOC: The map is perfectly fine, thank you!
Hunter Gallagher
player, 296 posts
P:5/7 T:5 W:0 B:4 PP:0
Fri 1 Mar 2024
at 21:17
  • msg #59

Chapter 1: Scene 8: Catacombs of the Dead

This being the third junction since the exit, Hunter scrawled a C in charcoal on the wall.

The map looks good. Old school, I like it! Though at first glance I don't see any doors, and at second glance it appears both left and right from our current position end in doors. Oh well. Jenkins is going left to confirm it is a dead end.

Vaelan Nightshade
GM, 466 posts
Master of Stories
B: 4
Mon 4 Mar 2024
at 16:09
  • msg #60

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Jenkins need to make a perception check. -1 difficulty.

After I have this roll we will move forward. to the section that says 1.

Olyx Mintarios
player, 96 posts
Mon 4 Mar 2024
at 18:06
  • msg #61

Chapter 1: Scene 8: Catacombs of the Dead

"Maybe a diversion, eh? To keep eyes away from the real door... a secret'un!", Olyx exclaimed, and then fell silent again. He tapped his blade's pommel a bit on the wall next to him, trying to see if there was any hollow sound, though he did it half-heartedly.
Hunter Gallagher
player, 297 posts
P:5/7 T:5 W:0 B:4 PP:0
Mon 4 Mar 2024
at 18:18
  • msg #62

Chapter 1: Scene 8: Catacombs of the Dead

07:16, Today: Hunter Gallagher rolled 3,4 using D6-1,d6-1, rerolling max with rolls of 4,5.  Jenkins notice. – [roll=1709576168.4287.378126
Vaelan Nightshade
GM, 467 posts
Master of Stories
B: 4
Mon 4 Mar 2024
at 19:35
  • msg #63

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins is moving forward and right before he is about to step on a tile that leads forward and to the left she finds herself tossing a rock ahead. Sure enough the floor collapses into a rather shallow pit of spikes. You don't see any bodies below and the pit is able to be jumped across with ease once you know it's there. She leads the pack and comes to a very old and rusty door before signaling the group.

When you follow behind you are greeted with the same door that she has seen. You open it and move forward into a room that is filled with spider webs. Making it hard to see anything beyond the entrance to the door. At the back of the room something glints in the light.
Quentin Fox
player, 201 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Mon 4 Mar 2024
at 19:48
  • msg #64

Chapter 1: Scene 8: Catacombs of the Dead

"Should we burn these en masse? Or would you prefer to play safe with the loot?" Quentin does not quite say that such play might be not quite safe with the people, but he expects the people are competent enough to infer that part too. He also looks at the dogs' behavior to see if they smell any spider presence, recent or otherwise not ancient.
Kai Wasser
Player, 134 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Tue 5 Mar 2024
at 01:10
  • msg #65

Chapter 1: Scene 8: Catacombs of the Dead

"Burn it," Kai says.  "Just to be safe."
Aeress Veles
player, 223 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Tue 5 Mar 2024
at 01:33
  • msg #66

Chapter 1: Scene 8: Catacombs of the Dead

"I oppose that idea on the basis we don't know what we're burning.  We could be overwhelmed by the fumes and smoke, and for all we know they stored all their alchemical incendiaries in there.  Winding up stuck here fighting whatever comes barreling out while we choke, blinded by smoke, is not appealing to me."  Aeress pointed out.  "It's also clear no one's been in there recently.  I vote we close and backtrack."
Piper
player, 156 posts
P:4 T:7(2) W:0 B:6 PP:11
Tue 5 Mar 2024
at 04:07
  • msg #67

Chapter 1: Scene 8: Catacombs of the Dead

"I vote we poke our nose in just a bit and see, but be prepared to run and  shut the door behind us."  Piper squeaked, her curiosity piqued by the room that was no doubt filled with dust and giant spiders and who knew what else.

She and Mosii then began advancing step by cautious step into the room.
Kai Wasser
Player, 135 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Tue 5 Mar 2024
at 04:13
  • msg #68

Chapter 1: Scene 8: Catacombs of the Dead

Kai shrugs.  "I don't see a problem.  We set the webs on fire and close the door. Smoke stays inside.  Whatever's alive stays inside.  While everything burns, we go look somewhere else and come back later.  It's not like we don't have options.  And if anything goes boom, then it's a few less explosives Jester's friends can use against us."
Hunter Gallagher
player, 298 posts
P:5/7 T:5 W:0 B:4 PP:0
Tue 5 Mar 2024
at 04:47
  • msg #69

Chapter 1: Scene 8: Catacombs of the Dead

"Shiny!" Jenkins exclaims, darting forward.

"Wait!" Hunter calls after him, causing him to pause and look back briefly. "Kai's right. Set it on fire, the spiders or whatever nasties are in there and come back later."

Jenkins thought about this. It made sense. She returned to the group "Burn spider burn spider burn burn burn spider nasty spider burn nasty sticky webs burn and boil and shiny!"
Quentin Fox
player, 202 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Tue 5 Mar 2024
at 04:56
  • msg #70

Chapter 1: Scene 8: Catacombs of the Dead

Quentin nods to the current torchbearer and prepares to close the door from the outside. He could breathe some fire in there, but if torch will do fine enough, he'd rather not.
Lirian
player, 357 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Tue 5 Mar 2024
at 07:21
  • msg #71

Chapter 1: Scene 8: Catacombs of the Dead

But why to burn them?” Lirian asked. “I mean what is the goal to do it? Those webs are old, and this means no one has passed through this room for time, so we’re out of our way. Just leave them in peace and let’s look for other way, as it’s clear this is not the one we’re looking for.

She looked at the others to see how did they react to her words. “And beside this, we don’t know if there are other things in this room that might burn, and a big fire here might act as a siege mine, collapsing it and whatever is above...
Hunter Gallagher
player, 299 posts
P:5/7 T:5 W:0 B:4 PP:0
Tue 5 Mar 2024
at 08:30
  • msg #72

Chapter 1: Scene 8: Catacombs of the Dead

"Shiny" Jenkins says in an aggrieved tone, her bottom lip bulging rebelliously.
This message was last edited by the player at 08:32, Tue 05 Mar.
Piper
player, 157 posts
P:4 T:7(2) W:0 B:6 PP:11
Tue 5 Mar 2024
at 18:59
  • msg #73

Chapter 1: Scene 8: Catacombs of the Dead

Piper and Mosii paused a few steps into the room.  "We are caught in a trap of someone else's making.  Like the house above there is no guarantee that any of this is even real.  Like in that house, logic should not be  trusted, but instead we should seek out the game pieces left for us to find and hope that we are smarter than our enemy thinks we are and are able to glean enough knowledge from what is found to get ahead of the game that is being played."
Lirian
player, 358 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Tue 5 Mar 2024
at 19:17
  • msg #74

Chapter 1: Scene 8: Catacombs of the Dead

Maybe, but if we start a fire we might warn anyone still not knowing we're here” Lirian answered. “But are you suggesting to burn them or not to? I’m not sure I follow you…
This message was last edited by the player at 15:33, Wed 06 Mar.
Piper
player, 158 posts
P:4 T:7(2) W:0 B:6 PP:11
Tue 5 Mar 2024
at 19:23
  • msg #75

Chapter 1: Scene 8: Catacombs of the Dead

"I'm saying that closing the door and walking away is a poor option.  I can go in and see what's there, or Quentin can try to preemptively burn any dangers, but we should look."  Piper replied.
Hunter Gallagher
player, 300 posts
P:5/7 T:5 W:0 B:4 PP:0
Tue 5 Mar 2024
at 21:03
  • msg #76

Chapter 1: Scene 8: Catacombs of the Dead

"I think Piper is making good points" Isaac said. "I'd like to have a look around, but those webs concern me. They make it hard to see, they could trap us, especially if we have to flee, and they imply something is living in there. They might be long dead and gone, but who knows."
Aeress Veles
player, 224 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Wed 6 Mar 2024
at 02:17
  • msg #77

Chapter 1: Scene 8: Catacombs of the Dead

"If you can avoid the webs I am okay with looking, but I prefer not to set this alight without a lot more information.  Even if we close the door, what if something monstrous is stirred?  Any number of us can force a door, it's not a unique capability."  Aeress offered.  "Or as I pointed out there could be something dangerous in there.  Closing the door will not block smoke or fumes unless this is some kind of meticulous stonework."
Piper
player, 159 posts
P:4 T:7(2) W:0 B:6 PP:11
Wed 6 Mar 2024
at 04:29
  • msg #78

Chapter 1: Scene 8: Catacombs of the Dead

"Ok."  Piper stated before she and Mosii started advancing into the room slowly and cautiously once again.
Hunter Gallagher
player, 301 posts
P:5/7 T:5 W:0 B:4 PP:0
Wed 6 Mar 2024
at 05:10
  • msg #79

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins crept after the pair, intent on the shiny thing but more intent on not getting eaten or trapped.
Olyx Mintarios
player, 97 posts
Wed 6 Mar 2024
at 10:17
  • msg #80

Chapter 1: Scene 8: Catacombs of the Dead

"Wait!", Olyx snapped before they went too far. "I... I don't know if it be a good idea, but maybe you can tie a rope around yerselves? And we pull you out if you get caught like a little fly? It be safer, methinks." He tried reaching for his backpack, and then he realized his own rope was gone. He grinned sheepisly and pointed at the nearest rope he could see, that someone might have tied next to their backpacks.
Lirian
player, 359 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Wed 6 Mar 2024
at 15:37
  • msg #81

Chapter 1: Scene 8: Catacombs of the Dead

Well, it seems I’m the only one disagreeing…” Lirian thought to herself.

OK, I concede, as you all agree” she said, “but I still think we will only lose time and let them to better reorganize after their raid to the castle. I somehow feel time is important” she said as her last attempt.

Then she turned to the rear, moving to the corner to keep watch on the intersection form distance, watching the rearguard just in case
Vaelan Nightshade
GM, 469 posts
Master of Stories
B: 4
Wed 6 Mar 2024
at 15:57
  • msg #82

Chapter 1: Scene 8: Catacombs of the Dead

A cold wind blows through the top of the room which you can see above. In the darkness of the tomb there is a low skittering happening that is happening somewhere far far above your head. In the darkness it's hard to make it but whatever it is sounds normal for this closed in room. As your light torch touches parts of the room the twinkle of the object in the corner blocked by a path way of web give you a small bit of hope that you can grab the object and escape but it will take extreme luck avoiding all the webbing in the room.
Hunter Gallagher
player, 302 posts
P:5/7 T:5 W:0 B:4 PP:0
Wed 6 Mar 2024
at 18:08
  • msg #83

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins closely examines the tomb and the shiny object without touching anything.
Kai Wasser
Player, 136 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Thu 7 Mar 2024
at 01:46
  • msg #84

Chapter 1: Scene 8: Catacombs of the Dead

Kai stays by the door, keeping an eye on the hallway.  "I still think this is a bad idea, but go ahead, get yourselves killed."
Piper
player, 160 posts
P:4 T:7(2) W:0 B:6 PP:11
Thu 7 Mar 2024
at 04:44
  • msg #85

Chapter 1: Scene 8: Catacombs of the Dead

Piper paused near a bit of the webbing towards the front area by the door.  She waited for Jenkins to see what the goblins plan was so she didn't get in the way trying her own route through.

She did peer upwards, the darkness not being an impediment, wondering how tall the room was.
Lirian
player, 360 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Thu 7 Mar 2024
at 08:27
  • msg #86

Chapter 1: Scene 8: Catacombs of the Dead

Lirian was surprised to see Kai seemed to agree with her. As she was going to the corner to keep the rearguard she whispered to Hunter “can I suggest at least putting  something blocking the door from closing? Remember what happened above at the kitchen…
Hunter Gallagher
player, 303 posts
P:5/7 T:5 W:0 B:4 PP:0
Thu 7 Mar 2024
at 08:56
  • msg #87

Chapter 1: Scene 8: Catacombs of the Dead

Hunter was frowning. "I don't have anything to block the door, do you?" he asked Liriam.

"Jenkins! Don't touch the webs!" he called in a low voice. If you have to, best to do that at the doorway" he called in a low voice.

Jenkins turned and nodded.


Can Jenkins get close enough to see what The Shiny is, without touching any webs or anything else? Could she conceivably get close enough to tie a rope to it, then leave, then pull the thing out?
Also, "tomb"? how do we know this is a tomb, is there a sarcophagus?

Lirian
player, 361 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Thu 7 Mar 2024
at 09:25
  • msg #88

Chapter 1: Scene 8: Catacombs of the Dead

Hunter Gallagher:
Hunter was frowning. "I don't have anything to block the door, do you?" he asked Lirian.


Lirian took he short sword she was carrying as reserve and handed it to Hunter. “This will avoid it to lock, if not to close” she said him
Hunter Gallagher
player, 304 posts
P:5/7 T:5 W:0 B:4 PP:0
Thu 7 Mar 2024
at 09:30
  • msg #89

Chapter 1: Scene 8: Catacombs of the Dead

Hunter took the sword and placed it across the threshold so that if the door slammed shut then it would slam on the blade, preventing it from closing completely and locking.
Vaelan Nightshade
GM, 471 posts
Master of Stories
B: 4
Thu 7 Mar 2024
at 20:29
  • msg #90

Chapter 1: Scene 8: Catacombs of the Dead

As Jenkins walks carefully into the room she is greeted with a large amount of webbing. At the door it seems like it was less thick but once inside she notices it's much thicker than she would've expected. However going deeper in without a torch it's hard to see the strands. While they are thick they are transparent to some degree making it harder to make it more than a few feet.

OOC: Going inside without a light source will require an athletics roll -2. The difficulty to try the bypass the webs and reach the object will be a task roll of 3 rolls. Each difficulty changes per roll.

First roll -2
Second roll -3
Last roll -1

* Tomb is more of the feeling of the room itself.

Hunter Gallagher
player, 306 posts
P:5/7 T:5 W:0 B:4 PP:0
Thu 7 Mar 2024
at 20:37
  • msg #91

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins slowly and carefully makes her way back out of the room. "No like. Bad feel" She said, shivering.
Piper
player, 166 posts
P:4 T:7(2) W:0 B:6 PP:10
Mon 11 Mar 2024
at 23:08
  • msg #92

Chapter 1: Scene 8: Catacombs of the Dead

With Jenkins not keen on advancing into the room, Piper sent another volunteer inside to satiate her curiosity.

With a gesture a giant spider spun out of web coalesced across the room next to the unknown shiny object.  Another appeared next to the door, waiting.

With a bit of chittering Piper directed the appropriate beast to grab the object and then begin making its way back to the door.


Summon Giant Spider x2, 1PP

Piper rolled 9,3.  Spellcasting

Aeress Veles
player, 229 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Tue 12 Mar 2024
at 01:19
  • msg #93

Chapter 1: Scene 8: Catacombs of the Dead

Aeress felt useless, she just kept her spear handy.  It made a handy thing to run behind at least.
Kai Wasser
Player, 137 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Tue 12 Mar 2024
at 01:44
  • msg #94

Chapter 1: Scene 8: Catacombs of the Dead

Hunter Gallagher:
Jenkins slowly and carefully makes her way back out of the room. "No like. Bad feel" She said, shivering.

Kai throws up his hands.  "See?  Even the toad is making sense.  If the lot of you want to go into that rat trap, let's do it after we finish what we came here to do.  Every minute here is a minute closer Jester's boys to their goal."
Piper:
With a gesture a giant spider spun out of web coalesced across the room next to the unknown shiny object.  Another appeared next to the door, waiting.

A chakram appears in Kai's hand.  He reaches back to throw but pauses as he follows the threads of aether from the spider back to Piper. "That's a nicely done spell, Piper.  Maybe next time don't evoke something that looks like it lives in there?  I want to be sure I'm attacking the right beast."

He mutters something about spiders under his breath.
Vaelan Nightshade
GM, 474 posts
Master of Stories
B: 4
Tue 12 Mar 2024
at 15:26
  • msg #95

Chapter 1: Scene 8: Catacombs of the Dead

As the spider touches the object and is able to grab it with one of it's legs there is a gust of wind from up above. A roar sounds from somewhere in the darkness. It echoes through the hallway and send a chill down your spine. As the spider skitters back to Piper avoiding all the webs and making it back just a few steps from the door. Up above anyone close to the entrance sees a green glow coming from above and the next thing you know the summoned spider is hit with a wave of energy that sends you reeling back from the blow.

What was once the spider is now nothing as the creature has been dissolved by the blast of energy. The key lays upon the floor and darkness above creeks and cracks. There is a silence of something move above but you can't make out much even with the torch. You can grab the key quickly and close the door but whatever just attacked the spider is still there. Laying in wait.
Olyx Mintarios
player, 99 posts
Tue 12 Mar 2024
at 15:53
  • msg #96

Chapter 1: Scene 8: Catacombs of the Dead

Olyx had shrugged and raised his shoulders when his advice wasn't taken, but honestly, Piper's idea was much, much better.

And once he got up and dusted himself from the knockback, he simply said, "Oi, good thin' the li'l 'un wasn't there after all, rope or no rope", with a shudder.

He resumed his position as the rearguard, letting others pass if they had to double back and take another direction. But the thought of whatever was in there sent chills up his spine, whether it was traps, or something worse.
Piper
player, 169 posts
P:4 T:7(2) W:0 B:6 PP:10
Tue 12 Mar 2024
at 16:05
  • msg #97

Chapter 1: Scene 8: Catacombs of the Dead

Piper pulled back towards the doorway as the spider began rapidly crawling back to them with whatever it had grabbed.

When whatever it was had made everyone aware that it knew they were up to something she made Mosii step back to the threshold of the room.

Both flattened down as much as they could as the force from the green energy came crashing down and washed over them.

Backing out completely into the hallway she chittered at the second spider which had been standing by waiting to grab the object and get out, trusting one of the others to shut the door after the surviving spider made it back into the hallway.
Vaelan Nightshade
GM, 475 posts
Master of Stories
B: 4
Tue 12 Mar 2024
at 16:11
  • msg #98

Chapter 1: Scene 8: Catacombs of the Dead

Seconds after closing the door and grabbing the object which everyone can see is a key. There is some sand from above the entry way to the door that drops on your heads. The dust gives you the feeling that something is moving inside of the room. Seconds later you feel a loud "BOOM" hit against the wall of the entry way door but not against the door itself.
Lirian
player, 364 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Tue 12 Mar 2024
at 16:46
  • msg #99

Chapter 1: Scene 8: Catacombs of the Dead

Have you finished and can we resume our mission” Lirian asked from the corner, clearly eager to keep going.

As I said, it’s clear whoever entered didn’t follow this path, and we must try to reach the gathering before they can do more evil, and if possible before they can gather more forces and heal their wounded on the raid…
Quentin Fox
player, 204 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Tue 12 Mar 2024
at 18:18
  • msg #100

Chapter 1: Scene 8: Catacombs of the Dead

Quentin stands ready some distance from the closed door, ready to cover everyone's retreat and blast if something appears to follow us into the corridor.
Hunter Gallagher
player, 309 posts
P:5/7 T:5 W:0 B:4 PP:0
Tue 12 Mar 2024
at 18:34
  • msg #101

Chapter 1: Scene 8: Catacombs of the Dead

Hunter yanked the sword out of the door and slammed it shut, heart pounding  and wide eyed.
Aeress Veles
player, 231 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Wed 13 Mar 2024
at 00:44
  • msg #102

Chapter 1: Scene 8: Catacombs of the Dead

"Well done, but I suggest an orderly retreat and we pray whatever is in there has no interest in coming out now that we've gone so quickly.  Carefully, I will cover."  Aeress half spoke, and half whispered, her heart in her throat after seeing all that.
Hunter Gallagher
player, 310 posts
P:5/7 T:5 W:0 B:4 PP:0
Wed 13 Mar 2024
at 00:49
  • msg #103

Chapter 1: Scene 8: Catacombs of the Dead

"Let's get out of here" Hunter said, returning the sword to Liriam. "Jenkins, take the lead. Keep going left."

Jenkins leads the party back to the last intersection, amd the door. She tries it to see if it's locked.
This message was last edited by the player at 00:51, Wed 13 Mar.
Kai Wasser
Player, 138 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Wed 13 Mar 2024
at 01:29
  • msg #104

Chapter 1: Scene 8: Catacombs of the Dead

Kai slaps his hat against his leg, knocking loose whatever sand is still on it.  "I'm not saying anything," he says.
Piper
player, 170 posts
P:4 T:7(2) W:0 B:6 PP:10
Wed 13 Mar 2024
at 02:13
  • msg #105

Chapter 1: Scene 8: Catacombs of the Dead

Piper gripped the key, which was nearly as big as she was, and beat a hasty retreat with the others.  She sent the remaining spider ahead of them, figuring it could trigger any surprises in their place while it was still around.

Oh come on!"  She exclaimed.  "Nobodies the least bit curious about what that thing was and how it got in there?  I mean, not curious enough to go back and find out, but it's still something to wonder about as we're running away!"
Kai Wasser
Player, 139 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Wed 13 Mar 2024
at 03:49
  • msg #106

Chapter 1: Scene 8: Catacombs of the Dead

Kai shrugs.  "It's a key to something important.  That much is obvious, considering what its guardian did to your spider.  It must have been in there a long while since there were so many cobwebs.  Maybe Jester's friends haven't been over here or didn't have the guts to go investigate.  Either way, it's something worth following up on after we complete our mission."

"Anything on the key?  If someone makes a key out of gold, they at least de4corate it.  Maybe that'll give a clue what it's to."

Olyx Mintarios
player, 100 posts
Wed 13 Mar 2024
at 09:06
  • msg #107

Chapter 1: Scene 8: Catacombs of the Dead

"Mayhaps the key is just a shiny decoy to get'em poor souls inside for that monster to devour, I reckon- or mayhaps it indeed be the key to a challenge where the wind takes us", he shrugged, checking over his shoulder again instinctively to make sure they weren't followed.

"At least none were lost, that be all that matters", the marine added.
Hunter Gallagher
player, 311 posts
P:5/7 T:5 W:0 B:4 PP:0
Wed 13 Mar 2024
at 09:41
  • msg #108

Chapter 1: Scene 8: Catacombs of the Dead

"Maybe it is a key for the door we just passed. Or for the exit. Or for a sarcophagus in that room it was in, hidden with webs, inside is but a mouldy shirt. It could be critically important, it could be nothing. But it is best to have it" Hunter remarked.
Lirian
player, 366 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Wed 13 Mar 2024
at 09:56
  • msg #109

Chapter 1: Scene 8: Catacombs of the Dead

Lirian moved back the corridor, moving forward once the corner has been past (OOC: to the up direction from the red X).

I won’t deny this key may be useful in the future” she said, “but if ti was abandoned there, end for what we can guess from the webs not needed from long time, I guess it won’t have an immediate usefulness, while time is probably coming short…
Vaelan Nightshade
GM, 479 posts
Master of Stories
B: 4
Wed 13 Mar 2024
at 18:42
  • msg #110

Chapter 1: Scene 8: Catacombs of the Dead

As you grab the key and run jumping over the pit again you move to the next area (marked with a 2). You are interested to find that the door is open. Opening the door leads you into a room that contains a number of bones in the room itself. You don't see much but a small well in the middle of the room that is very small in feature. The well seems out of place for a room that is underground but still the well is there. Looking inside of the well you find that there is a long drop down below and it's hard to see all the way down the bottom.

Meanwhile back in the direction you came, you hear another loud "BOOM" that shakes the hallway. Even with the darkness you can't see much but you are assuming that whatever is making that noise is ramming the door.
Lirian
player, 369 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Wed 13 Mar 2024
at 19:00
  • msg #111

Chapter 1: Scene 8: Catacombs of the Dead

Hearing the knocks behind, Lirian felt anxious. The bones on the ground didn’t calm her either…

We should move quickly” she said returning to the intersection. “I guess the best option is to head ahead (OOC: up, relative to the map), as the other corridor seems to be a dead ending…
Quentin Fox
player, 205 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Wed 13 Mar 2024
at 19:17
  • msg #112

Chapter 1: Scene 8: Catacombs of the Dead

Quentin does not move anywhere, but knees down to examine the bones. Of interest:
1. How old are they (all same age)?
2. Do they lie in general shapes of their original owners or (semi-)randomly scattered?
3. Do they total to the original numbers or form (narrow) subsets?
4. How many sets of what sort of creatures are there?
5. Any damage on the bones (like, have they been gnawed upon or otherwise affected)?

00:05, Today: Secret Roll: Quentin Fox rolled 7,33 using 1d8,1d6, rerolling max with rolls of 7,(6+6+6+6+6+3)33.  Healing about the bones.
00:04, Today: Secret Roll: Quentin Fox rolled 4,3 using 1d6,1d6, rerolling max with rolls of 4,3.  Notice on the bones.

Piper
player, 172 posts
P:4 T:7(2) W:0 B:6 PP:10
Wed 13 Mar 2024
at 23:36
  • msg #113

Chapter 1: Scene 8: Catacombs of the Dead

Agreeing with Lirian that they should continue moving, Piper decided to spend a very small amount of time investigating the well anyway.

This consisted of ordering her remaining spider to jump into the hole and listen for how long it took to splash or thud depending on whether the well was dry.

She reasoned it would be a quick way to figure out what was down there, just in case it became important information to have later.
Hunter Gallagher
player, 313 posts
P:5/7 T:5 W:0 B:4 PP:0
Wed 13 Mar 2024
at 23:37
  • msg #114

Chapter 1: Scene 8: Catacombs of the Dead

"Go back to B, take the next Left" Hunter commands. "I'll keep a rear guard.

"Quentin, we are being chased by something and we don't know what it is. Two things: you don't want to get trapped in here. And if this thing can raise the dead, maybe we should consider taking some bones with us."

"No don't!"
he said to Jenkins, who was about to start throwing skulls down the well. "We don't know what's down there. We could awaken something else. Go to Intersection B, take the next left." Fool of a Took!

Hunter stands at the entrance of 2 until Quentin leaves.

OOC: some more information that could be added to Quentins description of the bones is what is meant by "A number of bones". Are these full skeletons? Have they been laid out respectfully or did they die here? Is it a pile of bones from the meal of some predator, scattered and gnawed?

This message was last edited by the player at 23:39, Wed 13 Mar.
Aeress Veles
player, 233 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Thu 14 Mar 2024
at 00:59
  • msg #115

Chapter 1: Scene 8: Catacombs of the Dead

Realizing they were saying the same thing in different words, and agreeing with them, Aeress volunteered.  "I'm not much of an investigator, if you'll take the rear guard I'll move up a little to ensure nothing comes from the way we came."  She hoisted her weapon and moved quickly.
Olyx Mintarios
player, 101 posts
Thu 14 Mar 2024
at 08:36
  • msg #116

Chapter 1: Scene 8: Catacombs of the Dead

As suddenly his position was all the rage, Olyx shrugged and moved forward, to be as close to the front as possible instead, right before the scouts. Using his lantern to light the way for everyone, he just kept an eye out for whoever was up front to back them up- unless he ended up being the one in front, in which case he'd just follow the directions given.
Vaelan Nightshade
GM, 483 posts
Master of Stories
B: 4
Thu 14 Mar 2024
at 16:36
  • msg #117

Chapter 1: Scene 8: Catacombs of the Dead

Quentin bends down to examine the bones and notices that there are two full sets from plain view. The bones appear to be a full grown adult and a child. Upon looking at the bones he can see that they had a bag of what is likely food that the brought down with a few old and scattered objects in the room.

As the spider falls into the darkness you wait to hear the sounds of the creature hit something down below. Instead you are greeted with a scream of the spider as something kills the creature and then a light green glow forms that blossoms into a full raging inferno that blasts up from the well into the ceiling and then slowly disappears into the well once again.

Another loud bang rattles the stone floor you are standing on.
Piper
player, 173 posts
P:4 T:7(2) W:0 B:6 PP:10
Thu 14 Mar 2024
at 16:43
  • msg #118

Chapter 1: Scene 8: Catacombs of the Dead

"Well, that's not a good escape route."  Piper remarked as she and Mosii darted away from the well and out the door.

"Time to go then."
Quentin Fox
player, 208 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Thu 14 Mar 2024
at 16:55
  • msg #119

Chapter 1: Scene 8: Catacombs of the Dead

"Move. The doors here are strong enough, but yes, the wrong room. We do not want to die from thirst and hunger like these two."

Notably, Quentin does not even try to lead the way.
Vaelan Nightshade
GM, 485 posts
Master of Stories
B: 4
Thu 14 Mar 2024
at 18:04
  • msg #120

Chapter 1: Scene 8: Catacombs of the Dead

As you move back in the main hallway I have updated this on the map (the star is your current location & map updated). There is a loud smashing sound behind you as if one of the doors have come off it's hinges from the stone wall. You see a long hallway the ends up ahead and branches off into a T with a left and right option.

OOC: I need perception rolls using the following:

Whoever is in front, I need a perception check for them.
Whoever is in the middle, I need a check for them.
And finally whoever is last, I need a check for them.

Lirian
player, 370 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:9
Thu 14 Mar 2024
at 18:27
  • msg #121

Chapter 1: Scene 8: Catacombs of the Dead

I guess the formation was more or less broken as some moved back to our current location and others stayed to examine the well room. My take is Lirian is currently on front line…

19:25, Today: Secret Roll: Lirian rolled 1,2 using d6,d6, rerolling max with rolls of 1,2.  Notice (not sure if low vision may help here). – 1,2. It seems some dust has entered Lirian’s eyes, or maybe she's too concentrated in looking up after what Jerkins has told…

Quentin Fox
player, 209 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Thu 14 Mar 2024
at 18:32
  • msg #122

Chapter 1: Scene 8: Catacombs of the Dead

Quentin might or might not be the last one to get moving, but he surely intends to be last one to leave the four-way intersection, letting everyone move ahead of him on the way whichever they are going to (Quentin expects this will be left turn, but he does not care.

23:25, Today: Secret Roll: Quentin Fox rolled 4,7 using 1d10,1d10, rerolling max with rolls of 4,7.  Dogs Notice (middle)
23:24, Today: Secret Roll: Quentin Fox rolled 11,3 using 1d6,1d6, rerolling max with rolls of (6+5)11,3.  Quentin Notice (middle)

Can I remain "on hold" until everyone goes by?

Hunter Gallagher
player, 314 posts
P:5/7 T:5 W:0 B:4 PP:0
Thu 14 Mar 2024
at 19:16
  • msg #123

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins hurried up to the front and scampered up the corriador, turning left at the next intersection.

Hunter kept up the rear as he'd said; if Quentin really wanted to be dead last then that was fine but Hunter would be close by. Every so often the fallen aristocrat stopped to turn around to see what was behind them.

OOC: Jenkins is at the front and sees nothing.

Hunter is at the rear with Quentin and sees something.

08:13, Today: Hunter Gallagher rolled 5,2 using d8,d6, rerolling max with rolls of 5,2.  hunter notice . – 5,2

08:11, Today: Hunter Gallagher rolled 2,1 using d6,d6, rerolling max with rolls of 2,1.  Jenkins notice. – 2,1

This message was last edited by the player at 00:08, Fri 15 Mar.
Olyx Mintarios
player, 102 posts
Thu 14 Mar 2024
at 21:49
  • msg #124

Chapter 1: Scene 8: Catacombs of the Dead

Olyx keeps looking back and forth, trying to shine with his lantern and check for any potential threats coming from anywhere... including up or down. Who knows what might be crawling up above their heads.


OOC: 22:12, Today: Olyx Mintarios rolled 2,9 using d4,d6, rerolling max ((2,(6+3)9)).
 

Piper
player, 174 posts
P:4 T:7(2) W:0 B:6 PP:10
Thu 14 Mar 2024
at 22:56
  • msg #125

Chapter 1: Scene 8: Catacombs of the Dead

As Piper and Mosii skedaddled down the hall with the others she wondered out loud.  "Think that thing in the first room can fit through the door?  Or will it have to break through whatever lies behind these walls to escape?"


ooc: Not sure where Piper and Mosii will end up, adding rolls just in case they're needed.


Piper rolled 4,1.  Notice (Piper)

Piper rolled 3.  Notice (Mosii).

Aeress Veles
player, 236 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Fri 15 Mar 2024
at 00:02
  • msg #126

Chapter 1: Scene 8: Catacombs of the Dead

Aeress resumed the formation as the others finished their inspection.  "Let's not find out if we can possibly avoid doing so."
Kai Wasser
Player, 140 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Fri 15 Mar 2024
at 14:09
  • msg #127

Chapter 1: Scene 8: Catacombs of the Dead

Kai stops at the intersection.  "Let's ambush it here.  With that green death ray, we don't want to get into a ranged fight."
Aeress Veles
player, 237 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Fri 15 Mar 2024
at 19:22
  • msg #128

Chapter 1: Scene 8: Catacombs of the Dead

Aeress wasn't completely adverse to that idea.  If it kept coming, they couldn't reasonably escape it, and far better to fight deliberately than be overtaken.  "What say the rest of you?"
Hunter Gallagher
player, 315 posts
P:5/7 T:5 W:0 B:4 PP:0
Fri 15 Mar 2024
at 19:36
  • msg #129

Chapter 1: Scene 8: Catacombs of the Dead

"It's a good idea. Likely we have to fight it, if we keep running we may have to fight something else as well" Hunter opined.
Vaelan Nightshade
GM, 486 posts
Master of Stories
B: 4
Fri 15 Mar 2024
at 20:31
  • msg #130

Chapter 1: Scene 8: Catacombs of the Dead

<<secret moves>>
Hunter Gallagher
player, 316 posts
P:5/7 T:5 W:0 B:4 PP:0
Fri 15 Mar 2024
at 21:00
  • msg #131

Chapter 1: Scene 8: Catacombs of the Dead

"There's something moving overhead" Hunter said, pointing up at the ceiling where dust was coming down.

OOC: How high is the ceiling at the 4 way intersection?

Piper
player, 175 posts
P:4 T:7(2) W:0 B:6 PP:10
Fri 15 Mar 2024
at 21:10
  • msg #132

Chapter 1: Scene 8: Catacombs of the Dead

"Too big to fit through the door then maybe?"  Piper reasoned aloud.

"If all these spots where the stones above us are lower than the height of that wall we saw when we came in are hollow above, then maybe we should keep moving instead of having that thing come down on top of us."
Vaelan Nightshade
GM, 487 posts
Master of Stories
B: 4
Fri 15 Mar 2024
at 21:21
  • msg #133

Chapter 1: Scene 8: Catacombs of the Dead

Hunter Gallagher:
"There's something moving overhead" Hunter said, pointing up at the ceiling where dust was coming down.

OOC: How high is the ceiling at the 4 way intersection?


About 6 feet higher than that your head.
Lirian
player, 371 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Fri 15 Mar 2024
at 22:42
  • msg #134

Chapter 1: Scene 8: Catacombs of the Dead

Time for better light. Ready any missile weapons” Lirian said, readying the bow herself. She began to softly sing, again the joyful song she had sang in the cellar on the Library.

23:38, Today: Secret Roll: Lirian rolled 6,5 using d8,d6, rerolling max with rolls of 6,5.  Performance (singing Song of Light). – 6,5. 2 PP used

Suddenly, the corridor was illuminated by the magic light of the song, The light reached the ceiling and some yards in all directions...
This message was last edited by the player at 22:44, Fri 15 Mar.
Olyx Mintarios
player, 103 posts
Sat 16 Mar 2024
at 09:45
  • msg #135

Chapter 1: Scene 8: Catacombs of the Dead

Fighting the urge to just do something about it, he turned to the rest of the group and said, "I be noticin' this. What make you of it?", as he shone the lantern's light towards a portion of the wall, and almost tapped against a loose brick that was part of it. The brick seemed out of place, easy to miss in the darkness but now that the light was on it there was no mistake; it was cocked in a slight angle, enough to make it seem like it could move somehow.
Hunter Gallagher
player, 318 posts
P:5/7 T:5 W:0 B:4 PP:0
Sat 16 Mar 2024
at 23:40
  • msg #136

Chapter 1: Scene 8: Catacombs of the Dead

"Push it. See what it does. It's probably a door. I doubt it's a trigger for a trap, they tend to be in places where people might trip over them" Hunter suggested, forgetting that half the traps they'd triggered so far had been by picking up something like a candlestick.

He had his pistol in his hand and was pointing it at the sounds in the ceiling, trying to follow its movements.

Where does the thing go after the intersection? Does it jump down, go left, go right, go straight...?

Up ahead, Jenkins realized the others were no longer following her, and paused.
Olyx Mintarios
player, 104 posts
Sat 16 Mar 2024
at 23:53
  • msg #137

Chapter 1: Scene 8: Catacombs of the Dead

Gingerly, Olyx pushes the brick with the tip of his sword, hoping that one meter of difference might be enough to save him from any devious traps hiding behind that innocuous brick.

Unless, of course, the entire ceiling collapses or the floor opens up into a pit. Or worse.
Vaelan Nightshade
GM, 489 posts
Master of Stories
B: 4
Mon 18 Mar 2024
at 11:09
  • msg #138

Chapter 1: Scene 8: Catacombs of the Dead

As Olyx pushes the brick a door slides open from the right hand side of the brick. Inside there is a decent amount of light torches that flicker to life showing a room that is circular in fashion. Inside are a bunch of chairs that face a round section of a table. In the middle of the table is an orb inside you see hardly another objects but in the inside of the chamber is a leaver that looks like it can close off the door and seal the entrance to the room again.
Olyx Mintarios
player, 105 posts
Mon 18 Mar 2024
at 11:12
  • msg #139

Chapter 1: Scene 8: Catacombs of the Dead

Olyx's mouth drops for a second, but he quickly regains his composure and stops gawking at the inside of this strange room.

"What in the seven hells be this place? A scrying chamber?", he asked, looking around, trying to think what the room could be used for, while glancing at his companions, puzzled- nothing came to mind. He didn't try to get inside though, not risking it- who knows what traps were in there?

OOC: 12:11, Today: Olyx Mintarios rolled 3,1 using 1d4,1d6, rerolling max ((3,1)) for Occult

Lirian
player, 373 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Mon 18 Mar 2024
at 19:04
  • msg #140

Chapter 1: Scene 8: Catacombs of the Dead

As she was casting the light, Lirian saw Olix pressing the brick and the door opening. “Can’t they be more patient and do one thing at once” she thought, not daring to say it in loud out of concern to offend them. “If we open several fronts at once we’ll sure get in trouble…

She then looked at the ceiling, trying to discern what could be moving as hunter has said, now that light was good…
Aeress Veles
player, 239 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Tue 19 Mar 2024
at 01:24
  • msg #141

Chapter 1: Scene 8: Catacombs of the Dead

"Interesting but there's the matter of the menace above."  Aeress pointed out, her spear cached for a deep thrust.  There was a joke there somewhere.
Piper
player, 177 posts
P:4 T:7(2) W:0 B:6 PP:10
Tue 19 Mar 2024
at 02:15
  • msg #142

Chapter 1: Scene 8: Catacombs of the Dead

"We running or staying and fighting?"  Piper asked, glancing upward.
Hunter Gallagher
player, 319 posts
P:5/7 T:5 W:0 B:4 PP:0
Tue 19 Mar 2024
at 04:55
  • msg #143

Chapter 1: Scene 8: Catacombs of the Dead

"Probably staying and fighting. Here seems as good a place as any, and we're only fighting it, as opposed to it and a heap of other things. Depends what it does though, if it just disappears..." Hunter shrugged.

He took up a position at a corner of the intersection, ready to shoot wherever it came down, or duck out of the way. He's still trying to follow where it goes.

Jenkins comes back to see what the delay is, and goes to stand by Hunter.
Quentin Fox
player, 210 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Tue 19 Mar 2024
at 05:24
  • msg #144

Chapter 1: Scene 8: Catacombs of the Dead

Since the people prefer to be fighting, and the thing we are to be fighting is currently out of both reach and sight, Quentin just waits to see how it turns out. While at it, he tries to make sure he's never directly under the sound above.
Olyx Mintarios
player, 106 posts
Tue 19 Mar 2024
at 09:11
  • msg #145

Chapter 1: Scene 8: Catacombs of the Dead

With Lirian's light, he simply deposit the lantern in a convenient corner and grips his sword with both hands, ready to fight. It doesn't matter if it was a monster or a ghost- it's something to swing a sword at, as opposed to rats scurrying in the shadows or nefarious traps ready to be sprung at a moment's notice.

"Any tactics we aught to know beforehand, cap'n? Or just like last time, swing 'till it drops? 'xcept in last time, it be the house that dropped!", he said in a low, hushed voice but insterspersed with an odd chuckle or three.
Hunter Gallagher
player, 320 posts
P:5/7 T:5 W:0 B:4 PP:0
Tue 19 Mar 2024
at 09:43
  • msg #146

Chapter 1: Scene 8: Catacombs of the Dead

"Just do your own thing, and try to stay alive" Hunter suggested.

"And loot!" Jenkins added, earning a glare from her master.
Aeress Veles
player, 241 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Tue 19 Mar 2024
at 23:51
  • msg #147

Chapter 1: Scene 8: Catacombs of the Dead

"To either side of me, that way regardless of where it comes down at least two of us can menace it!"  Aeress suggested, still alert for a strike.
Vaelan Nightshade
GM, 493 posts
Master of Stories
B: 4
Wed 20 Mar 2024
at 20:55
  • msg #148

Chapter 1: Scene 8: Catacombs of the Dead

As you are in the hallway waiting for the drop to come it finally shows it's face but what you notice is two glowing green eyes coming from the darkness back where the door and well were. The creature gives a loud Hhhhsssss as it comes at you. Seconds later behind you in the other direction the ceiling gives out as yet another creature coils down from the ceiling giving another loud Hsssss....it's bring green eyes light the hallway.

Round 1:

1.Hunter AH
2.Quentin AD
3.Kai JS
4.Aeress 8D
5.Serpent 2 7C
6.Olyx 6D
7.Lirian 5D
8. Piper 4D
9. Serpent 1 2D


This message was last edited by the GM at 14:25, Thu 21 Mar.
Hunter Gallagher
player, 322 posts
P:5/7 T:5 W:0 B:4 PP:0
Wed 20 Mar 2024
at 21:31
  • msg #149

Chapter 1: Scene 8: Catacombs of the Dead

What range  are they boss?
Kai Wasser
Player, 141 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Wed 20 Mar 2024
at 22:25
  • msg #150

Chapter 1: Scene 8: Catacombs of the Dead

Kai pulls out a chakram.  "Oh.  There's two.  This just gets better and better."  He turns around to face the second creature.
Hunter Gallagher
player, 323 posts
P:5/7 T:5 W:0 B:4 PP:0
Wed 20 Mar 2024
at 23:56
  • msg #151

Chapter 1: Scene 8: Catacombs of the Dead

Hunter fired his pistol at the closest snake thing, cast it hehind him and drew his rapier.

Jenkins grabbed the gun and began reloading.
(Spending two actions to reload if possible?)

12:48, Today: Hunter Gallagher rolled 7 using 2d6+1, rerolling max with rolls of 5,1.  Hunter pistol damage. – 7

12:47, Today: Hunter Gallagher rolled 4,7 using d6,d10, rerolling max with rolls of 4,7.  Hunter shooting. – 4,7

Piper
player, 178 posts
P:4 T:7(2) W:0 B:6 PP:9
Thu 21 Mar 2024
at 04:27
  • msg #152

Chapter 1: Scene 8: Catacombs of the Dead

Mosii dashed out of the way of boots and feet and the threshold of the secret room.

Piper waived her hands about and from out of the orb stepped a tiny humanoid creature looking to be made out of the same material as the orb itself.

It disappeared from the table and reappeared next to Piper and Mosii before briefly doffing its hat in greeting.

Piper rolled 1,4.  Spellcasting.


Casting Summon Monster, to summon 1 Brownie (1PP)

Quentin Fox
player, 211 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:16
Thu 21 Mar 2024
at 04:54
  • msg #153

Chapter 1: Scene 8: Catacombs of the Dead

Quentin chooses the serpent other than which Hunter shot and goes against it as follows: he moves closer to it than everyone in the group, taking a fairly large potion from his bandolier, he then uncorks it with his teeth, takes a large gulp and breathes fire at the serpent. Meanwhile, the dogs follow Quentin, barking loudly at the serpent and eventually overtaking the man, but stopping short of biting the serpent as long as it continues to burn...

09:51, Today: Secret Roll: Quentin Fox rolled 6 using 3d4, rerolling max with rolls of 3,1,2.  Lingering damage ("on the victim's next turn", wherever that is, still AP2).
09:42, Today: Secret Roll: Quentin Fox rolled 13 using 3d6, rerolling max with rolls of 4,5,4.  Damage (AP2).
09:41, Today: Secret Roll: Quentin Fox rolled 7,1 using 1d8,1d6, rerolling max with rolls of 7,1.  Alchemy: fire breath (extra damage + lingering + AP2).

Vaelan Nightshade
GM, 497 posts
Master of Stories
B: 4
Thu 21 Mar 2024
at 16:43
  • msg #154

Chapter 1: Scene 8: Catacombs of the Dead

Hunter Gallagher:
What range  are they boss?


OOC: Both are at the end of the hall, you have a light source so I won't penalty you for that. But they are at medium or normal range currently.

Okay so reloading this is how it's going to work. If you want to try to reload in one round. You can do one of the following:
Either both you and Jenkins spend an action and the weapon would be reloaded in one turn (guaranteed) or you can try reloading yourself in one turn with a multi-action penalty but you can fail, it would be the same as running. -2 agility roll required.

Hunter Gallagher
player, 324 posts
P:5/7 T:5 W:0 B:4 PP:0
Thu 21 Mar 2024
at 18:18
  • msg #155

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins will just reload normally then.
Aeress Veles
player, 243 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Thu 21 Mar 2024
at 23:49
  • msg #156

Chapter 1: Scene 8: Catacombs of the Dead

Aeress picked her target.  Kai went one way, so she another, to keep these monsters busy.

Seeing she had the initiative for once, she took it, coming in low, then thrusting high!

Okay I counted the squares from where I think we are to the end of the Hall.  With the Spear's Reach, Aeress should be able to close without having to run.  Just barely.

Aeress will Attack twice (-2 MAP) with Wild Attacks (+2).

Hit Parry 6 for 6 damage - 18:47, Today: Aeress Veles rolled 6,3 using d8,d6, rerolling max with rolls of 6,3.  Fighting with Modifiers. – 6,3

18:48, Today: Aeress Veles rolled 5,1 using d6+2,d6, rerolling max with rolls of 3,1.  Wild Attack Spear Damage. – 5,1

Hit Parry 5 for 29 damage - 18:47, Today: Aeress Veles rolled 5,1 using d8,d6, rerolling max with rolls of 5,1.  Fighting with Modifiers. – 5,1

18:48, Today: Aeress Veles rolled 13,16 using d6+2,d6, rerolling max with rolls of (6+5)11,(6+6+4)16.  Wild Attack Spear Damage. – 13,16

Kai Wasser
Player, 143 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Fri 22 Mar 2024
at 14:18
  • msg #157

Chapter 1: Scene 8: Catacombs of the Dead

Kai hurls his chakram, which goes wide.  He curses his luck and draws another.

07:15, Today: Kai Wasser rolled 3,1 using 1d6,1d6, rerolling max with rolls of 3,1.  attack. – 3,1
Vaelan Nightshade
GM, 500 posts
Master of Stories
B: 4
Mon 25 Mar 2024
at 15:04
  • msg #158

Chapter 1: Scene 8: Catacombs of the Dead

As the creatures get closer to the group before being attacked you can make out the faces of the snakes which appear human like in appearance. It gives a Hssssssss before giving a single bunch of words, "Intrudersssss, your presence here is a blight on humanity." says the first snake as Hunter fires a shot that hits her but harmlessly bounces off her skin. "You foolssss will die! Attack sister!"

As Quentin moves to the back for the second snake he is able to steps between the group and sees the other snake coming from behind them. It's sharp teeth glint in the dark as it gets closer ready to strike he breathes fire as the snake screams in a pain from the attack illuminating much of the hallway.

Kai rushes one of the creatures but his attacks seem to miss the target.

Aeress swings wild with two attacks but only one manages to hit before bouncing off the skin of the creature.

The snake closest to Quentin on fire makes a sound that gurgles up to her throat as she spits acid towards him but it hits the wall and soaks into the stone eating away at the old rubble. She slowly coils into a fine fire that burns brightly as she screams into the air.

OOC: Olyx, Lirian, you are up before the next snake attacks.
08:51, Today: Vaelan Nightshade rolled 1 using 1d10, rerolling max with rolls of 1.  Snake 2 Vigor roll to soak a wound. – 1

This message was last edited by the GM at 13:54, Tue 26 Mar.
Olyx Mintarios
player, 111 posts
Mon 25 Mar 2024
at 16:56
  • msg #159

Chapter 1: Scene 8: Catacombs of the Dead

Olyx is so startled, that he takes a swing at the creature but misses. Cursing in a foul language appropriate to a sailor, he readjusts his grip on his sword, ready to strike again when the opportunity presents itself.

OOC: 17:55, Today: Olyx Mintarios rolled 3,4 using 1d8,1d6, rerolling max ((3,4)).
I assume if Lirian missed with a 5, I also miss with a 4.

Vaelan Nightshade
GM, 502 posts
Master of Stories
B: 4
Mon 25 Mar 2024
at 17:10
  • msg #160

Chapter 1: Scene 8: Catacombs of the Dead

The first creature from the hallway that you just came from rears her head back and tries to strike Aeress. He mouth of razor sharp teeth try to bite bit miss Aeress by inches.

OOC: 12:05, Today: Vaelan Nightshade rolled 4 using 1d8, rerolling max with rolls of 4.  Snake attack Aeress. – 4

Round 2:

1. Olyx AS
2. Hunter AC
3. Aeress QD
4. Kai JC
5. Quentin 7H
6. Serpent 2 6H - Parry: 6, T: 11(2)
7. Serpent 1 4C - Parry: 6, T: 11(2)
8. Lirian 3S
9. Piper 2H

This message was last edited by the GM at 13:55, Tue 26 Mar.
Lirian
player, 380 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Mon 25 Mar 2024
at 17:49
  • msg #161

Chapter 1: Scene 8: Catacombs of the Dead

(OOC.It remained Lirian to attack, don't it?)
This message was last edited by the player at 17:49, Mon 25 Mar.
Vaelan Nightshade
GM, 503 posts
Master of Stories
B: 4
Mon 25 Mar 2024
at 17:53
  • msg #162

Chapter 1: Scene 8: Catacombs of the Dead

Lirian:
(OOC.It remained Lirian to attack, don't it?)


Yes. You can still make your attack for that round or action.
Lirian
player, 381 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Mon 25 Mar 2024
at 17:59
  • msg #163

Chapter 1: Scene 8: Catacombs of the Dead

Seeing the serpents approaching, Lirian took her staff and moved to one of them, attacking it:“Well, any stealth possibility is now ruled out” Lirian said hearing Hunter firing his pistol. Then, seeing the serpents approaching, Lirian took her staff and moved to one of them, attacking it:

18:55, Today: Secret Roll: Lirian rolled 5,4 using d8,d6, rerolling max with rolls of 5,4.  Atacking closer snake. – 5,4. If I understood the situation well, both Olix and Kai are close to them, while Aeress supports from behind with her spear. If so, Lirian would havea a +1 for Gang Bonus (and the other +1 is nullified by the second snake). If that’s true, effectiverolls are 6,5, and so a hit.

18:58, Today: Lirian rolled 6 using d6+d4, rerolling max with rolls of 3,3.  Damage (if hit). – 6 Even if hit, there’s no damage done…

This message was last edited by the player at 18:00, Mon 25 Mar.
Hunter Gallagher
player, 330 posts
P:5/7 T:5 W:0 B:4 PP:0
Mon 25 Mar 2024
at 21:12
  • msg #164

Chapter 1: Scene 8: Catacombs of the Dead

Hunter ran up and stabbed the closest snake person in the face with his rapier: a half second later blasted it with his shield.


Rapier
10:06, Today: Hunter Gallagher rolled 12 using 2d6, rerolling max with rolls of (6+2)8,4.  Hunter rapier attack. –

10:07, Today: Hunter Gallagher rolled 15,1 using d6,d4, rerolling max with rolls of (6+6+3)15,1.  rapier damage . –
23:55, Today: Hunter Gallagher rolled 4 using 1d6, rerolling max with rolls of 4.  raise damage. –

Pistol
10:08, Today: Hunter Gallagher rolled 6,5 using d10,d6, rerolling max with rolls of 6,5.  Hunter pistol attack

10:10, Today: Hunter Gallagher rolled 9 using 2d6+1, rerolling max with rolls of 4,4.  Hunter pistol damage. –

Jenkins continues reloading

This message was last edited by the player at 11:00, Tue 26 Mar.
Olyx Mintarios
player, 112 posts
Mon 25 Mar 2024
at 21:42
  • msg #165

Chapter 1: Scene 8: Catacombs of the Dead

Redoubling his efforts against the one that he narrowly missed, Olyx grits his teeth and steps in with a tremendous two-handed blow... But he steps in too much, and instead of cleaving through, he hits with the part of his sword that is closer to the guard, robbing it much of its momentum, and leaving him open.


OOC: Wild Attack. But damage dice were horrible, I literally missed it by 1 (it should be 2d8+3, so that's 5+1+3=9 with AP 1 vs T11(2).
At least I'll give someone a ganging up bonus...
22:38, Today: Olyx Mintarios rolled 8,6,8 using 1d8+2,1d6+2,2d8+2, rerolling max ((6,4,5,1)).

Aeress Veles
player, 245 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Tue 26 Mar 2024
at 00:40
  • msg #166

Chapter 1: Scene 8: Catacombs of the Dead

Discovering a tough opponent in both senses of the world, Aeress got a better grip on her weapon and redoubled her efforts, going back to basics and looking for one good opening.

So probably best to just do one attack.  Let's try it!

19:38, Today: Aeress Veles rolled 7,3 using d8+2,d6+2, rerolling max with rolls of 5,1.  Willllllllld Attack! – 7,3

Probably a hit.

7 damage- 19:40, Today: Aeress Veles rolled 4,3 using d6+2,d6, rerolling max with rolls of 2,3.  Wild Attack Spear Damage. – 4,3

lol not a great roll there.

Kai Wasser
Player, 146 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Tue 26 Mar 2024
at 01:45
  • msg #167

Chapter 1: Scene 8: Catacombs of the Dead

"Blight on humanity?"  Kai snorts.  "Wait 'til you get to know us."

Kai whips the chain at the sister snake.  The end of the chain wraps around the snake around its midsection, just above the ground.  Before the chain can fully wrap around, Kai yanks it back.  The spikes rip into the snake's scales, rending its flesh.

Hit 11 for 15 damage.

18:35, Today: Kai Wasser rolled 15 using 3d6, rerolling max with rolls of (6+3)9,1,5.  STR+d6+d6 raise damage. – 15
18:31, Today: Kai Wasser rolled 11,5 using 1d6,1d6, rerolling max with rolls of (6+5)11,5.  attack. – 11,5

This message was last edited by the player at 01:32, Wed 27 Mar.
Vaelan Nightshade
GM, 506 posts
Master of Stories
B: 4
Tue 26 Mar 2024
at 14:01
  • msg #168

Chapter 1: Scene 8: Catacombs of the Dead

As hunter rushes in he stabs the creature through it's body before opening fire on it at the same time. A chain swings by Hunter wrapping around the snake at the others attacks harmlessly bounce off the creatures body. Kai pulls with a tug and the creature splits in half with it's blood splattering most of the walls.

You stand for a select looking back as Quentin finishes the other creature. Just as quickly the fight is over and there is a silence other than the sound of crackling fire at the end of the hall.
Olyx Mintarios
player, 114 posts
Tue 26 Mar 2024
at 17:09
  • msg #169

Chapter 1: Scene 8: Catacombs of the Dead

Sighing, Olyx picks up the lantern and spares a glance at his sword, then turns to Aeress and raises his shoulders in a shrug. "You win some, you lose some- we be alive, all that be matterin'".

With that, he was ready to resume their trek in the darkness, a bit more aware of other potential enemies. At least nobody got hurt.

Then it dawns on him. "Did they- did they fancy themselves as human?!", he asks in horror, not realizing he raised his voice.
Lirian
player, 384 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Tue 26 Mar 2024
at 18:00
  • msg #170

Chapter 1: Scene 8: Catacombs of the Dead

Lirian was slow to react, but saw how her comrades made short of the two creatures quite quickly. “What in the hell were those creatures?”she wondered in low voice, having at least a moment to recofer from the fight. “I’ve never seen or heard about anything like them…

Then an alarm clang in her head. With those creatures attacking they had forgotten about the noise over them. She looked up to see if anything could be seen in the ceiling, now that her magic song of light was already in effect…
Hunter Gallagher
player, 333 posts
P:5/7 T:5 W:0 B:4 PP:0
Tue 26 Mar 2024
at 21:00
  • msg #171

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins ran forward hooting with glee to loot the bodies. "Snakesses! Hates snakesses! Crawling through tunnels hunting gobbers and stealing babies. Horrible crawling sneaking poisness snakesses!"

Hunter pulled out a pipe and lit it. "Well, that was entertaining. My rapier seems to have proved a worthwhile purchase. Snake kebab, anyone?" He asked, puffing away laconically. He wiped his blade clean and sheathed it, and then regarded his smoking shield. "Well, that worked. Didn't blow itself up, at least. Always a good thing."

Sitting unconcerned on the rump of the snake under Liriam's light, he took the shield apart and reloaded it, wincing when he burned his fingers on hot metal, and grumbling how this was inconvenient and took too long. "There must be a better way to design this, to make it easier to reload. Maybe if I put..." He trailed off, fingers moving deftly.
Aeress Veles
player, 246 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Tue 26 Mar 2024
at 22:42
  • msg #172

Chapter 1: Scene 8: Catacombs of the Dead

Aeress had been quiet.  She hadn't exactly covered herself in glory in the exchange, and might as well have not even been there, but on the other hand it didn't seem anyone was hurt so she called that a win.  Sort of.

But it didn't soothe her ego that there'd probably be more of that.  Those creatures were bizarre, and there couldn't be so few, surely.  She looked around, spear pointed at high ready to avoid taking anyone's eye out.

"We resume our search then." It was half question, half statement.
Piper
player, 182 posts
P:4 T:7(2) W:0 B:6 PP:9
Tue 26 Mar 2024
at 23:25
  • msg #173

Chapter 1: Scene 8: Catacombs of the Dead

Piper stepped out of the other room, the equally sized gem faceted fey she'd conjured forth still by her side.

Seeing everything dealt with so quickly she gave a nod of approval.  "Should we take a look at this cleverly hidden room before we move on?"

Moving towards the table she held on as Mosii deposited her atop it so she could get a closer look the orb.
Kai Wasser
Player, 147 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Wed 27 Mar 2024
at 01:38
  • msg #174

Chapter 1: Scene 8: Catacombs of the Dead

Kai walks across the room to retrieve his chakram.  "Did that strike anyone as too easy?  I don't like it."

The witch hunter grabs the top half of the creature he killed and drags it across the room, far from its lower half.  "Just in case you try to pull yourself back together," he says.
Hunter Gallagher
player, 334 posts
P:5/7 T:5 W:0 B:4 PP:0
Wed 27 Mar 2024
at 02:27
  • msg #175

Chapter 1: Scene 8: Catacombs of the Dead

"I feel we got lucky, rather than it being easy" Hunter said, without looking up.

If the snakes have swords, Jenkins is going to chop off a segment of the tail for dinner later, provided she can get through the tough hide.

This message was last edited by the player at 02:29, Wed 27 Mar.
Quentin Fox
player, 215 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:9
Wed 27 Mar 2024
at 05:33
  • msg #176

Chapter 1: Scene 8: Catacombs of the Dead

"Absolutely, let's take some time and examine the secret room."

Quentin does not hurry to do that himself, though, expecting the summon to do the first run there.
Vaelan Nightshade
GM, 512 posts
Master of Stories
B: 4
Wed 27 Mar 2024
at 15:58
  • msg #177

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Snakes had no weapons. Jenkins can still take the tail...if so mark it.

IC: Inside of the room Piper finds that much of the room is chairs surrounding a circular table that fits most of the room except for the small spaces around the wall. With her and the brownie it seems much like the room is more for discussion based upon what she is seeing. As she gets further inside she notices a circular object in the middle of the table and that held up above what looks like a circular hole. Other than that nothing else appears out of place or gives any impression of importance.
This message was last edited by the GM at 17:40, Wed 27 Mar.
Quentin Fox
player, 217 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:9
Wed 27 Mar 2024
at 16:55
  • msg #178

Chapter 1: Scene 8: Catacombs of the Dead

Since nothing of this springs at Piper or seems too dangerous, Quentin turns to the only thing of any interest, namely the orb. And, specifically, to the way it is "held" above whatever. Is it mechanical stand of some sort? Magical levitation?
This message was last edited by the player at 16:56, Wed 27 Mar.
Piper
player, 184 posts
P:4 T:7(2) W:0 B:6 PP:9
Wed 27 Mar 2024
at 17:21
  • msg #179

Chapter 1: Scene 8: Catacombs of the Dead

Piper stood on the table towards the edge and then asked her fey helper to go have a look down the hole in the table.  She was interested in finding out if it appeared to just be a place for the orb to slot and nestle decoratively into or if it is in fact some sort of mysterious bottomless pit or the like.
Vaelan Nightshade
GM, 514 posts
Master of Stories
B: 4
Wed 27 Mar 2024
at 17:42
  • msg #180

Chapter 1: Scene 8: Catacombs of the Dead

The orb is suspended mechanically up in the air with four arms that hold it in place. Underneath is the orb it is hallowed out as if it fits the orb perfectly. Little suction cups appear in the half moon shape where the orb fits. It almost looks like you can just simply push it down into the hole with force.
Quentin Fox
player, 218 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:9
Wed 27 Mar 2024
at 18:33
  • msg #181

Chapter 1: Scene 8: Catacombs of the Dead

"Would you mind if I push it? Just make sure the door is unable to close while I do."

Quentin had no idea what would happen if he would push the orb in place, but sort of expects it would not be immediately lethal. He also more strongly expects it would be interesting.
Lirian
player, 385 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Wed 27 Mar 2024
at 18:45
  • msg #182

Chapter 1: Scene 8: Catacombs of the Dead

Lirian puts again the sword again in the door antry, avoiding it to lock and stays on guard, her staff in her hand. out of LOS from the orb...

When you wish...” she says
Piper
player, 185 posts
P:4 T:7(2) W:0 B:6 PP:9
Wed 27 Mar 2024
at 19:15
  • msg #183

Chapter 1: Scene 8: Catacombs of the Dead

Piper hopped down from table to chair and then backed up enough that she could see the orb from her vantage point before Quentin executed his plan.
Olyx Mintarios
player, 116 posts
Wed 27 Mar 2024
at 19:39
  • msg #184

Chapter 1: Scene 8: Catacombs of the Dead

With an audible gulp, Olyx readied himself. He was about to yell them not to try something like that, but he could be a curious fellow, and these people had a penchant for poking anything they could get their goblin's little grubby hands on regardless.
Vaelan Nightshade
GM, 515 posts
Master of Stories
B: 4
Wed 27 Mar 2024
at 20:33
  • msg #185

Chapter 1: Scene 8: Catacombs of the Dead

A Quentin pushes down the orb into it's place it sets into place with a loud audible click into place. For a second nothing happens then suddenly without warning the orb shoots a light straight up high above everyone's head and then it widens. In the middle of the light you can make out the face of a man you have never seen before. He has thick black hair with a face of that similar rodent like features but still very human. His greasy skin and pale skin is something you could not forget.

"Welcome followers!" the man says, "Your loyalty will be rewarded. Teknos will raise again and we will crush the king where he stands. Our loyalty to our god will only strengthen our resolve. This maze will offer as a guide for the strongest of the bunch. Many will die going through my maze but some will live. If you've made it this far I commend you. Continue forward and be rewarded unlike what you would expect. Soon when Teknos raises from his grave, he will give us all the strength to stand up against this king's rules and laws. The kingdom will be ours and we will deserve it. When I go top side you will not recognize me but I will recognize each one of you.", the man snaps his fingers and in the blink of an eye turns into the Jester that you are very familiar with. "Stand strong."

The orb flickers for a second and then the light shuts down and vanishes from sight. Almost mechanically, the orb raises up to the top level again.
This message was last updated by the GM at 20:33, Wed 27 Mar.
Aeress Veles
player, 247 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Wed 27 Mar 2024
at 22:06
  • msg #186

Chapter 1: Scene 8: Catacombs of the Dead

"That's not encouraging."  Aeress remarked.  This place just kept getting weirder and stranger.
Olyx Mintarios
player, 117 posts
Wed 27 Mar 2024
at 22:41
  • msg #187

Chapter 1: Scene 8: Catacombs of the Dead

"On the contrary, I reckon- it be a sign we might actually weather this storm. We just need be stronger and smarter, lass!", Olyx mused after watching this very strange missive. He couldn't shake the feeling he was a rat in a maze- pun intended.
Aeress Veles
player, 248 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Wed 27 Mar 2024
at 22:46
  • msg #188

Chapter 1: Scene 8: Catacombs of the Dead

"Strong and smart usually lose out to crazy."  Aeress countered.  Admittedly, she couldn't back that up, but it felt right to say.  "Is there anything else in here to check?"
Hunter Gallagher
player, 335 posts
P:5/7 T:5 W:0 B:4 PP:0
Wed 27 Mar 2024
at 23:44
  • msg #189

Chapter 1: Scene 8: Catacombs of the Dead

Outside the room, Jenkins trying to stuff half a tail into Hunters backpack, running roughshod over his protestations and objections.

"Just carry it and shuts up!"
She orders. "Don't argue with the boss!"
Kai Wasser
Player, 148 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Thu 28 Mar 2024
at 00:12
  • msg #190

Chapter 1: Scene 8: Catacombs of the Dead

"The snakes made a lot of noise," Kai says as he takes a moment to peek down the hallways.  "If there is anyone else down here, they could be setting up an ambush somewhere along the line.  We better check every nook and cranny to make sure we don't wind up without a line of retreat."
Hunter Gallagher
player, 336 posts
P:5/7 T:5 W:0 B:4 PP:0
Thu 28 Mar 2024
at 04:36
  • msg #191

Chapter 1: Scene 8: Catacombs of the Dead

"Fine, I'll carry it. Give me my pistol back" Hunter said. "What's down that path there?"

"Dead end."

"Really? Are you sure there's not a secret door at the end? Go check, would you? And be careful,  it might be a path going straight to a trap."


"Fine."


Jenkins heads due East of the yellow star to check it is in fact a simple dead end.

Olyx Mintarios
player, 118 posts
Thu 28 Mar 2024
at 10:00
  • msg #192

Chapter 1: Scene 8: Catacombs of the Dead

Before they left, Olyx pointed at the strange globe. "Mayhaps we need that o'er there? As, I dunno, evidence? That befraggled rodent of a man's a noble, no?"

He scratched his head, trying to remember what his master had said about orbs and storing spells and messages in bottles and orbs. He never, ever paid attention to that stuff, he was into the more flashy magic, so little got through that thick skull of his.
Quentin Fox
player, 220 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:9
Thu 28 Mar 2024
at 10:48
  • msg #193

Chapter 1: Scene 8: Catacombs of the Dead

Quentin shrugs. "If we win this, we should have ample time to gather evidence. These types do not seem like cleaning after themselves." But then again, the house did disappear all of a sudden, so Quentin is not quite sure. In any case, he would prefer to be somewhere outside behind a corner if and when the sphere would be removed.

Thinking about it more, Quentin adds: "Or removing it might destroy evidence, in case it won't work by itself. Your call, man, I have no idea."
This message was last edited by the player at 12:59, Thu 28 Mar.
Piper
player, 186 posts
P:4 T:7(2) W:0 B:6 PP:9
Thu 28 Mar 2024
at 15:29
  • msg #194

Chapter 1: Scene 8: Catacombs of the Dead

"We should keep moving."  Piper suggested.

"There will probably be plenty of opportunities for the ones behind this whole thing to makev their deeds and intent clear without needing such things as that message device.  You'd likely need to bring the bits it's connected to in the table to get it to easily continue to work again anyway."
Lirian
player, 386 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Thu 28 Mar 2024
at 16:00
  • msg #195

Chapter 1: Scene 8: Catacombs of the Dead

OOC: I guess Lirian did not see anything in the ceiling, when she checked for the noises

Having heard the message from the orb, Lirian entered the room and tried to take it and put it in her backpack. “If this is some way of communication among different cells, I guess cutting their communications will not help them” he explained the others.

Kai Wasser:
"The snakes made a lot of noise," Kai says as he takes a moment to peek down the hallways.

Well, compared with Hunter’s pistol, they were silent as the best thief…" she said. “But you’re right in that we must from now on assume they know someone is here, and I guess we will be their main suspects…"

Then she looked to Piper. “Agreed, we must keep moving. At least the message confirmed us we’re on a maze, and a test one as it seems… Can we close this door again before leaving?" she said, checking everyone was out the secret room and pulling the brick again to see if it closed. “No need to leave more clues than the unavoidable ones…"
This message was lightly edited by the player at 21:00, Thu 28 Mar.
Vaelan Nightshade
GM, 517 posts
Master of Stories
B: 4
Thu 28 Mar 2024
at 16:29
  • msg #196

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Sorry Lirian. Missed that. No you don't see anything in the ceiling that draws any interested.

Hunter roll notice for Jenkins.

Hunter Gallagher
player, 337 posts
P:5/7 T:5 W:0 B:4 PP:0
Thu 28 Mar 2024
at 19:20
  • msg #197

Chapter 1: Scene 8: Catacombs of the Dead

08:19, Today: Hunter Gallagher rolled 6 using 2d6, rerolling max with rolls of 2,4.  hunter jenki
Vaelan Nightshade
GM, 519 posts
Master of Stories
B: 4
Thu 28 Mar 2024
at 20:12
  • msg #198

Chapter 1: Scene 8: Catacombs of the Dead

Going down the hall Jenkins comes to the end of the hallway and can feel air flow but it could just be the cracks in the dungeon. Either way she turns around and reports back to Hunter what she found.
Hunter Gallagher
player, 338 posts
P:5/7 T:5 W:0 B:4 PP:0
Fri 29 Mar 2024
at 04:04
  • msg #199

Chapter 1: Scene 8: Catacombs of the Dead

"right, well, lets get moving!" Hunter said decisively, shouldering the pack and shrugging hos buckler. "Jenkins says she couldn't find a door at the end there, but she could feel wind moving. I think this place is dotted with secret tunnels."

"If we continue as we before, next way is that way"
we said, pointing to the North. "Unless someone wants to explore the snake tunnels and risk running into one headon?"

"Not me!" Jenkins quickly replied, and headed up the North passage.
This message was last edited by the player at 04:08, Fri 29 Mar.
Quentin Fox
player, 221 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:9
Fri 29 Mar 2024
at 04:17
  • msg #200

Chapter 1: Scene 8: Catacombs of the Dead

"Moving air might also be because of some illusory wall, I guess. Either way, we'll come to that dead end sometime later."

Quentin is not quite so eager to discard the finding, but has no preference which way to move first, so does not go there to check.
Piper
player, 187 posts
P:4 T:7(2) W:0 B:6 PP:9
Fri 29 Mar 2024
at 04:44
  • msg #201

Chapter 1: Scene 8: Catacombs of the Dead

"Off we go then."  Piper chimed before she and Mosii started off for the unexplored hallway.
Olyx Mintarios
player, 119 posts
Fri 29 Mar 2024
at 21:41
  • msg #202

Chapter 1: Scene 8: Catacombs of the Dead

"We 'ad enough murder spagherdur for a while, methinks", Olyx mused as he followed them down, sword in one hand, lantern in the other.

"Didn't we come this way to do better time...? It feels none like better time."
Aeress Veles
player, 250 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Sat 30 Mar 2024
at 17:03
  • msg #203

Chapter 1: Scene 8: Catacombs of the Dead

"We came this way to not get lost I thought.  Perhaps it was beneficial we did so, or perhaps not.  I don't suppose we'll ever know."  Aeress commented dully.  She watched her steps, the ceiling, everything.  The place was going to make her paranoid, if she weren't there already.
Hunter Gallagher
player, 339 posts
P:5/7 T:5 W:0 B:4 PP:0
Sun 31 Mar 2024
at 08:37
  • msg #204

Chapter 1: Scene 8: Catacombs of the Dead

Hunter halted."Olyx has a good point" he said. We chose to come raise way to find out what's going on and shut it down while the rats are attacking the city. Perhaps the house and maze are designed just to be a colossal waste of our time. Perhaps we would be better just leaving and going down into the sewers. "

He paused, thinking about this for a bit. "Then again, who would go to the effort of making a house like that and an entire underground maze just to waste somebody's time who may or may not even ever come here? And would taking us into the sewers even get us to where we need to be?"
Piper
player, 189 posts
P:4 T:7(2) W:0 B:6 PP:9
Sun 31 Mar 2024
at 14:24
  • msg #205

Chapter 1: Scene 8: Catacombs of the Dead

"The sewers are just another maze aren't they?  Didn't we get that map that just had where other people sent in had begun not coming back?"  Piper asked.

"Unless we know exactly where to go, I don't think we'd save time.  Assuming this place is what it appears and not some elaborate trick intended to just waste time while having no actual path through."
Olyx Mintarios
player, 120 posts
Sun 31 Mar 2024
at 15:24
  • msg #206

Chapter 1: Scene 8: Catacombs of the Dead

Olyx spared a quick chuckle before chiming in again, "Well, I ne'er said we should be turnin' this boat around- just commenting we're well within reef territory now."

"At least, the smell here be better..."

Lirian
player, 389 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Sun 31 Mar 2024
at 16:36
  • msg #207

Chapter 1: Scene 8: Catacombs of the Dead

The message in the ball said this maze is a test for new recruits for the cult…” Lirian remembered. “If so, they might well be waiting us as friends, not as enemies, or they may be waiting us ready for combat. Whatever it might be, I guess they will have already regrouped their forces, though we can hope weakened by the combat. I don’t believe we should turn back and try another approach tight now…

She took again her position in the formation, ready to head up (map relative)
This message was last edited by the player at 16:36, Sun 31 Mar.
Hunter Gallagher
player, 340 posts
P:5/7 T:5 W:0 B:4 PP:0
Sun 31 Mar 2024
at 19:21
  • msg #208

Chapter 1: Scene 8: Catacombs of the Dead

"On we go then" Hunter said. "I was just thinking it's probably good to re-evaluate where we are and where we're going from time to time."

Hunter is in the middle somewhere, Jenkins is up front. Same as before.

Vaelan Nightshade
GM, 524 posts
Master of Stories
B: 4
Mon 1 Apr 2024
at 13:45
  • msg #209

Chapter 1: Scene 8: Catacombs of the Dead

As you near the end of the hall walking over the snake creatures charred remains. You come to yet another split with a door to the left and a door to the right. No clear signs lead to the face that anyone has traveled this way before so you aren't sure what to expect.

OOC: Map updated.
Piper
player, 190 posts
P:4 T:7(2) W:0 B:6 PP:9
Mon 1 Apr 2024
at 14:26
  • msg #210

Chapter 1: Scene 8: Catacombs of the Dead

"To the left."  Piper recommended, recalling the rule of paw they'd established when they first entered this maze.
Lirian
player, 391 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Mon 1 Apr 2024
at 14:54
  • msg #211

Chapter 1: Scene 8: Catacombs of the Dead

It’s OK to me ” Lirian answered to Piper. “After all, we have the same probabilities wherever we go…

She kept alert and trying to scrutiny the walls and ceiling every few seconds, just in case there might be more such secret doors or other surprises…
Hunter Gallagher
player, 342 posts
P:5/7 T:5 W:0 B:4 PP:0
Mon 1 Apr 2024
at 19:39
  • msg #212

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins goes up to the door in the tunnel to the left, listens, pokes it with a knife, amd them opens it.
Vaelan Nightshade
GM, 526 posts
Master of Stories
B: 4
Mon 1 Apr 2024
at 20:38
  • msg #213

Chapter 1: Scene 8: Catacombs of the Dead

Opening the door leads down a hallway and then takes a sharp turn to the right. The hallway ends and to the left almost taking a very sharp turn.

OOC: I need Jenkins to roll for notice against difficulty of -4. I need someone in the back to roll for notice same difficulty -4
Hunter Gallagher
player, 343 posts
P:5/7 T:5 W:0 B:4 PP:0
Mon 1 Apr 2024
at 21:35
  • msg #214

Chapter 1: Scene 8: Catacombs of the Dead

With -4, that makes 0, -2.

10:33, Today: Hunter Gallagher rolled 4,2 using d6,d6, rerolling max with rolls of 4,2.  Jenkins notice -4.

Aeress Veles
player, 251 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Tue 2 Apr 2024
at 02:37
  • msg #215

Chapter 1: Scene 8: Catacombs of the Dead

Aeress didn't feel a need to argue, it was as good as anything.  She just kept ready.
Lirian
player, 392 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Tue 2 Apr 2024
at 13:50
  • msg #216

Chapter 1: Scene 8: Catacombs of the Dead

Vaelan Nightshade:
Anyone in the back can feel free to make that roll for notice.

Lirian looked what Jerkins was doing. while keeping alert in all directions.

15:49, Today: Secret Roll: Lirian rolled 8,2 using d6,d6, rerolling max with rolls of (6+2)8,2.  Notice roll. – 8,2. I guess a success even if at -4 as Jerkins...
This message was last edited by the player at 13:52, Tue 02 Apr.
Kai Wasser
Player, 149 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Wed 3 Apr 2024
at 03:09
  • msg #217

Chapter 1: Scene 8: Catacombs of the Dead

Kai stays near the tail end of the group, keeping an eye on their rear.  He felt uneasy, but there was nothing behind but empty corridor.

Notice 9-4=5.  Not much of an improvement.

20:12, Today: Kai Wasser rolled 1,9 using 1d6,1d4, rerolling max ((1,(4+4+1)9)).

This message was last edited by the player at 03:15, Wed 03 Apr.
Olyx Mintarios
player, 122 posts
Wed 3 Apr 2024
at 13:21
  • msg #218

Chapter 1: Scene 8: Catacombs of the Dead

"If this be a maze, it just barely be doin' a good enough job", Olyx muttered as he followed the others, keeping an eye out for anything that might ambush them. He's somewhere in the middle, not sure exactly which place is more appropriate for him right now.

OOC: I either go blind, or see things that aren't there, or what XD
15:21, Today: Olyx Mintarios rolled -3,-3 using d4-4,d6-4, rerolling max ((1,1)).

Vaelan Nightshade
GM, 529 posts
Master of Stories
B: 4
Thu 4 Apr 2024
at 14:35
  • msg #219

Chapter 1: Scene 8: Catacombs of the Dead

As Lirian cautiously watches she notices that the floor takes an interesting shift or pattern. It is too little too late before the floor underneath Jenkin's feet caves sending her to a short pit below. There is a yelp at she hits the bottom of the pit with a thud hitting her head against some rocks at the bottom. A careful light tells you that she didn't hit spikes or anything dangerous but the pit is pretty deep. It will take a rope and someone to go down and help her get out.

Right now she is knocked unconscious unless she succeeds at her roll.

OOC: 09:33, Today: Vaelan Nightshade rolled 20 using 2d6+2, rerolling max with rolls of (6+6+3)15,3.  Jenkins damage. – 20
Lirian
player, 393 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Thu 4 Apr 2024
at 16:13
  • msg #220

Chapter 1: Scene 8: Catacombs of the Dead

Lirian saw something strange in the floor, just before Jenkins. “Beware, Jen…” she managed to say. Too late, she saw the goblin falling as the floor opened as a pit.

Jenkins, how are you? “ she asked to the pit, looking down.

Seeing her motionless and not answering, she feared for the worst. Not that Jenkins was the most liked of her comrades, but she was one nonetheless…

Do you keep the rope?” she asked to the team. “Jenkins does not move, and I’m not sure if she’s alive, but we must check her.” She looked at the team. “And I guess I am the lightest one to go down to fer…” she said. “At least of the ones that can pass a rope around it to take it up again” she added, looking at Piper.
Aeress Veles
player, 252 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Thu 4 Apr 2024
at 16:16
  • msg #221

Chapter 1: Scene 8: Catacombs of the Dead

Aeress was already searching for her famous rope, which had been her main contribution to the effort thus far.

"I can go down."  She offered.  She wasn't insulting Lirian's offer, she was just offering the option.  Aeress did wear more armor after all, which might not matter, or it might.
Quentin Fox
player, 222 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:9
Thu 4 Apr 2024
at 16:46
  • msg #222

Chapter 1: Scene 8: Catacombs of the Dead

"It would be ill-advised to move her in this state. Just haul me down and say whether you want her healed quick or slow."

OOC: If asked, Quentin explains he can heal more people the slow way, which would be 10+ minutes and leave his instant-action vials available for later use. Whatever is called, Quentin heals Jenkins one wound (and restores her consciousness, if necessary) before the two of them are to be hauled up. He can then heal more as requested.

21:42, Today: Secret Roll: Quentin Fox rolled 5,1 using 1d8,1d6, rerolling max with rolls of 5,1. Healing (one way or another, as called).

Piper
player, 191 posts
P:4 T:7(2) W:0 B:6 PP:9
Thu 4 Apr 2024
at 16:52
  • msg #223

Chapter 1: Scene 8: Catacombs of the Dead

Mosii edged up to the hole and looked down curiously, tail lashing back and forth.

Meanwhile Piper, from her perch atop the big cat, kept her eyes and ears open for any sign that something or someone might have heard the trap being triggered.
Olyx Mintarios
player, 123 posts
Thu 4 Apr 2024
at 16:56
  • msg #224

Chapter 1: Scene 8: Catacombs of the Dead

Fluidly, Olyx sheathed his sword and handed someone nearby the lantern, picking up the end of the rope. "I'll be helpin' with whoever need be down there, and up again. None be me healin' skills, but I be a human winch much better."

He was ready to help whoever wanted to go down there, keeping the rope in his practiced and calloused hands.
Lirian
player, 394 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Thu 4 Apr 2024
at 16:59
  • msg #225

Chapter 1: Scene 8: Catacombs of the Dead

I agree, but I can try my Song of Health before moving her, if she’s still alive indeed…” Lirian answered to Quentin. “But I have to go down, as I must touch her while singing…

She took the rope Olix offered and began her descent to the pit
Aeress Veles
player, 253 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Thu 4 Apr 2024
at 17:30
  • msg #226

Chapter 1: Scene 8: Catacombs of the Dead

Aeress grabbed the rest of the slack behind Olyx, figuring it couldn't hurt to provide what help she could.
Lirian
player, 395 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Thu 4 Apr 2024
at 17:42
  • msg #227

Chapter 1: Scene 8: Catacombs of the Dead

Someone should stand on watch, just in case anyone else appears…” Lirian suggested when beginning her descent.
Hunter Gallagher
player, 344 posts
P:5/7 T:5 W:0 B:4 PP:0
Thu 4 Apr 2024
at 18:22
  • msg #228

Chapter 1: Scene 8: Catacombs of the Dead

Hunter rushed ti the edge of the pit looking down, white faced and mute.

Jenkins is not moving.

I burnt all my bennies. If GM's generous, Jenkins soaked one wound...

07:17, Today: Hunter Gallagher rolled 2,2 using d6,d6, rerolling max with rolls of 2,2.  Jenkins soak reroll. – 2,2

07:16, Today: Hunter Gallagher rolled 1,4 using d6,d6, rerolling max with rolls of 1,4.  Jenkins soak reroll. – 1,4

07:16, Today: Hunter Gallagher rolled 3,2 using d6,d6, rerolling max with rolls of 3,2.  Jenkins soak reroll. – 3,2

07:15, Today: Hunter Gallagher rolled 3,3 using d6,d6, rerolling max with rolls of 3,3.  Jenkins soak roll. – 3,3

Vaelan Nightshade
GM, 530 posts
Master of Stories
B: 4
Thu 4 Apr 2024
at 19:32
  • msg #229

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Until she is a full ally, you can't spend your own bennys. Because she is a wild card, I'll give her the bennys that a wild card would have for free which is 3. So shaken, 2 wounds. She is still very hurt.

IC: There is the slightest groan from the pit as Hunter looks over he can see for a few minutes she doesn't move at all but finally she gives a small cough but does not look up or try to move.
Kai Wasser
Player, 150 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Fri 5 Apr 2024
at 02:00
  • msg #230

Chapter 1: Scene 8: Catacombs of the Dead

Kai let out a small breath of relief.  The Toad could be more trouble than she was worth sometimes, but she was part of the team.

"Careful, Lirian.  That pit ain't deep enough to kill outright.  There might be something down there to finish off anyone who survived the fall."

Figuring the team had things well in hand, he stood guard at the rear.
Lirian
player, 396 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:7
Fri 5 Apr 2024
at 11:55
  • msg #231

Chapter 1: Scene 8: Catacombs of the Dead

Thanks for the warning, Kai” Lirian said, as she reached the bottom of the pit. She gave a quick look at it to be sure there was no more dangers and then checked Jenkins.

Seeing she was still alive, Lirian began singing her Song of Health while waving her hand on Jenkins’ wounds.

  • 13:49, Today: Lirian rolled 2,4 using d8,d6, rerolling max with rolls of 2,4.  Perform: singuing Song of Health. – 2,4.
  • 14:22, Today: Secret Roll: Lirian rolled 0,2 using d8-2,d6-2, rerolling max with rolls of 2,4.  (Spending a benny) rerolling perform: singuing Song of Health (-2 due to Jenkins wounds). – 0,2
  • 14:22, Today: Secret Roll: Lirian rolled 0,2 using d8-2,d6-2, rerolling max with rolls of 2,4.  (Spending a benny) rerolling perform: singuing Song of Health (-2 due to Jenkins wounds). – 0,2Success without raises. Heal one wound (I guess)


As she was singing, Jenkins’ wounds stopped bleeding and begin to close, quickly improving, though she remained somewhat hurt.

I guess he can get up now” she informed those above. “Join the others, I’ll follow you” she asked Jenkins, giving as more careful look at the walls of the pit, just In case there might be a secret door there too, be it as a way out of for something to go in…
This message was last edited by the player at 12:25, Sat 06 Apr.
Olyx Mintarios
player, 124 posts
Fri 5 Apr 2024
at 18:38
  • msg #232

Chapter 1: Scene 8: Catacombs of the Dead

Olyx was ready to firmly but gently help both of them to get out of the pit, pulling to make the ascent easier- with Jenkin's wounds especially, better for him to do all the pulling.

"Let's get some wind in our sails, lads, before we be trapped here forever! But keep a weather eye, lil'un, ok?", he said as soon as Jenkins was up, refraining from patting her anywhere to avoid hurting her further.
Hunter Gallagher
player, 346 posts
P:5/7 T:5 W:0 B:4 PP:0
Fri 5 Apr 2024
at 21:15
  • msg #233

Chapter 1: Scene 8: Catacombs of the Dead

"Wait a second" Hunter called down into the pit. "Liriam, tie a loop into the rope. Jenkins, stand in the loop and hold on and we will pull you up." When they were ready, he helped Olyx pull the rope.

When they had successfully pulled the goblin out of the pit, Jenkins stood standing shakily, leaning on Hunter. "Me no want go first no more" she said, a trickle of blood running down her grimy face.

"That is fine, stay with me then" Hunter said, throwing the rope back down for Liriam.
Piper
player, 192 posts
P:4 T:7(2) W:0 B:6 PP:9
Fri 5 Apr 2024
at 21:55
  • msg #234

Chapter 1: Scene 8: Catacombs of the Dead

Relieved that Jenkins encounter with the rigged floor wasn't worse, Piper reassured the goblin.  "We'll take the lead from now on."
Quentin Fox
player, 225 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:9
Sat 6 Apr 2024
at 18:23
  • msg #235

Chapter 1: Scene 8: Catacombs of the Dead

"That was one tough fall. Here, drink this." Quentin hands Jenkins a little vial, marked, in neat dense handwriting, as "Cure Wounds", in case Jenkins is going to read it.

OOC: And she's healed to full.
Hunter Gallagher
player, 347 posts
P:5/7 T:5 W:0 B:4 PP:0
Sat 6 Apr 2024
at 21:10
  • msg #236

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins took the vial and drank it. She looked at Bad Torturer and Goblin Song and said "Thank for heals. Why you help little gobber like me? My own witch doctor maybe let me die, or heal half, say "Next time open eyes, dumb Gobber." I not even Yuman. You think I look funny, smell funny, steal fings. Why you heal me like dis?" Tears ae trickling down her face, amd she still seems shaken, and not just from the fall.
Kai Wasser
Player, 152 posts
P:5 T:7(2) W:2 B:2
Witch Hunter
Sat 6 Apr 2024
at 22:26
  • msg #237

Chapter 1: Scene 8: Catacombs of the Dead

"Someone has to fall into the traps for us," Kai replies.  "Next time be more careful."
Lirian
player, 401 posts
Half elven bard
P 6/7 T 5/6 W:0 B:2 PP:4
Sun 7 Apr 2024
at 07:18
  • msg #238

Chapter 1: Scene 8: Catacombs of the Dead

As she reached the others out of the pit, Lirian looked sympathetically to Jenkins as she spoke. “Well, little goblin, you may not even be human, and sometimes you may be a pest, but you’re loyal to your master and you’re now one of us, and so you deserve our support, and loyalty should be repaid in kind” she answered.

But in one thing I agree with your witch doctor: next time open your eyes” she added with a friendly smile.

This said, she turned to follow Piper, her staff ready and testing the ground with it to see if there’s any place it sounded void…
Quentin Fox
player, 226 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:6
Sun 7 Apr 2024
at 09:48
  • msg #239

Chapter 1: Scene 8: Catacombs of the Dead

"That is the deal, Jenkins. You risk your life and I heal your wounds." Then, after a pause Quentin adds: "As for you being a goblin... so far you've been much more of an asset and much less of a nuisance, so, I don't know, be proud? If there were more goblins like you, the whole race might have less of a stigma."
Lirian
player, 402 posts
Half elven bard
P 6/7 T 5/6 W:0 B:2 PP:4
Sun 7 Apr 2024
at 10:27
  • msg #240

Chapter 1: Scene 8: Catacombs of the Dead

Quentin Fox:
"That is the deal, Jenkins. You risk your life and I heal your wounds." Then, after a pause Quentin adds: "As for you being a goblin... so far you've been much more of an asset and much less of a nuisance, so, I don't know, be proud? If there were more goblins like you, the whole race might have less of a stigma."

Amen” Lirian jsut added, showing her agreement with Quentin's statment
Olyx Mintarios
player, 125 posts
Sun 7 Apr 2024
at 12:04
  • msg #241

Chapter 1: Scene 8: Catacombs of the Dead

It was a tad more awkward than he was comfortable with, so Olyx merely played the dumb muscle in this case, helping them up with the rope and then expertly stowing it away and giving it to whomever had provided it in the first place. After that, he picked up his lantern but kept the sword in the sheath, in case he needed a free hand to grab anything-or anyone. So far, traps ahd proven so much more of a problem than foes.
Hunter Gallagher
player, 348 posts
P:5/7 T:5 W:0 B:4 PP:0
Sun 7 Apr 2024
at 22:47
  • msg #242

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins bowed her head, a bit disconcerted and embarrassed by all the attention. Seeing that, Hunter said  "Well, we should open that door".

"Next time keep your eyes open, dumb Gobber"
he said with a grin, clapping her affectionately on the shoulder. He carefully moved past the pit and went up to the door,ready to open it.
Vaelan Nightshade
GM, 536 posts
Master of Stories
B: 4
Mon 8 Apr 2024
at 14:46
  • msg #243

Chapter 1: Scene 8: Catacombs of the Dead

As you gets up from the pit you can finally make your way to the next door. You walk down a hall that leads you into a large circular room. This time there is a a small square area to your right open right and another small opening to your left at the back of the room. You can see that there are statues around the room many which are broken and destroyed from time.
Hunter Gallagher
player, 349 posts
P:5/7 T:5 W:0 B:4 PP:0
Mon 8 Apr 2024
at 18:52
  • msg #244

Chapter 1: Scene 8: Catacombs of the Dead

Hunter walked around gazing curiously at the statues.
Lirian
player, 405 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Mon 8 Apr 2024
at 19:07
  • msg #245

Chapter 1: Scene 8: Catacombs of the Dead

Liriam looked at Hunter approaching the statues“Beware the most intact statues, Hunter” she warned him. “Maybe I’m paranoid, but I would not be surprised if one of them moved and attacked us…

She, once more, took her staff in defense mode while entering the room behind him.
Vaelan Nightshade
GM, 540 posts
Master of Stories
B: 4
Mon 8 Apr 2024
at 19:33
  • msg #246

Chapter 1: Scene 8: Catacombs of the Dead

The statues seem far past their age in relation to the room itself, possibly by hundreds if not thousands of years. Inside there are a number of pieces broken off on many of the statues. Many are holding weapons of all sorts swords, axes, and shields.

Many are missing body parts from arms, heads, pieces of torso and even full bodies. The statues seem to be huge in size doubling the size of what Hunter's current height is.
Piper
player, 197 posts
P:4 T:7(2) W:0 B:6 PP:9
Mon 8 Apr 2024
at 19:38
  • msg #247

Chapter 1: Scene 8: Catacombs of the Dead

Mosii and Piper padded around the perimeter of the room, giving everything a wide berth in order to peek into the squared alcoves to see if they held anything of note.
Aeress Veles
player, 255 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Tue 9 Apr 2024
at 00:00
  • msg #248

Chapter 1: Scene 8: Catacombs of the Dead

Aeress followed into the room, alert and weapon ready.  This place was strange, and that was the understatement of the year.
Vaelan Nightshade
GM, 542 posts
Master of Stories
B: 4
Tue 9 Apr 2024
at 13:18
  • msg #249

Chapter 1: Scene 8: Catacombs of the Dead

As Piper checks the more square areas she notices that instead of there being a statue there is a small chain that in the dark leads up into the ceiling. The chains seem to hang down around the square platform hanging loosely. On the other platform there is a throne that is large in size and seems to have three skulls protruding from each of the arm rests and the headspace. Other than that the room seems rather empty except for these items.
Piper
player, 198 posts
P:4 T:7(2) W:0 B:6 PP:9
Tue 9 Apr 2024
at 21:50
  • msg #250

Chapter 1: Scene 8: Catacombs of the Dead

Piper looked up at the chain.

"So, think this chain opens a super secret door, sets off some trap, or rings a bell and attracts the attention of some creature?"  She asked the others, not looking like she was ready to pull the chain and find out (if she could even manage the feat) but obviously curious about it.
Lirian
player, 409 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Wed 10 Apr 2024
at 07:46
  • msg #251

Chapter 1: Scene 8: Catacombs of the Dead

Too obvious for a secret door or trap…” Lirian answered to Piper. “Though we cannot rule out those possibilities… Anyone want to try?” she asked, half joking.

In the meanwhile, Liriam examined the throne, looking for some mechanism on it, thinking it would be the best place for it (if there was any)


OOC: which kind of chain are we talking about? A light one, like the ones used to ring a bell to call for the maid in Victorian houses, or a heavier one, as the ones used to keep prisoners (I don’t believe it to be a very light one, as used in jewelry, nor a very heavy one, as the ones for a ship anchor)
Olyx Mintarios
player, 126 posts
Wed 10 Apr 2024
at 10:04
  • msg #252

Chapter 1: Scene 8: Catacombs of the Dead

"This place be so bizarre", Olyx muttered to noone in particular as he took a healthy distance from the rest of them as they explored this room- if he triggered a trap, he didn't want others to suffer because of his clumsiness or stupidity. Using the lantern to peer better between the statues and even inside the statues, he checked the chains as well. "What if this be a hangin' platform? And whoever not be near the chains, they be falling to their doom?", he asked aloud, wondering what new strange contraptions they would have to face.
Vaelan Nightshade
GM, 544 posts
Master of Stories
B: 4
Wed 10 Apr 2024
at 19:56
  • msg #253

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Chains are pretty thick...not boat anchor thick but they are thick enough that they would be used for something similar to a bell or possibly to chain people. There is a good bit of them hanging from the ceiling but just in that one area.
Aeress Veles
player, 257 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Thu 11 Apr 2024
at 00:10
  • msg #254

Chapter 1: Scene 8: Catacombs of the Dead

"What if... and hear me out, the chain is akin to a whisker of some bizarre creature or a trigger to a mechanism?  I know it is a mad thought, but if we're going to move past it, I suggest we take pains no one touch it at all."   Aeress suggested.  It was the only advice she had.
Piper
player, 200 posts
P:4 T:7(2) W:0 B:6 PP:9
Thu 11 Apr 2024
at 00:54
  • msg #255

Chapter 1: Scene 8: Catacombs of the Dead

"I kind of want to know what it's for."  Piper confessed.

"But... I think we have a ways to go in this place so better to leave it be rather than try to safely figure it out."  She concluded.
Olyx Mintarios
player, 127 posts
Thu 11 Apr 2024
at 08:13
  • msg #256

Chapter 1: Scene 8: Catacombs of the Dead

"Unless the floor be taking a drop- in that case, grab on to them for dear life, me buckos!", he mused as he continued the exploration. Another shiver down his spine. Every minute that passed he felt more and more uneasy.
Quentin Fox
player, 232 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:6
Thu 11 Apr 2024
at 08:32
  • msg #257

Chapter 1: Scene 8: Catacombs of the Dead

As the people were investigating the room, Quentin was not. He took a look at the room, learned that it looks like a dead, then let the more qualified people conclusively prove it one way or another. So, he returned to the latest intersection, taking his dogs with him, and stood there providing rearguard.
Hunter Gallagher
player, 353 posts
P:5/7 T:5 W:0 B:4 PP:0
Thu 11 Apr 2024
at 08:37
  • msg #258

Chapter 1: Scene 8: Catacombs of the Dead

"Me no like this place" Jenkins offered, tugging at Hunter's sooty coat.

"This looks like a dead end. Let's go" Hunter said, and rejoined Quinton back at the last intersection.
Vaelan Nightshade
GM, 549 posts
Master of Stories
B: 4
Thu 11 Apr 2024
at 13:04
  • msg #259

Chapter 1: Scene 8: Catacombs of the Dead

As you stand trying to figure out the room, the chains shake every so slightly. There clang seems to echo off the walls in the room as if something is moving them. You cast a torch looking up above but see nothing. You are confused and then all of the sudden tons of chains of varying lengths drop from the ceiling above your head. They stop slightly before they make a loud ruckus but at the bottom of the chains are dangling small cages. Inside each cage is mouselings.
Quentin Fox
player, 233 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:6
Thu 11 Apr 2024
at 13:54
  • msg #260

Chapter 1: Scene 8: Catacombs of the Dead

Quentin presumably hears this and goes back half the corridor. "Everyone all right?" He does not want to move in if everyone is not and does not want to obstruct the exit from the room if that's required to be unobstructed.
This message was last edited by the player at 13:55, Thu 11 Apr.
Olyx Mintarios
player, 128 posts
Thu 11 Apr 2024
at 15:46
  • msg #261

Chapter 1: Scene 8: Catacombs of the Dead

Startled, Olyx checks on the small cages- if their participants are alive or dead, or even worse, something inbetween ready to tear them apart with tiny teeth. Just in case, he draws his sword, ready to skewer anything too toothy that comes too close.
Lirian
player, 410 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Thu 11 Apr 2024
at 17:12
  • msg #262

Chapter 1: Scene 8: Catacombs of the Dead

When haring the noise of the chains Lirian jumped prone close to a wall, just in case the ground opened. Then, seeing the small cages, and Olyx cheking it she remembered the place where she and qhentin releases Piper and Kai.

"Don't try any magic on the cages" she warned Olyx. "They have a kind of steel that is not only imprevious to it, but rebound it in the worst way."

While she was standing back, se looked at Piper. After all, she was a mouseling too, so could know better what to do...
This message was last edited by the player at 17:42, Thu 11 Apr.
Olyx Mintarios
player, 129 posts
Thu 11 Apr 2024
at 17:39
  • msg #263

Chapter 1: Scene 8: Catacombs of the Dead

"Well now I be feelin' bad I never learned a good luck charm spell!", he exclaimed with a hint of laughter in his voice, fighting off the urge to prod a mouseling through the bars with his sword, just to see how it would react.
Vaelan Nightshade
GM, 550 posts
Master of Stories
B: 4
Thu 11 Apr 2024
at 18:35
  • msg #264

Chapter 1: Scene 8: Catacombs of the Dead

The mouselings inside of the cages seem drained of life and even their strength. A few lift a paw when they see the heroes but quickly fall back into a slumber from which they came.
Lirian
player, 411 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Thu 11 Apr 2024
at 18:48
  • msg #265

Chapter 1: Scene 8: Catacombs of the Dead

They seem to have been drained of their life or blood… Lirian said, looking at Piper and his reaction to see how his race was being treated. “As their weapons are rats, could mouseling blood be a component for their black magic? she asked to Quentin, believing he could know more about this than herself.
Aeress Veles
player, 259 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Thu 11 Apr 2024
at 23:36
  • msg #266

Chapter 1: Scene 8: Catacombs of the Dead

"That's just... it's beyond sadistic." Aeress practically hissed.  Her disposition changed quickly.  "Whoever did this should be impaled upon a spike, then hung, then hung again!"
Piper
player, 203 posts
P:4 T:7(2) W:0 B:6 PP:9
Thu 11 Apr 2024
at 23:41
  • msg #267

Chapter 1: Scene 8: Catacombs of the Dead

Piper jumped when the chains fell suddenly, then kept to her feet when she saw what was inside of them.

Urging Mosii to the nearest one she clambered up the cat until she was perched stop his head and could reach her paw into the cage, mindful of the bars.

She was intent on taking the paw of her fellow Mouseling in her own as she chittered at them, "Are you ok?  What happened, how did you get in there?"
Hunter Gallagher
player, 354 posts
P:5/7 T:5 W:0 B:4 PP:0
Fri 12 Apr 2024
at 03:39
  • msg #268

Chapter 1: Scene 8: Catacombs of the Dead

Hearing the excitement just behind him, Hunter turned back to see what was happening, stopping just outside the door. His face turned black with wrath but he didn't say anything, just waited to see what happened next, with a weather eye out for trouble.
Quentin Fox
player, 235 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:6
Fri 12 Apr 2024
at 05:21
  • msg #269

Chapter 1: Scene 8: Catacombs of the Dead

Quentin orders his dogs to sit in the corridor and comes in. The arrangement of cages suddenly handing from the chains strikes him as bizarre and not in any way practical. If he would have to hold a lot of mouseling-sized test subjects, he'd just arranged a stack of cages near a wall. He wonders if there in fact is any practical reason for this arrangement, like hauling these cages somewhere upwards for some processing or this being a trap. Anyway, he comes to the nearest cage and tries to figure up what's with the mouseling inside, namely:
1. How long have it been since that (presumably healthy at the moment) mouseling was first put in that cage? Here Quentin looks for starvation (in case no food was provided), feces (in the cage and below it on the floor, in case food was provided, but cleaning was not), loss of hydration (if water was not provided) and maybe some similar things.
2. What has been done to this mouseling? Here Quentin looks for signs of blood drain and maybe other procedures.
3. Anything else wrong with their health?

He narrates his findings then asks, "Shall we heal and interrogate one of these? Shall we haul them all outside?".

10:05, Today: Secret Roll: Quentin Fox rolled 3,5 using 1d8,1d6, rerolling max with rolls of 3,5.  Healing roll to come up with a diagnosis.
This message was last edited by the player at 09:42, Fri 12 Apr.
Olyx Mintarios
player, 130 posts
Fri 12 Apr 2024
at 08:58
  • msg #270

Chapter 1: Scene 8: Catacombs of the Dead

"You be meanin' ask nicely, friend", Olyx warned Quentin. While he wasn't particularly perturbed by the sight, he did feel bad, and he was sure that after noticing most of the groups reactions- Piper's worry, Aeress' outburst, Hunter's face... especially Hunter's face, that guy seemed to like the shorties-, he felt a more discreet and careful choice of words was appropriate. Callousness could be the spark that blew this particular powder keg.

However, he let the others worry about them for now and kept an eye out, as this would be the perfect distraction to spring a trap on do-gooders.
Quentin Fox
player, 236 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:6
Fri 12 Apr 2024
at 09:45
  • msg #271

Chapter 1: Scene 8: Catacombs of the Dead

"Yes, nicely, of course. I'm pretty sure they will be willing to talk as soon as they are in condition..." Quentin was distracted enough by his investigation to miss the whole point of Olyx's worry.
Lirian
player, 412 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Fri 12 Apr 2024
at 14:20
  • msg #272

Chapter 1: Scene 8: Catacombs of the Dead

Lirian approached to one of the cages where she had seen some movement. She took her waterskiing and, lacking any recipient to offer water to the mousleing, she let some drops to fall to his mouth, seeing if it drank them.

Do any of you have the means to open thise cages?” she asked to the group
Quentin Fox
player, 237 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:6
Fri 12 Apr 2024
at 14:51
  • msg #273

Chapter 1: Scene 8: Catacombs of the Dead

"Check if the key fits." says Quentin without quite bothering to bring to his attention if there are any locks on any of the cages. Then he stops and actually takes a look. And takes some time to think. "If we take them out, maybe we put something in. Like fried snake sort of thing maybe. Not sure if those chains are weight-sensitive."
Vaelan Nightshade
GM, 552 posts
Master of Stories
B: 4
Fri 12 Apr 2024
at 18:34
  • msg #274

Chapter 1: Scene 8: Catacombs of the Dead

The keys to the cages don't seem to do much. A little mouseling picks up it's head and replies to Piper. "He...he is coming." the little creature stays before slumping over again.

The chains of the cages begin shaking and some of them move up and down violently as you hear a clicking noise coming down the chains. You aren't sure what it is but by the time you see it, you are terrified. It has the body of upper of a large rat ogre with the lower body of a mechanical spider. Each leg clinging to the cages. The rat creature moves down the cages to one of the cages puts his nose close to the cage and breathes in when you see green fumes coming from the small mouseling.

He turns and looks at you with green tinted eyes and two big sharp rat teeth.

"Welcome! I can smell you. I can smell your scent. And you smell delicious."

OOC: Make a fear check against this creature. Roll spirit. If you fail. I'll roll on the table for you to determine what happens.
Lirian
player, 413 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Fri 12 Apr 2024
at 18:47
  • msg #275

Chapter 1: Scene 8: Catacombs of the Dead

20:46, Today: Lirian rolled 5,1 using d8,d6, rerolling max with rolls of 5,1.  Spirit (fear) roll. – 5,1, I guess a success
Quentin Fox
player, 238 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:1 PP:6
Fri 12 Apr 2024
at 18:51
  • msg #276

Chapter 1: Scene 8: Catacombs of the Dead

23:48, Today: Secret Roll: Quentin Fox rolled 1,11 using d6,d6, rerolling max with rolls of 1,(6+5)11.  Spirit reroll.
23:43, Today: Secret Roll: Quentin Fox rolled 2,3 using d6,d6, rerolling max with rolls of 2,3.  Spirit.

Hunter Gallagher
player, 355 posts
P:5/7 T:5 W:0 B:4 PP:0
Fri 12 Apr 2024
at 19:05
  • msg #277

Chapter 1: Scene 8: Catacombs of the Dead

07:04, Today: Hunter Gallagher rolled 4,4 using d6,d6, rerolling max with rolls of 4,4.  Jenkins spirit. – 4,4

07:04, Today: Hunter Gallagher rolled 1,3 using d4,d6, rerolling max with rolls of 1,3.  Hunter spirit

Vaelan Nightshade
GM, 555 posts
Master of Stories
B: 4
Fri 12 Apr 2024
at 20:18
  • msg #278

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Poor Hunter:
Panicked: The character immediately moves his full Pace plus running die away from the danger and is Shaken.

Lirian
player, 417 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Fri 12 Apr 2024
at 21:34
  • msg #279

Chapter 1: Scene 8: Catacombs of the Dead

Seeing he monster coming down was really scary, but Lirian was able to keep herself calm. She took her bow, aimed at the monster and released the arrow…

23:32, Today: Lirian rolled 1,0 using d4-2,d6-2, rerolling max with rolls of 3,2.  Shooting at the monster (-4 for distance, +2 for size, as told). – 1,0

It was clearly too far for her bow…
Aeress Veles
player, 261 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Fri 12 Apr 2024
at 23:23
  • msg #280

Chapter 1: Scene 8: Catacombs of the Dead

Aeress was, apparently, pissed.  She stood as tall as she could, her spearpoint leveled at the horror.  "You abomination!  Surrender or be torn asunder!"

She was of course scared as any sane person would be, but kept it under the surface.

18:20, Today: Aeress Veles rolled 16,1 using d6,d6, rerolling max with rolls of (6+6+4)16,1.  Fear Check. – 16,1
Piper
player, 206 posts
P:4 T:7(2) W:0 B:6 PP:9
Sat 13 Apr 2024
at 00:50
  • msg #281

Chapter 1: Scene 8: Catacombs of the Dead

Piper released the mouseling's paw when the chains began rattling and held on as Mosii darted away.

Looking up at the creature she gritted her teeth at its display as she evaluated the best way to kill it.

Piper rolled 1, 8.  Fear.
Olyx Mintarios
player, 132 posts
Sat 13 Apr 2024
at 07:37
  • msg #282

Chapter 1: Scene 8: Catacombs of the Dead

The moment he saw it, fear gripped him tight, his chest feeling squeezed by an unseen hand. But he pushed it down, down to where all those emotions were, down to where he hid the fear and anxiety and stress. Just one more for his collection.

With renewed resolve, he looked at the creature and quipped, "Well, you be lookin' less tasty than a kraken's privates", before putting the lantern down and with his freed hand performing quick incantation and gesture, the air around him rippling slightly... and nothing else happening.

OOC: Uff, worried I'd wet my pants here.
09:33, Today: Olyx Mintarios rolled 9,3 using 1d8,1d6, rerolling max (((8+1)9,3)).
Trying to cast Deflection:
09:36, Today: Olyx Mintarios rolled 3,3 using 1d6,1d6, rerolling max ((3,3)).
...ho ho.

Hunter Gallagher
player, 357 posts
P:5/7 T:5 W:0 B:4 PP:0
Sat 13 Apr 2024
at 07:51
  • msg #283

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins chased after Hunter. "Ay! Ay! Where you going! Stop running, me head hurts. Ow, ow, ow, stop, you bastards. Where you going, rat thing that way. Need help Piper frenz. Gimme gun then! Wuss!"

Grabbing the gun, Jenkins made her way back to the battleground. Hunter kept running until he ran out of wind, whereapon he leaned against the wall panting and trembling and hating himself.

19:47, Today: Hunter Gallagher rolled 5,7 using d6,d6, rerolling max with rolls of 5,(6+1)7.  Jenkins shake shaken, if necessary
This message was last edited by the player at 07:52, Sat 13 Apr.
Vaelan Nightshade
GM, 557 posts
Master of Stories
B: 4
Sat 13 Apr 2024
at 11:21
  • msg #284

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Since everyone rolled their checks. I think it's safe to assume we can move into combat.

Round 1:

You lucky bastards.

1. Olyx: Joker Black +2 to all rolls including damage
1. Aeress: Joker Red +2 to all rolls including damage
3. Rat Creature JS Parry: 6, T:13(2)
4. Piper: 8D
5. Jenkins: 5D
6. Lirian: 2D
7. Quentin: 2S

Every draw 2 bennies, Kai and Hunter included. When Kai and Hunter enter back into the battle I will draw for them. Olyx and Aeress the stage is yours.

Olyx Mintarios
player, 134 posts
Sat 13 Apr 2024
at 12:26
  • msg #285

Chapter 1: Scene 8: Catacombs of the Dead

Throwing caution to the wind, Olyx bellows a warcry and goes straight for the kill, hoping to take the creature out as quickly as possible- and that his companions will keep him alive. He tries a mighty downward cut, and regardless of its result will follow up through with a thrust straight to its center of mass.

OOC:
Wild Attack & Multi-action (the last d6 is the +d6 IF I get a raise)
First Attack:
14:22, Today: Olyx Mintarios rolled 6,4,17,4 using 1d8+2,1d6+2,2d8+4,1d6, rerolling max ((4,2,1,(8+4)12,4)).

And I have AP1 and +1 damage from 2-handed (which I remembered right after rolling). So first attack is 6 (no raise), with 18 AP1 damage vs T13(2) so 6 damage leftover for 1 Wound.

Second Attack:
14:22, Today: Olyx Mintarios rolled 3,13,13,1 using 1d8+2,1d6+2,2d8+4,1d6, rerolling max ((1,(6+5)11,2,7,1)).

Second attack is 13, so that's with a raise, for 13+1+1(the d6 raise lol), so 15 damage vs T13(2), so that's 3 damage leftover, only Shaken (but if it can get Shaken, it was from my first attack, so hopefully that's a 2nd wound...?)

Lirian
player, 421 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Sat 13 Apr 2024
at 12:53
  • msg #286

Chapter 1: Scene 8: Catacombs of the Dead

Vaelan Nightshade:
OOC:

(...)

Every draw 2 bennies, Kai and Hunter included. When Kai and Hunter enter back into the battle I will draw for them. Olyx and Aeress the stage is yours.


Thanks, Olyxand Aeress!

As alwaya, Lirian draws low initiative...

BTW, @Olyx: did you remember to add the +2 for having drawn a jocker?

SWADE Core Book, page 92:
quote:
JOKERS: Characters (or groups) with a Joker act whenever they want in the round, even
interrupting another’s action. They also add +2 to all Trait and damage rolls this round!
(underlying is mine)

This message was last edited by the player at 13:19, Sat 13 Apr.
Aeress Veles
player, 263 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 6
Sat 13 Apr 2024
at 17:27
  • msg #287

Chapter 1: Scene 8: Catacombs of the Dead

Aeress ran into the melee with the creature, spearpoint first, screaming.  No, she didn't run, she charged, trying to skewer the monster on the head of her spear!

Whether it would be effective or not was in the hands of the gods.

Right.  Aeress is going to attack twice (-2 MAP), Wild Attack (+2 hit/damage), Gang Up (+1), and has a Joker (+2 hit/damage).  +3 cumulative multiplier.

12:22, Today: Aeress Veles rolled 8,17 using d8+3,d6+3, rerolling max with rolls of 5,(6+6+2)14.  First Attack with Modifiers. – 8,17

That is assuredly a hit with a Raise.  Str d6, Spear d6, Raise d6, WA +2, Joker +2

27 damage - 12:23, Today: Aeress Veles rolled 9,11,7 using d6+4,d6,d6, rerolling max with rolls of 5,(6+5)11,(6+1)7.  Damage Roll. – 9,11,7

Second Attack!

12:25, Today: Aeress Veles rolled 8,13 using d8+3,d6+3, rerolling max with rolls of 5,(6+4)10.  Second Attack with Modifiers. – 8,13

That is almost assuredly a hit with a Raise, especially if there's a Size bonus to hit it.  Str d6, Spear d6, Raise d6, WA +2, Joker +2

19 damage with the Raise, 10 without - 12:26, Today: Aeress Veles rolled 6,4,9 using d6+4,d6,d6, rerolling max with rolls of 2,4,(6+3)9.  Damage Roll. – 6,4,9

Vaelan Nightshade
GM, 560 posts
Master of Stories
B: 4
Mon 15 Apr 2024
at 16:16
  • msg #288

Chapter 1: Scene 8: Catacombs of the Dead

The massive attack of Aeress and Olyx take it's tole on the rat creature as blood spills on the floor from it's body being cleaved by the attacks. The giant creature laughs with green blood trickling down it's mouth. It opens it's hands as if sucking the life out of the air and you see the life drain from one of the small mouselings in the cage as it's hair on it's body goes from grey to white. Then the legs from the creature begin attacking the group. The first leg swings out and tries to hit Aeress(6) but does not hit.. The second and third legs swing wildly not hitting their targets but rather swiping air. The last leg strikes Olyx (15) with a very sharp stick before pulling back it's leg after stabbing him (13). While all this is happening he lifts his hands into the air and the cages from the ceiling come down in a circle around him wrapping everyone with in attacking distance Entangled in his chains (See Bound and Entangled).

"Tasty food." he says as his climbs up the chains higher than before (only ranged attacks can hit him-long range modifier)

OOC: Spending 1 benny to soak.
11:01, Today: Vaelan Nightshade rolled 7 using 1d12, rerolling max with rolls of 7.  extra damage from leg attack. – 7
11:00, Today: Vaelan Nightshade rolled 15,5,6 using d8,d6,d12+2, rerolling max with rolls of (8+7)15,5,4.  Leg 4: Attack/Damage. – 15,5,6
10:59, Today: Vaelan Nightshade rolled 3,4,4 using d8,d6,d12+2, rerolling max with rolls of 3,4,2.  leg 3: attack/damage. – 3,4,4
10:59, Today: Vaelan Nightshade rolled 6,2,5 using d8,d6,d12+2, rerolling max with rolls of 6,2,3.  Leg 2: attack/damage. – 6,2,5
10:59, Today: Vaelan Nightshade rolled 7,3,9 using d8,d6,d12+2, rerolling max with rolls of 7,3,7.  Leg 1: attack/damage. – 7,3,9
10:57, Today: Vaelan Nightshade rolled 6,2 using d10-1,d6-1, rerolling max with rolls of 7,3.  Entangle. – 6,2
10:18, Today: Vaelan Nightshade rolled 0,9 using d12-2,d6-2, rerolling max with rolls of 2,(6+5)11.  Unshake Rat-Spider. – 0,9
09:29, Today: Vaelan Nightshade rolled 9,4 using d10,d6, rerolling max with rolls of 9,4.  Rat-Spider soak. – 9,4 (soaks 2, heals 1)

This message was last edited by the GM at 17:45, Mon 15 Apr.
Lirian
player, 427 posts
Half elven bard
P 6/7 T 5/6 W:0 B:6 PP:4
Mon 15 Apr 2024
at 18:35
  • msg #289

Chapter 1: Scene 8: Catacombs of the Dead

Liran saw with horror how some of her comrades were entangled with the falling chains. Not sure how she could help them, though, she aimed at the monster.

OOC As it won't affect other players, I take my turn now: Liriam aims (as per page 97 Core Book) her bow instead of attacking this turn
Hunter Gallagher
player, 368 posts
P:7 T:5 W:0 B:6 PP:0
Mon 15 Apr 2024
at 20:26
  • msg #290

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins darts forward from the doormay to the statue nearest the action. Using it as cover, she aims her pistol to where she thinks the monsters going to come down to.
Piper
player, 209 posts
P:4 T:7(2) W:0 B:7 PP:8
Tue 16 Apr 2024
at 01:48
  • msg #291

Chapter 1: Scene 8: Catacombs of the Dead

When the chains lashed out, Mosii attempted to jump the pair of them clear, but the metal was too heavy.

Rooted to the spot though they were, they hadn't been completely constricted.

Therefore Piper thrust her paws up through the heavy links that were keeping her pressed down against an agitated Mosii and tried her best to call for aid, but to no effect.



Spent 1 Bennie on a re-roll
Expended 1 PP on failed activation

Piper rolled 5.  Mosii Evade.

Piper rolled 1,3.  Spellcasting.

Piper rolled 3,1.  Re-roll.

Quentin Fox
player, 246 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:3 PP:6
Tue 16 Apr 2024
at 02:41
  • msg #292

Chapter 1: Scene 8: Catacombs of the Dead

Quentin struggles to get himself free from the chains, but has no success whatsoever.

07:37, Today: Secret Roll: Quentin Fox rolled 2,1 using 1d4,1d6, rerolling max with rolls of 2,1.  Athletics.
Olyx Mintarios
player, 139 posts
Tue 16 Apr 2024
at 15:36
  • msg #293

Chapter 1: Scene 8: Catacombs of the Dead

As the leg stabs straight at him from an unprecedented angle, Olyx manages to use the guard of his sword to reduce the attack's momentum just enough to catch it on a leather-armored part, sparing him from being impaled.

OOC: Spending a Benny to Soak.
17:30, Today: Olyx Mintarios rolled 4,3 using 1d6,1d6, rerolling max ((4,3)).
Ok, so I guess that's one success, so assuming no AP, 13 damage with 7(2) is 1 wound, and I managed to soak it. If it's AP2... then I get 1 Wound instead of 2.

Vaelan Nightshade
GM, 571 posts
Master of Stories
B: 4
Wed 17 Apr 2024
at 10:58
  • msg #294

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Current map. I will update the post this morning.

Map

* Brown things on the ground are the cages around the creature. There are tons of them.
* The Spider is the rat creature, closest I had to an image of it.
* Kai is off the map and waiting for his return.

This message was last edited by the GM at 11:33, Wed 17 Apr.
Vaelan Nightshade
GM, 574 posts
Master of Stories
B: 4
Wed 17 Apr 2024
at 14:02
  • msg #295

Chapter 1: Scene 8: Catacombs of the Dead

Round 2:

1. Quentin KS
2. Lirian 10S
3. Olyx 9S
4. Rat-Spider 9D
5. Aeress 7D
6. Piper 5S
7. Hunter 2C

Quentin Fox
player, 249 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:3 PP:6
Wed 17 Apr 2024
at 16:09
  • msg #296

Chapter 1: Scene 8: Catacombs of the Dead

Quntin still struggles to get himself free of the chains. This does not seem like it's going anywhere...

21:06, Today: Secret Roll: Quentin Fox rolled 2,5 using 1d4,1d6, rerolling max with rolls of 2,5.  Athletics.
This message was last edited by the player at 16:09, Wed 17 Apr.
Lirian
player, 431 posts
Half elven bard
P 6/7 T 5/6 W:0 B:5 PP:4
Wed 17 Apr 2024
at 16:14
  • msg #297

Chapter 1: Scene 8: Catacombs of the Dead

Having taken her aim for some seconds, Lirian released her arrow at the hanging monster above them. She had never been a good shot with the bow, but was the only thing she could do now…

OOC: unless I missed something, aiming cancels distance DM, so the only DM applying is the +2 for size.
  • 18:08, Today: Secret Roll: Lirian rolled 3,9 using d4+2,d6+2, rerolling max with rolls of 1,(6+1)7.  Shooting at the spider-rat. – 3,9 . I guess hit with a raise…
  • 18:10, Today: Secret Roll: Lirian rolled 10 using 3d6, rerolling max with rolls of 5,2,3.  Damage (2d6+1d6 for the raise). – 10
  • 18:11, Today: Secret Roll: Lirian rolled 13 using 3d6, rerolling max with rolls of 5,5,3.  Spending a bennie on damage roll. – 13

I guess the spider-rat is shaken…


The arrow hit the spider rat, but its effect seemed not to be significant...
This message was last edited by the player at 16:15, Wed 17 Apr.
Vaelan Nightshade
GM, 576 posts
Master of Stories
B: 4
Wed 17 Apr 2024
at 19:50
  • msg #298

Chapter 1: Scene 8: Catacombs of the Dead

When Lirian hits the creature it slides down the chains a bit before coming to it's senses. The creature does the same thing it does before and reaches for one of the cages taking a huge huff of air that seems to suck the soul out of the mouseling leaving it dead in it's cage. The Rat-spider comes down from the chains landing in front of Aeress and Olyx before it says, "FOOD!".

The creature raises it's hand and blast Aeress with hellfire burning parts of her clothes and skin.

OOC: 14:47, Today: Vaelan Nightshade rolled 11 using 3d6, rerolling max with rolls of 2,4,5.  damage. – 11
14:47, Today: Vaelan Nightshade rolled 10,1 using d8,d6, rerolling max with rolls of (8+2)10,1.  Spellcasting. – 10,1
14:38, Today: Vaelan Nightshade rolled 5,9 using d12,d6, rerolling max with rolls of 5,(6+3)9.  Rat-Spider unshake. – 5,9

Aeress Veles
player, 269 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Thu 18 Apr 2024
at 01:44
  • msg #299

Chapter 1: Scene 8: Catacombs of the Dead

Aeress took advantage of the chains and pulled against them, quickly moving herself out of the way, though she was now clad in a lot of very hot metal and that didn't feel great.

However much to her surprise, she found a few links were so damaged by the fire she just evaded she was able to slough them off.  Reasserting her spear, Aeress set her jaw in ready stance, spearhead up.  "Vile creature!"

So I assume that's an AoE, so my armor does not help me one lick.  Otherwise I'd just ignore that other than being Shaken.

20:37, Today: Aeress Veles rolled 6,1 using d8,d6, rerolling max with rolls of 6,1.  Attempt to Soak. – 6,1

That's enough to soak it, but I'm down a benny.

Strength and Athletics are the same for me (for now, plan for that not to be true if I don't die lol), so let's see if Aeress can get out.

20:41, Today: Aeress Veles rolled 8,3 using d6,d6, rerolling max with rolls of (6+2)8,3.  Escape Entanglement. – 8,3

The dice gods are kind this round.

Hunter Gallagher
player, 375 posts
P:7 T:5 W:0 B:6 PP:0
Thu 18 Apr 2024
at 05:43
  • msg #300

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins huddled behind her statue aiming carefully with the pistol; and the monster dropped down to attack Aeryss who was struggling to free herself from the chains. Gloriously, the creature stood still long enough to cast a spell, so Jenkins shot him in the head.

*************************************************************

Down the hallway, Jenkins' shot called Hunter to his senses, and felt a deep sense of shame that he had left his friends behind in peril. His empty hand shook and he vaguely remembered Jenkins frantically tugging the pistol from his hand. Turning, he swept his rapier from its scabbard and sprinted back towards the combat.


OOC: I'm acting slightly out of order, I don't know what Piper's doing but I doubt she's going to leap into hand to hand combat with it...

18:42, Today: Hunter Gallagher rolled 1 using 1d6, rerolling max with rolls of 1.  Jenkins raise damage
17:31, Today: Hunter Gallagher rolled 11 using 2d6+5, rerolling max with rolls of 4,1. Jenkins damage ((2d6+1 pistol damage = 6) +4 from targetting vitals and +1 raise damage if applicable)
17:29, Today: Hunter Gallagher rolled 9,5 using d8+2,d6+2, rerolling max with rolls of 7,3.  Jenkins shoot, +2 Big, +4 Aim, -4 target vitals (aim negates called shot penalty.
07:52, Today: Hunter Gallagher rolled 3,7 using d6,d4, rerolling max with rolls of 3,(4+3)7.  hunter spirit

This message was last edited by the player at 09:40, Thu 18 Apr.
Olyx Mintarios
player, 140 posts
Thu 18 Apr 2024
at 09:02
  • msg #301

Chapter 1: Scene 8: Catacombs of the Dead

Realizing his weapon is not enough to reliably penetrate the armor, Olyx quickly runs his left hand over the sword's blade. Silvery energy crackles between his fingertips and the steel blade, arcane runes temporarily etching themselves on the blade as it was suffused with a silvery-purple aura that crackled menacingly. With a smile, he looked at the monster, ready to put it down.


11:01, Today: Olyx Mintarios rolled 11,10 using 1d6,1d6, rerolling max (((6+5)11,(6+4)10)).
WOOOHOO +4 damage.

Vaelan Nightshade
GM, 581 posts
Master of Stories
B: 4
Thu 18 Apr 2024
at 20:14
  • msg #302

Chapter 1: Scene 8: Catacombs of the Dead

A shot is fired out that rings true that strikes the rat creature in the stomach but the creatures nature seems to deflect the bullet but raising one of legs just in time. The bullet harmlessly bounces into the dark area.

The one of the creatures in the cage points out to Piper. "Release us. Please.". The small creature points to the chain itself.

Round 3:
*Not sure where Piper is but I'll give her a chance to act before we move on to Round 3 fully.*

1. Olyx: 10D
2. Rat-Spider: 8C
3. Lirian: 6C
4. Hunter: 5S
5. Quentin: 4H
6. Piper: 4C
7. Aeress: 3H

Aeress Veles
player, 272 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Fri 19 Apr 2024
at 00:56
  • msg #303

Chapter 1: Scene 8: Catacombs of the Dead

Not my turn but I don't think there's a rule against this:

"Olyx, wait!"  Aeress cried out.
Olyx Mintarios
player, 143 posts
Fri 19 Apr 2024
at 10:59
  • msg #304

Chapter 1: Scene 8: Catacombs of the Dead

Aeress shouted, but Olyx was already too committed. With the sword blazing with arcane power, he tried to cut through one of the legs blocking his way to the soft underbelly with a powerful downward cut using the leverage of his hands, but not letting the sword follow through the cut completely; the blade simply batted the leg aside and ended up in a forward guard, and he thrust from downward with all his strength, his left hand clutching the pommel and bracing it against his own body as he put his weight behind that thrust with reckless abandon.


OOC: Description is fluff. Wild attack, two attacks as before. The +2/-2 cancel each other out.
12:54, Today: Olyx Mintarios rolled 1,4,12,1 using 1d8,1d6,2d8+7,1d6, rerolling max ((1,4,3,2,1)).
12:54, Today: Olyx Mintarios rolled 3,7,12,5 using 1d8,1d6,2d8+7,1d6, rerolling max ((3,(6+1)7,3,2,5)).

Using a Benny to reroll the first attack:
12:56, Today: Olyx Mintarios rolled 1,1,16,2 using 1d8,1d6,2d8+7,1d6, rerolling max ((1,1,7,2,2)).

...what the.

First attack is a miss and then a botch, but second hits for 12 damage with AP1, which is just enough to shake it -.- Unless the first botch cancels the entire attack? 

Piper
player, 216 posts
P:4 T:7(2) W:0 B:7 PP:8
Sat 20 Apr 2024
at 00:04
  • msg #305

Chapter 1: Scene 8: Catacombs of the Dead

As Piper struggled, Mosii slinked his way out of the layers of chain which was enough to free Piper as well.

While still concealed by the piles of chain Piper tried once again to call for aid.

Thrusting her paws into the air she weaved them about in an intricate pattern as a quartet of beetle looking creatures made of the same substance as the floor emerged from the ground.  With long antennas wavering about they made a beeline for the chains holding the many cages and attempted to corrode and chew through them.



Piper rolled 9.  Mosii: Athletics.

Piper rolled 5,1.  Piper: Athletics (Limited Action)

Piper rolled 15,4.  Spellcasting

Spending 1 Benny for 5PP

Casting Summon Monster, Summoning 4 Rust Monsters (5PP)
Rust monsters will use rusting touch and try to break some of the chains holding the cages.

Damage (If Rusting Touch isn't enough)

Piper rolled 2,4=6.  Rust  Monster.
Piper rolled 2,1=3.  Rust  Monster.
Piper rolled 3,4=7.  Rust  Monster.
Piper rolled 2,5=7.  Rust  Monster.


Vaelan Nightshade
GM, 586 posts
Master of Stories
B: 4
Mon 22 Apr 2024
at 17:47
  • msg #306

Chapter 1: Scene 8: Catacombs of the Dead

The spider like creature seems to shake off the blow from Olyx. The creature seems to want to hold it's action waiting for other attacks from your group before responding. The creature itself only says one word.

"Fooooooodddd!"

OOC: 12:38, Today: Vaelan Nightshade rolled 18,3 using d12,d6, rerolling max with rolls of (12+6)18,3.  Unshake Rat-Spider. – 18,3

The creature spends a benny to unshake.

If anyone else wants to go feel free to make your roll.

This message was last edited by the GM at 19:00, Mon 22 Apr.
Lirian
player, 447 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Mon 22 Apr 2024
at 18:35
  • msg #307

Chapter 1: Scene 8: Catacombs of the Dead

Seeing the Spider rat not attacking itself, Lirian decided to take her chance. She left her bow fall, took her staff and closed to attack with her staff, trying not to step on the chains and aiming at its head.

OOC: Liran attacks the spider trying a called shoot (vitals) from distance 1. DMs are -4 for called shoot, +2 for gang up bonus, +2 for size, +2 for Wild attack, for a total of +2

  • 20:29, Today: Secret Roll: Lirian rolled 3,9 using d8+2,d6+2, rerolling max with rolls of 1,(6+1)7. – 3,9. I assume the +2 for unarmed enemy does not apply, as if it does it’s hit with a raise
  • 20:30, Today: Secret Roll: Lirian rolled 11 using d4+d6+6, rerolling max with rolls of 2,3.  Damage (+4 for vitals, +2 for wild attack). – 11
  • 20:31, Today: Secret Roll: Lirian rolled 16 using d4+d6+6, rerolling max with rolls of 1,(6+3)9.  Rerolling damage (using another bennie). – 16. I guess shaken (and I hope it’s low on bennies)

This message was last edited by the player at 18:45, Mon 22 Apr.
Aeress Veles
player, 277 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Mon 22 Apr 2024
at 23:49
  • msg #308

Chapter 1: Scene 8: Catacombs of the Dead

Aeress groaned.  They weren't using any tactics they were just all stabbing it and hoping to get lucky.  So she tried to put on a clinic and hoped it didn't blow up in her face.

Aeress began to make a vicious, fast series of thrusts at its legs, forcing the creature to back up or risk injury.  It was a feint, but she hoped her form was tight enough to deceive the creature.

Aeress will attempt a Fighting Test to make the monster Vulnerable, by forcing it onto awkward footing.  Unfortunately I can't use combat modifiers on Tests but it can't either.

18:49, Today: Aeress Veles rolled 11,2 using d8,d6, rerolling max with rolls of (8+3)11,2.  Fighting Test. – 11,2

Hunter Gallagher
player, 381 posts
P:7 T:5 W:0 B:6 PP:0
Tue 23 Apr 2024
at 00:37
  • msg #309

Chapter 1: Scene 8: Catacombs of the Dead

Aeress Veles:
Not my turn but I don't think there's a rule against this:

"Olyx, wait!"  Aeress cried out.

Hunter came charging round the corner, but paused to see what her plan was. Seeing her back the creature up and force it off balance, he timed his attack; coming in he batted a leg aside and thrust at its face to make it more off balance, and then thrust his shield against the body and pulled the trigger.

Jenkins, meanwhile, had thrust her smoking gun inside her ratty clothes and pounced on onenof the cages, and was rattling it, twisting it, banging it on the stone weapons on the floor like a hungry urchin trying to get into a jar of candy.

OK, Hunter is holding, letting Aeryss go first and then attacking. Regular rapier attack 15 (=11+2 size +2 gang up); 11 damage (6+5 raise if applicable)
Called shot pistolshield attack is 5 (+2 big, +2 gang up -4 called shot; damage is 21 (12 +4 called shot +5 raise if applicable)

I haven't factored in anything  from Aeryss making it vulnerable.

No idea what to roll for Jenkins, if anything, please advise.


10:42, Today: Hunter Gallagher rolled 5 using 1d6, rerolling max with rolls of 5.  hunting shooting raise damage. – 5

10:41, Today: Hunter Gallagher rolled 16 using 2d6+5, rerolling max with rolls of (6+3)9,2.  hunted shooting danage. – 16

10:40, Today: Hunter Gallagher rolled 4,5 using d6,d10, rerolling max with rolls of 4,5.  hunter shooting +2 big +2 gang up -4 called shot. – 4,5

10:38, Today: Hunter Gallagher rolled 5 using 1d6, rerolling max with rolls of 5.  hunter rapier raise damage. – 5

10:38, Today: Hunter Gallagher rolled 4,2 using d6,d4, rerolling max with rolls of 4,2.  hunter rapier damage. – 4,2

10:36, Today: Hunter Gallagher rolled 18 using 2d6+4, rerolling max with rolls of 3,(6+5)11.  hunter rapier attack +2 size +2 gang up. –

Quentin Fox
player, 258 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:3 PP:6
Tue 23 Apr 2024
at 02:48
  • msg #310

Chapter 1: Scene 8: Catacombs of the Dead

Quentin abandons his attempts to break free and instead, with a hand on one of bandolier pouches, waits for a moment when the spider thing will be sufficiently wounded for one final attack.

On hold until the spider thing seems to have had two wounds (can roll some Healing if necessary to correctly recognize the moment).
Vaelan Nightshade
GM, 589 posts
Master of Stories
B: 4
Wed 24 Apr 2024
at 11:30
  • msg #311

Chapter 1: Scene 8: Catacombs of the Dead

(uses it's turn before Lirian)
The creature seems to focus heavily on the two in front of it eyeing Olyx with it's rat lips drooling. Just as all this happens the creature seems to notice that Piper has released an army of rust monsters as cages fall one by one and the mouselings are slowly able to escape, the eyes of the creature enrage.

"NOOOOOOOO MY FOOD!!!!" it says.

The creature makes a mad dash towards the rust creatures ignoring Olyx (free attack) and Aeress (free attack). As the creature passes Aeress is able to do some fancy footwork that allows her to get under the legs of the creature stopping it in place. She grabs them one by one throwing the creatures balance off leaving it (distracted).

Lirian's attack is let lose and the creature is stunned from the attack seemingly being attacked on all fronts.

OOC: Is Hunter attacking? Also Aeress and Olyx get another attack. Aeress if you want to make another fighting test it can be vulnerable after being distracted.
Hunter Gallagher
player, 382 posts
P:7 T:5 W:0 B:6 PP:0
Wed 24 Apr 2024
at 11:50
  • msg #312

Chapter 1: Scene 8: Catacombs of the Dead

Yes, Hunter will attack after Aeress
Olyx Mintarios
player, 147 posts
Wed 24 Apr 2024
at 11:58
  • msg #313

Chapter 1: Scene 8: Catacombs of the Dead

Taking advantage of its momentary distraction, Olyx attempts a parting shot with his blazing blade. By sheer luck, it connects, just enough for the energy to discharge.

OOC: I assume Wild Attack doesnt apply here, so I'll just roll with no mods.
13:56, Today: Olyx Mintarios rolled 3,3,9,2 using 1d8,1d6,2d8+5,1d6, rerolling max ((3,3,2,2,2)).
Using a Benny to reroll the attack, also I need to stop from now on rolling all in one thing.
13:56, Today: Olyx Mintarios rolled 5,2,8,1 using 1d8,1d6,2d8+5,1d6, rerolling max ((5,2,1,2,1)).
Final Benny to reroll damage, and I think I'm out. (one to soak, two now for reroll, and at least 1-2 more from before? I had 3+2)
13:57, Today: Olyx Mintarios rolled 16 using 2d8+5, rerolling max ((6,5)).
FINALLY. That's 16 damage AP1, which is BARELY enough to cause a wound.

Lirian
player, 459 posts
Half elven bard
P 6/7 T 5/6 W:0 B:5 PP:4
Wed 24 Apr 2024
at 18:17
  • msg #314

Chapter 1: Scene 8: Catacombs of the Dead

While she intended to close, seeing the spider-rat climbing again made Lirian change her decision and she raised again her bow and released another arrow, aiming for its head

20:15, Today: Lirian rolled 1,0 using d4-2,d6-2, rerolling max with rolls of 3,2.  shooting (-4 for called shoor:vitals, +2 for size). – 1,0
The arrow flew, but the precipitation avoided it to hit the spider-rat...
Piper
player, 217 posts
P:4 T:7(2) W:0 B:7 PP:8
Wed 24 Apr 2024
at 19:53
  • msg #315

Chapter 1: Scene 8: Catacombs of the Dead

Piper directed her summoned monsters to keep going despite the now halted threat of the rat spider thing.

She then spurred on Mosii to begin pouncing towards the mouselings in the downed cages so she could toss them a line and help pull them up to relative safety away from the cages and away from the rat spider thing.
Aeress Veles
player, 278 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Wed 24 Apr 2024
at 22:52
  • msg #316

Chapter 1: Scene 8: Catacombs of the Dead

That bastard was trying to run away from her!  The indignity!  Aeress sunk the head of her spear into its gross hairy spider arse.

Aeress varied her tactics.  Before she drove at its legs with the point of the spearhead, but she switched to broad sweeps that threatened to trip the creature.  It wouldn't fall even if she did, but it forced the creature to step awkwardly all the same.

<Orange>Sorry I got confused, I thought I acted again before it did.  I just got a free attack is all.  I left the original in strikethrough.

I don't believe you can Wild Attack but you should still get Gang Up.

17:54, Today: Aeress Veles rolled 8,4 using d8+1,d6+1, rerolling max with rolls of 7,3.  Free Attack (Gang Up). – 8,4

That's a hit at least.

A shocking 16 damage.  17:55, Today: Aeress Veles rolled 5,11 using d6,d6, rerolling max with rolls of 5,(6+5)11.  Damage Roll. – 5,11

Yeah why not let's try it.

17:50, Today: Aeress Veles rolled 1,5 using d8,d6, rerolling max with rolls of 1,5.  Second Fighting Test. – 1,5

It's high enough it makes no sense to benny it.  Well, it might fail lol<
/Orange>
This message was last edited by the player at 22:58, Wed 24 Apr.
Vaelan Nightshade
GM, 600 posts
Master of Stories
B: 4
Fri 26 Apr 2024
at 13:37
  • msg #317

Chapter 1: Scene 8: Catacombs of the Dead

As Olyx lands his blow into the rat creatures back gushing green blood spills stopping the creature in it's tracks. Meanwhile Aeresses spear lands another deciding blow on the creature taking it one half of it's body to floor with her attacks to the legs earlier. Finally Hunter lands another blow this time to the creatures torso leaving green sticky blood flying everywhere. Quentin notices that the blood seems to have a sticky effect as a mouseling gets stick in the substance will escaping. Other mouselings are released from the cage but unlike before the creature is too wounded to care.

Quentin? then round 4
Creature takes 1 wounds, is shaken and distracted.
Math: Olyx, Shaken + Wound, Aeress another shaken (it's hardy*), Hunter another shaken (hardy).

Round 4:

Quentin Fox
player, 261 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:3 PP:6
Fri 26 Apr 2024
at 14:54
  • msg #318

Chapter 1: Scene 8: Catacombs of the Dead

Quentin thinks he has seen enough to give a professional advice, so he gives it: "Strike at the vitals and ONLY the vitals! They are all in normal places in the upper body! Always for maximum damage, don't try to chip off little bits! Gang up on it, EVERYONE!"

Okay, I'd like for it to be resolved as a test of Healing skill against the creature's Vigor or some such, maybe at -2 because it is Distracted. The target status to impose is Vulnerable, maybe another Shaken on a raise and no objections to any "other subjective effects". Quentin does not feel competent to comment on the idea of chipping the thing's legs one by one, either by rust monsters or otherwise, but if you are, please don't feel discouraged from those options.

19:42, Today: Secret Roll: Quentin Fox rolled 14,11 using 1d8,1d6, rerolling max with rolls of (8+6)14,(6+5)11.  A Test of Quentin's Healing vs the creature's Vigor.
19:22, Today: Secret Roll: Quentin Fox rolled 6,3 using 1d8,1d6, rerolling max with rolls of 6,3.  Healing to make sense of the effects of attacks.

Vaelan Nightshade
GM, 601 posts
Master of Stories
B: 4
Sat 27 Apr 2024
at 13:35
  • msg #319

Chapter 1: Scene 8: Catacombs of the Dead

<<secret to Quentin>>


Round 4:

1. Aeress: 10S
2. Piper: 10H
3. Quentin: 8H
4. Lirian: 6C
5. Olyx: 4C
6. Hunter: 2H
7. Rat-Spider:2D

Aeress Veles
player, 281 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Sat 27 Apr 2024
at 16:06
  • msg #320

Chapter 1: Scene 8: Catacombs of the Dead

Aeress grabbed the shaft of her spear with both hands, ran in deep and suddenly pivoted, creating a wide sweep between several of its legs.


Okay I'll redo what I had intended to do lol.  Fighting Test, again, trying to make it Vulnerable!  Let's see if I can manage.

11:05, Today: Aeress Veles rolled 1,2 using d8,d6, rerolling max with rolls of 1,2.  Fighting Test. – 1,2

lol no that's just bad.  This is worth a benny, I can't do much worse.

11:05, Today: Aeress Veles rolled 5,4 using d8,d6, rerolling max with rolls of 5,4.  Yeah I'll Benny that, terrible roll. – 5,4

Better.  Not stellar but better!

Lirian
player, 462 posts
Half elven bard
P 6/7 T 5/6 W:0 B:3 PP:4
Sun 28 Apr 2024
at 12:46
  • msg #321

Chapter 1: Scene 8: Catacombs of the Dead

Seeing the spider rat shaken and unmoving, Lirian dropped her bow and moved with her stall to attack it, aiming at its head, disregarding her defense as their best chance now was to kill it quickly.

Lirian attacks twice, wild attack, aimed to vitals. DMs to hit are -4 for vitals, -2 for two attacks, +2 for distracted, +2 for size, +2 for gang up bonus (Aeres and Olix), so a net 0

  • 14:29, Today: Lirian rolled 11,5 using d8,d6, rerolling max with rolls of (8+3)11,5.  Attack. DMs -4 (vitals), -2 (two attacks), +2 (vulnerable), +2 Gang up (Aeress and Olix), +2 (size),. – 11,5. Hit with a raise
  • 14:31, Today: Lirian rolled 14 using d4+d6+d6+6, rerolling max with rolls of 1,4,3.  Damage (raise, vitals and wild attack). – 14. Sjaking )so nothing, as it’s hardy)
  • 14:32, Today: Lirian rolled 14 using d4+d6+d6+6, rerolling max with rolls of 3,1,4.  Spending a benny to reroll damage. . – 14. Damn! Just the same…
  • 14:33, Today: Lirian rolled 13,1 using d8,d6, rerolling max with rolls of (8+5)13,1.  Attack. DMs -4 (vitals), -2 (two attacks), +2 (vulnerable), +2 Gang up (Aeress and Olix), +2 (size). – 13,1. Again, hit with a raise
  • 14:36, Today: Lirian rolled 13 using d4+d6+d6+6, rerolling max with rolls of 3,3,1.  Damage (raise, vitals and wild attack). – 13. same as above…
  • 14:38, Today: Lirian rolled 14 using d4+d6+d6+6, rerolling max with rolls of 3,4,1.  Spending another bennie on damage. – 14. More of the same

Well, two wasted bennies… It seems I'm not able to roll over 14 (see that the average on the rolls would be 15)


Despite the two well placed blows, they didn’t seem to affect the spider-rat…
Piper
player, 219 posts
P:4 T:7(2) W:0 B:7 PP:8
Sun 28 Apr 2024
at 15:16
  • msg #322

Chapter 1: Scene 8: Catacombs of the Dead

Piper and Mosii continued trying to ferry the escaped mouselings out of danger as they were freed from the cages.
Quentin Fox
player, 262 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:3 PP:6
Sun 28 Apr 2024
at 15:52
  • msg #323

Chapter 1: Scene 8: Catacombs of the Dead

"If you cannot hit the damn thing hard enough, ready to strike it before it does anything. Or knock those legs from under it... and yes, keep the little ones well away, that's a good plan." Quentin stays put, with a hand on a moderately fat bottle.

You know you can keep re-rolling those damages for as long as you like?

A readied action to breathe fire at the thing as soon as it's unshaken.

Olyx Mintarios
player, 153 posts
Sun 28 Apr 2024
at 16:06
  • msg #324

Chapter 1: Scene 8: Catacombs of the Dead

"I be doin' my damndest!", Olyx screamed enraged. He performed a mighty X-cut, putting all his strength behind those blows, heedless of defense, aiming at the monster's weak spots. Empowered by the magics coursing through the steel of his blade, he cuts deep, parting the flesh of the abomination.


OOC: Let's see. +2 Wild Attack, -2 Multi-attack, -4 Vitals, +2 Vulnerable, +2 Gang Up, +2 size = +2, so 1d8+2 and 1d6+2.
First attack:
17:59, Today: Olyx Mintarios rolled 5,9 using 1d8+2,1d6+2, rerolling max ((3,(6+1)7)).
Hits without a raise, so damage is 2d8+1 +4 (smite) +2 (wild attack) +4 ( vitals) = 2d8+11
18:00, Today: Olyx Mintarios rolled 21 using 2d8+11, rerolling max ((4,6)).
21 damage with AP1 is enough for 2 Wounds, hopefully (12-16-20)

Second attack:
18:01, Today: Olyx Mintarios rolled 4,4 using 1d8+2,1d6+2, rerolling max ((2,2)).
Damn you!
Using my last Benny to reroll that:
18:04, Today: Olyx Mintarios rolled 17,3 using 1d8+2,1d6+2, rerolling max (((8+7)15,1)).
Ok, that's with a raise!
18:05, Today: Olyx Mintarios rolled 28 using 2d8+1d6+11, rerolling max ((7,5,5)).

Oh wow. Finally.

Hunter Gallagher
player, 384 posts
P:7(2) :7(2) W:0 B:6 PP:0
Mon 29 Apr 2024
at 05:12
  • msg #325

Chapter 1: Scene 8: Catacombs of the Dead

Hunter batted a leg aside, stepped in close and thrust stab after stab into the creature's body.

OOC: Two attacks, Wild attack, going for Vitals.
OOC 2: I see what I did wrong: typing 'd6,d4+4' for damage instead of (preseumably) 'd6+d4+4' for damage. Anyway the numbers are there though they're not added together.
OOC 3: As far as I know SpiderRat is Disturbed Distracted not Vulnerable, so has a penalty for doing something but we don;t get a bonus for attacks.

Attack 1:
16:07, Today: Hunter Gallagher rolled 8 using 2d6, rerolling max with rolls of 5,3.  Hunter rapier attack +0 = +2 wild +2 gang up +2 size -2 multi attack -4 vitals.
If that hits: 11 damage (4+5+2 )forgot to add wild attack damage)
16:17, Today: Hunter Gallagher rolled 4,5 using d6,d4+4, rerolling max with rolls of 4,1.  hunter rapier 1 damage. – 4,5

Attack 2:
16:08, Today: Hunter Gallagher rolled 21 using 2d6, rerolling max with rolls of (6+5)11,(6+4)10.  Hunter rapier attack2 +0 = +2 wild +2 gang +2 size -2 multi -4 vitals.
Pretty sure that's a hit, maybe a raise.
Final damage = 21 = 17 +4 Raise
16:12, Today: Hunter Gallagher rolled 5,10 using d6,d4+4, rerolling max with rolls of 5,(4+2)6.  hunter rapier damage 2 reroll. But it should be 5+6+4 (vitals) +2 wild attack  = 17. (again, forgot to add WA damage)
16:16, Today: Hunter Gallagher rolled 4 using 1d6, rerolling max with rolls of 4.  raise reroll. – 4

And I spent three bennies on rerolls:
16:15, Today: Hunter Gallagher rolled 1 using 1d6, rerolling max with rolls of 1.  raise Damage if applicable
16:11, Today: Hunter Gallagher rolled 1,5 using d6,d4+4, rerolling max with rolls of 1,1.  hunter rapier damage 2 reroll.
16:11, Today: Hunter Gallagher rolled 4,7 using d6,d4+4, rerolling max with rolls of 4,3.  hunter rapier damage 2

This message was last edited by the player at 05:18, Mon 29 Apr.
Vaelan Nightshade
GM, 604 posts
Master of Stories
B: 4
Mon 29 Apr 2024
at 17:08
  • msg #326

Chapter 1: Scene 8: Catacombs of the Dead

OOC: So that Piper is working towards a goal. Let's give the cages a number of tokens. 16 totals (aka mouselings). You have released four from the last round with the rust monsters, continuing you will continue to release more and more until none are left.
Vaelan Nightshade
GM, 607 posts
Master of Stories
B: 4
Tue 30 Apr 2024
at 20:58
  • msg #327

Chapter 1: Scene 8: Catacombs of the Dead

As Aeress grabs the creatures legs it stays slumped on the ground still dazed by the tricks. Lirian attacks the creature but it's much like hitting something without doing much. The creature makes no signs of shaking but rather seems to take the blows with ease. Piper let more 4 more mouselings escape into the hallway as the rust monsters continue working on the cages releasing the creatures.

Olyx's hit seems to cleave guts of the creature on the floor again leaving green piles of goo. The creature visibly screams into the air wounded by the attack. The next hit from hunter is another deciding blow that lands as the creature shakes from the wound blood dripping from the wounds and even the sides of it's mouth.

OOC: The creature unshakes from the wounds.
15:57, Today: Vaelan Nightshade rolled 10,-1 using d12-3,d6-3, rerolling max with rolls of (12+1)13,2.  Creature unshake. – 10,-1

Quentin you are up. Assuming you want to interrupt.

Quentin Fox
player, 263 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:1 PP:1
Wed 1 May 2024
at 05:54
  • msg #328

Chapter 1: Scene 8: Catacombs of the Dead

"Duck!" ...oh, god-f*cking-damn-it... Quentin takes a mouthful of liquid and breathes fire above people's heads at the upper half of the creature.

10:46, Today: Quentin Fox rolled 19 using 3d6, rerolling max with rolls of 5,3,(6+5)11.  Fire breath damage re-roll AP2.
10:46, Today: Quentin Fox rolled 9 using 3d6, rerolling max with rolls of 2,2,5.  Fire breath damage re-roll AP2.
10:45, Today: Quentin Fox rolled 6 using 3d6, rerolling max with rolls of 4,1,1.  Fire breath damage AP2.
10:44, Today: Quentin Fox rolled 5,4 using 1d8,1d6, rerolling max with rolls of 5,4.  Alchemy fire breath (powerful, AP2).

Vaelan Nightshade
GM, 612 posts
Master of Stories
B: 4
Wed 1 May 2024
at 20:25
  • msg #329

Chapter 1: Scene 8: Catacombs of the Dead

The creature both set on fire and from the hits of Olyx crumples into a pile of guts and fire. As it's burns the green liquid flowing from it's body drips out around the creature before it finally dies. One of it's claws reaches into the air grasping for a cage before it drops back down into the fire.
Olyx Mintarios
player, 159 posts
Wed 1 May 2024
at 20:48
  • msg #330

Chapter 1: Scene 8: Catacombs of the Dead

Panting, shaking with adrenaline, his veins now filling up with the fear and horror he was putting aside, Olyx almost crumbles, his knees buckling as he falls on them, panting. The leather absorbs the shock, fortunately, but the shock on his face is quite obvious, as he is panting and sweating. The arcane energy on his blade flickers and dies as he swipes the sweat from his forehead with the back of his hand.
Lirian
player, 467 posts
Half elven bard
P 6/7 T 5/6 W:0 B:3 PP:4
Wed 1 May 2024
at 22:13
  • msg #331

Chapter 1: Scene 8: Catacombs of the Dead

Seeing the creature dying, Lirian begins to help those under the chains to get free of them. “Is anyone hurt?” she asked.

He tries to comfort Olyx, seeing how he’s paining and shocked. “A good work you did on it, sailor” she said to him in her most comforting and encouraging tone while keeping trying to take the chains out of her comrades.

Then she turns to Quentin. “Quentin, doesn’t this green blood seem very strange? Maybe we should take samples of it for you to analyze once out of here…
Aeress Veles
player, 285 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 4
Thu 2 May 2024
at 00:35
  • msg #332

Chapter 1: Scene 8: Catacombs of the Dead

Aeress stood there panting, leaning on her weapon for a moment.  That had been a chaotic mess, but they'd managed.

She had held her ground.  Maybe not much else, but against that monster that was no mean feat.

Just in case, she drove the tip of spear into the back of its head.  It couldn't hurt.
Quentin Fox
player, 264 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:1 PP:1
Thu 2 May 2024
at 02:55
  • msg #333

Chapter 1: Scene 8: Catacombs of the Dead

Quentin nods approvingly at Aeress' actions. "Yeah. And maybe we should butcher it all the way into pieces. We have already seen a knocked out semi-mechanical guy rise and fight, and this thing is positively self-healing. At least, someone break all its spidery legs. Piper, will you help me get out of these chains when you are done with the cages?"

He then seems to think for a moment. "I have no idea how this relates to the test dungeon role, at least if the test subjects are to be those hapless cultists we have met."
This message was last edited by the player at 02:58, Thu 02 May.
Piper
player, 221 posts
P:4 T:7(2) W:0 B:7 PP:8
Thu 2 May 2024
at 04:25
  • msg #334

Chapter 1: Scene 8: Catacombs of the Dead

Piper diverted one of the rust monsters to free Quentin while the others dealt with the remaining cages.

Once that work was finally done she sicced the beasts on the metal portion of the dead spider rat and rejoined the others.

"Fine work guys!"  She congratulated them.  "That guy looked tough."
Hunter Gallagher
player, 389 posts
P:7(2) :7(2) W:0 B:3 PP:0
Thu 2 May 2024
at 05:19
  • msg #335

Chapter 1: Scene 8: Catacombs of the Dead

"Jenkins, what are you doing?" Hunter asked sternly.

Jenkins looked up from her industrious efforts to get into another cage, mouse tail flicking around her lips. She looked around, taking in the scene and the sudden quiet, and then slowly removed the mouseling from her mouth and set it down carefully. "Keeping it safe!" she said innocently. "Piper Fren!"

The mouseling bit her on the finger and yelled abuse at her before running away.

"Yes, Piper is a Friend. We don't eat our friends, or our friends' families."
This message was last edited by the player at 05:19, Thu 02 May.
Vaelan Nightshade
GM, 613 posts
Master of Stories
B: 4
Thu 2 May 2024
at 12:59
  • msg #336

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Forgot to mention +1 benny to everyone for defeating the mini-boss. ;)
Olyx Mintarios
player, 161 posts
Thu 2 May 2024
at 13:17
  • msg #337

Chapter 1: Scene 8: Catacombs of the Dead

Sparing a thousand-yard stare at Lirian, Olyx stayed like that for a few moments, gathering himself up. Then, with her encouragement, he starts pushing all that shock, fear, anger and adrenaline down, sweeping it under the rug as usual. It takes him a few moments to return to his usual self- or the semblance of his usual self, most likely.

"Yeah, I be damn lucky, damn thing almost skewered me guts, like I was a cod on a date with a fisherman!", he said with a chuckle, only a hint of tremble in his voice.

He gazed at the mouselings dumbly. "So, ah, what they be, these li'l'uns?"
Lirian
player, 468 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Thu 2 May 2024
at 14:16
  • msg #338

Chapter 1: Scene 8: Catacombs of the Dead

While she was trying to help the others with the chains, Lirian checked if everyone was unhurt, having received no answer to her question.

Good job for you too” she said to Aeress. “You need a cold mind and a good teamwork sense to think on disturbing it for others to attack instead of attacking it yourself…

I have to take this into account next time, as it was clearly too though for my staff to damage it… Sure the fire didn’t harm you?

Quentin Fox
player, 266 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:1
Thu 2 May 2024
at 14:53
  • msg #339

Chapter 1: Scene 8: Catacombs of the Dead

Freed from the chains, Quentin approaches the creature, takes out a scalpel and starts to cut out the creature's slightly roasted eyeballs. He quickly considers offering one to Jenkins, but then decides he's not sure if eating it would be safe. He then cuts the neck where an artery should be to see if any strange green blood flows out. Whether it does, he finds a sample, sniffs it and rubs it between his fingers. Then he proceeds to carefully cut the creature's head off. Given the creature's toughness, this is going to take some time...

19:49, Today: Quentin Fox rolled 2,1 using 1d8,1d6, rerolling max ((2,1)).
Vaelan Nightshade
GM, 619 posts
Master of Stories
B: 4
Thu 2 May 2024
at 15:20
  • msg #340

Chapter 1: Scene 8: Catacombs of the Dead

Quentin cutting into the creature provides as tough of a challenge as it did when fighting it. Dense rat hair is on the top that protects the top half while at the hips the bottom half is huge mechanical pieces have been fused together. Trying to make sense of the abomination just confuses Quentin's mind with the possibility of who or what did this?

As the rust monsters continue to the release the team and the rest of the mouselings one such very small very young mouseling comes to the team and Piper and gives thanks. The creature talks only in mouseling dialect making it impossible to understand without Piper but the creature is very thanksful.
Lirian
player, 471 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Thu 2 May 2024
at 16:56
  • msg #341

Chapter 1: Scene 8: Catacombs of the Dead

Seeing no one asked for healing, Lirian turned to the mouselings as they were being freed by the rust monsters. She offered them some food and water.

How long have you been jailed” she asked them. “And was this monster alone, or some kind of other monster visited him too? And if so, where did the visits come from? Which way, I mean” She asked them.

OOC: as some of them have talked in common language before, I guess she can ask them directly. If not, she asks Piper for help.

She waits for Quentin to finish resting and helping the mouselings. I guess it won’t take enough time to recover PPs (but I had to ask ;))…

Aeress Veles
player, 287 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 4
Thu 2 May 2024
at 21:02
  • msg #342

Chapter 1: Scene 8: Catacombs of the Dead

"By some miracle I managed to evade harm.  I am extremely fortunate, but I think everyone attacking it at once minimized the damage it could do to any one individual.  Still a near thing, any single hit could have been lethal."  She stabbed it in the head again.  "I... need a moment for composure.  This was a vile being."
Piper
player, 222 posts
P:4 T:7(2) W:0 B:7 PP:8
Fri 3 May 2024
at 02:03
  • msg #343

Chapter 1: Scene 8: Catacombs of the Dead

Piper chittered a you're welcome at her fellow mouseling before turning and gesturing to Lirian and translating her question.

Knowing how the mouselings came to be captured in this place was something she was curious to find out as well.
Vaelan Nightshade
GM, 620 posts
Master of Stories
B: 4
Fri 3 May 2024
at 15:16
  • msg #344

Chapter 1: Scene 8: Catacombs of the Dead

The little mouseling looks up to Lirian and chats with her but the sounds of the mouseling seem to just make a number of squeaks and clicks.


OOC: No, but you can take the time to rest and recover some. You've spent a good amount of time in the catacombs and taking a rest wouldn't be a bad idea if you can find a safe place to rest.
Lirian
player, 472 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Fri 3 May 2024
at 15:40
  • msg #345

Chapter 1: Scene 8: Catacombs of the Dead

Lirian looked at the team and the mouselings. All seemed tired and shaken, and Aeress somewhat charred, and only Quentin kept active by beheading the spider-rat. No one would have told they were victorious, seeing their weary looks.

As I guess we have already lost any surprise factor, I guess we can afford some resting, about one hours or so, and we sure need it” she said. “Ad I don’t believe we’ll find a better place for it. Unpleasant as this room may be, I guess any dwellers of those tunnels, if there are any more, know it’s not safe to come, and I guess it will take some time for them to realize the spider-rat is dead. I guess they will leave us alone here…” she suggested, taking some food and water herself once the mouselings were served.
Olyx Mintarios
player, 162 posts
Fri 3 May 2024
at 16:13
  • msg #346

Chapter 1: Scene 8: Catacombs of the Dead

"But the smell...", Olyx winced. "It be horrible- more than the pungent aromas of men surrounded by water and yet refusing to wash for months at an end. Which ought to be tellin' you a thing or too about how bad it is".

With that, he looked around, trying to spot a location where they might actually rest that wasn't a trap or just outright uncomfortable.
Aeress Veles
player, 288 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Fri 3 May 2024
at 18:05
  • msg #347

Chapter 1: Scene 8: Catacombs of the Dead

"I think my nose is permanently insensate." Aeress remarked.  Truly once you were this deep in a bad smell, you knew nothing else.
Lirian
player, 473 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Fri 3 May 2024
at 18:34
  • msg #348

Chapter 1: Scene 8: Catacombs of the Dead

isn’t the relative security this place offers for it former dwelling worth enduring this unpleasant odor and place in general for a while? I’m only talking about an hour or so…” Lirian asked.

But if you have a better idea, I’m listening…
Vaelan Nightshade
GM, 621 posts
Master of Stories
B: 4
Fri 3 May 2024
at 18:45
  • msg #349

Chapter 1: Scene 8: Catacombs of the Dead

Behind the spider itself against the back wall there is a cleared out area that's reality untouched from battle with the exception of some bones. All things considered it's near the throne itself and gives the best vantage point when entering the room. Nothing could get in without the element of surprise.
Olyx Mintarios
player, 163 posts
Fri 3 May 2024
at 20:06
  • msg #350

Chapter 1: Scene 8: Catacombs of the Dead

"Nah, I just be feelin' like complainin'. What a man to do otherwise, when 'is lot be like that?", Olyx mused, still searching for a place to sit down. His veins were burning with adrenaline, and he was feeling light-headed from the magic that had coursed through his body, so he didn't really mind sitting down for a while.
Piper
player, 223 posts
P:4 T:7(2) W:0 B:7 PP:8
Sat 4 May 2024
at 01:05
  • msg #351

Chapter 1: Scene 8: Catacombs of the Dead

Piper looked around gave a non-committal shrug.  "There were other rooms if it matters."

As for the translation she information Lirian, "There's apparently enough mouselings in this area that they've been getting kidnapped by the cultists for months and kept here in the catacombs.  The cultists have mentioned something about a ritual, but I don't think any of them know any details on it."
Quentin Fox
player, 267 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:1
Sat 4 May 2024
at 07:21
  • msg #352

Chapter 1: Scene 8: Catacombs of the Dead

Eventually, Quentin throws his hands up. "I have no idea what this is and how it is supposed to work! At least it does not seem to be regenerating anymore." He wipes and packs the scalpel. "Are you sure you want to rest for one hour in this dead end? We can as well go outside where our way cannot be so easily blocked, and then rest well past midnight."
Lirian
player, 474 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Sat 4 May 2024
at 14:04
  • msg #353

Chapter 1: Scene 8: Catacombs of the Dead

In reply to Quentin Fox (msg # 352):

the other relatively safe room I can think about is the secret one we found before…” Lirian said. “I guess less such dwellings may know about it, but if there is where they communicated with their accomplices, we risk they might want to report them, mostly if we killed one of their main pets (I hope they don’t have any more like this)” she added.

It’s clear this monster absorbed the mouselings life somehow, and even feed on them. As we face someone meddling with rats, it occurs to me the mooselings are an important part of their plot, by using them as an ingredient of their experiments, be it their blood or their souls with magic. And it occurs to me this monster could be a kind of “catalyzer” for its use, by absorbing their life and metabolizing into some magic effect. That’s why I think so important you can analyze its blood…

She looked at Piper. “Please, don’t take offense on my words, but even me, and I guess all of us, despite not being mouselings, take offense on those acts. They are atrocious.

She looked again to the whole team and to the freed mousleings. “If so, we must keep those little friends safe, and free the other ones they say they have captured. But all of this is only a guess from me, and I'd say a wild ass one...
Aeress Veles
player, 289 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Sat 4 May 2024
at 14:50
  • msg #354

Chapter 1: Scene 8: Catacombs of the Dead

"To abuse any thinking and feeling creature in this way is an atrocity deserving of the most extreme punishment.  I am fine to continue but I am only so because others have done their best to ensure it is so.  If we must pause our efforts for safety I am fine with that, but I will not be able to suggest for how long we should do so."  Aeress clarified.  "If we do shelter here, I will sit in the middle of this gap so I may intervene if anything goes awry from this direction."
Quentin Fox
player, 268 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:1
Sat 4 May 2024
at 16:16
  • msg #355

Chapter 1: Scene 8: Catacombs of the Dead

"Yeah, the room with the table would do. The mouselings can wait there or we can escort them outside, at their option."
This message was last edited by the player at 16:16, Sat 04 May.
Lirian
player, 475 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Sat 4 May 2024
at 16:39
  • msg #356

Chapter 1: Scene 8: Catacombs of the Dead

In reply to Quentin Fox (msg # 355):

Remember there are more mousleings prisoners, or so I understood” Alice answered. “And it seems they intend to make some kind of ritual with them...

But if we decide to go to the secret room for a rest, I guess one of us may escort them to the exit (it's not far) and advise them to go teling Roland what we have found to now...

I guess the situation in the streets will be calm now, and while this may not be good for us, as that would mean they have reagrouped their forces, it may be good for them...

But first I'd like to make sure there are no other entrances in theis room
” she saidd, begining to search the walls. “If, as I think, this monster metabolized some ingredient for their potions, there may be a way to send it to them, aside from them comming to look for it.
Piper
player, 224 posts
P:4 T:7(2) W:0 B:7 PP:8
Sat 4 May 2024
at 19:35
  • msg #357

Chapter 1: Scene 8: Catacombs of the Dead

While plans were discussed, Piper asked the other mouselings if there might be more of them held captive somewhere, and let them know they could get led back up above ground, which would probably be safer.
Vaelan Nightshade
GM, 622 posts
Master of Stories
B: 4
Sat 4 May 2024
at 22:35
  • msg #358

Chapter 1: Scene 8: Catacombs of the Dead

The mouselings give Piper answers that aren't clear but the mouselings are not staying where the heroes are. They are heading up to the surface to get away from the catacombs. A few mention that they are not the only ones being held captive and that people who have vanished from the city itself are also held down here for the ritual. Trying to obtain information is rather hard because most of the mouselings do not give in the way of other information.
Hunter Gallagher
player, 391 posts
P:7(2) :7(2) W:0 B:3 PP:0
Sat 4 May 2024
at 23:00
  • msg #359

Chapter 1: Scene 8: Catacombs of the Dead

With a look of distaste on his face Hunter poked and prodded the SpiderRat with his rapier, examining the strange configeration of animal and machine. "If Quentins finished with that thing, I like your rust beasties to sit on it for a while and wreck it. Make sure it never gets up again."

He sighed and looked around, sat on the throne and began reloading his guns. "I've never seen anything that tough. That was a monster to bring down."
Piper
player, 225 posts
P:4 T:7(2) W:0 B:7 PP:8
Sun 5 May 2024
at 01:19
  • msg #360

Chapter 1: Scene 8: Catacombs of the Dead

"So according to them, there's other captives down here, of all types."  Piper informed the others after further questioning the mouselings.

"Me and Mosii are going to escort them back to the stairs so they can leave."
Vaelan Nightshade
GM, 623 posts
Master of Stories
B: 4
Sun 5 May 2024
at 12:28
  • msg #361

Chapter 1: Scene 8: Catacombs of the Dead

Piper questions the mouselings but most of them are just interested in escaping and offer very little in terms of information other than what they have already given. The mouselings thank Piper and promise to hold a celebration in her name. Her deeds will spread far and wide.

OOC: If you are going to rest you are going to use rations. Decide who and where these rations come from and then decide the number of hours you want to rest. This will determine the amount of PP gained as well as any soak rolls for those who need to heal. If you want to do anything else while others are resting then you can mention that too.

This message was last edited by the GM at 13:35, Sun 05 May.
Hunter Gallagher
player, 392 posts
P:7(2) :7(2) W:0 B:3 PP:0
Mon 6 May 2024
at 08:51
  • msg #362

Chapter 1: Scene 8: Catacombs of the Dead

Hunter's stomach growled. "Jenkins, cook a meal would you, there's a good chap" he said.

While he waited for dinner, he walked around looking at the room, the statues, the weapons, and inspected the throne.

Jenkins busied herself finding firewood enough for a cooking fire.

OOC Are those weapons on the floor stone weapons from the statues, or are they steel?
Is there anything interesting about the throne?

Vaelan Nightshade
GM, 624 posts
Master of Stories
B: 4
Mon 6 May 2024
at 22:23
  • msg #363

Chapter 1: Scene 8: Catacombs of the Dead

OOC: No weapons inside of the room and the statues really just appear to be stone statues. They might have represented something a long time ago but you aren't sure what. The throne itself has nothing interesting other than the fact that it is very oversized.
Aeress Veles
player, 290 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Tue 7 May 2024
at 00:05
  • msg #364

Chapter 1: Scene 8: Catacombs of the Dead

Aeress sat on her haunches, but with her spear across her lap, a compromise between recovery and vigilance.  She wondered who had built this place and its wonders, and why.
Piper
player, 226 posts
P:4 T:7(2) W:0 B:7 PP:8
Tue 7 May 2024
at 00:29
  • msg #365

Chapter 1: Scene 8: Catacombs of the Dead

Piper and Mosii escorted the mouselings out of the room and back through the halls to the stairs.  There Piper bid them fairwell before turning around and heading back.

Once back in the room she pulled out some food for herself and for Mosii from the pack secured to the cat, and as soon as she was done eating, dozed off to sleep.
This message was last edited by the player at 00:45, Tue 07 May.
Hunter Gallagher
player, 393 posts
P:7(2) :7(2) W:0 B:3 PP:0
Tue 7 May 2024
at 00:41
  • msg #366

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins begins cutting up the snake persons tail and roasting it over the fire.

"How long do you want to rest?" Hunter asked, sprawling on the throne and resting his eyes.
Vaelan Nightshade
GM, 625 posts
Master of Stories
B: 4
Tue 7 May 2024
at 13:25
  • msg #367

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins starts cooking the meat over and open fire and picks at a few pieces of the creature as she is cooking it. A few minutes pass and Jenkins starts shaking her head a bit. "I...feel a little funny.....boss."

She passes out on the floor a few minutes later.
Quentin Fox
player, 270 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:1
Tue 7 May 2024
at 15:22
  • msg #368

Chapter 1: Scene 8: Catacombs of the Dead

"Oh, damn!" Quentin turns to examine two things at once: first, if Jenkins breathes and is stable, and second, what was the stuff actually eaten (snake tails or any spider bits).

If he is able to provide an actual relief or at least stabilize the patient, Quentin will do that at once.

20:20, Today: Secret Roll: Quentin Fox rolled 3,3 using 1d6,1d6, rerolling max with rolls of 3,3.  Notice.
20:20, Today: Secret Roll: Quentin Fox rolled 22,2 using 1d8,1d6, rerolling max with rolls of (8+8+6)22,2.  Healing.

Lirian
player, 476 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Tue 7 May 2024
at 15:37
  • msg #369

Chapter 1: Scene 8: Catacombs of the Dead

Hunter Gallagher:
"How long do you want to rest?" Hunter asked, sprawling on the throne and resting his eyes.

I’d suggest just a hour or two” Lirian answered. “ we need some rest now, but the more we stay here the most likely somewhat appears …

As Quentin, she didn’t use to carry much in a way of food. After all, she used to move along civilized zones where she could obtain it. Nonetheless, she saw what Jenkins was preparing with some distaste, deciding she could endure some hours of hunger better than eat it.

Then Jenkins fell and she saw Quentin trying to assist her. “What I nthe hell has happened?” he asked. She knew Quentin was better than herself in healing arts, but ready to help him if he so needed.
Vaelan Nightshade
GM, 626 posts
Master of Stories
B: 4
Tue 7 May 2024
at 15:54
  • msg #370

Chapter 1: Scene 8: Catacombs of the Dead

Quentin identifies pretty quickly that Jenkins has eaten just a tiny piece of the snake creature that they encountered in the hallway a ways back. It appears that it must carry a venom inside of it's body that persist even after death. The toxin is highly toxic and without a real medic lab to treat her she will most likely die by morning. Someone could leave while the others rest but that person is going to be fatigued from the trip of taking Jenkins to the medic and carrying her. It will take a few days but with the proper help she should make a full recovery.

OOC: Anyone can bring her but you are going to take one level of fatigue from lack of sleep. Assuming the team sleeps for 4 hours or longer, you would return back in time to find the team waking up from resting.
Lirian
player, 477 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:4
Tue 7 May 2024
at 17:22
  • msg #371

Chapter 1: Scene 8: Catacombs of the Dead

Could healing magic help here?

In SWADE Core Book it may be used to neutralize poisons... If Lirian is not sure about it, she will try anyway (agter all she may only lose some PPs...

This message was last edited by the player at 17:38, Tue 07 May.
Vaelan Nightshade
GM, 627 posts
Master of Stories
B: 4
Tue 7 May 2024
at 18:46
  • msg #372

Chapter 1: Scene 8: Catacombs of the Dead

Lirian:
Could healing magic help here?

In SWADE Core Book it may be used to neutralize poisons... If Lirian is not sure about it, she will try anyway (agter all she may only lose some PPs...


OOC: You can.
Aeress Veles
player, 291 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Tue 7 May 2024
at 19:08
  • msg #373

Chapter 1: Scene 8: Catacombs of the Dead

Aeress waited to see if the treatment could hold.  She wasn't the best or worst candidate to take the fallen poison victim to safety, but she was a candidate.  But one thing at a time.

She'd definitely gotten up and re-assumed a more active posture through it all though.
Lirian
player, 478 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:0
Tue 7 May 2024
at 19:43
  • msg #374

Chapter 1: Scene 8: Catacombs of the Dead

As Quentin confirmed Jenkis has been poisoned by eating the serpent meat, she closed to them and began to sing, while caressing Jenkins belly. Again, her song was a smoothing one.

21:39, Today: Lirian rolled 7,2 using d8,d6, rerolling max with rolls of 7,2.  Pêrformance: Singing Song of Health. – 7,2. Spent 4 PPs. Unless there are DMs heavier than -3, I guess a success. The rest of the post assumes so, edit it if not.

As Lirian sang, Jenkins skin tone improved, and her breathing became more regular.
Quentin Fox
player, 272 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:1
Wed 8 May 2024
at 05:34
  • msg #375

Chapter 1: Scene 8: Catacombs of the Dead

"A poisonous snake! Normally if I have been told this, I would assume people haven't read the dictionary..." he shakes his head "I hope she'll be alight. A poisonous snake tail! Damn! Who would have guessed..."
Hunter Gallagher
player, 394 posts
P:7(2) :7(2) W:0 B:3 PP:0
Wed 8 May 2024
at 09:26
  • msg #376

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins groaned, clutching her tummy. "Your song sound bad but feel good. Can play Goblin Song?" she asks.


"Oooh. Never have eat bad snake. Snake always good eat, especially tail. Jus' doan eat head. I no eat head. Not evenm eat stomach, or green bits."

Hunter was concerned. "Its ok Goblin, stay still, I'll take you to a healer." He looked round at the others "I'll be back before dawn."

Jenkins snorts. "No point. Battle going on, all healers busy. Healers want save mighty hero missing arm, not sick thieving gobber. Besides, better healer here."

She looks up at Liriam pleadingly. "Can has play Goblin Song?" she asks again.
Vaelan Nightshade
GM, 628 posts
Master of Stories
B: 4
Wed 8 May 2024
at 14:43
  • msg #377

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Jenkins is healed. No reason to hide it. I was really hoping more of you would've dug in. I can delete that note now. :)
Lirian
player, 481 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:0
Wed 8 May 2024
at 15:31
  • msg #378

Chapter 1: Scene 8: Catacombs of the Dead

Do you feel well now?” Lirian asked to jenkins. “I’m afraid I don’t know any Goblin song, and I’m quite tired now” she excused herself.

Now I really need to rest a hour or two…” she said to the others. “But I would not stay quiet more than this, as we risk anyone coming…
Aeress Veles
player, 292 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Wed 8 May 2024
at 23:40
  • msg #379

Chapter 1: Scene 8: Catacombs of the Dead

"I shall maintain a vigil." Aeress promised, resuming her previous position and stance, relieved the problem had been addressed effectively.
Hunter Gallagher
player, 395 posts
P:7(2) :7(2) W:0 B:3 PP:0
Thu 9 May 2024
at 00:22
  • msg #380

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins snorted at Liriam. "Yous play the best goblin song. In the castle."

"You rest. I sleep now."

"'Nkyu"


Hunterhauled the offending snake away to the spider rat and threw the car as on the heap.
He then rummaged through Jenkins knapsack and found the remains of a roasted rat. He gave half ro the goblin and ate the other half.
Olyx Mintarios
player, 165 posts
Thu 9 May 2024
at 09:27
  • msg #381

Chapter 1: Scene 8: Catacombs of the Dead

Olyx didn't say another word. He just found a reasonable spot and curled down on his hastily placed bedroll, using his backpack as a pillow. He slept with his sword in its scabbard, but he was still hugging it, just in case.
Vaelan Nightshade
GM, 630 posts
Master of Stories
B: 4
Fri 10 May 2024
at 15:07
  • msg #382

Chapter 1: Scene 8: Catacombs of the Dead

As you sleep through what seems a rather long rest you are woken by the creaking the sounds in the catacombs that echo throughout the halls. Nothing rings louder than faint chanting in your mind that brings you back to reality. Was it a dream? Did you hear the chanting? You aren't sure. You don't hear it now.

OOC: Gain four hours worth of PP. Any fatigue on anyone is restored also.
Lirian
player, 482 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:15
Fri 10 May 2024
at 15:18
  • msg #383

Chapter 1: Scene 8: Catacombs of the Dead

Despite her wishes, Lirian has fallen sleep for a while. The lowering of adrenaline in her bloodstream, along with the fatigue of the combat have been too much for her to overcome. The faint chant awoke her, taking back to reality as a fall to a pit.

Oh, damn, I fell slept” she thought, enraged with herself for so. “And what’s that chant? Has the ceremony they told about begun?” A sense of urgency came to her, afraid they might be late.

Did you hear this chant or I have dreamt it?” she asked to the others.
Piper
player, 229 posts
P:4 T:7(2) W:0 B:7 PP:15
Sun 12 May 2024
at 00:17
  • msg #384

Chapter 1: Scene 8: Catacombs of the Dead

With all the commotion Piper slowly woke up.  She stretched and rubbed her eyes and looked around somewhat bleary.

"Are we getting going?"  She asked no one in particular.
Hunter Gallagher
player, 397 posts
P:7(2) :7(2) W:0 B:3 PP:0
Sun 12 May 2024
at 01:41
  • msg #385

Chapter 1: Scene 8: Catacombs of the Dead

"Yes, let's get going" Hunter said. "Lead on,Noble Mouse, I'll follow."
Vaelan Nightshade
GM, 632 posts
Master of Stories
B: 4
Sun 12 May 2024
at 11:20
  • msg #386

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Nothing you can identify gives you any ideas of where the chanting is coming from or if the chanting was real. You aren't sure the nature of the chanting.
Quentin Fox
player, 275 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:20
Sun 12 May 2024
at 12:20
  • msg #387

Chapter 1: Scene 8: Catacombs of the Dead

"Lead on. We'll deal with the chants whan we deal with the chanters, and I think this place will lead us to them by design."
Aeress Veles
player, 293 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Sun 12 May 2024
at 15:50
  • msg #388

Chapter 1: Scene 8: Catacombs of the Dead

Aeress rose, assembled her kit and hoisted her spear again, falling in line.
Lirian
player, 485 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:15
Sun 12 May 2024
at 16:04
  • msg #389

Chapter 1: Scene 8: Catacombs of the Dead

They told about a ceremony…” Lirian said. “I’m afraid this chants may be from it, so we should be aware to see if we can hear them again and they lead us to where de ceremony is made. It would be glad to avoid it…

This said, she readied herself and took her place to keep exploring. “Where to go now?” she asked, to no one specifically
Piper
player, 230 posts
P:4 T:7(2) W:0 B:7 PP:15
Sun 12 May 2024
at 17:16
  • msg #390

Chapter 1: Scene 8: Catacombs of the Dead

With the decision made, Piper urged Mosii to head out.

ooc: Not sure if the map is up to date and we're in room 9.  If that is the case then I suppose we'll head east down the hall and then north.  If room 9 was an earlier room and we did go north to get where we are now, and there's no where else to go in this area, then I guess we'll head back to follow the eastern hallway just north of room 5.
Hunter Gallagher
player, 398 posts
P:7(2) :7(2) W:0 B:3 PP:0
Sun 12 May 2024
at 23:03
  • msg #391

Chapter 1: Scene 8: Catacombs of the Dead

"I always wanted to be a Dominican monk. But I never got the chants" Hunter said straight faced.
Vaelan Nightshade
GM, 634 posts
Master of Stories
B: 4
Mon 13 May 2024
at 15:17
  • msg #392

Chapter 1: Scene 8: Catacombs of the Dead

Exiting out the room with the remains of the rat spider creature you go down the hall in search of more answers trying to deciding to continue down the hall you make your way all the way to the end and then turn which leads into a huge room that has no door. The first think the strikes you walking into the area itself is the smell of death. Inside of the room there is no lights except that of a tank of some sort that is in the back corner of the room. It's a huge metal tank that your torch light bounces off of but you can't make out the contents from where you are.

As your light touches the ground you find a number of bodies on the floor. Elves, Dwarves, Humans, Goblins, and Infernals all dead. Their bodies twisted into some sort of misformed shape. Limbs snapped around in directions which you know they should not be. Taping any of the bodies leaves you to believe they are in a mummified state but the life of these creatures has long passed.
Quentin Fox
player, 276 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:20
Mon 13 May 2024
at 16:32
  • msg #393

Chapter 1: Scene 8: Catacombs of the Dead

Quentin first checks that these are not fresh, then proceeds to guesstimate their age, the predominant cause of death, whether they seem to have been infected and whether they were twisted dead or alive. The dogs meanwhile stay wary, sniffing the air.

21:28, Today: Secret Roll: Quentin Fox rolled 5,1 using 1d8,1d6, rerolling max with rolls of 5,1.  Healing.
Lirian
player, 486 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:15
Mon 13 May 2024
at 17:26
  • msg #394

Chapter 1: Scene 8: Catacombs of the Dead

Lirian looked at the many corpses there. “The mouselings already warned us they also used other races, but this clearly is mass murder…” she said. Then she seemed to be thinking for a moment.

Something doesn’t fir here…” she thought on loud, again sharing her thoughts. “They say to venerate Teknos, but those ritual deaths and sacrifices don’t fit with someone looking for technology, they are more about an evil god. Technology doesn’t use to need the power you may obtain with sacrifices or mass murder, doesn’t it?” she asked to Hunter, as he was more tech inclined than herself.

The other explanation is those are experimenting subjects…” she added, having second thoughts about what she had said. “If so, be careful” she warned Quentin “They may have toxins or diseases…
Vaelan Nightshade
GM, 635 posts
Master of Stories
B: 4
Mon 13 May 2024
at 18:40
  • msg #395

Chapter 1: Scene 8: Catacombs of the Dead



The smell inside of the room is so strong the dogs refuse to enter. Even with Quentin's commands, too much death has spooked them.
Piper
player, 231 posts
P:4 T:7(2) W:0 B:7 PP:15
Mon 13 May 2024
at 22:39
  • msg #396

Chapter 1: Scene 8: Catacombs of the Dead

For once Piper's curiosity did not lead her to boldly forge ahead.

While a part of her was morbidly curious regarding the metal tank it was tempered by the surroundings enough that she would be fine if that particular object was left a mystery as to its contents or purpose.

"The rat spider monster was feeding off others without eating them.  Perhaps whatever secrets this Teknos gave them can be fueled by such things.  Or it may have not been a sacrifice in that sense, but an amusement for whatever was here.  Cruelty may have been the point."
Aeress Veles
player, 294 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Tue 14 May 2024
at 01:00
  • msg #397

Chapter 1: Scene 8: Catacombs of the Dead

Aeress went from mummified corpse to mummified corpse, wondering if there was some detail they hadn't picked up on yet.  She doubted it, but she would try.
Hunter Gallagher
player, 399 posts
P:7(2) :7(2) W:0 B:3 PP:0
Tue 14 May 2024
at 11:12
  • msg #398

Chapter 1: Scene 8: Catacombs of the Dead

Hunter looked discomforted by Liriams words. "I have heard some rabid bleeding hearts say so, indeed almost exactly those words, in my father's hall. But not like this. He was referring to slavery and workers being crushed by giant machines, of children slaving in the dark in coal mines. Patently the chap was a mad quack, technology will improve the world not make it worse, but disquieting thoughts nonetheless."

He coughed, amd hastened to change the subject back to the matter at hand. "If I might opine, I doubt those bodies are mummified, at least, not in the way of some desert kings I heard of once. I suggest that they are fairly recent, human bodies that have had the life force sucked out of them so that their whole bodies shriveled up like dried apples. Like the Spider king was doing with Piper's poor kin."

"Perhaps they twisted like that out of sheer agony. Or perhaps here was where foul magical experiments were done to them, blending Man with Machine such as the Spider Rat. Or experimentation with drugs amd potions."

"But I would wager that that tank yonder contains their life essence,  stored like some kind of horrific battery. I want to destroy it."


OOC could Hunter make some kind of a bomb out of his gunpowder?

Quentin Fox
player, 277 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:20
Tue 14 May 2024
at 11:29
  • msg #399

Chapter 1: Scene 8: Catacombs of the Dead

"An interesting hypothesis. These were indeed subject to many injections... or was those punctures used to drain them instead... I think those were injections, voluntary and painful, but we have no time to do proper analysis, so that's all I can tell."

As Hunter expresses a desire to destroy the tank, Quentin considers what would happen if a gun bullet hit the lower part of the tank. Namely:
1. Would it be enough to create a hole?
2. If there was a hole and the content started to pour out, where would it go and on what timescale (like, a drain or wide cracks in the floor or, on the contrary, a solid stone floor; would the content, flowing out of a small hole, reach the bodies; how long the whole process could be expected to take etc.)
Vaelan Nightshade
GM, 637 posts
Master of Stories
B: 4
Thu 16 May 2024
at 16:10
  • msg #400

Chapter 1: Scene 8: Catacombs of the Dead

OOC: You can make a bomb with repair. Don't fail. You can throw a bomb with athletics. Don't fail. :)

IC: The tank itself looks of decent size and weight. By looking at the tank itself you can see the that the metal that wraps around the tank holds the liquid in. An area of glass keeps the liquid from spilling out to on the floor but even at this point you aren't sure what the liquid would do. If busted it would cover the floor and the bodies pretty quickly. Searching around the room itself, you find no direct holes on the floor other than cracks that would help drain it from the room meaning as soon as it hits the floor it's going to spread out very, very quickly depending on the viscosity.
Lirian
player, 487 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:15
Thu 16 May 2024
at 17:11
  • msg #401

Chapter 1: Scene 8: Catacombs of the Dead

Lirian covered her nose to try to avoid the smell and looked at the room. Again, she seemed concerned. “Beware with this liquid” she warned the others. “I guess we should take samples for you and Lord Stonecroft to analyze” she said to Quentin “but it occurs to me that it could be somehow the ”life essence” of those poor people, and, tell me fool if you so wish, but I’m afraid if spilled over the corpses they might return to some mockery of life” she shared her thoughts and fears with the others.

I once was told a living being needs body, soul and mind. If you only have two of them, there are problems. If only soul and mind, it’s a ghost, if only body and mind, it’s soulless, and so a monster, and if only body and soul, a kind of a zombie, someone without willnote 1 she said. “I don’t want to know what can happen if those bodies are revived by this liquid, but I’m pretty sure it would not be good…

This said, Lyrian left the room, remaining close enough as to support her comrades if needed.


OOC: note 1: in fact this is taken from a film I saw many years ago. I remember little about it, but the plot was about a magnate that is frozen in cryogenics, and when revived the soul was no longer on him, being only body and soul. He was a true callous psycopath without any empathy nor any other virtue related to the soul…

EDIT: just to be clear:
  1. the word "Zombie" is used here on the sense of th Voodoo, like the 1943 film I walked with a zombie, not in the sense of the monsters depicted in The walking dead
  2. Not intending to start a metaphysical debate here, just this film (I cannot remember even the name) shocked me, and I ever thought this could make a good adventure plot...


This message was last edited by the player at 11:51, Fri 17 May.
Hunter Gallagher
player, 400 posts
P:7(2) :7(2) W:0 B:3 PP:0
Fri 17 May 2024
at 03:54
  • msg #402

Chapter 1: Scene 8: Catacombs of the Dead

"Give me a piece of paper" he said to Lirian and Quentin.

Rummaging through Jenkins' bag, he pulled out a rusty can. He half filled it with gunpowder and then squashed the top half mostly flat.

Looking around, he took the proffered piece of paper and placed it on the ground. He poured a trail of powder across the paper and then rolled it up, carefully folding in the ends.

Shoving this rough fuse into the can, he then continued squashing the can around it, bending the top over and crimping it.

Taking this Crude Explosive over to the tank, he jammed it between a leg and the tank itself, attempting to fix it so the force of the explosion would cause a blast rather than fire the can forward like a rocket.

"Well, here goes! Stand clear!"
he said with a grin, lit the end of the match and then ran for the door.

14:25, Today: Hunter Gallagher rolled 15 using 2d6, rerolling max with rolls of (6+5)11,4.  Repair. –

This message was last edited by the player at 04:13, Fri 17 May.
Piper
player, 232 posts
P:4 T:7(2) W:0 B:7 PP:15
Fri 17 May 2024
at 04:06
  • msg #403

Chapter 1: Scene 8: Catacombs of the Dead

Piper didn't even wait for Hunter to give the signal.

As soon as it became clear what he was up to, she spurred Mosii to head out the door and down the hall.
Quentin Fox
player, 278 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:20
Fri 17 May 2024
at 05:08
  • msg #404

Chapter 1: Scene 8: Catacombs of the Dead

Quentin is not sure that blowing up the tank is a sound idea, but the arguments against it were already aired, so he just gets himself and the dogs out and to the nearest intersection, where he gets ready to retreat further south.
Lirian
player, 488 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:15
Fri 17 May 2024
at 17:13
  • msg #405

Chapter 1: Scene 8: Catacombs of the Dead

whatever you are going to do, do it quickly” Lirian pressed. “I’m afraid those chants we heard can be the ceremony, and we should interrupt ir or we will be facing greater problems

Then she turned to Quentin “Have you taken samples of this liquid to analyze? Something tells me it can be important…
Aeress Veles
player, 295 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Fri 17 May 2024
at 19:50
  • msg #406

Chapter 1: Scene 8: Catacombs of the Dead

What was in motion could not be stopped.  Aeress pushed and pressed others back, or tried to, because it turned out to be unnecessary because everyone had more sense than a mustard seed.

It was not wise, but it was too late to protest.
Olyx Mintarios
player, 168 posts
Mon 20 May 2024
at 14:52
  • msg #407

Chapter 1: Scene 8: Catacombs of the Dead

As if in a kind of stupor, Olyx followed the others around, sword in one hand, lantern in the other, his gaze empty. Even when looking at the dead, shriveled bodies, all he did was mutter some sailor's curse.

But when the unmistakeable sound of powder catching fire was heard, he snapped out of it immediately. "By the Kraken's longest tentacle!", he growled as he made his way clear, though not barging through other people trying to get out. He was alarmed, but not panicking. Barely.
Quentin Fox
player, 280 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:20
Mon 20 May 2024
at 16:06
  • msg #408

Chapter 1: Scene 8: Catacombs of the Dead

"No samples, but..." Quentin was not quite sure about the "but". He was more about getting out real fast. Nevertheless, he comes up with a couple. "If we will not observe any effect right away, the analysis might come in too late or otherwise be moot." He seems somewhat embarrassed. "We'll see if Hunter will leave us some."
This message was lightly edited by the player at 16:07, Mon 20 May.
Vaelan Nightshade
GM, 638 posts
Master of Stories
B: 4
Mon 20 May 2024
at 21:03
  • msg #409

Chapter 1: Scene 8: Catacombs of the Dead

Hunter is able to make the bomb carefully using the limited resources that he has available to him. As he packs the bomb together he knows it's ready to go. The last part is to light and throw the object at the tank itself before it will go off.

OOC: Roll athletics (throwing). Good luck! ;)
Hunter Gallagher
player, 403 posts
P:7(2) :7(2) W:0 B:3 PP:0
Tue 21 May 2024
at 20:18
  • msg #410

Chapter 1: Scene 8: Catacombs of the Dead

Hunter stared. That fuse appeared to be burning faster than he had expected.

Turning, he ran for the door where Jenkins was waiting, little head poking round the corner waiting for the blast with avid delight.

08:15, Today: Hunter Gallagher rolled 3,5 using d6,d4, rerolling max with rolls of 3,(4+1)5.  Benny for reroll. – 3,5

08:14, Today: Hunter Gallagher rolled 3,3 using d6,d4, rerolling max with rolls of 3,3.  Hunter athletics. – 3,3

Vaelan Nightshade
GM, 641 posts
Master of Stories
B: 4
Wed 22 May 2024
at 12:51
  • msg #411

Chapter 1: Scene 8: Catacombs of the Dead

tink....tink...tink....BOOMMMMMM. The Catacombs rock from the sound of the explosion. Dust crumbles under the weight of the massive energy that rings out echoing the halls of the catacombs. There is a ringing of the ears for people still close to the area. Once the dust settles from the explosion a few minutes pass and your vision clears.

The once huge container now has a giant hole out of the side of it. The greenish liquid has drained and while some of it still lingers on the floor itself. Most ended up slipping into the hole that was created from the explosion. Still enough was there to cover the walls and most of the bodies before sinking into the dirt. The greenish coat seems to cover everything in the room.

The bodies still lay in their state no signs of life in their eyes.
Lirian
player, 489 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:15
Wed 22 May 2024
at 15:13
  • msg #412

Chapter 1: Scene 8: Catacombs of the Dead

"Try to get some samples in one of your flasks if you can" Lirian said to Quentin. "I keep thinking you ro Lord Roland should analyze it..."
This message had punctuation tweaked by the player at 16:57, Wed 22 May.
Quentin Fox
player, 281 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:20
Wed 22 May 2024
at 16:55
  • msg #413

Chapter 1: Scene 8: Catacombs of the Dead

Quentin prepares an empty vial, holds his breath, and tries to collect a sample without touching anything much. Then he intends to quickly be out.
Piper
player, 233 posts
P:4 T:7(2) W:0 B:7 PP:15
Wed 22 May 2024
at 22:58
  • msg #414

Chapter 1: Scene 8: Catacombs of the Dead

Piper's ears twitched at the sound of the distant explosion.

She stayed where she was far down the hall and around the corner and waited for either some sort of hue and cry, or for the others to come down the hall on their way.
Hunter Gallagher
player, 404 posts
P:7(2) :7(2) W:0 B:2 PP:0
Thu 23 May 2024
at 00:53
  • msg #415

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins was dancing and hollering at the doorway. "Went BOOM! Went BANG! Big bang and gone! Wee hee hee hee an''sploded and gone!" She cried with glee, eyes sparkling with excitement.

Hunter stopped running when he realized he wasn't being chased by a wave of liquid. He turned back amd surveyed the damage. "All clear!" He called out.

"We could probably climb down the hole to go after it, if it's safe to get covered in that stuff. Otherwise, we should push on."
Aeress Veles
player, 298 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Thu 23 May 2024
at 01:17
  • msg #416

Chapter 1: Scene 8: Catacombs of the Dead

"I humbly suggest we delay any climb into any hole as long as we possibly can."  Aeress suggested, not sounding humble about the idea at all.  Not even a little bit.
Olyx Mintarios
player, 169 posts
Thu 23 May 2024
at 11:06
  • msg #417

Chapter 1: Scene 8: Catacombs of the Dead

"Aye, I be thinkin' touching this muck is not exactly a genius move", Olyx chimed in, his ears still a bit ringing. "Let's sail ahead", he said, eager to resume their crawl.
Vaelan Nightshade
GM, 642 posts
Master of Stories
B: 4
Thu 23 May 2024
at 16:16
  • msg #418

Chapter 1: Scene 8: Catacombs of the Dead

OOC: If everyone is set on moving what is the next room you want to move to? Piper had stated she wants to move back in the direction of 5. There is an existing hall that way that you didn't explore and there is also the other-side of the catacombs to the right that you didn't go.
Piper
player, 234 posts
P:4 T:7(2) W:0 B:7 PP:15
Thu 23 May 2024
at 16:56
  • msg #419

Chapter 1: Scene 8: Catacombs of the Dead

ooc: I still vote seeing where that hallway above room 5 goes.  Assuming that doesn't eventually lead us to wherever we need to be or cross over somewhere, it should let us cross off the "left" side of this place before heading back to the beginning to check out the "right" side.
Quentin Fox
player, 282 posts
Human medic / alchemist
P:5+1 T:5+1 W:0 B:2 PP:20
Thu 23 May 2024
at 17:03
  • msg #420

Chapter 1: Scene 8: Catacombs of the Dead

Quentin packs the sample of the liquid and, when people are discussing which way we should go, expresses his ambivalence. As long as we go somewhere we have not been, he's fine with the plan.
Lirian
player, 490 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:15
Thu 23 May 2024
at 17:50
  • msg #421

Chapter 1: Scene 8: Catacombs of the Dead

OOC: Lirian supports Piper's suggestion. She is concerned about the chant she has heard (or so she thinks), and being the closer palrt she thinks it can come from there. OTOH, though, the door to reach it should have mitigated it...
Vaelan Nightshade
GM, 643 posts
Master of Stories
B: 4
Thu 23 May 2024
at 18:17
  • msg #422

Chapter 1: Scene 8: Catacombs of the Dead

As you walk back through the dusty and creaky hallways tiny bits of rumble falls on your head from the dust being moved from the explosion. As you make your way back through the catacombs you reach the area where you could go right and follow the hallway which makes another turn to the left. As you near a long hallway that leads to another door, you hear the chanting again. This time more pronounced almost as if very close to your position.

The hallway continues further north and has a minor turn to the right which leads to another long hallway.

OOC: What do you want to do?
Lirian
player, 491 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:15
Thu 23 May 2024
at 18:26
  • msg #423

Chapter 1: Scene 8: Catacombs of the Dead

Lirian moves alert, looking both at the walls (just in case she finds another possible secret door) and up, keeping in mind Jenkins tale about the goblins hiding in a high part of the cave.

She also has her ears trying to hear any chanting there might be…
Aeress Veles
player, 299 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Thu 23 May 2024
at 22:22
  • msg #424

Chapter 1: Scene 8: Catacombs of the Dead

Aeress raised a fist, and motioned as if clamping her own mouth shut.  It seems they had an opportunity to prepare here.
Hunter Gallagher
player, 405 posts
P:7(2) :7(2) W:0 B:2 PP:0
Fri 24 May 2024
at 00:08
  • msg #425

Chapter 1: Scene 8: Catacombs of the Dead

Hunter took up a position by the door and checked the load and priming on his pistol again. He looked around at the others, raising an eye.

Waving Jenkins forward, he gestured for her to check the door.

Once reassured that theere were no pit traps, Jenkins came up and carefully inspected the door.

12:11, Today: Hunter Gallagher rolled 30 using 2d6, rerolling max with rolls of (6+4)10,(6+6+6+2)20.  Jenkins notice .


Wow!
This message was last edited by the player at 00:14, Fri 24 May.
Piper
player, 235 posts
P:4 T:7(2) W:0 B:7 PP:15
Fri 24 May 2024
at 00:51
  • msg #426

Chapter 1: Scene 8: Catacombs of the Dead

With Jenkins checking out the door, Piper and Mosii hung back waiting for indication whether the odd singing was coming from behind the door or somewhere else nearby.
Vaelan Nightshade
GM, 645 posts
Master of Stories
B: 4
Fri 24 May 2024
at 18:19
  • msg #427

Chapter 1: Scene 8: Catacombs of the Dead

IC: Jenkins senses buzz to life. She first notices a spider on the floor. Then some crumbling rocks at the top of the ceiling. Her senses pick up that behind the door there is something moving. She also notices a chanting coming from the north most hallway leading up. Jenkins normally not so sensitive to sound is able to pick up at least two beings in the room.

OOC: Map updated.
Hunter Gallagher
player, 407 posts
P:8(2) :7(2) W:0 B:2 PP:0
Fri 24 May 2024
at 20:42
  • msg #428

Chapter 1: Scene 8: Catacombs of the Dead

Jenkins slowly moved back from the door to a safe distance, and then scuttled back to the group, beckoning Hunter to follow.

"Fink it's a room. I can hear two people movin' bout. An I can hear chanting, bit don't Fink it comes from there, Fink it comes from there"
She said, pointing to the hallway that continues northwards.
Piper
player, 236 posts
P:4 T:7(2) W:0 B:7 PP:15
Fri 24 May 2024
at 21:01
  • msg #429

Chapter 1: Scene 8: Catacombs of the Dead

Piper hopped down off of Mosii and moved over towards the door in question.

She then dropped down to see if she could peer through the gap between the bottom of the door and the floor to identify the two people Jenkins mentioned.
Lirian
player, 492 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:15
Fri 24 May 2024
at 21:46
  • msg #430

Chapter 1: Scene 8: Catacombs of the Dead

This chanting must be the ceremony they intended to do” Lirian said.

We must interrupt it, or they will summon whatever they try to, and I bet is nothing good. Whoever is behind this door may wait

Her resolve to go for the chanting was clear to anyone.
Hunter Gallagher
player, 408 posts
P:8(2) :7(2) W:0 B:2 PP:0
Fri 24 May 2024
at 22:11
  • msg #431

Chapter 1: Scene 8: Catacombs of the Dead

"I agree, but I am curious to see what Piper's up to" Hunter said.
Aeress Veles
player, 300 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Sun 26 May 2024
at 23:17
  • msg #432

Chapter 1: Scene 8: Catacombs of the Dead

Aeress nodded her agreement.  She was keen to interrupt, but Piper's report first.
Vaelan Nightshade
GM, 648 posts
Master of Stories
B: 4
Thu 30 May 2024
at 12:13
  • msg #433

Chapter 1: Scene 8: Catacombs of the Dead

On the underside Piper can peer two cloaked figures talking among themselves. She can't make out the muffled tones but she is sure they are using some of the same green liquid that you saw in the huge barrel earlier. They seem to be standing over a few people strapped to chairs in the room. Most of them can not move and appear alive and awake.
Lirian
player, 495 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:15
Thu 30 May 2024
at 18:01
  • msg #434

Chapter 1: Scene 8: Catacombs of the Dead

We cannot allow this to happen” Lirian said, when Piper explained what she has seen. “NO matter how important interrupting the ceremony might be, we cannot allow this…

She turned to Olix “Do you feel you can open this door? As soon as it’s open I’ll cast magic, trying to stun them for the others to attack. This is not lethal, so it doesn’t matter if the victims are affected…

She readied to sing her Shocking Song (OOC: Stun spell) as soon as someone could open the door…
Piper
player, 238 posts
P:4 T:7(2) W:0 B:7 PP:15
Thu 30 May 2024
at 23:54
  • msg #435

Chapter 1: Scene 8: Catacombs of the Dead

After Piper described what she'd seen, she waited atop Mosii while a plan was formed.
Hunter Gallagher
player, 410 posts
P:8(2) :7(2) W:0 B:2 PP:0
Fri 31 May 2024
at 00:03
  • msg #436

Chapter 1: Scene 8: Catacombs of the Dead

Hunter felt that stopping the ritual was the priority, and this was an unnecessary delay - but so would be arguing about it and splitting the group would be even worse.

"If you want to take them, better do it fasf"
he growled, moving up to the door.
"Olyx, open the door then charge the one on the left. I'll shoot the one on the right"he said softly.
Aeress Veles
player, 302 posts
Delusional Knight Errant
P:7(1) T:8(2) W: 0 B: 5
Fri 31 May 2024
at 00:09
  • msg #437

Chapter 1: Scene 8: Catacombs of the Dead

"If he's still standing after your shot I'll get on him, otherwise I'll help suppress the other."  Aeress offered, spear hoisted.  She was ready.
Vaelan Nightshade
GM, 649 posts
Master of Stories
B: 4
Sun 2 Jun 2024
at 21:46
  • msg #438

Chapter 1: Scene 8: Catacombs of the Dead

As the door creaks open the two cultist in the middle of the room seem distracted with doing something to the people locked in chairs being held down against their will. Just looking around and by the poor lighting you can tell that there are at least a handful in the room in need of help and escaping.
Lirian
player, 496 posts
Half elven bard
P 6/7 T 5/6 W:0 B:4 PP:15
Sun 2 Jun 2024
at 23:23
  • msg #439

Chapter 1: Scene 8: Catacombs of the Dead

As Olix cracked the door, Lirian began to sing. This time her song was mroe like a scream, something that seemed able to damage anyone's ear...

01:19, Today: Lirian rolled 2,10 using d8,d6, rerolling max with rolls of 2,(6+4)10.  Perform: singing Shocking Song (Stun), area effect (SBT), selective if needed (4-5 PPs) . – 2,10. I guess a success with a raise. Roll vigor (at -2 for the raise) or be stunned (as per page 106 Core Book). Selective is if she can affect her comrades, other subjects are irrelevant.

Her song sounded as intended, with her screams really damaging the ears of those inside the room…
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