Starting Dungeon Adventure
OK, we start out with you deciding to search out a local dungeon to gain a local reputation & some cash along with anything else you can haul off.
After a hearty breakfast, you depart River's Bend for the wilderness outside the town walls. A warm spring day, moving along at a quick traveling pace thru the known area of farms & such. By about late afternoon, you reach the true wilderness edge, following a game trail as it winds along a lower region. Not a swamp, reasonably dry actually.
As you start pondering stopping for the night, a wind whips up & the ground shakes. You've all experienced the earth shaking, but this is actually the strongest any of you have previously experienced. A fault appears, suddenly zig zagging along your path. Before anyone can take any actions, the earth collapses sucking you all into its maw. Down you go, into the earthen realms ...
Everyone please roll 1D12 for your distance pushed/shoved ahead as you slide downwards.
Everyone roll 1D10 for determining if you are shifted to the right / left / ahead / or behind.
Let me know your results as Distance & Shifting.
Eventually the dust settles, somewhat. You look around to find each-other. The roaring in your ears eventually dims, only to be replaced by another type of noise, a loud rattling sound. Close, very close ...