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, welcome to Dune: House Kirish

22:48, 2nd June 2024 (GMT+0)

01: House Creation.

Posted by Shai HuludFor group 0
Vidad
player, 15 posts
Mon 22 Apr 2024
at 12:09
  • msg #143

01: House Creation

In reply to Loyxo (msg # 142):

quote:
That said, an underwater palace (or even a city?) sounds intriguing as well.


It worked for Naboo. Also Prince Namor, Aquaman, and the Legion of Doom!

I've been offline for a couple of days, just catching up now. I have nothing to complain about here; it all looks like it's coming together in a very interesting way. Is there any specific feedback you need to keep things moving?
Shai Hulud
GM, 89 posts
Walk without rhythm and
you won't attract a worm.
Wed 24 Apr 2024
at 23:19
  • msg #144

01: House Creation

Do we want to add any more events to our House history?

Any thoughts on the six historical milestones I generated?

Vidad
player, 16 posts
Thu 25 Apr 2024
at 11:54
  • msg #145

01: House Creation

Nothing from me!
Kwyna
player, 16 posts
Thu 25 Apr 2024
at 19:04
  • msg #146

01: House Creation

I think everything is covered so far, as far as house generation is concerned. I am surprised that the ASOIAF generator worked, but then again that was one of its best parts, and it's very dependent on a good interpreter to make sense!
Farok
player, 13 posts
Thu 25 Apr 2024
at 22:32
  • msg #147

01: House Creation

I think it's really helpful to give some history of the house - maybe it adds some names to events once we get to our characters but other than my notes earlier I don't have anything else.

FYI, I'm traveling for the next week - I should still be able to post but may be at weird times or on my phone.
This message was last edited by the player at 22:32, Thu 25 Apr.
Shai Hulud
GM, 90 posts
Walk without rhythm and
you won't attract a worm.
Thu 25 Apr 2024
at 22:46
  • msg #148

01: House Creation

Kwyna:
I am surprised that the ASOIAF generator worked, but then again that was one of its best parts, and it's very dependent on a good interpreter to make sense!

It does assume a certain familiarity with the setting to flesh things out properly, but it givesa great sense of a House's place in the established lore. Fortunately I know my Dune canon, and the two settings have commonalities.
Shai Hulud
GM, 91 posts
Walk without rhythm and
you won't attract a worm.
Thu 25 Apr 2024
at 23:04
  • msg #149

01: House Creation

Farok:
FYI, I'm traveling for the next week - I should still be able to post but may be at weird times or on my phone.

No trouble. I don't tend to post on anything like a regular schedule, myself.
Shai Hulud
GM, 92 posts
Walk without rhythm and
you won't attract a worm.
Thu 25 Apr 2024
at 23:26
  • msg #150

01: House Creation

In reply to Shai Hulud (msg # 131), Loyxo (msg # 124), and Shai Hulud (msg # 123):

Minimal commentary on this particular thread-within-a-thread. Does everyone concur with Loyxo's assessment?
Shai Hulud
GM, 93 posts
Walk without rhythm and
you won't attract a worm.
Fri 26 Apr 2024
at 04:42
  • msg #151

01: House Creation

Recap so no one has to go hunting for these...

Shai Hulud:
Like player-characters, our House has five skills:

Battle is the military power of the House. It represents the quality of the training and equipment of the House’s soldiers, spacecraft, and weapons, etc. But it really represents the tactical skill of its lieutenants and generals and how well-placed and positioned its military.

Communicate is a measure of the House’s diplomatic reputation and the favors it is owed. It also represents the acumen of its various envoys, spies, and diplomats across the Imperium. It is used when trying to exert influence in the court or the Landsraad.

Discipline shows the loyalty of the people and forces at its command. If it cannot trust its people, there is a strong chance the House will not have the support it needs to act. It will also make it easier for the enemies of the House to plant false information, spies, and rumors. How the House maintains this loyalty is up to its ruler. Both House Atreides and House Harkonnen command high levels of Discipline from their subjects. But where the Atreides are loved by their people, the Harkonnens are feared. Discipline might be used just before any House action to ensure there are no internal problems that will endanger the mission.

Move is a measure of the House’s response time for any crisis. It is determined by the amount of well-placed agents and resources across the Imperium. The ability to Move is not restricted to weapons and war. A well-placed diplomat can respond to allegations made against the House quickly before they become more damaging.

Understand shows the level of academic excellence the House can rely on. This might be in terms of new scientific research or advanced art and craft. It is a vital skill when developing a new project or trying to upgrade and improve the technology the House has available.

Skill values are chosen from the array 8, 7, 6, 5, 4. Each value can only be assigned to one skill.


Loyxo:
Off the cuff, I might assign values this way:

8: Understand

Our primary domain is highly technical, and one of our frontier secondary domains will entail a great deal of applied research.

7: Move

Generations of our house have had to contend with the mercurial and violent natural conditions of Osimir. We have internalized this state of being and treat the greater imperium as though it were equally complex and threatening.

6: Communicate

To some extent, our primary domain is commoditized. Our ability to work the other houses of the Landsraad is a critical x-factor to grow our economic position.

5: Discipline

Perhaps a necessary trait for those who survive the natural environment of Osimir, our people are relatively entrepreneurial and value some amount of sanctioned autonomy.

4: Battle

Probably a controversial choice, but my rationale here is that we are an economic power and Osimir is a relatively easy planet to defend. The double edge is that we may be safer from assault but also less inclined to develop our military capabilities.

Eklo
player, 37 posts
"Prophets have a way...
...of dying by violence."
Fri 26 Apr 2024
at 14:16
  • msg #152

01: House Creation

Sorry for my silence these past few days. I'm gearing up to sell my comic as a vendor at a convention this weekend.

I'll try to catch up by Monday at the latest.
Shai Hulud
GM, 94 posts
Walk without rhythm and
you won't attract a worm.
Fri 26 Apr 2024
at 19:38
  • msg #153

01: House Creation

In reply to Eklo (msg # 152):

Enjoy your convention-going, hope sales exceed your expectations!
Eklo
player, 38 posts
"Prophets have a way...
...of dying by violence."
Tue 30 Apr 2024
at 11:36
  • msg #154

01: House Creation

Back from convention!

Didn't quite hit our goal, but they are always fun to attend and meet new people.

And I like the history stuff. Gives us a good shared foundation, and enough variation to be interesting.

What is the next step?
Shai Hulud
GM, 95 posts
Walk without rhythm and
you won't attract a worm.
Tue 30 Apr 2024
at 20:12
  • msg #155

01: House Creation

Eklo:
And I like the history stuff. Gives us a good shared foundation, and enough variation to be interesting.

The key thing is tying the House to the setting so that its history feels as compelling as those of Houses Atreides, Corrino, and Harkonnen. We definitely have room for a few more historical events; Ideally I would like each of you to develop one with me, or jointly work one out as a group. We don't have to flesh out every detail, those will mostly be lost to time... or suitable flashback plotlines.

quote:
What is the next step?

Deciding on House skills should be next, summarized in msg #151 above. Loyxo gave us an excellent take, to which I replied way back in msg #131, but each of you may have your own priorities. A low rating in Discipline, for example, could mean our House is constantly having to keep their vassals in check, whether that means putting out brushfire rebellions or preventing them from selling our industrial secrets to competitors.

Someone who wants our House to be shrewd negotiators, as skilled in commerce as diplomacy, might give Communicate the highest rating and shift Understand lower. Someone who adores the notion of our Scientific domain mostly being the province of self-promoting showmen and neurodivergent geniuses rather than a tradition of academic excellence might give Understand a low score and rate Battle higher. A perplexing plethora of permutations possible, alliteratively speaking,
Kwyna
player, 17 posts
Tue 30 Apr 2024
at 22:13
  • msg #156

01: House Creation

I agree with Loyxo's assessment, actually. Another alternative might be

8 Move (focusing on the "always moving" aspect and the whole "being on the right place at the right time" which ties in with the last event as well)
7 Understand (Solid grasp of science but we're not really cutting-edge, we're making strides though)
6 Discipline (We have a firm grasp on our people but we're not indoctrinating them; we're just good employers)
5 Communicate (We're building on that, but we are an upstart House and bound to step on some toes)
4 Battle (We focus too much on the individual and location, location, location, and we never really had to bother with war, that our military is advanced but small)
Shai Hulud
GM, 96 posts
Walk without rhythm and
you won't attract a worm.
Tue 30 Apr 2024
at 23:03
  • msg #157

01: House Creation

Kwyna:
<quote>8 Move (focusing on the "always moving" aspect and the whole "being on the right place at the right time" which ties in with the last event as well)

'One step ahead of the competition' would be a good metaphor here.

quote:
7 Understand (Solid grasp of science but we're not really cutting-edge, we're making strides though)

New Holtzman research would be about as cutting-edge as one can get, if there were new breakthroughs made. There's been none since the days of Norma Cenva, and by all rational standards she was a freak. There hasn't been a mind like hers before or since. Your Holtzman research pays off in the tiniest of increments — more efficient power use, miniaturization, etc. Anything big would require huge investment of House resources to develop and would be a campaign arc all its own.

quote:
6 Discipline (We have a firm grasp on our people but we're not indoctrinating them; we're just good employers)

Less a noble house than a corporate hierarchy?

quote:
5 Communicate (We're building on that, but we are an upstart House and bound to step on some toes)

House Kirish's upstart days are 10,000 years behind it, unless you want that massive disaster 2,600 years ago to have essentially knocked our House back to Nascent status. The slow climb back up from near-extinction could be an entire campaign in itself!

quote:
4 Battle (We focus too much on the individual and location, location, location, and we never really had to bother with war, that our military is advanced but small)

A rating that low says the opposite of advanced-but-small. More like large-and-poorly-trained-and-incompetently-lead.
Kwyna
player, 18 posts
Tue 30 Apr 2024
at 23:06
  • msg #158

01: House Creation

Well upstart not in the sense of how old we are (that little, umm, change of guard notwithstanding...) but more like us trying to grasp beyond our means.

Or for Battle 4, maybe just small, poorly trained and with lots of shiny toys XD

Is there potentially a way to distribute them more equally, or do we have to do 8-7-6-5-4? I kind of always disliked extremes, but not super picky here.

But, again, just a suggestion, I'm up for any distribution.
Shai Hulud
GM, 97 posts
Walk without rhythm and
you won't attract a worm.
Wed 1 May 2024
at 00:48
  • msg #159

01: House Creation

Kwyna:
Well upstart not in the sense of how old we are but more like us trying to grasp beyond our means.

You needn't desire power, wealth, and influence, truth be told. Every other House will assume you do regardless, and act accordingly.

quote:
Or for Battle 4, maybe just small, poorly trained and with lots of shiny toys XD

Ah, shiny toys in the hands of weekend warriors. Corporate team-building masquerading as military training. Such fodder, for both cannons and tragedy on a massive scale.

quote:
Is there potentially a way to distribute them more equally, or do we have to do 8-7-6-5-4?

The numbers reflect the level of priority assigned to each area, and the extremes are where the stories are typically found. You'll face similar arrays in character creation. Characters in Dune tend to be specialists rather than generalists. I'm open to discussion, though.
Eklo
player, 39 posts
"Prophets have a way...
...of dying by violence."
Wed 1 May 2024
at 17:27
  • msg #160

01: House Creation

Just because of the nature of our world, wouldn't we need highly trained soldiers? Or at least beyond what a typical House might need, even if it is only a small force, would need to be an amphibious force at the very least, if not heavily reliant on mechanized transport ala a navy or air force.

Just to get around and deal with the terrain and weather, we'd need like...paratrooper Marines, right?
Shai Hulud
GM, 98 posts
Walk without rhythm and
you won't attract a worm.
Wed 1 May 2024
at 21:23
  • msg #161

01: House Creation

In reply to Eklo (msg # 160):

You have yet to settle on final values for Battle, Communicate, Disciple, Move, and Understand. The two suggestions both give Battle, which represents the extent to which our House effectively trains its troops, the lowest possible rating. Doesn't mean you lack materiel, especially troops and vehicles using suspensors, just that they aren't well-trained.
Eklo
player, 40 posts
"Prophets have a way...
...of dying by violence."
Wed 1 May 2024
at 22:17
  • msg #162

01: House Creation

8. Discipline
7. Understand
6. Battle
5. Move
4. Communicate
Shai Hulud
GM, 99 posts
Walk without rhythm and
you won't attract a worm.
Wed 1 May 2024
at 22:47
  • msg #163

01: House Creation

Eklo:
8. Discipline

Any particular reason for this? This is the loyalty of our people and troops, it doesn't make them more effective. They support the House and its policies, that's all. There may still be protests, strikes, and so forth, but they'll be peaceful and nonviolent.

quote:
4. Communicate

Again, any particular reason? This could potentially cripple our House's ability to advertise its products, negotiate favorable trade deals, and engage in diplomacy. It's also how well we manage our reputation and how influential we are in the Landsraad. Need to build a coalition to oppose Harkonnen aggression or protest a new system of tariffs? Communicate.
Eklo
player, 41 posts
"Prophets have a way...
...of dying by violence."
Wed 1 May 2024
at 23:34
  • msg #164

01: House Creation

8. Of all the conflicts that we face, I would hope the loyalty and support of our people and our world would be the least of them.

4. I'm used to playing Cha as a dump stat. ;)

In all seriousness, its just the unfortunate result of prioritizing other things.
Shai Hulud
GM, 100 posts
Walk without rhythm and
you won't attract a worm.
Thu 2 May 2024
at 00:56
  • msg #165

01: House Creation

In reply to Eklo (msg # 164):

It's your fellow players you need to convince, not me. I'm merely pointing out the pros and cons of particular choices. I can always assign the numbers myself, if you all don't reach a consensus. ~_^
Vidad
player, 17 posts
Thu 2 May 2024
at 14:58
  • msg #166

01: House Creation

Hi all, I'm not online much at the moment as my special needs son is currently in the hospital with a respiratory infection. I'm happy to run with whatever folks agree on until my return, which will hopefully be soon. Thanks for your patience.
Shai Hulud
GM, 101 posts
Walk without rhythm and
you won't attract a worm.
Thu 2 May 2024
at 15:50
  • msg #167

01: House Creation

Don't worry about us, Vidad. Here's to your son's swift recovery.
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