Re: The Orc Battle - Wave 1
(OOC: Rogues are really more of a special forces type unit. Incorporating them into units with Warriors wouldn't make much sense - they'll worsen the overall unit's THAC0 and AC, and won't be able to make use of the abilities that make them worthwhile combatants in the first place. So I think Adaran should take command of the 15 Rogues as a separate unit and employ guerrilla tactics (hide in niches/caves and ambush orcs from behind as they charge past, sneak behind enemy lines and backstab the siege engine crews/sabotage the war machines, then retreat back to concealment, etc) for best effect. A bunch of level 1 Rogues will be virtually useless as a defensive force due to poor armor, so we're better off if they avoid making themselves a definable target altogether.
I think the Clerics should sit in with Kahan when he uses the Incense of Meditation so that they all get the maximum spell-effects benefit. Then Kahan should take command of them as a group, since he's the only one with an IC sense for what sorts of spells they can cast and how they can make themselves most effective from round to round.
I also think Kahan should have Augmantium ready, so that he can unleash its anti-magic upon the orcs at the start of the battle just in case they have any magical weapons or assets. Then he can immediately shut the box and stash it in his Bag of Holding (assuming he wants Adaran's, since Grizz decided he'd prefer to hold onto his).
Flint should take command of the Mages as a special unit for the same reasons Kahan should lead the Clerics. Each one of them is a valuable asset, so they should be kept out of harm's way as much as possible - up on ridges and behind cover/concealment.
Borimer, Grizz, Grung, Naj, and Arthure should split the 55 Warriors - 5 groups of 11 would seem sensible. However, I noticed that our biggest advantage here seems to be the potential to capitalize on the terrain in conjunction with many small groups of infantry from multiple locations and directions rather than focusing strength in larger bodies of troops. Remember that we're badly outnumbered here so if it were to come down to a battle of sizes, we'd lose anyway. Our best chance is to spread out our forces as much as possible - giving the orcs harder and less tangible targets for bombardments, curbing our losses from direct melee (since there'd be fewer troops per unit to suffer casualties whenever they're hit), allow more open space for our ranged weapons (including Anlisade's sun ray device) to cut a swath through the approaching orc hordes without our troops being in the way, and allowing for much better offensive capability due to numerous tight assault units each attacking the orcs independently (i.e. each one gets a separate attack/separate chance to hit) instead of a more concentrated force with an all-or-nothing hit and damage ratio.)