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16:04, 2nd May 2024 (GMT+0)

Harkahnon Ruins 14 - The Return.

Posted by DM HeathFor group 0
DM Heath
GM, 4786 posts
Wed 19 Jun 2013
at 21:33
  • msg #1

Harkahnon Ruins 14 - The Return

One by one, the group rushes through and into the portal of the geometrically strange room.  As Borimer gets ready to leave, he notices that the demon creature has stopped banging on the door.

You arrive to a loud destination with the deafening roar of something that sounds like a cross between a roaring waterfall and a continual cracking of ice all around you.

It is dark all around you except for the portal behind you and stars in the sky above you.  There are also crystals around that reflect the light of the portal but are otherwise dark.  That's when you get your bearings and begin to understand where you are standing.


You stand in what can only be described as a basin of a former cave.  High walls surround you on all sides with no apprent exit.  The walls are lined with long and wide pink and purple crystals, some as large as a tree.  They are almost like angled mirrors surrounding you but part of the rock walls.  The cave itself is immense, more than two hundred feet in diameter with walls that go up at least 50 to a hundred feet on all sides.

But the cave itself is being destroyed.  Looking up, you see that whatever used to be the roof of the cave is gone.  You can see the stars above, and in the center, a distant moon or planet.

Then a chunk of rock and crystal cracks with a boom and flies into the night sky, exposing more of the stars to your view.  You see now that there is a spiraling trail of debris forming a type of ring around the distant moon, but it is spiraling there from the world where you now stand.

After a moment, you realize what is happening.  The far moon is no moon at all.  You are on Allevia, and that is your home world of Tienna.  Its destruction is imminent.  You can vaguely make out roiling turns of what must be molten rock and lava covering the planet with cracks of red and brown running throughout.  It is a dead planet now, you realize, dead because of what happened in the Temple of Ashmere -- dead because of Tarimar's actions and the anti-magic explosion from Augmantium which shook the world and brought on the Kuvlah Tah.

You stand there mesmerized until a movement to your right catches your attention.  The portal still glows brightly (remember, Androlus says it stays open for about 30 minutes), making shimmering flashes across the crystals around you.


Borimer sets down Flint near Androlus, and he and the rest of the party move toward the movement cautiously, weapons raised.

From between reflective crystals, as if between two mirrors that obscured your view, steps a man.

But this is no man per se, not human.  He appears elvish with ashen skin, something the legends in the Xren Codex called the Drow.  He wears a robe of gray and looks at you with yellow eyes, seemingly oblivious to the destruction around you.  He holds up his hands in peace.

Then he speaks to you, but not with his mouth.  He communicates directly to your minds, stating:


"He said you would be here at this hour, at this place.  And here you are.  I am sent by Azaron.  He said some of you would know that name.  My name is Brand, and I am Azaron's apprentice.  He sent me here to give you a message and send you back.

Others have passed through the Time Ark just before you opened the portal.  Their appearance reset the Time Ark code to the natural date of the universe with the setting 111-111-111.  This put you back in the future at the time of the destruction of Tienna."


At this, he points a finger up at the crumbling planet above.

"Regrettably, the destruction of Tienna has spread and is tearing apart Allevia as well.  It is too late to stop that destruction here.  You must return to the temple and enter a new code into the Time Ark.  The code you must enter is--"

He is interrupted by a crack like thunder.  A gargantuan piece of rock and crystal separates from the wall around you, falling and landing...on Androlus and Flint, killing them instantly.  It then leans and crashes against the side wall, cracking and crumbling.

"We haven't much time," Brand continues, "You must enter the code 436-732-992.  Save the newcomers and escape through the Ark.  Only you can prevent this destruction from happening.  You must destroy Tarimar before he can cause this.  Seek out the Five Pillars of the Gods.  Acht Karabi.  Remember these words where you go.  I can give you nothing further at this time.  The gods forbid any further interference.  But today, all gods weep at the destruction of the twin worlds."

He does not allow you to speak or comment, and he likely would not hear over the din of destruction around you.  He steps back between the crystals and disappears from view.

Behind you is the portal.  Destruction of Allevia is imminent as further crystals and walls crack and sputter.

This message was last edited by the GM at 21:36, Wed 19 June 2013.
Borimer
player, 2261 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Thu 20 Jun 2013
at 02:26
  • msg #2

Re: Harkahnon Ruins 14 - The Return

Borimer struggles to remember all of the numbers, ultimately recalling nothing but a blank spot in his mind's eye.

"Someone punch in that code and let's get outta here..."
Kahan Singh
player, 1526 posts
Thu 20 Jun 2013
at 16:32
  • msg #3

Re: Harkahnon Ruins 14 - The Return

Kahan watches the destruction around them, shaking his head before turning around and heading back towards the portal. "Let's try this again..." he mutters as he climbs through, weary of the water demon.
DM Heath
GM, 4787 posts
Thu 20 Jun 2013
at 16:37
  • msg #4

Re: Harkahnon Ruins 14 - The Return

You step back through the portal, finding yourself back in the strange geometry of the portal room in the Ruins of Harkahnon.

The loud whirlwind and thunder of the destruction of the worlds suddenly ends in silence.  The darkness and pointy crystals, the cave walls and the night sky disappear and are replaced by the stairs and doors to nowhere, and by walls that let in no natural light, only the light of the pulsing portal behind you.



The stairs leading up to the east end in that familiar door.  The water demon is not currently banging on it.

You are in room 34.  This time Androlus and Flint are not with you, having been crushed and killed by the falling wall of rock and crystal.

15 minutes until the portal closes.


Borimer
player, 2262 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Thu 20 Jun 2013
at 18:23
  • msg #5

Re: Harkahnon Ruins 14 - The Return

Borimer furrows his brow until sweat breaks out and dribbles down his temple. His face splits into a grin.

"Here goes nothin'..."

Borimer puts the numbers 436-732-992 into the device.


oops :)
This message was last edited by the player at 20:28, Thu 20 June 2013.
DM Heath
GM, 4788 posts
Thu 20 Jun 2013
at 18:59
  • msg #6

Re: Harkahnon Ruins 14 - The Return

First you need to get back to room 16 (the Time Ark room).  That is the room you first entered at.  That's where the "time" codes are entered on this device:


Borimer
player, 2263 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Thu 20 Jun 2013
at 20:28
  • msg #7

Re: Harkahnon Ruins 14 - The Return

Borimer rushes with his companions to the Ark Room.

34, 32d, 22, 16

If they arrive safely, Borimer furrows his brow until sweat breaks out and dribbles down his temple. His face splits into a grin.

"Here goes nothin'..."

Borimer puts the numbers 436-732-992 into the device.
This message was last edited by the player at 20:29, Thu 20 June 2013.
DM Heath
GM, 4790 posts
Thu 20 Jun 2013
at 20:46
  • msg #8

Re: Harkahnon Ruins 14 - The Return

Borimer opens the door to the sight of the water demon heading south.  He peaks out just as its gargantuan form slides like a snake on its watery tendrils down the balcony to the room 16 area.  For the moment, it is not aware of you.
Kahan Singh
player, 1527 posts
Thu 20 Jun 2013
at 21:20
  • msg #9

Re: Harkahnon Ruins 14 - The Return

"That's odd..." Kahan states in a hushed tone. "Harak, do you think you can follow it without getting noticed?" the priest asks, wondering why the demon would suddenly stop caring about their presence. Perhaps someone else made their way through the Time Ark, just as they had.
Borimer
player, 2264 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Fri 21 Jun 2013
at 19:20
  • msg #10

Re: Harkahnon Ruins 14 - The Return

"Let's hurry, we can fight with it in the Ark room on our way out if we have to."

Borimer moves along the planned route.
DM Heath
GM, 4791 posts
Fri 21 Jun 2013
at 19:28
  • msg #11

Re: Harkahnon Ruins 14 - The Return

Borimer and Kahan turn into the room with the overlooking balcony and find themselves face to face with four strangers.

There is a female half-elf, a male halfling, one female and one male elf.  They seem just as surprised by you as you are of them.

Below, the giant water demon appears to be heading toward the west (throne room) for some reason.
This message was last edited by the GM at 19:49, Fri 21 June 2013.
Kahan Singh
player, 1528 posts
Fri 21 Jun 2013
at 19:35
  • msg #12

Re: Harkahnon Ruins 14 - The Return

"Please don't try to attack us. The way our day has been going, we really would appreciate it." the priest states, rather exhaustedly, as you can tell.
Leogold Silvershaper
player, 5 posts
Fri 21 Jun 2013
at 19:45
  • msg #13

Re: Harkahnon Ruins 14 - The Return

"Ack." Leo quietly squeaks. Then whispers in reply "where did you come from? Beware the water creature. Hurt you???"
Tahldar of Tyrannia
player, 5 posts
Fri 21 Jun 2013
at 19:46
  • msg #14

Re: Harkahnon Ruins 14 - The Return

"Attack you?  Good heavens no.  We seek a way off this plane much as I suspect you do.  We have distracted the water demon for now, though it is still a threat and may catch onto my ruse soon.  Do you know how to get out of here?" the elven mage named Tahldar replies courteously to Kahan, though in a whisper as the man still fears alerting the water creature.

Addressing the group he adds, somewhat brusquely, "I know it may be rude, but we have little time so rather than introduce ourselves I would prefer we leave as quickly as possible and save the pleasantries for later.  Assuming of course you know the way out."
Borimer
player, 2265 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Fri 21 Jun 2013
at 19:47
  • msg #15

Re: Harkahnon Ruins 14 - The Return

"No time to talk, if you want to live, follow us quickly...and be prepared to fight the water demon on our way out-"

Borimer hurries everyone along the planned route, including the strangers he had been told to help escape.
Shapfren Diditlew
player, 5 posts
Fri 21 Jun 2013
at 19:56
  • msg #16

Re: Harkahnon Ruins 14 - The Return

"You don't mean us harm do you?" the elven woman in the back of the group speaks quite perplexed and somehow confused by the sudden appereance and sense of urgency of both humans, it isn't as if she wants to mistrust them, but even after all these years she still finds herself unnease at the company of non-elves. As she runs the cowl of her cloak falls showing her face, while not the epitome of beauty by any meassure and not stunning, she can be considered pretty or even beautiful for most races standards. "Though a clue on what's happening would be nice."
This message was last edited by the player at 19:58, Fri 21 June 2013.
DM Heath
GM, 4794 posts
Fri 21 Jun 2013
at 20:25
  • msg #17

Re: Harkahnon Ruins 14 - The Return

You make your way back down the stairs (the way the newcomers just came from), and back into the Time Ark room (Room 16).



The numbers on the dial read 111-111-111.  You can see the carnage strewn across the floor from the battles here, from the scorching that led to Esylia's (the medusa) death, to the number of orc soldier bodies, to the long-legged demons that were killed by the explosions from Grung's chancellor mage.

But past all that, the Time Ark device seems completely untouched by the chaos, the explosions, or the battles.

The water demon is still somewhat visible.  Its blob-like back end has tentacles that you can still see in the throne room, though it appears to be investigating the large room with the pillars (room 2).

Just then, ablaze with fire and ash from the destruction of this same planet in the distant future, three creatures step through the Time Ark, brushing off the ash and heat.  Unfortunately, they look very familiar:








Upon entering the Time Ark room, they stop, as if trying to FEEL the direction they should go next.

The skeletal death knight points his sword in the general direction of the bizarre central room where the portal is and says in a deep and chilling voice, "Augmantium."  It is a hulking knight about 7 feet tall. Its face is a blackened skull covered with shards of shriveled, rotting flesh. It has two tiny, glowing orange-red pinpoints for eyes. Its armor is scorched black as if it had been in a fire. The demeanor is so terrifying that you stop in your tracks in shock and awe.

The two demons are no less terrifying, and even larger.  They seem to fill the whole room with their bulk as they look toward the northwest.

Meanwhile, you all stand in the stairway to the east of them, crouched in the shadows...for now.

Bane (the death knight) says in some ancient language, "Augmantium ga nai towa chikyu no owari ni naru ni chigainai te itta n janai."

The larger of the demons says back in Ancient Allevian:

Their appearance has alerted the water demon, which begins sending tendrils back toward the Time Ark room.

The six of you are in the stairway.  Back in the central room await Malissin and Harak.
This message was last edited by the GM at 20:25, Fri 21 June 2013.
Borimer
player, 2268 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Mon 24 Jun 2013
at 20:34
  • msg #18

Re: Harkahnon Ruins 14 - The Return

Borimer opts for the better part of valor and remains hidden with the others, his eyes watching the reaction of the evil dead while he whispers.

"If they get in a fight with that water demon, maybe we could try to escape through the Ark."

DM Heath
GM, 4802 posts
Mon 24 Jun 2013
at 22:02
  • msg #19

Re: Harkahnon Ruins 14 - The Return

14 MINUTES UNTIL THE PORTAL CLOSES

OOC: For newcomers, there are three units of time to be aware of:  Turns (10 minutes), Rounds (1 minute), and Combat Rounds (6 seconds).

For combat rounds, I will post "ROUND 1", "ROUND 2", etc. in my posts.  Otherwise, assume you are posting your actions for up to 1 minute.  If that time is shortened by something new, I will try to adjust according to the realistic time lapse.


As you sit in the shadows waiting, the two demons and death knight have their attention distracted by the water demon.  They take an aggressive stance, spreading out across the room as a watery tentacle enters.  All seem to be on their guard, and their backs are currently turned to you.

The death knight then inclines his head, as if sniffing at the air.  His hoarse, harsh whisper of discovery then cuts across the tense silence.  "Borimer," he whispers harshly, turning his head from side to side.   he says.
Shapfren Diditlew
player, 10 posts
Mon 24 Jun 2013
at 23:37
  • msg #20

Re: Harkahnon Ruins 14 - The Return

Shapfren was scared by the dark beings, never in her worst nightmares she had seen something as terrifying as them. Then hearing and seeing the skeleton turn away, she decided it was time to do something since it was obvious they wouldn't be able to keep hiding for long. She moved away from the group and then, holding her mandoline she started performing and singing a song hoping to complete it quickly and not be overheard while doing it.
Initiate casting of Audible Glamer, if successfull a strong noise as that of twelve people running and screaming around the nearby halls will be heard for 21 rounds, those hearing it will have to make a save in order to disbelieve it and hear it muffled. Basically the idea is to provide a constant source of background noise to allow us to move undetected
Tahldar of Tyrannia
player, 8 posts
Tue 25 Jun 2013
at 12:59
  • msg #21

Re: Harkahnon Ruins 14 - The Return

Sensing a battle ahead, Tahldar begins casting a protective spell on himself.

OOC:  Cast shield on myself.  This will last 35 non combat rounds (minutes).


This message was last edited by the player at 14:52, Tue 25 June 2013.
Leogold Silvershaper
player, 7 posts
Tue 25 Jun 2013
at 13:23
  • msg #22

Re: Harkahnon Ruins 14 - The Return

Leo slips two daggers into his hand and slips around the corner of the U-shaped stairs and climbs to the top perching himself looking down on the others just above the door opening.

OOC: Basically I am perched to drop down from above DFA next to room 22, but looking down on the rest of the party.

09:20, Today: Leogold Silvershaper rolled 30 using 1d100. Hide N Shadows (chance 75%).
09:18, Today: Leogold Silvershaper rolled 53 using 1d100. Move Silent (Chance 75%).

Harak Grayston
player, 102 posts
Tue 25 Jun 2013
at 17:03
  • msg #23

Re: Harkahnon Ruins 14 - The Return

Harak seems to disappear into the shadows as the monk descends with his black-bladed scimitar in hand.  He goes to the bottom of the stairs to attack, if needed.
Borimer
player, 2269 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Tue 25 Jun 2013
at 17:24
  • msg #24

Re: Harkahnon Ruins 14 - The Return

Borimer groans inwardly at his own fond memories of the last encounter with the undead knight while rising to his feet.

"If we have the chance, someone get the Ark ready and we'll make him follow us through."

He forces himself to wait patiently for what the knight will do with the water demon...
Leogold Silvershaper
player, 8 posts
Tue 25 Jun 2013
at 17:31
  • msg #25

Re: Harkahnon Ruins 14 - The Return

Whispering down to Borimer...."What is needed to get this Ark ready so those of us new to the group can be prepaired?" Leo holds ready to drop down on the enemy or dash off to their destination.
Borimer
player, 2270 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Tue 25 Jun 2013
at 18:22
  • msg #26

Re: Harkahnon Ruins 14 - The Return

"The dial on the machine needs the number-the numbers..."

Borimer struggles to remember any of the code while never taking his eyes off of the armored evil one.

"792348918392...I think."

note sure if Borimer is smart enough to know that :)
Harak Grayston
player, 103 posts
Tue 25 Jun 2013
at 18:51
  • msg #27

Re: Harkahnon Ruins 14 - The Return

Harak is attempting to sneak over and turn the dials, hopefully while they are distracted.  He is using his monk-imbued sneakiness and powers to try to do this like a rogue.
Kahan Singh
player, 1529 posts
Wed 26 Jun 2013
at 15:18
  • msg #28

Re: Harkahnon Ruins 14 - The Return

Kahan instructs everyone to be quiet as he watches the demons curiously, wondering whether or not they'll be able to play nice or try to kill each other.
DM Heath
GM, 4803 posts
Wed 26 Jun 2013
at 18:22
  • msg #29

Re: Harkahnon Ruins 14 - The Return

What happens next happens quickly.  The two demons from the plane of the dead launch themselves at the demon from the plane of water, and combat commences in the throne room.

Meanwhile, back in the Time Ark room, the death knight ignores the others completely and starts looking back to the stairwell where you all hide.  He apparently sees Harak and raises his sword.
Borimer
player, 2271 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Wed 26 Jun 2013
at 21:17
  • msg #30

Re: Harkahnon Ruins 14 - The Return

Borimer charges out of the shadows and attacks his old nemesis, hoping to get a few good cuts before the evil lord kills him with a word of power.  After two precarious swings Borimer realizes a new strategy of appearing weak until the proper moment to strike.
Harak Grayston
player, 104 posts
Wed 26 Jun 2013
at 21:41
  • msg #31

Re: Harkahnon Ruins 14 - The Return

Harak, seeing he's been caught red handed, steps out of the shadows and swings his scimitar at the death knight.  While he does this, he tries to position himself in a place where he can reach the controls of the Time Ark to adjust them before the other two demons come back.
Shae Shadowglen
player, 4 posts
Wed 26 Jun 2013
at 22:23
  • msg #32

Re: Harkahnon Ruins 14 - The Return

Shae runs forward, jabbing at the death knight with her magical spear passed down to her from her mentor.
Tahldar of Tyrannia
player, 9 posts
Thu 27 Jun 2013
at 01:40
  • msg #33

Re: Harkahnon Ruins 14 - The Return

Tahldar peeks at the knight and considers his options.  With a small laugh he decides it would be best if he stayed out of the way and stays put.

OOC:  Sorry, but Tahldar is not going to be much use against the demon.  He'll hang back for now.

Kahan Singh
player, 1530 posts
Thu 27 Jun 2013
at 10:16
  • msg #34

Re: Harkahnon Ruins 14 - The Return

Kahan casts a spell on a nearby rock and throws it towards the death knight.
Leogold Silvershaper
player, 9 posts
Thu 27 Jun 2013
at 12:35
  • msg #35

Re: Harkahnon Ruins 14 - The Return

Leo, drops down from above while all are distracted fighting the Death Knight. Slipping along the wall he attempts to circle around the others to the Ark to set the dials to the proper number Borimer said earlier.

OOC: 08:34, Today: Leogold Silvershaper rolled 1 using 1d20. Intel check to rember the number.
Man am I glad that was not an attack roll. LOL

DM Heath
GM, 4805 posts
Thu 27 Jun 2013
at 22:32
  • msg #36

Re: Harkahnon Ruins 14 - The Return

ROUND 1
Borimer swings twice, missing with colossally bad swings that are so bad they are embarrassing.  (Both were natural 2s.)

Shapfren is singing and playing a mandolin.

Kahan begins casting.

Leogold drops down from above and begins twisting the dials.

Shae and Harak charge the death knight.

Harak is closest, and the Death Knight says a word that stops Harak in his tracks, sending him reeling and collapsing onto the Time Ark before he can attack.  Harak immediately disappears in a flash as the Time Ark takes him to whatever time it was set for.  Leogold continues to turn the dials, distracted, and apparently can't remember what numbers Borimer had said to change them to.

The Death Knight also swings his sword at Shae but misses.  Shae stabs at the Death Knight but also misses.

Tahldar stays in the back.

The sound of many people screaming and running down the halls can be heard.  This distracts the death knight...for the moment.  (+1 to hit him next round.)

The other demons in the next room appear to be engaging in some sort of combat, obviously not friendly to each other.
This message was last edited by the GM at 22:33, Thu 27 June 2013.
Borimer
player, 2272 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Thu 27 Jun 2013
at 23:18
  • msg #37

Re: Harkahnon Ruins 14 - The Return

Borimer finds some success with his new strategy as he takes two clean cuts before feigning weakness again.
Tahldar of Tyrannia
player, 10 posts
Fri 28 Jun 2013
at 14:04
  • msg #38

Re: Harkahnon Ruins 14 - The Return

Talhdar moves up the stairs to the edge of the balcony and looks down on the melee below.  With practiced hands he weaves a common spell amongst mages.

OOC:  I will cast magic missile on the demon fighting Borimer (and hope he is affected by it).  I get 4 missiles at my level.  I have cast two 1st level spells so far for the day.

Shapfren Diditlew
player, 11 posts
Fri 28 Jun 2013
at 14:28
  • msg #39

Re: Harkahnon Ruins 14 - The Return

Despite her previous spell being cast successfully, Shapfren doesn't stops performing, she keeps playing but on a different melody, this time she hopes to do something about the scary monster as the notes start weaving spheres of light around her. Hopefully the noise form her previous spell will help the other demons to remain distracted for long enough to take care of this one.

Cast Magic Missile too

Shae Shadowglen
player, 5 posts
Fri 28 Jun 2013
at 16:45
  • msg #40

Re: Harkahnon Ruins 14 - The Return

Shae strikes again with her ancestral spear, ready to step back to cast a spell next round if needed.  "You are scourge upon this earth," she says in apparent disgust at the existence of this undead thing before her.
Leogold Silvershaper
player, 10 posts
Mon 1 Jul 2013
at 13:27
  • msg #41

Re: Harkahnon Ruins 14 - The Return

"Borimer, I can't remember the numbers. Can you call them out to me?" Leogold cries out in panic as he fumbles with the dials attempting to remember the numbers given by Borimer only moments ago.
DM Heath
GM, 4808 posts
Mon 1 Jul 2013
at 18:34
  • msg #42

Re: Harkahnon Ruins 14 - The Return

ROUND 2
Borimer calls out the numbers as he attacks the death knight.

Leogold begins turning the dials to the numbers...

Borimer gets two good cuts and swings around for a third.  (26 hp dmg.)  His blade doesn't do as much damage as he thought.  (Bladed weapons do only 1/4 damage against the death knight. Due to the critical hits, which doubled it, he did 1/2 damage.)

Borimer's third swing goes wide, knocking him off balance. (Critical miss.)

The death knight takes advantage of Borimer's bad swing and steps in to get retribution.  He hits!  (14 damage. Critical hit.) Borimer watches in disbelief as the death knight's sword swings through flesh and bone, dismembering his left hand.  The hand arcs through the air to his left, landing on the Time Ark and disappearing in a flash.

Leogold is still turning the dials...

Kahan finishes his spell and throws a piece of rubble near the death knight.  All sound in that area is immediately blocked out.

The death knight also strikes out at Shae but misses.

Shae stabs, sinking the spear into the death knight's deteriorated torso.  (4 damage, since it is only 1/4.)

Tahldar casts magic missile from the balcony above, hitting the death knight.  (12 hp dmg.)

Shapfren's music also enraptures before causing magic missiles to fly out and hit the death knight.  (9 hp.)

The other two demons are still engaging the water creature in battle in the next room.

OOC: There is now a spell of silence, 15' radius emanating from a piece of rubble on the ground near the death knight.  Keep that in mind in your posts.


Death Knight
 AC=0
 HP=43/90
 ATT= 2/rnd
 STR= 18/00 (+6 dmg, +3 to hit)
 DMG= 1d10 + 10
 (Bladed weapons do only 1/4 damage (including strength bonuses) but get full damage for magic.  Blunt weapons do 1/2 damage.)
This message was last edited by the GM at 18:35, Mon 01 July 2013.
Borimer
player, 2273 posts
Ac -1s-2p-3b/Save +4dodge
Thac0 13 Hp 44/80 Mvt18"
Mon 1 Jul 2013
at 20:38
  • msg #43

Re: Harkahnon Ruins 14 - The Return

"Ahh!"


Borimer watches in wonder and increasing pain as his hand sails through the Time Ark gate still clenched into a bold fist, his shield slipping off of his forearm and onto the ground.  Oddly enough he finds time to be thankful that the appendage landed at his future destination before slashing out two more times in silent fury.
DM Heath
GM, 4811 posts
Mon 1 Jul 2013
at 22:08
  • msg #44

Re: Harkahnon Ruins 14 - The Return

OOC: It did not land at your future destination because Leogold has been turning the dials during all of this.  It is now lost somewhere unknown in time, just like Harak.
Tahldar of Tyrannia
player, 12 posts
Mon 1 Jul 2013
at 22:16
  • msg #45

Re: Harkahnon Ruins 14 - The Return

Tahldar casts another magic missile spell and sends another 4 deadly globes of light at the demon.

OOC:  Gonna have to call Borimer stumpy from now on.  :)

This is Tahldar's third 1st spell for the day.

Edit: I'll move to the southern edge of the balcony so I can have a good view of the death knight as he moves north.

This message was last edited by the player at 00:53, Tue 02 July 2013.
DM Heath
GM, 4812 posts
Mon 1 Jul 2013
at 22:23
  • msg #46

Re: Harkahnon Ruins 14 - The Return

OOC: Being no dummy, the death knight immediately knows a silence spell has been cast near him on the rock.  He will be stepping backwards (still fighting) into the northern room during the next combat (not retreating, but leading the combat that way).  Chances are he will be able to cast in round 4 again.
Shapfren Diditlew
player, 12 posts
Mon 1 Jul 2013
at 22:48
  • msg #47

Re: Harkahnon Ruins 14 - The Return

With an even fiercer melody, shapfren changes the compass once more, she begins singing again but not without screaming a warning first "Watch Out!! don't get too close to it!"
DM Heath
GM, 4813 posts
Tue 2 Jul 2013
at 00:26
  • msg #48

Re: Harkahnon Ruins 14 - The Return

This is getting crowded and confusing, so I have put together the following map.  Remember that no one within the circle can hear anything, including Shapfren's music or warning.  Please plan accordingly.  Also, this is a restricted area because each square is only 5 feet.

For movement, please indicate which square your character will move to (only one per square).  For example, the death knight is currently in square 5D moving slowly backward while he fights.  (Tahldar is on the second floor looking down from what would be about F7 upstairs.)


Shae Shadowglen
player, 6 posts
Tue 2 Jul 2013
at 16:28
  • msg #49

Re: Harkahnon Ruins 14 - The Return

Shae moves to E3 (without giving any opportunity attacks) and begins casting.  If she thinks her move will open up an attack of opportunity, she will move in close to attack with her spear instead.  She opens her mouth to scream a battle cry, but the zone of silence mutes her as she moves north.
Borimer
player, 2275 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 30/80 Mvt18"
Wed 3 Jul 2013
at 00:15
  • msg #50

Re: Harkahnon Ruins 14 - The Return

Borimer:
"Ahh!"


Borimer watches in wonder and increasing pain as his hand sails through the Time Ark gate still clenched into a bold fist, his shield slipping off of his forearm and onto the ground.  Oddly enough he finds time to be thankful that the appendage landed at his future destination before slashing out two more times in silent fury.


stumpy is moving to E5 while doing this
Kahan Singh
player, 1532 posts
Wed 3 Jul 2013
at 00:22
  • msg #51

Re: Harkahnon Ruins 14 - The Return

Kahan watches in horror as Borimer's hand is severed and then teleported to gods only know when, essentially lost to the times, never to be seen again. Seeing the death knight retreating, Kahan grins a little, hoping it backs into the water demon. Rushing into the zone of silence, the priest grabs the fighters and pulls them backwards, letting the death knight back away as it sees fit. He looks at them and shakes his head, staying inside the arc of silence, near where he figures the edge is so the knight can't get around them, drawing his weapons.
Leogold Silvershaper
player, 11 posts
Wed 3 Jul 2013
at 12:27
  • msg #52

Re: Harkahnon Ruins 14 - The Return

Leo finishes turning the numbers to the ones Borimer called out. Then slips around behind the device to both better shield himself and stay out of the way of the burley fighters. He knows from past experience that fighters not trained to fight side by side will get more in each other's way than help. He redraws his enchanted dagger in his right hand and moves to E8/9 nestled behind the device.
DM Heath
GM, 4814 posts
Wed 3 Jul 2013
at 17:10
  • msg #53

Re: Harkahnon Ruins 14 - The Return

OOC: The demons (and water demon) are fighting in room 15 (west). The death knight is moving into room 19 (north), so they will not come into contact with each other.
DM Heath
GM, 4815 posts
Wed 3 Jul 2013
at 23:13
  • msg #54

Re: Harkahnon Ruins 14 - The Return

ROUND 3
Shapfren begins casting.

Shae moves into position and begins casting once she is out of the silence zone.

Borimer swings his mighty sword, hitting the death knight with his blade as he moves into position (E5).  (23 damage to death knight with bladed weapon, including one critical hit.)

The death knight steps out of the zone of silence, swinging once at Borimer and missing, and then he begins casting...

Tahldar casts magic missile, but the death knight seems immune to them this time around.  (Magic immunity of 75% resisted it.)

Kahan runs to grab Borimer and Shae, but they are beyond his reach and cannot hear him.  Borimer has moved ahead.  (OOC: Borimer indicated moving to E5 after Kahan said he would grab him, so I had to assume he ignores or resists Kahan, and neither can talk to the other at this point.)

Leo finishes turning the numbers on the Time Ark.

Shapfren finishes her spell, and a huge fireball springs forth and into the room with the death knight.  (OOC: has a 20 foot radius, and I assumed she sent it as far away as possible for targeting to about C4.)

The death knight seems unaffected by the fireball, but your companions are not so lucky.  (Borimer is hit for 15 hp damage (half damage because saving throw made); I think that puts him at 15 hit points remaining.)

Shae is also scorched by the fireball.  (17 damage; 1/2 damage, saving throw made.)

Shae's spell is interrupted and she loses it.

Kahan is also scorched by the fireball.  (8 damage; saving throw made--good rolls!)

The death knight finishes its spell, sending a scorching fireball back in the direction of the Time Ark.  (OOC: This is a 20d6 fireball.)  The fireball explodes at about E or F7, sending flames as high as the 2nd floor (20 foot radius).  Leo, Shapfren, and Tahldar are all caught within its radius.

Leo ducks behind the Time Ark, evading some of the damage.  (Saving throw made, 38 hp damage.)

Tahldar takes refuge by stepping back, also taking only half damage. (33 damage.)

Shapfren similarly ducks behind the stairs, reducing damage to her by the scorching heat.  (36 hp dmg.)

The death knight is ready to begin casting again as it raises its sword to ward off Borimer, Kahan and Shae.  (Kahan has now drawn his weapon and can attack, if desired.)
DM Heath
GM, 4816 posts
Wed 3 Jul 2013
at 23:16
  • msg #55

Re: Harkahnon Ruins 14 - The Return

Due to the constant movement of the death knight, I now have Borimer and Kahan at about D2 and D3, respectively, if they want to stay within striking range given the rubble and destroyed pews of the chapel area--including the statues exploded of those turned to stone by Esylia, and the orcs (including Grung) who litter this floor.
Kahan Singh
player, 1534 posts
Thu 4 Jul 2013
at 00:26
  • msg #56

Re: Harkahnon Ruins 14 - The Return

Kahan attempts to smash the death knight to pieces with his Mace of Disruption.
Tahldar of Tyrannia
player, 13 posts
Thu 4 Jul 2013
at 00:45
  • msg #57

Re: Harkahnon Ruins 14 - The Return

Heavily wounded, Tahldar knows he cannot withstand another spell from the Death Knight as he has no healing available.  And seeing that his limited repertoire of spells has a high probability of being resisted makes his choice simple.  Especially now seeing how Leo has now finished with resetting the Ark's dials.

With a quick word Tahldar casts a powerful spell.

OOC:  I will cast Dimension door so I land onto the Ark and leave (much as Borimer's lost hand).  I would stay and fight but Tahldar is heavily wounded and is outclassed by the demons for sure.

Borimer
player, 2278 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 23/80 Mvt18"
Thu 4 Jul 2013
at 01:45
  • msg #58

Re: Harkahnon Ruins 14 - The Return

Borimer takes three more swings at the death knight with his skin still smoking from the fireball. Fortunately, his stump may have just been safely cauterized.
Leogold Silvershaper
player, 12 posts
Mon 8 Jul 2013
at 12:37
  • msg #59

Re: Harkahnon Ruins 14 - The Return

Leo slumps down to the floor and rolls side to side attempting to put out the flames that have heavily wounded him, OOC 38 of 43HP gone, before attempting at least sit up and observe the results of the battle.
DM Heath
GM, 4819 posts
Mon 8 Jul 2013
at 16:30
  • msg #60

Re: Harkahnon Ruins 14 - The Return

In reply to Tahldar of Tyrannia (msg # 57):

I need clarification.  There are two arks.  The Time Ark is the one right below that simply transports one through time, depending on the code that was entered.

The Venue Ark is the center room, and it transports one through space to the set location, as well as whatever time is set on the Time Ark.  So touching the Time Ark now will send Tahldar through time, but he will still be in the same place, so he will most likely be alone, stuck in this collapsed ruin, while the rest of the party uses the Venue Ark to get off the planet before its destruction and go to Allevia.

This could get interesting...
DM Heath
GM, 4820 posts
Mon 8 Jul 2013
at 16:37
  • msg #61

Re: Harkahnon Ruins 14 - The Return

ROUND 4
Kahan's mace of disruption was build for exactly this type of fight.

Borimer swings, injuring the death knight further, though his blades do not do full damage.

But Kahan swings the Mace of Disruption, and in one might blow, the death knight is hit on the side of the head, and falls to the ground, dissipating into smoke and ash, leaving only its longsword behind.

You hear the screech of one of the demons in the other room.  The lesser demon has just been destroyed by the water demon, and the greater demon flies into a rage, landing a blow that creates a sudden flood of ankle-deep water throughout the lower rooms where you stand as the water demon is destroyed and its water is released.

Tahldar begins casting...(see notes above)

Leo watches the end of the battle to the north and realizes a new battle with the greater demon to the west may begin, and Leo just happens to be the closest one to that demon.


Borimer
player, 2279 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 15/80 Mvt18"
Mon 8 Jul 2013
at 18:02
  • msg #62

Re: Harkahnon Ruins 14 - The Return

Borimer rushes the greater demon with the obsidian blade cutting back and forth in front of him.
Leogold Silvershaper
player, 13 posts
Mon 8 Jul 2013
at 18:16
  • msg #63

Re: Harkahnon Ruins 14 - The Return

"ERP!" Leo squeals as he sees the large demon heading his way. He scrambles backwards around the device, heal and hand, crab like, trying to put ANYTHING he can between them.
Shae Shadowglen
player, 7 posts
Mon 8 Jul 2013
at 19:16
  • msg #64

Re: Harkahnon Ruins 14 - The Return

Shae sees Borimer move into the far room, and she moves to follow and assist.  She makes sure she is outside the zone of silence so she can cast a spell, but first she stabs her ancestral spear at the demon while crying out a curse in Elvish.
Kahan Singh
player, 1535 posts
Tue 9 Jul 2013
at 16:04
  • msg #65

Re: Harkahnon Ruins 14 - The Return

Kahan grins, glad to finally be rid of the death knight, as he follows behind Borimer attempting to smack the demon with his mace.
DM Heath
GM, 4824 posts
Tue 9 Jul 2013
at 16:44
  • msg #66

Re: Harkahnon Ruins 14 - The Return

OOC: Waiting on moves from Shapfren, and possibly from Malissin too if he wants.  (Malissin was still in the Venue Ark room, waiting with Androlus.)
DM Heath
GM, 4825 posts
Tue 9 Jul 2013
at 21:20
  • msg #67

Re: Harkahnon Ruins 14 - The Return


To refresh your memory from the last time you faced this demon:

Soulsorrow Demon (original)

AC= -3
hp: 208/297 (from fight with the water demon)
Dmg: Special (includes damage and losing experience points)

Spec Atttacks:
1) Horror (stuns 1d2+1 rounds)
2) ??
3) ??

Special Defenses:
1) ??
2) ??


This message was last edited by the GM at 21:22, Tue 09 July 2013.
Shapfren Diditlew
player, 16 posts
Wed 10 Jul 2013
at 00:32
  • msg #68

Re: Harkahnon Ruins 14 - The Return

Shapfren just runs inside the room drawing her sword despite the extrem efear she is feeling at presently, once inside she notices the silenced area and that amkes her feel uncomfortable.
DM Heath
GM, 4826 posts
Wed 10 Jul 2013
at 23:45
  • msg #69

Re: Harkahnon Ruins 14 - The Return

Tahldar retreats to the Venue Ark room.

The soulsorrow demon sees Borimer, Kahan, Shae, and Shapfren approach it with their weapons, and it extends its arms and screeches to the heavens, calling forth an unholy blight.

A cold, cloying miasma of greasy darkness spreads out from around the demon as the group enters its area of effect (20 feet radius from the demon).

Borimer strikes out twice even as he feels the effects of the deadly miasma.  (46 damage to the demon.)  Borimer feels the pain of the miasma.  (Saving throw made, giving him only half damage and avoiding the sickness effect. 12 damage, leaving him with 11 hit points.)

Kahan also strikes the demon, doing massive damage because of the Mace of Disruption's power against evil.  (28 damage. 5% chance of destruction failed.)  Kahan is also hurt by the dark miasma, as well as sickened by its power.  (Save failed. 24 damage, sickened for 3 rounds.  Sickened = "The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.")

Shae also enters the dark miasma, but takes only 1/4 damage.  (8 damage. Saving throw made, plus as a neutral alignment, she only takes half damage from the evil and is immune from the sickness effect.)  She swipes the demon, doing a little damage.  (6 damage from the spear.)

Shapfren sees the others suffering from the miasma and has the good sense to stop just short of it.  (Since she is badly wounded with only 6 hp left, it would be a death sentence for her to enter the miasma at this point.  She can have half a move at the beginning of next round to make up for stopping short this round.)

Leo makes it to the far side of the Time Ark before the miasma hits, hiding behind it cowering while the others are suffering at the hands of the demon.

The miasma continues to persist, and will harm anyone staying within its radius.  (5d8 damage, half for neutral characters, halved if saving throw made, plus sickness for good characters failing saving throw.)

13 minutes until portal closes

OOC: Because the miasma is not a direct attack, no experience points are lost for its damage, only direct contact damage with the demon.

To Kahan: The 5% roll is this: the demon is 95% resistant to the destructive power of the mace of disruption, meaning that each time Kahan hits it, another roll is made.  On a roll of 96-00, the demon is instantly destroyed.

Soulsorrow Demon (original)

AC= -3
hp: 128/297
Dmg: Special (includes damage and losing experience points)

Spec Atttacks:
1) Horror (stuns 1d2+1 rounds)
2) unholy blight http://dungeons.wikia.com/wiki/SRD:Unholy_Blight
3) (already used: summon lesser demon )

Special Defenses:
1) ??
2) ??
This message was last edited by the GM at 23:48, Wed 10 July 2013.
Borimer
player, 2280 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 11/80 Mvt18"
Thu 11 Jul 2013
at 04:05
  • msg #70

Re: Harkahnon Ruins 14 - The Return

"Escape through the Ark!"

Borimer coughs out to his friends while staggering out of the miasma.
This message was last edited by the player at 04:08, Thu 11 July 2013.
Shae Shadowglen
player, 8 posts
Thu 11 Jul 2013
at 19:43
  • msg #71

Re: Harkahnon Ruins 14 - The Return

Shae follows Borimer's lead, running back to the stairs and up to the second level.
Leogold Silvershaper
player, 16 posts
Thu 11 Jul 2013
at 19:47
  • msg #72

Re: Harkahnon Ruins 14 - The Return

Leo, follows the others, running as best his crispy body can go.
DM Heath
GM, 4827 posts
Thu 11 Jul 2013
at 21:34
  • msg #73

Re: Harkahnon Ruins 14 - The Return

OOC: For the new folks, you will know the architecture of the temple, including alternate exits, stairs, etc., so don't feel constrained to all go up the same stairs and same path, unless that's what you want.
Shapfren Diditlew
player, 18 posts
Fri 12 Jul 2013
at 00:36
  • msg #74

Re: Harkahnon Ruins 14 - The Return

Shapfren just follows the others, eager to escape from this place and to get out of th ezone of silence, however she still keeps her distance form the miasma and is alert to the point where she will be out of the silenced area
Kahan Singh
player, 1537 posts
Fri 12 Jul 2013
at 13:27
  • msg #75

Re: Harkahnon Ruins 14 - The Return

Kahan runs after the others, not happy to flee from a still breathing demon, but none too eager to die fighting one either.
This message was last edited by the player at 13:28, Fri 12 July 2013.
DM Heath
GM, 4828 posts
Fri 12 Jul 2013
at 16:32
  • msg #76

Re: Harkahnon Ruins 14 - The Return

The party runs out just as the demon begins another screech.  As you look back while fleeing, you see that the soulsorrow demon suddenly becomes invisible.

Borimer steps to the side in the Time Ark room to try to attack the demon when it follows, but he now can neither see nor hear the demon (given the silence spell).

Borimer sees a body strewn on the floor get scrunched under something heavy that must be the demon, and he strikes out with the Godslayer, hitting the demon twice in the back.  (20 total damage)

Borimer is not sure what the demon is doing next, but he does not see any disturbance among the other bodies littering the floor.

Everyone else is apparently making their way up the stairs to the east...


Soulsorrow Demon (original)

AC= -3
hp: 108/297
Dmg: Special (includes damage and losing experience points)

Spec Attacks:
 1) Horror (stuns 1d2+1 rounds)
 2) unholy blight http://dungeons.wikia.com/wiki/SRD:Unholy_Blight
 3) (already used: summon lesser demon )

Special Defenses:
1) ??
2) invisibility
This message was last edited by the GM at 16:33, Fri 12 July 2013.
Kahan Singh
player, 1538 posts
Fri 12 Jul 2013
at 17:18
  • msg #77

Re: Harkahnon Ruins 14 - The Return

Kahan continues running, wishing he could do something to help Borimer. Unfortunately due to the silence he can't cast any healing spells...
DM Heath
GM, 4830 posts
Fri 12 Jul 2013
at 17:26
  • msg #78

Re: Harkahnon Ruins 14 - The Return

Almost immediately, there is a flash of light surrounding the shape of the invisible soulsorrow demon.  It flashes out of existence as the Time Ark lights up, sending it somewhere to the past or future.

(OOC: I just rolled a critical fail for the soulsorrow demon, and given the proximity of the Time Ark and its large size, it seemed the appropriate effect was to have him accidentally touch the Time Ark and get sent through time, so he is no longer in the room with you.)
Borimer
player, 2282 posts
Ac 1s 0p-1b/Save +4dodge
Thac0 13 Hp 11/80 Mvt18"
Fri 12 Jul 2013
at 19:16
  • msg #79

Re: Harkahnon Ruins 14 - The Return

Borimer feels relief flood through his veins.

"That's right, or I'd be killin' ya, demonspawn..."

He coughs and looks around briefly before running to meet the others through the Venue Ark.
This message was last edited by the player at 20:49, Fri 12 July 2013.
DM Heath
GM, 4833 posts
Tue 16 Jul 2013
at 17:51
  • msg #80

Re: Harkahnon Ruins 14 - The Return

Injured, tired, and finally rid of the enemies in the broken ruins of Harkahnon, the party limps up the stairs and to the center room with about 10 minutes left.  Augmantium is in its spot holding the portal together.



You go into the Venue Ark room with the Time-Space Ark bridge and stumble up the steps and through the portal, leaving your home world of Tienna behind once and for all.

THUS ENDS YOUR ADVENTURES IN THE CAMPAIGN ON TIENNA, INCLUDING THE RULE OF THE ORCS AND THE WORLD OF LESSER MAGIC.

Experience Points doled out (If you get an experience point bonus, you add them to these amounts; if you level, please make the appropriate adjustments):

Please make sure to put these adjustments on your character sheets yourselves so they are not forgotten.

We will now be moving on to the new campaign in Allevia.  I will post it as soon as I can.
DM Heath
GM, 4905 posts
Fri 13 Sep 2013
at 00:07
  • msg #81

Re: Harkahnon Ruins 14 - The Return

In case I forgot to post it somewhere, the maps and some of the basic rooms and ideas in the Harkahnon Ruins adventure were taken from an adventure written by Tracy Hickman and published as "The Anvil of Time" in Dungeon Magazine #86.

Although I made many modifications based on the facts and goals of this campaign, the maps and idea for the time travel device (which I also modified extensively) were derived from Tracy's great ideas, including the infinite falling portal room, the golem control room (with the pesky ghost gnome), and some of the architectural changes that occurred depending on which time you were in.
This message was last edited by the GM at 00:27, Fri 13 Sept 2013.
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