Since in Sark's experience, it was over a decade ago, he does not have a clear memory, except to tell you that there were some strange platforms and then various chambers consisting of Tarimar's laboratory. There was an exit, but Tarimar was saying he would block the exit before the gas took over so no one could get his experiments. Sark doesn't know what eventually happened because he was imprisoned in the ring of fire.
Nevertheless, you are able to hold your breath and scope out the first room, which comes after a stone door that must be centuries old and has been reduced to rubble at some point, thus allowing the gas to escape south.
Beyond the door is a a ledge—a short extension of rock placed high on the wall of an enormous natural cavern. Far below, a vast lava pit boils and bubbles. It must be slowly rising but is currently about 50 feet below you. A series of wooden disks, each suspended from the ceiling by a massive steel chain, forms a set of “stepping stones” that lead across the cave to another ledge on the far side about 80 feet to the northwest.
The ceiling changes in height but averages 20-30 feet above you. Stabbed in the center of the ceiling is an ancient dagger with a glowing ruby hilt, clearly emanating some sort of power. Between the slight glow of the lava and the ruby red glowing gem, the entire cavern is cast with an eerie crimson glow. Water drips from the ceiling, likely as a result of the rising lava all around the mountain, covering the wooden disk platforms.
Each wooden disk is about 4 feet in diameter and hangs about 6 feet from its nearest neighbors. Each is attached to its chain by a giant ring fixed in its center. The disks swing freely and tilt when any weight is placed upon them. In addition to the watery wood, the disks and chains, as well as the walls of the cavern, are covered with a wet, slippery
scum of algae that live on the water and nutrients.
Points A and B mark geysers of lava that shoot sporadically into the air and are gradually getting higher as the lava level rises.
You start from the disk marked 9 and would move to the disk marked 1.
You don't know what power is emanating from the dagger embedded in the ceiling 20 feet above.
After observing the room, you rush back to get air and discuss your options.
NOTES: A rogue can try to bypass the the disks by successful wall climbing at -10% (-20% for ceiling crossing). A check must be made every 30 feet--save allowed.
Also keep in mind that you must do this while avoiding breathing in the noxious, flammable gases.
Alternatively, the gases only reach about 10 feet below the ledge. There is a 40 foot area where the gases have not yet reached the lava and where there is some available air but you would need to climb down there and may take heat damage.
This message was last edited by the GM at 00:54, Wed 01 Sept 2021.