Before you submit a character, I would like you to create a background story for him/her. In the story, it should include a character description, and a brief background. Nothing big, just something that will let me know about the character and the player. Once submitted, use the character sheet provided and the basic rules below.
This will be a Forgotten Realms 3.5 game
--32 point buy for character attributes, or if you feel lucky 4d6, reroll 1's and take the best 3 six times. (Please use dice roller from this game)
--Starting Level is 9th with Max Gold. (Unless otherwise stated during RTJ)
--Starting Health: Max for levels 1-3, roll for rest. Re-roll 1's.
--Alignment: Any Good
--Racial Limitation--You can submit anything within reason. This will mainly be a human campaign, with some Demi-humans as well. Anything other than the standard Players Handbook races will have to come up with a decent background story as to why he/she would be a Mercenary.
--Sources: I have most of the books either in hardback, or on pdf. Just tell me what you want to use, so I can look it up to refresh my memory.
--Posting rate: I myself post at least 2x/day in most of the games that I play. But I understand that people have real lives and can't do that. I would like at least 1 post everyother day, more if possible.
I would like to stress that I'm looking for characters that will fit into the campaign and will get along with the group and work as a team. None of that Loner crap.
If there is something else that you need, please feel free to Private Message me at any time.
Character sheet:
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Name : Height: | Class :
Race : Weight: | Level :
Size : Eyes : | XP :
Gender: Hair : | To Next :
Age : Homeland: | Align :
| Diety :
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Ability | Temporary | Total Current Subdual
Score Mod | Score Mod | HP : | |
STR | | ---------------------------------------
DEX | | Total Dex Misc
CON | | Init : = +
INT | | ---------------------------------------
WIS | |
CHA | | Movement Speed:
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Total Armour Shield Dex Size Misc
AC : = 10 + + + + +
Touch AC: Flat Footed AC:
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Total Base Str Size | Total Base Dex Size
Melee : = + + | Range : = + +
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SAVES Key Ability
Ability Bonus Base Mod Magic Misc
Fort : Con = + + +
Ref : Dex = + + +
Will : Wis = + + +
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RACE ABILITIES
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CLASS ABILITIES
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FEATS
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LANGUAGES
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SKILLS Max Ranks (0/0):
Key Skill Ability Misc
Skill Name Ability Mod Mod Ranks Mod
Appraise* Int = + +
Balance* Dex* = + +
Bluff* Cha = + +
Climb* Str* = + +
Concentration* Con = + +
Craft*( ) Int = + +
Craft*( ) Int = + +
Craft*( ) Int = + +
Decipher Script Int = + +
Diplomacy* Cha = + +
Disable Device Int = + +
Disguise* Cha = + +
Escape Artist* Dex* = + +
Forgery* Int = + +
Gather Information* Cha = + +
Handle Animal Cha = + +
Heal* Wis = + +
Hide* Dex* = + +
Intimidate* Cha = + +
Jump* Str* = + +
Knowledge (Arcana) Int = + +
Knowledge (Arch. & Eng.) Int = + +
Knowledge (Dungeoneering) Int = + +
Knowledge (Geograohy) Int = + +
Knowledge (History) Int = + +
Knowledge (Local) Int = + +
Knowledge (Nature) Int = + +
Knowledge (Nobility/Royalty)Int = + +
Knowledge (Religon) Int = + +
Knowledge (The Planes) Int = + +
Listen* Wis = + +
Move Silently* Dex* = + +
Open Lock Dex = + +
Perform*( ) Cha = + +
Perform*( ) Cha = + +
Perform*( ) Cha = + +
Profession ( ) Wis = + +
Profession ( ) Wis = + +
Ride* Dex = + +
Search* Int = + +
Sense Motive* Wis = + +
Slieght Of Hand Dex* = + +
Spellcraft Int = + +
Spot* Wis = + +
Survival* Wis = + +
Swim* Str** = + +
Tumble Dex* = + +
Use Magical Device Cha = + +
Use Rope* Dex = + +
* = Skill can be used untrained
Dex* = Skill suffers check penalties from armor.
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WEAPON TAB DMG Crit. Range Weight Type Notes
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Armour Max Check Spell
ARMOUR Type Bonus Dex Penalty Fail Speed Weight Notes
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SPELLS PER DAY 0: 1: 2: 3: 4: 5: 6: 7: 8: 9:
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SPELLS KNOWN 0: 1: 2: 3: 4: 5: 6: 7: 8: 9:
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SPELL SAVE
DC MOD:
0: 1: 2: 3: 4: 5: 6: 7: 8: 9:
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SPELLS KNOWN/IN SPELLBOOK
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MONEY
PP: GP: SP: CP:
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GEAR (Weight):
TOTAL WEIGHT:
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LOAD: Light Medium(-3) Heavy(-6) Over Head Lift (x 2) Push/Drag (x 5)
lb| lb| lb| lb| lb| lb
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MAGIC ITEMS
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DESCRIPTION
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BACKGROUND
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This message was last edited by the GM at 18:37, Sun 14 Jan.