Do details no longer matter?
In reply to SunRuanEr (msg # 1948):
That does sound quite frustrating, and would certainly make me less willing to continue GMing those individuals. Without seeing the context and the game you were playing, I don't want to cast too many aspertions about, but it ultimately comes down to them understanding the reason there's a GM in the first place.
Given the examples you've given, I tend to use the rule of thumb when GMing of 'don't put anything in the description which you aren't willing to argue the toss about' - so, unless there's a plot reason for them to be on foot, or that the buffet is vegetarian, I'm happy to leave it up to their imaginations and just run with it.
If it's important, I'll post it, and they need to recognise that and work around it - if it's a problem, then they're welcome to ask me about it and whether it can be changed if it really doesn't work for them, but ultimately if it's important to the scene, it's their job as a player to respect what's put in front of them.
In terms of expectations and old-school GMs, I don't think you're expecting too much - ultimately, you're doing your players a favour by GMing, and if they wish to substitute their own reality, then they can take over and free you from the stress of doing that job. It shouldn't be, as GT states, 'All About Them' - RPing is supposed to be collaborative and enjoyable for all parties, and if it's not, then don't do it.
That being said, I also wouldn't want to be in a situation where we exist in a world where we still have a lot of those 'I will screw you in a heartbeat if you don't pay attention' - sometimes players make honest mistakes, and especially with RPOL, sometimes you're posting while rushing because you don't want to hold the game up and you'll get the wrong end of the stick.
I also don't think it's a solely generational issue - there's a lot of good young players who I've worked with who are sticklers for detail, and a lot of older ones who feel they can ride roughshod over a GM!