Re: Superhero RPG - Looking for a new System
Marvel Heroic Roleplaying, bar none.
Spider-Man is my example of what makes MHR preferable over other systems.
One of Spidey's key traits is joking around and trash-talking opponents, getting them riled up and making them angry enough to start losing focus.
In other games, even the golden oldie of Marvel Super Heroes, this would require a special trait, power, or mechanic to accomplish. As an aside, there was a specific rule to execute a "fastball special".
In MHR, if you want to trashtalk an opponent, get them seeing red? You just DO it. They take emotional rather than physical damage or acquire a disadvantage as you see fit, and it becomes easier to deal with them. With narrative as the core "mechanic" of the game, supported by the rules instead of the other way around, you can even create a situation where an opponent like the Kingpin or Hobgoblin gets SO enraged that they drop what they were doing and instead focus their attention on getting back at Spidey. Mechanically, they've been "defeated" and have left combat, but the CONTEXT is COMPLETELY different.
It's really great, and I HIGHLY recommend it. ^_^