Been off since Call of Cthulhu rulebook was the white soft booklet with the blue Cthulhu on it (a negative of a picture), I still agree that every 'anew reading' of Chaosium's rules convinced me they were so focused on business that they actually never developed themselves into experienced roleplayers.
On ToC, I really LOVED the artwork, the enthusiam, and some ideas. The overall system was still so artificial that I could easily envisions gaming sessions paused for 30 to 180 minutes due to a mere random encounter plus the players attempts to prevail and roleplay their own way.
I used the WoD Mortals system, though that was personal convenience, again no atmospheric efficiency. ;-)
Bonus: The idea has potential, but it lacks what programmers would call a full patching.
http://www.ffproject.com/bodies.htm
And to get into the mood:
http://www.19nocturneboulevard...Dunwich/Dunwich1.htm
Have a nice weekend!