evileeyore:
engine:
No one is being forced to do anything...
Have you read the pdf in question?
I have not. My apologies for not being more forthcoming about that. I assume you'll take this to mean that my thoughts are utterly invalid, but I hope you won't.
evileeyore:
The very premise of "Consent in Gaming" is that if you say "no I don't wanna" the rest of the group should immediately shift gears and cater to you, or as it's presented to GMs, if a Player says "no!" then you need to immediately shift the story to cater to their fragility.
That may be how some people see it, though I doubt that's the majority. The point, as I see it, of having either a visible checklist or some other upfront discussion of the content of a game and someone's likes and dislikes is so that one of two things can happen:
The GM modifies the game. I get the impression that you see this is a very terrible thing, but not all GMs are going to see it that way in every case. Unless the GM had made a really fantastic spider-themed adventure, with a spider-shaped dungeon and lots of spider-themed NPCs, it's not going to be much skin off their nose to say "Okay, I won't use spiders." The word "cater" gets tossed around a lot as if catering to one's player's is some sort of weakness, but some GMs regularly do this and even want to do this.
But okay, if someone doesn't want to modify their game, the other thing happens, which is that the GM and the player part ways before the game starts. This seems like an unequivocal good to me, because I wouldn't want (and I don't think most GMs want) players who aren't going to enjoy their game, or are even just constantly worried that they won't. Which doesn't require any kind of value judgment on anyone; not every game is for every player.
evileeyore:
Except when it's pushed in the public spaces for the "safety of the hobby". At which point if you want to run a game at a con you have abide by its policies.
But, again, so what? We already have to do that on this site, by indicating whether games will have adult themes.
And say you're "forced" to do this. To my way of thinking, it's not going to work to force everyone to make a game that any given person will enjoy, so it's still going to happen that some people will enjoy some games and some won't. All anyone would have to do is mark up a form pertaining to their game and put in in front of their table or otherwise make it available. Prospective players look at the form and it helps them decide whether or not they'd like to play and everyone gets matched with players who are more likely to enjoy their game.
I guess you don't see it that way. Could you describe what you imagine happening?
evileeyore:
quote:
...and "fragile" seems like a deliberate attempt to imply that someone should feel ashamed for feeling a particular way. Is that is what's intended?
It's deliberately said to imply that they are
fragile and must be softly cushioned lest the hard surfaces of the world
break them.
If this is shameful*, that is something for the viewer to determine for themselves. I can assure you, the fragile brigand do not see it as shameful, else they would take steps to cloak their shame and work to fix themselves.
Well, for one thing, I've rarely, if ever, heard anyone refer to themselves as "fragile." Because you clearly don't like this concept it's strongly implied that you're using the term as an insult.
You also seem fixated on the extreme end of this issue, when there's a lot more to it. I don't want to play in a game with romance in it. Romance doesn't panic me, it's just not something I think will be entertaining. I wouldn't willingly sit down at a game that seemed like or specifically stated it would include it and I'd be annoyed if someone brought in to a game that I'd been led to believe wouldn't include it. I'd be civil about it, but I'd probably excuse myself.
Consent isn't just about avoiding "No, stop, don't!" it's also aboud allowing people to say "Nah, I'd rather not" and not waste their time.
evileeyore:
* And I don't believe being fragile is shameful. Remaining and cultivating fragility for clout is.
As in doing nothing to become stronger or taking steps to pad your surroundings, but rather demanding strangers pad themselves for your benefit.
And if anyone is really doing that, they're extremists. You're not going to have a moderate conversation with them about this, and if you insist on trying then you're in large part to blame for the reaction you get.
I question whether any significant number of people is doing this thing you think they shouldn't be doing. This sounds a lot like any other panicked othering, where the minority (and possibly non-existant) boogey-man becomes the whole group in someone's eyes. And I know you don't like it when people do that to you.
evileeyore:
I wouldn't go that far. But any Player pushing this nonsense at my table will be told where the door is. Now, if they legitimately have problems, and request in advance that specific topics not be included in the game, and I feel that these concessions can be implemented and aren't an onus on me and the game I wish to run, that's a different story.
The whole
point is about requesting in advance!
I shudder to think what hoops someone might have to jump through to "legitimize" their problems in your eyes.
evileeyore:
And I damn sure won't put up with 'trigger word' nonsense at a con. If you are too fragile to handle the hard bumps of the world, stay at home, or only game with friends who know what surfaces to cushion.
From your use of the term "nonsense," I take it that neither you nor any of your loved ones have been subjected to an experience so bad that mere mention of it will cause them to panic. I hope you appreciate your good fortune.
The problem is that such people probably
do stay at home, or at least out of a hobby that they could enjoy and which could easily accommodate them if there were a little more communication and understanding. Is it really your intent to decide on hard invisible lines that will force people to decide not to take a risk.
And what exactly are you concerned about? Is there a word you think someone isn't going to like that you're unlikely to allude to upfront and that, if you "catered" to them and stopped using it, would seriously inconvenience your game?
evileeyore:
This isn't the sort of nonsense I'll put with mid-game too many times.
Best to be clear about it up front then, huh?
evileeyore:
It's enforced speech and conduct outside the standard rules of polite society, generally.
How so? The standard rules are generally not to start saying or keep saying things that we know those present find unpleasant. Doing so or continuing to do so is the sort of thing small, thoughtless children do, and you're not one of those.
evileeyore:
As in "because I am fragile, you cannot/must do/say these things because I demand it and may pitch a fit otherwise".
See, the use of quotes makes me think that you think that people are literally saying this, whereas no one really is. You simply insist on interpreting what's being proposed here in the harshests, most impolite and inconvenient light possible. Why not stick with reality instead of trying to cast it in a harsh light?
evileeyore:
The problem is that the extremists are in charge of that side. They are the vocal thought leaders and cults of personality online. This makes any capitulation to these sorts of things dangerous.
That's a myth. Moderates don't like the extremists on their side either, and would much rather that the other side not engage with them, because it just makes their side seem worse.