![]() |
| ||
|
Author | Message | Page: 3 2 1 [all][bottom] |
Hunter member, 1830 posts Captain Oblivious! Lurker Tue 23 Aug 2022 at 00:38 |
If a player has sufficient interest in the game, they'll stay involved; irregardless of how real life is treating them. I've had players going through all sorts of real life issues yet choose to stay in the game anyways. Being disabled myself, I understand why someone might feel uncomfortable speaking up. Either in regards to leaving or to closing a game. Sometimes, it's just easier to not say anything and simply disappear; rather than facing a circumstance that we'd rather not. I struggle with real life myself. It's not just the autism or the bipolar depression: sometimes just the everyday is just too much. I've still got more game ideas, but they're probably not going to see the light of day. I've got character concepts that fall into the same situation; either because they (and/or the system) are simply too esoteric. RPOL is and has been a good place; because of the work of Jase and others. I've been here for a very long time, since close to when the site opened. And even if I put everything else aside, this is one place I'll always feel comfortable. | |||||||
facemaker329 member, 7412 posts Gaming for over 40 years, and counting! Tue 23 Aug 2022 at 03:59 |
That niche isn't quite as broad as it used to be, thanks to Discord and similar options...but even though I've been in several games on here that used Discord as part of their gameplay, I've never utilized it. Discord requires coordinating schedules with other players, and my schedule is erratic during good weeks and nigh impossible during bad ones. People like me will stick with PbP for the simple fact that nothing else fits our needs for a gaming fix. As long as that niche exists, PbP will exist in some form (since RPOL seems to do a far superior job, as far as 'scratching the itch' to play, compared to other sites, I suspect it will be the preferred form of PbP for a long, long time to come.) | |||||||
evileeyore member, 716 posts GURPS GM and Player Joined 20150819 Tue 23 Aug 2022 at 04:36 |
Honestly, we've had chat almost as long as we've had Play-by-Post (Play-by-Mail admittedly predates it by a bit), so I doubt Discord has had any impact at all. All Discord has done is usurp the prior preferred text/voice chat setups, which go all the way back to IRC in '88. | |||||||
thebigh member, 6 posts Wed 26 Oct 2022 at 05:53 |
| |||||||
bazhsw member, 65 posts Wed 26 Oct 2022 at 07:44 |
I have just recalled my first play by post game, possibly around 1990. I didn't last long in it but it involved describing your characters actions and submitting your rolls in an letter and then popping it in an envelope and posting to a GM. They would then type out a response and mail it back to you every couple of weeks depending on the responses of the players. | |||||||
GreenTongue member, 1131 posts Game Archaeologist Thu 27 Oct 2022 at 00:47 |
I ran one of those via email. Actually worked pretty good as I had two separate players in the same setting that encountered each other at the end. | |||||||
gmpax member, 1183 posts {insert witty quote here} Sat 29 Oct 2022 at 19:53 |
My first online games were in chatrooms, on AOL and IRC, in the early 1990s. What's relatively new about VTTs, is the visual element - the "tabletop" part, where you have a map, and everyone can move their token around on it. Especially now, with dynamic lighting and LOS calculations, so there's no more "can I see the creature at X" questions: if you can see it on your screen, then yes, <i>you can see it in the game, too<i>. | |||||||
wissp member, 14 posts Sun 30 Oct 2022 at 03:39 |
I think the thing is for me with this format is, games take WAY too long to actually finish. I have been on here for years and have played in many games. Some of them have taken over a year and more of posting to actually end, if they even MAKE it to the end. That is a LONG time to be in involved in something. In that time I sometimes just get bored, lose interest, even forget to post because something else gets me busy. I will even admit I forget the game exists if it has been going on a REALLY long time and the posting is slow. With things like Discord and VTT sessions, the games are usually on a set schedule and more gets done in the time you do play. That makes it easier to remember about them and not rely on people remembering to post to keep the game going. The games will also finish much faster and are more likely to have an ending. So each has its benefits and lucky for us, both are available to fit our current needs. ;-) | |||||||
facemaker329 member, 7419 posts Gaming for over 40 years, and counting! Sun 30 Oct 2022 at 07:01 |
| |||||||
Vinny supporter, 570 posts Sun 30 Oct 2022 at 11:39 |
The reason I stopped: with the popularity of D&D 5e, it's easy to find face-to-face games in English (I live in Switzerland) Many fond memories, and still check the site regularly, but with only a limited amount of time to devote to RPGs I get more bang for my buck playing round a table. | |||||||
1492 member, 58 posts I like monkeys Mon 31 Oct 2022 at 02:08 |
| |||||||
facemaker329 member, 7420 posts Gaming for over 40 years, and counting! Mon 31 Oct 2022 at 02:14 |
But PbP? Doesn't matter what time I get done with shows, I can respond. I can post at work on Wednesday nights. The "whenever you've got free time" nature of PbP is the only reason I still game at all. | |||||||
Hunter member, 1860 posts Captain Oblivious! Lurker Mon 31 Oct 2022 at 04:36 |
I have a distinctive lack of transportation, which makes finding...nevermind regularly attending...tabletop nearly impossible. | |||||||
ladysharlyne subscriber, 3479 posts Member before Oct 2005 Creative Writing ROCKS!! Mon 31 Oct 2022 at 16:30 |
| |||||||
donsr member, 2701 posts Mon 31 Oct 2022 at 18:15 |
above is from when Skald was tellind people when they started here. For the first 3 years i just played..games died one game is running , but the GM has a tough schedule and the players, are alot like mine, scattered across the real world. I started GMing around 2008, all my games still run.here are what i figure , is the Strength of PBP is. 1.... as Facemaker said.. you get on and post as you are able. this is not a medium where you can lock your players into. 2...As Lady said, there is a slowing of new players, but tis is an Ebb and flow of time, and even outside influences ( Movies, Books , TV shows ) i went months without a RTJ and maybe one or two that didn't bother to follow up after the interview... then 'bang' a few new players in each game. its the Ebb and flow. 3...::chuckles:: wait until the D&D movie comes out? The boards will be flooded with new and/or resurrected fantasy games last bit of advice? If you are looking for a game with an 'end' look foir games that advertise modules , or even arena games if you want solid lasting RP, look for campaigns. | |||||||
InTheFrege member, 1 post Wed 2 Nov 2022 at 23:37 |
| |||||||
SunRuanEr subscriber, 467 posts Thu 3 Nov 2022 at 11:02 |
This, for me, is the single best thing about RPoL. I'm old. I've had to juggle kids, jobs with weird hours, travel, all of those things that regularly contribute to an inability to do /anything/ (not just game!) on a regular, set schedule. I can't even manage to regularly watch a single TV show without relying on a DVR. PbP is great. Without it, I'd have no gaming at all. | |||||||
locojedi member, 217 posts Thu 3 Nov 2022 at 18:18 |
| |||||||
1492 member, 59 posts I like monkeys Thu 3 Nov 2022 at 19:00 |
| |||||||
SmallbutVicious member, 2 posts Wed 16 Nov 2022 at 20:58 |
They can finish much faster. My Discord+VTT game has just entered its 4th year; and the end is still much further away than I expected it would be by this point! | |||||||
bigbadron moderator, 16139 posts He's big, he's bad, but mostly he's Ron. Wed 16 Nov 2022 at 21:11 |
Then five maybe. Finished up lasting 14 years, with some of the original cast in at the end, and a successful conclusion to the story (ie: the PCs found a way to end a war, and save the whole Universe from destruction). | |||||||
thebigh member, 13 posts Wed 16 Nov 2022 at 22:20 |
| |||||||
Davy Jones member, 105 posts Consulting Theologian Veteran Wed 16 Nov 2022 at 23:17 |
We started with Decipher's CODA system and moved to Modiphius' Star Trek Adventures once it had been published. One of my players contributes official content for the current game. | |||||||
donsr member, 2713 posts Wed 16 Nov 2022 at 23:33 |
If you stick to runnign your game, and you gather good players, it can go on and on. | |||||||
pdboddy supporter, 769 posts EST/EDT [GMT-5/GMT-4] Wed 7 Dec 2022 at 19:39 |
I don't think it's ever been mainstream. But I do think it meets the definition of cult following. :D In time, it may see a renaissance. |
[top] |