RolePlay onLine RPoL Logo

, welcome to A Serious Waste of Time

16:36, 27th April 2024 (GMT+0)

Time Waster Dungeoneering IV.

Posted by HeathFor group 0
Heath
GM, 16687 posts
Don't click my picture!
This space is blank.
Mon 5 Aug 2013
at 23:53
  • msg #1

Time Waster Dungeoneering IV

(Game idea by Heath)

Whoever's turn it is acts as DM and posts a room or rooms.  It can be any kind of room, from puzzles to encounters, to something just plain interesting or weird, or even bland.  The idea is roleplaying, possibly even being comedic like Knights of the Dinner Table.

Whoever is playing takes on some kind of persona for that room, from your own made up character to Abraham Lincoln to Buck Rogers -- whatever you want.  You can use that persona multiple times on the different rooms or change each time there is a new room.  However, your character does not have any special powers or equipment unless the DM okays it first.

ONE RULE:  The one rule is that any action you take must be decided on by the DM before you take your next action.  This is simply a matter of logistics for running the room.  You may, of course, communicate with each other, but actions must be resolved one at a time (unless the DM says otherwise). Please put actions in bold type.

The idea is to roleplay/explore the room and then exit.  Maybe you need to solve a riddle to exit or pass some guard, or maybe you just have to say you are leaving.  The first one through gets to post the next room or pass it on. If you don't want to DM the next room, DO NOT be the first one to leave this room!  (But seriously, you can pass your turn if you want.)

We recommend that the DM re-post the scenario for the room frequently so that everyone knows what's going on.

Here is an example:

DM1:  You descend into a pit.  There is an exit on the far end, and the ceiling is above you beyond your sight.  The ground is covered in guano.

Player1:  I take the guano!!
 Player2:  You dolt.  Do you even know what guano is?
 Player3:  I smell the guano for strange excretions.

DM1:  Your talking has awakened a hoard of bats that descend on you from above.
 Player1:  I fling my recently acquired guano at the bats.
 Player2:  I duck behind Player1 and use him as a human...err...half-orc shield.
 Player3:  I try to make sounds to throw their radar senses off.

DM1:  The bats are deflected by the radar, and Player2 is safely behind Player1, so the bats hit Player1.  He is bitten and contracts rabies.  The bats fly out the entrance you came in.
 Player1:  Let's hurry and get out of here.  I'll take on the nickname Cujo.

DM1:  You leave with no further problems.
 (Change DM to Player 1 for next room.)

(We have also had a room by Raz in testing that was like a puzzle room and a room by Heath that was like a riddle room.)
Heath
GM, 16688 posts
Don't click my picture!
This space is blank.
Mon 5 Aug 2013
at 23:57
  • msg #2

Re: Time Waster Dungeoneering IV

This one needed a reboot, so someone can start a room if they want.

Let me make this idea simple for any newcomers.  The dungeoneering room is where you run 1 room (or multiple rooms if it's part of a single puzzle) that would be fun to roleplay in a roleplaying game--fantasy, science fiction, modern, etc.  The game ends when one person escapes (or leaves) the room.  The first person to leave gets to post the next room.

These do not have to be puzzles; they can be just fun roleplaying.  But they must have an exit.

Those playing the room can create a persona to use or change at will, or can just post as their normal ASWoT persona.  There are no skills, hit points, etc., and hopefully the idea is that they use their brain to maneuver their character through the room to the exit.

This is a good room for testing out rooms you might want to run in another game or run one again that was particularly fun.  You can also use a fun room from a published adventure that you wouldn't use elsewhere, or just to see how it plays out.

EDIT: Try not to make these too long.  Hopefully, they can be solved in 50 total posts or fewer.
This message was last edited by the GM at 23:58, Mon 05 Aug 2013.
Sive
player, 37 posts
Just give a polite pat...
then watch them fall.
Sun 11 Aug 2013
at 04:14
  • msg #3

Re: Time Waster Dungeoneering IV

A group of seemingly random beings of questionable origin awaken in a white room that is 15'x15'x15'. There is a hatch like thing at the center of each wall, along with one on the floor and one on the ceiling. The room is brightly light by the white glow that seems to be emanating from all sides of this place. You are among this group as you awake. Your clothing consists of a navy blue jumpsuit with your name placed upon it, the front is held together by four quarter sized gray buttons. White average sized socks covered in simple brown hiking boots with black laces.
Heath
GM, 16706 posts
Don't click my picture!
This space is blank.
Mon 19 Aug 2013
at 18:23
  • msg #4

Re: Time Waster Dungeoneering IV

Heath opens the western hatch.  Are there any discernible marks on the hatches  or the walls (writing, pictures, etc.)?
Sive
player, 83 posts
Just give a polite pat...
then watch them fall.
Mon 19 Aug 2013
at 21:26
  • msg #5

Re: Time Waster Dungeoneering IV

There is a room on the other side that looks almost identical, except the new one has a green glow instead of white. on the inside of the hatch you just opened you will see
a combination of five numbers and one letter. "15474C"
Heath
GM, 16709 posts
Don't click my picture!
This space is blank.
Mon 19 Aug 2013
at 21:39
  • msg #6

Re: Time Waster Dungeoneering IV

Heath looks at all the hatches and determines which one has which numbers on it.
Sive
player, 84 posts
Just give a polite pat...
then watch them fall.
Tue 20 Aug 2013
at 02:27
  • msg #7

Re: Time Waster Dungeoneering IV

North: Purple - 95D57F
East: Green - 00FFFF
South: Blue - E7D646
West: Green - 15474C
Floor: Red - 083FFF
Ceiling: Orange - 7CFA89
York
player, 6 posts
Tue 20 Aug 2013
at 10:51
  • msg #8

Re: Time Waster Dungeoneering IV

York follows Heath around, looking at the numbers with him.

He is very confused so far.

Can I fit through a Hatch? If so, I want to go through the East hatch.
This message was last edited by the player at 11:47, Tue 20 Aug 2013.
Sive
player, 91 posts
Just give a polite pat...
then watch them fall.
Wed 21 Aug 2013
at 17:53
  • msg #9

Re: Time Waster Dungeoneering IV

You are able to squeeze through the hatch, once inside you will hear a click and a mechanical "whuuuurr"
York
player, 21 posts
Wed 21 Aug 2013
at 17:57
  • msg #10

Re: Time Waster Dungeoneering IV

I wait a few seconds to see if the noise continues, then check to see if the hatch has changed.
Sive
player, 108 posts
Just give a polite pat...
then watch them fall.
Thu 22 Aug 2013
at 04:06
  • msg #11

Re: Time Waster Dungeoneering IV

Countless spikes shoot out of all sides as you get holed up all over the place.

You wake up in a white room as you did before.

Anyone order a York-Kabob?
York
player, 26 posts
Thu 22 Aug 2013
at 08:33
  • msg #12

Re: Time Waster Dungeoneering IV

Sooo do I win? :P

Reposting these for ease of viewing

North:   Purple - 95D57F
East:    Green  - 00FFFF
South:   Blue   - E7D646
West:    Green  - 15474C
Floor:   Red    - 083FFF
Ceiling: Orange - 7CFA89


So on the other side of the hatch, there is another room? Which would mean there's at least 7 rooms in total?
This message was last edited by the player at 08:35, Thu 22 Aug 2013.
Heath
GM, 16727 posts
Don't click my picture!
This space is blank.
Fri 23 Aug 2013
at 20:43
  • msg #13

Re: Time Waster Dungeoneering IV

I guess you won...and lost.  The goal of the game is to get out of the room, and you did so, quite pointedly I might add.  I'm not sure what Sive had in mind as far as his "dungeon room" other than that it's like the movie Cube.
This message was last edited by the GM at 20:44, Fri 23 Aug 2013.
York
player, 56 posts
Rub my belly
Rub it good
Fri 23 Aug 2013
at 22:43
  • msg #14

Re: Time Waster Dungeoneering IV

Oh I figured that was a loss :P

Can't get anything from those codes
Heath
GM, 16728 posts
Don't click my picture!
This space is blank.
Fri 23 Aug 2013
at 22:48
  • msg #15

Re: Time Waster Dungeoneering IV

I think it was supposed to be part of a larger thing...I don't know.  The purpose of this thread is to have simple one room adventures that can be solved or explored without too much extra involvement, and then you "win" if you exit the room.

We shouldn't have more than one "room" unless it is clearly explained when a person "exits" that the puzzle is not over, that he did "not" manage to exit the room...and in any case, should not be overly complex.  People here just won't invest the time in long adventures or multiple rooms.
York
player, 57 posts
Rub my belly
Rub it good
Sun 25 Aug 2013
at 00:50
  • msg #16

Re: Time Waster Dungeoneering IV

Yeah I'm stumped :p
Heath
GM, 16731 posts
Don't click my picture!
This space is blank.
Mon 26 Aug 2013
at 15:21
  • msg #17

Re: Time Waster Dungeoneering IV

HERE'S A NEW ONE TO DRIVE YOU CRAZY.  I did this on my Matrix game a few years back.  There is a way out, if you can figure it out before you die.



You are in a round room.  There is a steel door that is locked but no other apparent exit.

Next to the door is a red button.  Above the button are the words:  "PRESS HERE."  Next to the button is a small monochrome screen that reads: RESETTING

The ceiling is about 20 feet above you.  There are no other apparent signs of egress besides the steel door.  There are spikes in the ceiling pointing down toward you.

The screen next to the button flashes the words 'RESET COMPLETE' and the spikes begin slowly moving down to crush you.

The screen then reads, changing once per second:  "20...19...18..."  You can assume that your death will occur about the time it reaches 0.
York
player, 58 posts
Rub my belly
Rub it good
Mon 26 Aug 2013
at 17:11
  • msg #18

Re: Time Waster Dungeoneering IV

I press on the word 'HERE'
Heath
GM, 16734 posts
Don't click my picture!
This space is blank.
Mon 26 Aug 2013
at 17:25
  • msg #19

Re: Time Waster Dungeoneering IV

The word appears to be just painted on and pushing it does nothing.

The ceiling continues to come down toward you.  The counter reads...

17...16...15...
York
player, 59 posts
Rub my belly
Rub it good
Tue 27 Aug 2013
at 10:38
  • msg #20

Re: Time Waster Dungeoneering IV

I suppose I'll press the button then :P
Heath
GM, 16742 posts
Don't click my picture!
This space is blank.
Tue 27 Aug 2013
at 16:40
  • msg #21

Re: Time Waster Dungeoneering IV

You push the button.

The words change to "RESETTING."

The ceiling goes back up, and then begins coming down again.  The screen reads:

"20...19...18..."
York
player, 69 posts
Rub my belly
Rub it good
Tue 27 Aug 2013
at 18:08
  • msg #22

Re: Time Waster Dungeoneering IV

Uhhh, I press and hold the button?

If it just resets again, I'll wait until the spikes are nearly on me, then I'll press the button again.
Heath
GM, 16746 posts
Don't click my picture!
This space is blank.
Tue 27 Aug 2013
at 18:15
  • msg #23

Re: Time Waster Dungeoneering IV

The ceiling resets again when you push it.

It counts down...and you wait until the spikes are about the height of your head (giving you a little extra room to push the button before the spikes make pushing it impossible), which is at about the count of "5," then push the button and it resets once again.

"20...19...18..."
Xl2000
player, 126 posts
:} Hehe, he........humans
Tue 27 Aug 2013
at 21:30
  • msg #24

Re: Time Waster Dungeoneering IV

Occ: mind if i jump in?
Heath
GM, 16748 posts
Don't click my picture!
This space is blank.
Tue 27 Aug 2013
at 21:54
  • msg #25

Re: Time Waster Dungeoneering IV

Anyone can jump in at any time.  You're in the room if you imagine yourself there. :)
Xl2000
player, 133 posts
:} Hehe, he........humans
Tue 27 Aug 2013
at 22:41
  • msg #26

Re: Time Waster Dungeoneering IV

I finally reboot from hibernating and join york at the door. I reah over and press the "press" text.
Heath
GM, 16754 posts
Don't click my picture!
This space is blank.
Tue 27 Aug 2013
at 22:57
  • msg #27

Re: Time Waster Dungeoneering IV

Nothing happens
FourLegged
GM, 39456 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Tue 27 Aug 2013
at 23:03
  • msg #28

Re: Time Waster Dungeoneering IV

What happens if you press the screen?
Heath
GM, 16758 posts
Don't click my picture!
This space is blank.
Tue 27 Aug 2013
at 23:04
  • msg #29

Re: Time Waster Dungeoneering IV

You try it, and nothing happens.

"...14...13...12..."
York
player, 70 posts
Rub my belly
Rub it good
Tue 27 Aug 2013
at 23:16
  • msg #30

Re: Time Waster Dungeoneering IV

I attempt to push the door open forcefully
Heath
GM, 16759 posts
Don't click my picture!
This space is blank.
Tue 27 Aug 2013
at 23:18
  • msg #31

Re: Time Waster Dungeoneering IV

That would be very funny if that were the solution, but it is not.  The door does not budge.

"...11...10...9..."
htphinney
player, 1 post
Wed 28 Aug 2013
at 00:18
  • msg #32

Re: Time Waster Dungeoneering IV

I press the button, and attempt to open the door while the screen reads RESETTING.
York
player, 71 posts
Rub my belly
Rub it good
Wed 28 Aug 2013
at 09:50
  • msg #33

Re: Time Waster Dungeoneering IV

I ask the door nicely to open for me, using my puppy dog eyes,
Heath
GM, 16761 posts
Don't click my picture!
This space is blank.
Wed 28 Aug 2013
at 17:49
  • msg #34

Re: Time Waster Dungeoneering IV

The ceiling resets, but the door won't open with the pushing.

Talking to the door accomplishes nothing, and is a sign of insanity.  :)

"20...19...18..."
York
player, 73 posts
Rub my belly
Rub it good
Wed 28 Aug 2013
at 17:56
  • msg #35

Re: Time Waster Dungeoneering IV

I lie on the ground and count backwards from 30
Heath
GM, 16762 posts
Don't click my picture!
This space is blank.
Wed 28 Aug 2013
at 18:02
  • msg #36

Re: Time Waster Dungeoneering IV

How fast are you going to count?

"...17...16...15..."
htphinney
player, 3 posts
Wed 28 Aug 2013
at 18:12
  • msg #37

Re: Time Waster Dungeoneering IV

I try opening the door while the button is pressed in.
Heath
GM, 16763 posts
Don't click my picture!
This space is blank.
Wed 28 Aug 2013
at 19:00
  • msg #38

Re: Time Waster Dungeoneering IV

That also does not work, but the ceiling resets.

"20...19...18..."
htphinney
player, 4 posts
Wed 28 Aug 2013
at 22:18
  • msg #39

Re: Time Waster Dungeoneering IV

Working in 10 second bursts (then returning to press the button), I examine the room more thoroughly.
York
player, 74 posts
Rub my belly
Rub it good
Wed 28 Aug 2013
at 23:20
  • msg #40

Re: Time Waster Dungeoneering IV

In reply to Heath (msg # 36):

1s/s
Heath
GM, 16764 posts
Don't click my picture!
This space is blank.
Thu 29 Aug 2013
at 00:07
  • msg #41

Re: Time Waster Dungeoneering IV

The room is built of concrete.  It is empty of any ornamentation of any kind.  There is no secret door, no hidden message, and no other apparent exit besides the door.  The spikes are set about 3 inches apart and are deep.  Sliding between them would not be possible.  They look cleanly polished with no signs of blood on them.

There are no bodies or skeletal remains around to use to prop the ceiling open, and there are no weapons or swords to wedge in the moving mechanism.

It is simply an empty concrete room with a steel door, a red button, and a small electronic screen.

In all this searching, the button has been pressed several times.  Each time, the spikes reset.  York has counted to 30 but that resulted in nothing.

"20...19...18..."
FourLegged
GM, 39530 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sun 1 Sep 2013
at 08:51
  • msg #42

Re: Time Waster Dungeoneering IV

Is there anything special about the monochrome screen?
York
player, 76 posts
Rub my belly
Rub it good
Mon 2 Sep 2013
at 15:16
  • msg #43

Re: Time Waster Dungeoneering IV

When I counted to 30, it simply kills me right? Then nothing happens?

Can I pull the button out?
Heath
GM, 16781 posts
Don't click my picture!
This space is blank.
Tue 3 Sep 2013
at 16:17
  • msg #44

Re: Time Waster Dungeoneering IV

When you counted to 30, the button was being pushed by htphinney, so it kept resetting the machine.  So you have not died...yet.

There is nothing special about the screen or button.  You cannot remove the button.
htphinney
player, 5 posts
Tue 3 Sep 2013
at 19:44
  • msg #45

Re: Time Waster Dungeoneering IV

I let the spikes crush me to save me from this god-awful place.
Heath
GM, 16789 posts
Don't click my picture!
This space is blank.
Tue 3 Sep 2013
at 20:33
  • msg #46

Re: Time Waster Dungeoneering IV

York begins counting to 30 again.

"...12...11...10..."

He lays on the ground with htphinney laying next to him.

"...9...8...7..."

Their death seems imminent as the spikes approach.

"...6...5..."

Then the ceiling crosses over the point where the red button is imbedded in the wall.  There's no turning back now!

"...4...3..."

And then, once the button is covered up by the ceiling and spikes, the ceiling retracts upward once more, and the door swings open.

Whoever exits first posts the next puzzle.

(This puzzle is actually more fun (or evil) when the players really care about their characters and don't want them to die.  They will push the button until the cows come home.)
A Dinosaur
player, 22 posts
dinosaurs are cool
and so am I
Sat 7 Sep 2013
at 15:39
  • msg #47

Re: Time Waster Dungeoneering IV

That was amazing
Heath
GM, 16818 posts
Don't click my picture!
This space is blank.
Mon 9 Sep 2013
at 15:54
  • msg #48

Re: Time Waster Dungeoneering IV

I ran this puzzle in my Matrix game a few years ago, and they pushed that button so many times I lost count.  And then, in frustration, they finally let the clock run out, fearing that their much loved characters were about to be lost forever and trying to figure out what about the puzzle they just weren't getting...

It was a cruel yet funny joke.
Heath
GM, 16823 posts
Don't click my picture!
This space is blank.
Mon 9 Sep 2013
at 19:56
  • msg #49

Re: Time Waster Dungeoneering IV

Go ahead and post a new one.
Yoss
GM, 27723 posts
Honorary Necromancer
Portable Product Inventor
Fri 4 Oct 2013
at 00:11
  • msg #50

Re: Time Waster Dungeoneering IV

Heath:
I ran this puzzle in my Matrix game a few years ago, and they pushed that button so many times I lost count.  And then, in frustration, they finally let the clock run out, fearing that their much loved characters were about to be lost forever and trying to figure out what about the puzzle they just weren't getting...

It was a cruel yet funny joke.

That is just...
Heath
GM, 16916 posts
Don't click my picture!
This space is blank.
Fri 4 Oct 2013
at 15:09
  • msg #51

Re: Time Waster Dungeoneering IV

Mwahaha!  Should I change my portrait back to Darth Vader now?  :)
Yoss
GM, 27798 posts
Honorary Necromancer
Portable Product Inventor
Fri 4 Oct 2013
at 18:51
  • msg #52

Re: Time Waster Dungeoneering IV

If you'd like.  Or use that dog from your profile.
LuLu Prayer
player, 1 post
Sun 6 Oct 2013
at 06:42
  • msg #53

Re: Time Waster Dungeoneering IV

A number of random yet seemingly specific people awaken in a room with four tatami mats' worth of space. The rooms ceiling, floor, and walls were all made of the same white incandescent foam-like glass. In the left corner was a corner door, a door made to fit snugly into the corner. In front of the corner door was a little dragon made of beautiful blue clay, he was standing, wings folded behind him, on a pedestal with all four feet supporting him as he sat staring at you with a smugly devilish grin. He was only made of clay but there seemed something entirely too alive about him...
Heath
GM, 16936 posts
Don't click my picture!
This space is blank.
Mon 7 Oct 2013
at 17:18
  • msg #54

Re: Time Waster Dungeoneering IV

Heath picks up and examines the dragon
LuLu Prayer
player, 17 posts
Boredom is an Illness
>.<
Mon 7 Oct 2013
at 22:28
  • msg #55

Re: Time Waster Dungeoneering IV

It animates for a fleeting moment to wriggle out of your hand and replace itself in front of the door "Don't touch me!" he growls before becoming stone again
Heath
GM, 16948 posts
Don't click my picture!
This space is blank.
Mon 7 Oct 2013
at 22:38
  • msg #56

Re: Time Waster Dungeoneering IV

Heath examines and then opens the corner door.
LuLu Prayer
player, 21 posts
Boredom is an Illness
>.<
Mon 7 Oct 2013
at 23:19
  • msg #57

Re: Time Waster Dungeoneering IV

Trying to open the door leads you nowhere, as the corner door has no door knob and seems unmovable. There seem to be spiders around the door though, miniscule but many in number, you my friend have just drawn their attention. There's no way of telling whether or not they are poisonous as of yet.
PrettyBirdie
player, 94 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Tue 8 Oct 2013
at 01:12
  • msg #58

Re: Time Waster Dungeoneering IV

Birdie goes up to the dragon and bows in respect before it, and very, very politely asks it for help in leaving the room.
LuLu Prayer
player, 22 posts
Boredom is an Illness
>.<
Tue 8 Oct 2013
at 02:55
  • msg #59

Re: Time Waster Dungeoneering IV

"You must answer a riddle." the dragon answers simply in a voice that storms into your brain and reverberates before it ever even touches your ears.
PrettyBirdie
player, 97 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Tue 8 Oct 2013
at 04:04
  • msg #60

Re: Time Waster Dungeoneering IV

"Dragon, sir, would you please tell us what the riddle is?" Birdie waits patiently for an answer.
LuLu Prayer
player, 27 posts
Boredom is an Illness
>.<
Tue 8 Oct 2013
at 04:36
  • msg #61

Re: Time Waster Dungeoneering IV

"It ain't my riddle," he says roughly ", it's theirs." He points a shaky claw towards the spiders behind him, The spiders who were beginning to expand in numbers, spreading like a sheet throughout the room. "Careful though," the clay dragon warns ", they do bite."
Heath
GM, 16951 posts
Don't click my picture!
This space is blank.
Tue 8 Oct 2013
at 17:16
  • msg #62

Re: Time Waster Dungeoneering IV

"Tell us your riddle, please, little spiders," Heath says.  Then he says to the dragon, "What will happen if we answer correctly?"
LuLu Prayer
player, 30 posts
Boredom is an Illness
>.<
Tue 8 Oct 2013
at 19:26
  • msg #63

Re: Time Waster Dungeoneering IV

The dragon shook his head "Wouldn't know, no one's ever answered correct before." The spiders, which were practically consuming the entirety of the floor at this point, started to laugh in high pitched trills. They started to crawl up your legs with precision and vice "Come, will you play?" their voices strung together in a sing songy chime "Will you play? Will you play? We have a lovely riddle just for you today!!!
What goes up, but mightn't come down, What gives power, but isn't a crown?" The spiders clung to you, echoing the riddle in that ludicrous way of theirs
Heath
GM, 16952 posts
Don't click my picture!
This space is blank.
Tue 8 Oct 2013
at 19:38
  • msg #64

Re: Time Waster Dungeoneering IV

Heath says, "What is the word when you take the last letter off my name?"
LuLu Prayer
player, 31 posts
Boredom is an Illness
>.<
Tue 8 Oct 2013
at 19:52
  • msg #65

Re: Time Waster Dungeoneering IV

The spiders clamoured in confusion, before one popped up in a web of excited knowledge "Eat!" he shouted, others reciprocated but most said "Eath!!" One even shouted "Earth!?" but no one much noticed in all the confusion. While the spiders were fighting each other on what the answer really was, some were even cannibalising each other for no real apparent reason, they weren't paying any attention to the door or the dragon. Even so there still didn't seem to be a plausible way out
Heath
GM, 16953 posts
Don't click my picture!
This space is blank.
Tue 8 Oct 2013
at 20:05
  • msg #66

Re: Time Waster Dungeoneering IV

Heath says, "The answer is heat.  Or maybe fire."
LuLu Prayer
player, 32 posts
Boredom is an Illness
>.<
Tue 8 Oct 2013
at 20:42
  • msg #67

Re: Time Waster Dungeoneering IV

The dragon smiles, and laughs loudly. His laughter fills, even shakes the room, and it gets louder the longer it goes on. The louder it gets the more the room shakes, and the more the room shakes, somehow, the less spiders there are. "Ah, you're good, you are kid." he said panting from his fit of laughter. "Oh! The spiders!" He says as if he'd forgotten them "Eh, I've never been too good at keeping up illusions. Yes, they were just illusions, and so's the door. You've amused me! I'll let you out." He smiles gleefully still stifling laughter, and snaps. The corner door disappears. Apparently the whole time, it had just been a corner opening.
"Sorry to be tricking you," the dragon said between giggles ", but even an old guard like me has to have fun every once in awhile!"
Heath
GM, 16954 posts
Don't click my picture!
This space is blank.
Tue 8 Oct 2013
at 21:23
  • msg #68

Re: Time Waster Dungeoneering IV

Heath kicks the dragon and then dives for the exit before the dragon can do anything about it.
PrettyBirdie
player, 107 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Tue 8 Oct 2013
at 21:30
  • msg #69

Re: Time Waster Dungeoneering IV

Birdie high-fives Heath for figuring it out, then apologizes to the dragon when Heath kicks him and quickly follows Heath out.
LuLu Prayer
player, 33 posts
Boredom is an Illness
>.<
Tue 8 Oct 2013
at 21:41
  • msg #70

Re: Time Waster Dungeoneering IV

You were allowed safe passage out! The dragons arse is now a bit sore
Heath
GM, 16958 posts
Don't click my picture!
This space is blank.
Tue 8 Oct 2013
at 22:45
  • msg #71

Re: Time Waster Dungeoneering IV

You walk into a very large room with 30 foot tall ceilings.  The room is 100 feet across, but between 40 feet and 70 feet, there is no floor, just a large hole in the floor and ceiling.  You cannot see where the bottom of the hole is or where the top of the ceiling is for that 30 foot wide section.  If anything, it appears bottomless below and above you.

It appears you will have to jump over 30 feet to get across.  There is an exit on the far side.  There is a length of 20 feet of rope at your feet.  There is a vial of a liquid also at your feet.  The walls appear very slick and not very climbable.
PrettyBirdie
player, 119 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Tue 8 Oct 2013
at 22:47
  • msg #72

Re: Time Waster Dungeoneering IV

Birdie sniffs at the liquid and observes its color and viscosity to try and determine what it is.
LuLu Prayer
player, 39 posts
Boredom is an Illness
>.<
Tue 8 Oct 2013
at 22:57
  • msg #73

Re: Time Waster Dungeoneering IV

LuLu looks at Birdie and observes him quietly "May I see that?" she asks with a wide smile
This message was last edited by the player at 22:57, Tue 08 Oct 2013.
PrettyBirdie
player, 123 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Tue 8 Oct 2013
at 23:01
  • msg #74

Re: Time Waster Dungeoneering IV

"Sure." Birdie hands her the vial, taking care to not spill, in case it is dangerous in some way.
LuLu Prayer
player, 43 posts
Boredom is an Illness
>.<
Tue 8 Oct 2013
at 23:13
  • msg #75

Re: Time Waster Dungeoneering IV

LuLu smiled brightly taking the vial from him and inspecting it only a little before shrugging and saying "Oh, probably poisonous, but it might not be, Down the hatch!" She lifts the vial to her lips and swallows it all in one gulp "I wonder what'll happen?" she says more than asks and smiles at Birdie sweetly
PrettyBirdie
player, 126 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Tue 8 Oct 2013
at 23:21
  • msg #76

Re: Time Waster Dungeoneering IV

"Wait!" Birdie is a little late in speaking, though. What if they needed that for something? Nothing they can do now. Picking up the rope, Birdie sees it is too short to reach across, and looks to LuLu nervously to see what will happen.
LuLu Prayer
player, 45 posts
Boredom is an Illness
>.<
Tue 8 Oct 2013
at 23:28
  • msg #77

Re: Time Waster Dungeoneering IV

"Either it does absolutely nothing," LuLu answered Birdies nervous eyes ", or it takes awhile to digest, either way--" She cut herself off and stared at the rope for a moment "What if we lowered someone down the hole with the rope?" she asked inquisitively "I mean, just 'cause we can't see the bottom doesn't mean it isn't there, or at least maybe we could find something out about the walls within the hole, what do you think?" She looked toward Birdie for his opinion
Yoss
GM, 27831 posts
Honorary Necromancer
Portable Product Inventor
Wed 9 Oct 2013
at 16:42
  • msg #78

Re: Time Waster Dungeoneering IV

"If only we could fly!" says the owl.
Heath
GM, 16961 posts
Don't click my picture!
This space is blank.
Wed 9 Oct 2013
at 16:51
  • msg #79

Re: Time Waster Dungeoneering IV

You are dismayed that no one can fly, and that you are all mere mortal humans.

The liquid is clear and odorless.  LuLu drinks the liquid.  The vial almost instantly, and magically, refills with liquid.  LuLu begins to feel a tingling throughout her body but can't tell exactly what the effect is until she tries to hand back over the vial.  Her hands are sticky like glue.  With some effort, she is able to hand the vial to someone else, but her skin is now sticky all over.

Looking over the edge, you can see down about 50 feet and up about 50 feet.  It looks like it just extends into darkness.  Your rope is 20 feet long.
PrettyBirdie
player, 136 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Wed 9 Oct 2013
at 17:24
  • msg #80

Re: Time Waster Dungeoneering IV

Birdie, seeing the effect of the liquid, has an idea. "We tie the rope around each of us in a line so we stay together in case one of us falls, and each of us drinks from the vial, and then we can climb across the walls like geckos. Should work, right?"
This message was last edited by the player at 17:25, Wed 09 Oct 2013.
Heath
GM, 16962 posts
Don't click my picture!
This space is blank.
Wed 9 Oct 2013
at 18:08
  • msg #81

Re: Time Waster Dungeoneering IV

But first you try your hands on the walls, and realize that they are too slippery or somehow counteract the stickiness of your hands, so you would fall if you did that.
LuLu Prayer
player, 52 posts
Boredom is an Illness
>.<
Thu 10 Oct 2013
at 01:24
  • msg #82

Re: Time Waster Dungeoneering IV

LuLu clicks her tongue lightly and walks over to the hole in the floor "Hey, can someone grab ahold of my legs?" she asks, as if she has an idea brewing "I might be, well, sticky, but that doesn't mean I should be reckless"
PrettyBirdie
player, 138 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Thu 10 Oct 2013
at 02:10
  • msg #83

Re: Time Waster Dungeoneering IV

Nodding, Birdie goes over and does so. "Would you tell me what your idea is, or is it a secret?"
LuLu Prayer
player, 55 posts
Boredom is an Illness
>.<
Thu 10 Oct 2013
at 03:17
  • msg #84

Re: Time Waster Dungeoneering IV

"I have a feeling the walls inside the hole might not be the same, and even if they are, well we'll just have to see," with that LuLu promptly let herself bend into the hole, with her feet being held firmly in place by Birdie, and felt around
Heath
GM, 16969 posts
Don't click my picture!
This space is blank.
Fri 11 Oct 2013
at 16:11
  • msg #85

Re: Time Waster Dungeoneering IV

All the walls are just as slippery, even those directly over the ledge.
LuLu Prayer
player, 94 posts
Boredom is an Illness
>.<
Fri 11 Oct 2013
at 20:31
  • msg #86

Re: Time Waster Dungeoneering IV

LuLu sighed quietly, and hoisted herself back up with slight irritation "Birdie, would you be willing to lower me down a ways with the rope?" LuLu asked languidly "Maybe there are stickier walls, they're just down farther?" She pressed her lips together and ran her fingers through her hair, then suddenly with stubborn determination she said "There's gotta be some way out of here"
Heath
GM, 16971 posts
Don't click my picture!
This space is blank.
Fri 11 Oct 2013
at 22:41
  • msg #87

Re: Time Waster Dungeoneering IV

Going down on the rope with someone holding her, LuLu finds that the wall seems just as slippery all around.  However, as she goes down the 20 or so feet, she thinks she can see some movement down below...directly below her, but she can't tell what it is from here because it seems so far down.
LuLu Prayer
player, 104 posts
Boredom is an Illness
>.<
Sat 12 Oct 2013
at 19:37
  • msg #88

Re: Time Waster Dungeoneering IV

LuLu laughs quietly "Hey Birdie! If I don't survive this, you wanna tell my mom I love her?" Inhaling deeply the girl pulled herself of the rope and let herself fall into the depths below
PrettyBirdie
player, 186 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Sat 12 Oct 2013
at 20:31
  • msg #89

Re: Time Waster Dungeoneering IV

"Hey, wait!" What was she thinking? Birdie listens for any sound, unsure whether or not to follow.
Heath
GM, 16975 posts
Don't click my picture!
This space is blank.
Mon 14 Oct 2013
at 16:33
  • msg #90

Re: Time Waster Dungeoneering IV

As LuLu drops, everyone gasps in surprise.  LuLu begins to see what that movement was below as she approaches.  It is her friends, and they are all looking down into the pit.

Everyone watches as LuLu falls down the pit, and then she flies past their heads from above.  And again.  And again.

LuLu appears to have fallen through an infinite portal that starts below and teleports her above the cave entrance.  It is truly a bottomless pit.

LuLu has now hit terminal velocity as she passes by the group every couple of seconds.
PrettyBirdie
player, 194 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Mon 14 Oct 2013
at 16:58
  • msg #91

Re: Time Waster Dungeoneering IV

"Hey, that looks like fun." Birdie jumps in as well - making sure to bring the rope with, of course - and begins to fall alongside LuLu, just for the fun of it. Once bored, Birdie will try and angle his fall until he is closer to the opposite wall - much like a skydiver, using his arms and legs to catch the air and get closer to the side with the exit. But he's not bored quite yet, so LuLu will have plenty of time to do whatever she chooses.
Heath
GM, 16978 posts
Don't click my picture!
This space is blank.
Mon 14 Oct 2013
at 17:34
  • msg #92

Re: Time Waster Dungeoneering IV

As they fall, Lulu and Birdie remember they are not immortal and a fall at terminal velocity would likely be fatal.
LuLu Prayer
player, 109 posts
Boredom is an Illness
>.<
Mon 14 Oct 2013
at 20:07
  • msg #93

Re: Time Waster Dungeoneering IV

LuLu laughs quietly "You know something? I don't think we have very good chances of living through this" she states with mischief in her eyes "We might be able to though, if we can figure out how to slow down"
PrettyBirdie
player, 195 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Mon 14 Oct 2013
at 20:23
  • msg #94

Re: Time Waster Dungeoneering IV

"Yes." Birdie looks around for something to catch the rope on - barring that, he'll see if the stickiness of their skin can transfer to the rope.
Heath
GM, 16979 posts
Don't click my picture!
This space is blank.
Mon 14 Oct 2013
at 21:27
  • msg #95

Re: Time Waster Dungeoneering IV

They can both hold onto the rope.  It will stick to whomever has drinken from the potion.

Their trajectory was essentially straight down, but they are slowly moving inch by inch toward the far said with each cycle they fall.

The far door opens, and in walks a muscular man hauling in a large cart.  The cart is full of spears.  He begins to pick up spears to throw at those who are falling.  His first throw misses.
LuLu Prayer
player, 114 posts
Boredom is an Illness
>.<
Tue 15 Oct 2013
at 01:56
  • msg #96

Re: Time Waster Dungeoneering IV

"Whoa, whoa, whoa! BIRDIE!!! I think that our chances of living have now become, well, somewhere along zilch, zip, and nada!" She laughed and tried to dodge as best as possible, they were free-falling to nowhere good
PrettyBirdie
player, 197 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Tue 15 Oct 2013
at 03:13
  • msg #97

Re: Time Waster Dungeoneering IV

"Yikes! I think you may be right... Sir, please stop!" Worth a shot to ask. Birdie also tries to dodge, but that's rather hard to do with nothing to push off of. "Here, LuLu, grab the rope." Birdie tosses one end over to her. Maybe they can snag it on something... if a spear chances to lodge in the wall, they could catch the rope on it and then try and slow themselves down by grabbing it each time they fell past.
LuLu Prayer
player, 117 posts
Boredom is an Illness
>.<
Tue 15 Oct 2013
at 05:19
  • msg #98

Re: Time Waster Dungeoneering IV

LuLu grabs the rope and hangs on with a tight vice grip "Well, this is gonna be fun," she says humorously.
Heath
GM, 16981 posts
Don't click my picture!
This space is blank.
Tue 15 Oct 2013
at 15:23
  • msg #99

Re: Time Waster Dungeoneering IV

LuLu doesn't need much of a vice grip.  The rope sticks to her hand because of the stuff she drank.

One spear comes awfully close to LuLu, and she tries to swat it away.  She now has a spear stuck to one hand.
LuLu Prayer
player, 123 posts
Boredom is an Illness
>.<
Tue 15 Oct 2013
at 19:42
  • msg #100

Re: Time Waster Dungeoneering IV

"Well, that was fun, but I'd like to eliminate one deadly problem at least, and then we can deal with the other one," LuLu tried swimming in the air toward the wall above the 'other side' of the hole
Heath
GM, 16984 posts
Don't click my picture!
This space is blank.
Tue 15 Oct 2013
at 20:58
  • msg #101

Re: Time Waster Dungeoneering IV

LuLu is now about 8 feet away from the far wall.  The spear chucker steps forward to get a better shot.
LuLu Prayer
player, 128 posts
Boredom is an Illness
>.<
Wed 16 Oct 2013
at 17:24
  • msg #102

Re: Time Waster Dungeoneering IV

LuLu tries to be as fast as she can, but just in case she calls back at Birdie "Hey make sure you live through this 'cause if I die I want you to avenge my friggin' death, yeesh" She then started muttering in some weird foreign language that made no sense
Heath
GM, 16985 posts
Don't click my picture!
This space is blank.
Wed 16 Oct 2013
at 18:26
  • msg #103

Re: Time Waster Dungeoneering IV

LuLu hits the far cliff side and dies painfully.

LuLu then reappears on the far side of the gap again, just where she started.  The vial is still on the ground.  There are 4 spears around her.
Yoss
GM, 27870 posts
Honorary Necromancer
Portable Product Inventor
Wed 16 Oct 2013
at 19:05
  • msg #104

Re: Time Waster Dungeoneering IV

Is the floor slippery?
Heath
GM, 16986 posts
Don't click my picture!
This space is blank.
Wed 16 Oct 2013
at 19:06
  • msg #105

Re: Time Waster Dungeoneering IV

No, the floor is not slippery at all
PrettyBirdie
player, 208 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Wed 16 Oct 2013
at 23:24
  • msg #106

Re: Time Waster Dungeoneering IV

Birdie watches in horror as LuLu dies, followed quickly by a sigh of relief as she reappears. Still falling, Birdie waits to see if she has any genius ideas before acting.
Heath
GM, 16995 posts
Don't click my picture!
This space is blank.
Thu 17 Oct 2013
at 15:13
  • msg #107

Re: Time Waster Dungeoneering IV

Look at your tools.  You have 6 foot long spears, a vial that makes your body like superglue, a 20 foot length of rope, and gravity, and you just have to cross 30 feet of air through an infinitely repeating teleportal.
This message was last edited by the GM at 15:14, Thu 17 Oct 2013.
PrettyBirdie
player, 214 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Thu 17 Oct 2013
at 17:48
  • msg #108

Re: Time Waster Dungeoneering IV

*facepalm*

I'm sure the answer is right in front of me, but I'm looking right past it...
Yoss
GM, 27875 posts
Honorary Necromancer
Portable Product Inventor
Thu 17 Oct 2013
at 21:20
  • msg #109

Re: Time Waster Dungeoneering IV

If I were playing this with my DND3.0 Monk, I'd just jump over it, easy.  (He had 100' movement and a rather large Jump stat because of it.  Not to mention the Boots of Striding and Springing.)
LuLu Prayer
player, 135 posts
Boredom is an Illness
>.<
Thu 17 Oct 2013
at 22:53
  • msg #110

Re: Time Waster Dungeoneering IV

LuLu laughed softly "Sorry, death honey, seems you'll just have to try your wiles on Desire as it seems I'm not going to die today" After thinking for a while she shook her head and started muttering in that foreign language again, and then she ran her fingers through her hair and sighed "Well birdie!" She shouts after him "It looks like you won't have to avenge my death, but you might have to do something else. Give me a mo'" She then grabbed the vial and drank it, grabbed one of the spears and tried to see if she could shove it in the wall to gain leverage
Heath
GM, 17002 posts
Don't click my picture!
This space is blank.
Fri 18 Oct 2013
at 16:03
  • msg #111

Re: Time Waster Dungeoneering IV

She could dig it into either the wall or the floor to gain leverage or pole vault.
Yoss
GM, 27884 posts
Honorary Necromancer
Portable Product Inventor
Fri 18 Oct 2013
at 19:13
  • msg #112

Re: Time Waster Dungeoneering IV

So you could do the "peg board" tactic with two spears, work your way across the wall.  Takes a lot of upper body strength.
Heath
GM, 17007 posts
Don't click my picture!
This space is blank.
Fri 18 Oct 2013
at 20:58
  • msg #113

Re: Time Waster Dungeoneering IV

Remember that she also has rope, and just has to survive about a 100 foot drop (assuming no more than one drop through portal).

Meanwhile, Birdie continues to fall continuously through the air.  She is beginning to get sick to her stomach.
PrettyBirdie
player, 219 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Fri 18 Oct 2013
at 21:42
  • msg #114

Re: Time Waster Dungeoneering IV

Birdie sighs and decides to die in order to get back to the starting point.
LuLu Prayer
player, 142 posts
Boredom is an Illness
>.<
Sat 19 Oct 2013
at 03:28
  • msg #115

Re: Time Waster Dungeoneering IV

LuLu realizes what Birdie is thinking and smiles "Hey Birdie, stay up there awhile I've got an idea." She grabs all four of the spears and dives into the hole, she waits a moment for her body to catch up with Birdies' and she grabs the other end of the rope while giving Birdie two spears "Know how to make a knot?" she asked as they fell through the continuous loop together "I'm going to knot these two spears on this side of the rope, and you're going to tie those two knots on that side of the rope, and we're going to figure this thing out together, all right?" she smiled belligerently and started tying the knot
PrettyBirdie
player, 220 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Sat 19 Oct 2013
at 05:11
  • msg #116

Re: Time Waster Dungeoneering IV

Birdie nods, and does as she says - feeling rather useless right now.
LuLu Prayer
player, 146 posts
Boredom is an Illness
>.<
Sat 19 Oct 2013
at 20:12
  • msg #117

Re: Time Waster Dungeoneering IV

"Alright, so let's try to get to the wall and jame these suckers in!"
PrettyBirdie
player, 222 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Sun 20 Oct 2013
at 05:36
  • msg #118

Re: Time Waster Dungeoneering IV

Nodding again, Birdie uses the same technique of spread-eagling and tilting at the right angle to catch the air and get closer to the wall, before attempting to stick them into the wall.
Heath
GM, 17008 posts
Don't click my picture!
This space is blank.
Mon 21 Oct 2013
at 15:52
  • msg #119

Re: Time Waster Dungeoneering IV

The far wall or the close wall?
LuLu Prayer
player, 155 posts
Boredom is an Illness
>.<
Mon 21 Oct 2013
at 16:49
  • msg #120

Re: Time Waster Dungeoneering IV

The far wall
Heath
GM, 17009 posts
Don't click my picture!
This space is blank.
Mon 21 Oct 2013
at 16:56
  • msg #121

Re: Time Waster Dungeoneering IV

You try jamming it, but you are falling at such a high rate of speed that it is impossible, and you both hit the side when your spear hits it, and you die.

You reappear at the entrance.  The 20 foot rope and 4 spears are still in your hands.  There are now 4 more spears by your feet.

The spear chucker gets bored and leaves the room.
Yoss
GM, 27892 posts
Honorary Necromancer
Portable Product Inventor
Mon 21 Oct 2013
at 23:12
  • msg #122

Re: Time Waster Dungeoneering IV

In reply to Yoss (msg # 112):

I still say peg-board is the way to go, unless our avatars in this scenario lack sufficient arm strength.

Yoss picks up two spears, heads over to a wall (a little back from the edge, just in case) and sticks both spear points into the wall.  He then tries to do a pull-up to see if they'll hold his weight.  If they do, he'll let go of one and try to hang from just a single spear.  If that still works, he'll try to un-stick one during mid-pull-up and stick it a little higher on the wall, repeating a few times to work his way up a few feet.  If that works, he'll pull out both spears and fall (gracefully?) back down those couple feet.
Heath
GM, 17010 posts
Don't click my picture!
This space is blank.
Mon 21 Oct 2013
at 23:28
  • msg #123

Re: Time Waster Dungeoneering IV

He successfully does this.
LuLu Prayer
player, 158 posts
Boredom is an Illness
>.<
Wed 23 Oct 2013
at 04:07
  • msg #124

Re: Time Waster Dungeoneering IV

LuLu watches and copies Yoss, in fact she does it a few more times until she gets a hang of it
Evangeline
player, 64 posts
Thu 24 Oct 2013
at 02:08
  • msg #125

Re: Time Waster Dungeoneering IV

Evangeline randomly appears in the room with a confused expression.
Heath
GM, 17014 posts
Don't click my picture!
This space is blank.
Thu 24 Oct 2013
at 15:36
  • msg #126

Re: Time Waster Dungeoneering IV

Yoss uses his spear trick, along with the rope, to make it across and out the far door.

OOC: Sorry, I am traveling and cannot post regularly for the next couple of weeks, so since Yoss had a good idea, we'll let him exit and post a new room.  There was no one way out or right answer.  I was just curious what ideas you'd all come up with.
Yoss
GM, 27917 posts
Honorary Necromancer
Portable Product Inventor
Thu 24 Oct 2013
at 18:10
  • msg #127

Re: Time Waster Dungeoneering IV

I'm curious what the rope was for.

I'd rather not DM the next room, so the floor is open.
Heath
GM, 17017 posts
Don't click my picture!
This space is blank.
Thu 24 Oct 2013
at 23:36
  • msg #128

Re: Time Waster Dungeoneering IV

I give you 20 feet of rope to cross a 30 foot expanse and see what you can come up with.  That's all.

My thoughts were that one person could "boost" the other one across by letting them jump on their shoulders while running, or to use the rope and spears as a balance of two people (one on each side of a spear poked in the wall).  Or to tie the rope to two spears, which makes 32 feet (two 6 foot spears and one 20 foot rope).  Or I thought you might come up with something creative from the infinite portal loop.
PrettyBirdie
player, 246 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Thu 24 Oct 2013
at 23:46
  • msg #129

Re: Time Waster Dungeoneering IV

I really liked the portal loop - it'd be cool to have something like that in real life, if there was a good way to get out of it.
Heath
GM, 17019 posts
Don't click my picture!
This space is blank.
Fri 25 Oct 2013
at 00:09
  • msg #130

Re: Time Waster Dungeoneering IV

The Portal games are also really good at exploiting that idea.
LuLu Prayer
player, 171 posts
Boredom is an Illness
>.<
Fri 25 Oct 2013
at 00:27
  • msg #131

Re: Time Waster Dungeoneering IV

Is anyone willing to DM??
Evangeline
player, 106 posts
Fri 25 Oct 2013
at 00:30
  • msg #132

Re: Time Waster Dungeoneering IV

Not this time. I never did this before so I am going to play a few first. >.<
LuLu Prayer
player, 174 posts
Boredom is an Illness
>.<
Fri 25 Oct 2013
at 00:32
  • msg #133

Re: Time Waster Dungeoneering IV

Alrighty then, no takers really? 'Cause I can do it, but only if no one else wants to
PrettyBirdie
player, 255 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Fri 25 Oct 2013
at 13:41
  • msg #134

Re: Time Waster Dungeoneering IV

I'm going to play a few more before attempting that... Take it away, LuLu.
Heath
GM, 17026 posts
Don't click my picture!
This space is blank.
Fri 25 Oct 2013
at 16:23
  • msg #135

Re: Time Waster Dungeoneering IV

Go ahead.  The main idea is not to make it overcomplicated and to keep it to one room unless there is some absolute need to have a second room.  It can be (1) a puzzle, (2) just fun to roleplay, or (3) a riddle or some other unique room.
Athena
player, 188 posts
Fri 25 Oct 2013
at 18:58
  • msg #136

Re: Time Waster Dungeoneering IV

Hm.... Uh.... LULU???
Yoss
GM, 27953 posts
Honorary Necromancer
Portable Product Inventor
Fri 25 Oct 2013
at 21:18
  • msg #137

Re: Time Waster Dungeoneering IV

In reply to LuLu Prayer (msg # 133):

There's generally a shortage of DM's here.  Heath does probably 80% of them.  Just jump in and do it if you're inclined to.
Heath
GM, 17066 posts
Don't click my picture!
This space is blank.
Fri 25 Oct 2013
at 21:21
  • msg #138

Re: Time Waster Dungeoneering IV

Yes, please.  The only thing I keep emphasizing is to keep them somewhat short and simple if you want them to succeed.  Complicated does not work well on ASWoT.
Yoss
GM, 27985 posts
Honorary Necromancer
Portable Product Inventor
Fri 25 Oct 2013
at 21:53
  • msg #139

Re: Time Waster Dungeoneering IV

Which isn't to say that she can't try it that way...
PrettyBirdie
player, 288 posts
Tweet! Tweet! Chirp!
Polly want a cracker!
Sat 26 Oct 2013
at 03:56
  • msg #140

Re: Time Waster Dungeoneering IV

This fell to the third page? Somebody's been digging up a lot of old games...
FourLegged
GM, 39775 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sat 26 Oct 2013
at 03:57
  • msg #141

Re: Time Waster Dungeoneering IV

Yup. Isn't it nice?
PrettyBirdie
player, 293 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Sat 26 Oct 2013
at 04:28
  • msg #142

Re: Time Waster Dungeoneering IV

Yeah, except I'm having a difficult time keeping up, lol. I think I need more sugar.
FourLegged
GM, 39804 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sat 26 Oct 2013
at 04:28
  • msg #143

Re: Time Waster Dungeoneering IV

Careful.  That sugar stuff can be addictive.
PrettyBirdie
player, 295 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Sat 26 Oct 2013
at 04:31
  • msg #144

Re: Time Waster Dungeoneering IV

*twitch* What? Addicted? Not me! *twitch, spazz*
FourLegged
GM, 39809 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sat 26 Oct 2013
at 04:33
  • msg #145

Re: Time Waster Dungeoneering IV

Would you like to create a new room for your victims players to endure enjoy?
PrettyBirdie
player, 297 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Sat 26 Oct 2013
at 04:42
  • msg #146

Re: Time Waster Dungeoneering IV

Hmmm....


You find yourself in a room about twenty feet square, knee-deep in silver dollars - all of which have been painted blue. On the far end of the room lies a door, and the lock seems to be in the shape of six coin slots, with a small L.E.D. light above each one...
Around you, the walls rise ten feet.
Besides the silver dollars, you have a six-foot wooden ladder, a bucket of pink paint, a bucket of green paint, a paintbrush, and a ten foot length of rope. The clear sound of water comes from behind the wall with the door in it, and a banner over the door reads "Get to the water to win." The way the banner moves in the breeze is slightly disconcerting, as it makes it look like it is hiding something. However, a peek underneath it reveals nothing.
Should anyone get within a three foot radius of the door, a small mechanical voice will speak up. "Insert coin".
Athena
player, 401 posts
Sat 26 Oct 2013
at 05:02
  • msg #147

Re: Time Waster Dungeoneering IV

Athena will examine the coins closer.
PrettyBirdie
player, 304 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Sat 26 Oct 2013
at 05:03
  • msg #148

Re: Time Waster Dungeoneering IV

They all seem to be the same... although it would take quite a while to go through each and every one.
Athena
player, 411 posts
Sat 26 Oct 2013
at 05:20
  • msg #149

Re: Time Waster Dungeoneering IV

Athena takes a one and tries to put it in the coin slot
PrettyBirdie
player, 305 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Sat 26 Oct 2013
at 05:31
  • msg #150

Re: Time Waster Dungeoneering IV

The L.E.D. flashes the same shade of blue as the dollar, and although the coin slot accepts it, it spits it back out again in about two seconds, and the mechanical voice responds to the attempt. "Insufficient coinage."
FourLegged
GM, 39854 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sat 26 Oct 2013
at 05:32
  • msg #151

Re: Time Waster Dungeoneering IV

FourLegged paints a coin pink and when it is sufficiently dry, he puts it in the same slot as the one Athena tried.
PrettyBirdie
player, 306 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Sat 26 Oct 2013
at 05:54
  • msg #152

Re: Time Waster Dungeoneering IV

This time, the L.E.D. flashes the same pink as the coin, but again, the voice speaks the same words as the coin comes back out: "Insufficient coinage."
FourLegged
GM, 39903 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sat 26 Oct 2013
at 06:40
  • msg #153

Re: Time Waster Dungeoneering IV

FourLegged tries again with green
PrettyBirdie
player, 311 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Sat 26 Oct 2013
at 06:51
  • msg #154

Re: Time Waster Dungeoneering IV

The result is quite similar. The L.E.D. flashes green, the coin comes back out, the voice speaks. "Insufficient coinage."
FourLegged
GM, 39908 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sat 26 Oct 2013
at 07:01
  • msg #155

Re: Time Waster Dungeoneering IV

FourLegged paints one side of a coin green and the other side pink
Amy2
player, 10 posts
Definately not demon!
Totally normal!
Sat 26 Oct 2013
at 13:23
  • msg #156

Re: Time Waster Dungeoneering IV

While FourLegged is painting, Amy picks up two coins and puts them in quickly so that they are both in before anything is spat out.
PrettyBirdie
player, 313 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Sat 26 Oct 2013
at 14:20
  • msg #157

Re: Time Waster Dungeoneering IV

The L.E.D. above each slot flashes the color of the coin inserted before repeating itself. "Insufficient coinage."
Athena
player, 446 posts
Sat 26 Oct 2013
at 19:36
  • msg #158

Re: Time Waster Dungeoneering IV

Athena looks around for other ideas. There is a rope and ladder... hmm...
Yoss
GM, 28128 posts
Honorary Necromancer
Portable Product Inventor
Mon 28 Oct 2013
at 17:53
  • msg #159

Re: Time Waster Dungeoneering IV

Yoss puts in six blue coins, one in each slot, all at once (or as close as possible).
PrettyBirdie
player, 350 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Mon 28 Oct 2013
at 22:02
  • msg #160

Re: Time Waster Dungeoneering IV

The L.E.D.s flash first blue, and then green for the first one, then pink, pink, green, green, pink.
Athena
player, 634 posts
Tue 29 Oct 2013
at 00:02
  • msg #161

Re: Time Waster Dungeoneering IV

Athena paints three coins green and three coins pink and puts them in the slots in green pink pink green green pink
PrettyBirdie
player, 461 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Tue 29 Oct 2013
at 00:15
  • msg #162

Re: Time Waster Dungeoneering IV

The lights flash to match the coins put in, and then flash blue, pink, green, green, blue, blue.
Athena
player, 642 posts
Tue 29 Oct 2013
at 00:27
  • msg #163

Re: Time Waster Dungeoneering IV

Athena again runs and puts in blue pink green green blue blue
PrettyBirdie
player, 463 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Tue 29 Oct 2013
at 00:37
  • msg #164

Re: Time Waster Dungeoneering IV

The lights flash corresponding colors, and then stop. The voice speaks. "You have been confirmed to be human. Please insert the following sequence."

Light 1 flashes green, blue, green.
Light 2 flashes blue, pink, green.
Light 3 flashes pink, green, blue.
Light 4 flashes green, blue, pink.
Light 5 flashes pink, pink, blue.
Light 6 flashes blue, pink, blue.

And then all six lights simultaneously flash white.
Athena
player, 643 posts
Tue 29 Oct 2013
at 01:33
  • msg #165

Re: Time Waster Dungeoneering IV

Athena inserts the proper coins in the slots.......
Light 1 flashes green, blue, green.
Light 2 flashes blue, pink, green.
Light 3 flashes pink, green, blue.
Light 4 flashes green, blue, pink.
Light 5 flashes pink, pink, blue.
Light 6 flashes blue, pink, blue.
Yoss
GM, 28237 posts
Honorary Necromancer
Portable Product Inventor
Tue 29 Oct 2013
at 16:13
  • msg #166

Re: Time Waster Dungeoneering IV

Good thing there's no shortage of coins.
PrettyBirdie
player, 470 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Tue 29 Oct 2013
at 22:31
  • msg #167

Re: Time Waster Dungeoneering IV

The lights flash the colors as the coins are put in, but then at the end of the sequence fail to flash white, and the voice speaks. "Insufficient coinage."
Athena
player, 661 posts
Wed 30 Oct 2013
at 01:55
  • msg #168

Re: Time Waster Dungeoneering IV

Ahhhhhg. Is all Athena can manage.
PrettyBirdie
player, 473 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Wed 30 Oct 2013
at 01:57
  • msg #169

Re: Time Waster Dungeoneering IV

The same pattern flashes again:

Light 1 flashes green, blue, green.
Light 2 flashes blue, pink, green.
Light 3 flashes pink, green, blue.
Light 4 flashes green, blue, pink.
Light 5 flashes pink, pink, blue.
Light 6 flashes blue, pink, blue.

And then all six lights simultaneously flash white.
PrettyBirdie
player, 477 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Thu 31 Oct 2013
at 19:48
  • msg #170

Re: Time Waster Dungeoneering IV

Does nobody know what the white is for?

You're getting close...
FourLegged
GM, 39959 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sat 2 Nov 2013
at 22:54
  • msg #171

Re: Time Waster Dungeoneering IV

I'm guessing right colors in the wrong slots
PrettyBirdie
player, 483 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Sun 3 Nov 2013
at 02:59
  • msg #172

Re: Time Waster Dungeoneering IV

Here's a hint - the voice said insufficient, not incorrect.
LuLu Prayer
player, 200 posts
Boredom is an Illness
>.<
Sun 3 Nov 2013
at 07:11
  • msg #173

Re: Time Waster Dungeoneering IV

LuLu pokes Athena and whispers "What if you do that again, except at the end shove coins in all the slots simultaneously for the white flashy part? That could work right?" she asks quietly. She seems a tad under the weather.
Athena
player, 726 posts
Sun 3 Nov 2013
at 19:52
  • msg #174

Re: Time Waster Dungeoneering IV

Athena tries Lulu's suggestion.
FourLegged
GM, 40124 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sun 3 Nov 2013
at 20:24
  • msg #175

Re: Time Waster Dungeoneering IV

FourLegged watches Athena with great interest.
PrettyBirdie
player, 485 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Sun 3 Nov 2013
at 21:32
  • msg #176

Re: Time Waster Dungeoneering IV

However, the machine is a little too quick for that, and the L.E.D.s continue to flash blue for the blue silver dollars, green for the green ones, and pink for pink, if at a more rapid pace. Once finished, the lights flash the original pattern, ending in white once again.

In addition, the paint cans are starting to show the usage of the paint, with each of the two cans having lost about a tenth of their volume. Obviously, though there is plenty left for many more silver dollars, these cans do not magically refill.
Athena
player, 770 posts
Sun 3 Nov 2013
at 22:24
  • msg #177

Re: Time Waster Dungeoneering IV

Athena tries the pattern again but for white uses regular non painted silver dollars.
PrettyBirdie
player, 487 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Mon 4 Nov 2013
at 02:57
  • msg #178

Re: Time Waster Dungeoneering IV

"Congratulations." the voice speaks. "You may now use the ladder to climb over the walls and escape."
FourLegged
GM, 40232 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Mon 4 Nov 2013
at 05:51
  • msg #179

Re: Time Waster Dungeoneering IV

Woo-hoo!  Way to go Athena!
Yoss
GM, 28388 posts
Honorary Necromancer
Portable Product Inventor
Mon 4 Nov 2013
at 22:03
  • msg #180

Re: Time Waster Dungeoneering IV

Athena's the next DM by default.  But anyone may do it.
PrettyBirdie
player, 494 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Mon 4 Nov 2013
at 23:15
  • msg #181

Re: Time Waster Dungeoneering IV

Oh, and anyone could have climbed out at any time. I never said there was a roof. XD

The coins were just to occupy you.
Yoss
GM, 28464 posts
Honorary Necromancer
Portable Product Inventor
Wed 6 Nov 2013
at 00:18
  • msg #182

Re: Time Waster Dungeoneering IV

Heh.
Athena
player, 817 posts
Wed 6 Nov 2013
at 00:33
  • msg #183

Re: Time Waster Dungeoneering IV

O_O Athena nominates herself to be temporarily suspended from DM stiffness till she gets it more.
Yoss
GM, 28484 posts
Honorary Necromancer
Portable Product Inventor
Wed 6 Nov 2013
at 00:36
  • msg #184

Re: Time Waster Dungeoneering IV

I guess we're in limbo again then.
Heath
GM, 17205 posts
Don't click my picture!
This space is blank.
Wed 6 Nov 2013
at 20:03
  • msg #185

Re: Time Waster Dungeoneering IV

You enter a cavern with only one exit that is blocked by a living statue with a sword.  It says: "You may only pass if you know the secret to my answers.  What do you say?"
This message was last edited by the GM at 20:04, Wed 06 Nov 2013.
PrettyBirdie
player, 503 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Thu 7 Nov 2013
at 02:05
  • msg #186

Re: Time Waster Dungeoneering IV

Birdie grins mischievously. "Will your next response be a negative answer?"
LuLu Prayer
player, 277 posts
Hope comes
In all hues
Thu 7 Nov 2013
at 11:05
  • msg #187

Re: Time Waster Dungeoneering IV

LuLu stands next to Birdie and laughs at his antics "I wonder if that question you just asked will compute as a legitimate answer? Still I wonder, how do we always get ourselves trapped in these messes when all we're doing is walking around to waste time, though I'm okay with getting trapped with friends," she says as she smiles pointedly at Birdie ", it's better than getting lost on ones' own"
PrettyBirdie
player, 506 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Thu 7 Nov 2013
at 18:28
  • msg #188

Re: Time Waster Dungeoneering IV

"It certainly is, especially when they can figure things out quicker than you can..." He grins ruefully at her, and then looks back to the statue to hear its answer.
Heath
GM, 17232 posts
Don't click my picture!
This space is blank.
Thu 7 Nov 2013
at 18:54
  • msg #189

Re: Time Waster Dungeoneering IV

The statue says the following:

"Will your response be a negative answer?  No. Yes."
Yoss
GM, 28632 posts
Honorary Necromancer
Portable Product Inventor
Thu 7 Nov 2013
at 20:41
  • msg #190

Re: Time Waster Dungeoneering IV

Yoss asks, "Are we supposed to ask questions, or give answers?"
Heath
GM, 17242 posts
Don't click my picture!
This space is blank.
Thu 7 Nov 2013
at 21:35
  • msg #191

Re: Time Waster Dungeoneering IV

It answers, "Yes."
PrettyBirdie
player, 510 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Thu 7 Nov 2013
at 22:27
  • msg #192

Re: Time Waster Dungeoneering IV

"Can you answer anything besides yes and no?"
Heath
GM, 17247 posts
Don't click my picture!
This space is blank.
Thu 7 Nov 2013
at 22:51
  • msg #193

Re: Time Waster Dungeoneering IV

"Questions."
Xl2000
player, 142 posts
:} Hehe, he........humans
Fri 8 Nov 2013
at 00:19
  • msg #194

Re: Time Waster Dungeoneering IV

Xl2000 pops into existence with a clang as his mechanical body snaps into place *looks around*
"Drat, should have taken that left turn on albuquerque.....hey, ASWoTers! What's this?"
Heath
GM, 17254 posts
Don't click my picture!
This space is blank.
Fri 8 Nov 2013
at 00:32
  • msg #195

Re: Time Waster Dungeoneering IV

"Yes."
PrettyBirdie
player, 511 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Fri 8 Nov 2013
at 03:02
  • msg #196

Re: Time Waster Dungeoneering IV

"This is getting confusing..." Birdie shakes his head, looking to LuLu for ideas.
Heath
GM, 17257 posts
Don't click my picture!
This space is blank.
Fri 8 Nov 2013
at 17:25
  • msg #197

Re: Time Waster Dungeoneering IV

The statue does not respond to PrettyBirdie's comment.
Yoss
GM, 28682 posts
Honorary Necromancer
Portable Product Inventor
Fri 8 Nov 2013
at 19:26
  • msg #198

Re: Time Waster Dungeoneering IV

"How many fingers am I holding up?" Yoss holds up two fingers.
Heath
GM, 17261 posts
Don't click my picture!
This space is blank.
Fri 8 Nov 2013
at 19:30
  • msg #199

Re: Time Waster Dungeoneering IV

The statue says, "A room to escape."
LuLu Prayer
player, 483 posts
Hope comes
In all hues
Mon 11 Nov 2013
at 18:39
  • msg #200

Re: Time Waster Dungeoneering IV

LuLu runs her fingers through her hair "I honestly have no idea-- Yes?" she asks more than states randomly
Heath
GM, 17264 posts
Don't click my picture!
This space is blank.
Mon 11 Nov 2013
at 18:40
  • msg #201

Re: Time Waster Dungeoneering IV

The statue says, "Two."
PrettyBirdie
player, 519 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Mon 11 Nov 2013
at 18:43
  • msg #202

Re: Time Waster Dungeoneering IV

"I think he might be answering the previous question. I'll ask something, and then you do." Birdie addresses the statue. "How do we get out of here?"
Heath
GM, 17265 posts
Don't click my picture!
This space is blank.
Mon 11 Nov 2013
at 18:46
  • msg #203

Re: Time Waster Dungeoneering IV

"I don't know the answer to that," the statue answers.
LuLu Prayer
player, 486 posts
Hope comes
In all hues
Mon 11 Nov 2013
at 18:49
  • msg #204

Re: Time Waster Dungeoneering IV

LuLu curses under her breath, she was getting a little frustrated, she sighed "Do you know the answer to the universe?" she asks sarcastically
This message was lightly edited by the player at 19:21, Mon 11 Nov 2013.
Heath
GM, 17266 posts
Don't click my picture!
This space is blank.
Mon 11 Nov 2013
at 18:55
  • msg #205

Re: Time Waster Dungeoneering IV

It says, "You must ask me the right question."
PrettyBirdie
player, 524 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Mon 11 Nov 2013
at 18:59
  • msg #206

Re: Time Waster Dungeoneering IV

"I think that's it! It does answer the previous question. Now whatever I ask, it'll answer your question!" Birdie seems rather excited to have finally helped solve a riddle. He turns to LuLu. "Now we just need to figure out what the right question is. "Statue, will you tell us what the right question is or give us a hint?"
Heath
GM, 17268 posts
Don't click my picture!
This space is blank.
Mon 11 Nov 2013
at 19:00
  • msg #207

Re: Time Waster Dungeoneering IV

The statue says, "No."
LuLu Prayer
player, 495 posts
Hope comes
In all hues
Mon 11 Nov 2013
at 19:22
  • msg #208

Re: Time Waster Dungeoneering IV

LuLu gives a wry laugh "Well, aren't you a helpful one?"  she growls
Heath
GM, 17275 posts
Don't click my picture!
This space is blank.
Mon 11 Nov 2013
at 19:25
  • msg #209

Re: Time Waster Dungeoneering IV

"Yes," it responds.
PrettyBirdie
player, 529 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Tue 12 Nov 2013
at 04:33
  • msg #210

Re: Time Waster Dungeoneering IV

"No, he is helpful. He's saying he doesn't know the answer to the universe, but he will give us a hint. When I ask something, he's going to answer your question, and then you ask something and he'll answer mine. Watch. Statue, what is a hint for what the right question is?" Birdie turns back to LuLu. "Now ask him how many fingers you're holding up or something."
Heath
GM, 17277 posts
Don't click my picture!
This space is blank.
Tue 12 Nov 2013
at 16:36
  • msg #211

Re: Time Waster Dungeoneering IV

"I can be," it says.
Heath
GM, 17281 posts
Don't click my picture!
This space is blank.
Thu 14 Nov 2013
at 17:02
  • msg #212

Re: Time Waster Dungeoneering IV

The statue is waiting silently.
Yoss
GM, 28843 posts
Honorary Necromancer
Portable Product Inventor
Thu 14 Nov 2013
at 18:44
  • msg #213

Re: Time Waster Dungeoneering IV

"How many fingers am I holding up?"  Yoss holds up three fingers.
Heath
GM, 17284 posts
Don't click my picture!
This space is blank.
Thu 14 Nov 2013
at 18:58
  • msg #214

Re: Time Waster Dungeoneering IV

It says, "You must say the magic word."
PrettyBirdie
player, 549 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Thu 14 Nov 2013
at 19:02
  • msg #215

Re: Time Waster Dungeoneering IV

"Hey Yoss, you don't by chance have a dictionary, do you?" Birdie chuckles.
This message was last edited by the player at 20:48, Thu 14 Nov 2013.
Heath
GM, 17287 posts
Don't click my picture!
This space is blank.
Thu 14 Nov 2013
at 19:08
  • msg #216

Re: Time Waster Dungeoneering IV

"Three," it says.
Yoss
GM, 28855 posts
Honorary Necromancer
Portable Product Inventor
Thu 14 Nov 2013
at 19:24
  • msg #217

Re: Time Waster Dungeoneering IV

"What is the magic word?"
Heath
GM, 17289 posts
Don't click my picture!
This space is blank.
Thu 14 Nov 2013
at 19:30
  • msg #218

Re: Time Waster Dungeoneering IV

The statue says, "Who is Yoss?"
This message was last edited by the GM at 20:53, Thu 14 Nov 2013.
PrettyBirdie
player, 550 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Thu 14 Nov 2013
at 20:48
  • msg #219

Re: Time Waster Dungeoneering IV

OOC: Whoops, I'll edit to say Yoss. ^^
Heath
GM, 17291 posts
Don't click my picture!
This space is blank.
Thu 14 Nov 2013
at 20:53
  • msg #220

Re: Time Waster Dungeoneering IV

Okay, I adjusted the answer too, but that didn't really change anything.
PrettyBirdie
player, 552 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Thu 14 Nov 2013
at 20:57
  • msg #221

Re: Time Waster Dungeoneering IV

OOC: Except for meta-gaming, Heath not really being in this room and all... :P


Birdie looks confused for a moment, then responds. "I wasn't talking to you, but that's Yoss." Birdie points at Yoss to make it clear. "Do you like talking in riddles, or would you be more help if you could?"
Heath
GM, 17293 posts
Don't click my picture!
This space is blank.
Thu 14 Nov 2013
at 20:58
  • msg #222

Re: Time Waster Dungeoneering IV

It says, "Please."
PrettyBirdie
player, 553 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Thu 14 Nov 2013
at 21:04
  • msg #223

Re: Time Waster Dungeoneering IV

"Will you please let us out?" Birdie asks the statue in the nicest tone possible.
Heath
GM, 17294 posts
Don't click my picture!
This space is blank.
Thu 14 Nov 2013
at 21:05
  • msg #224

Re: Time Waster Dungeoneering IV

The statue turns aside and lets you out!

It's PrettyBirdie's turn for a puzzle room
PrettyBirdie
player, 555 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Thu 14 Nov 2013
at 21:14
  • msg #225

Re: Time Waster Dungeoneering IV

Pass - my mind is not fully functioning...
Heath
GM, 17295 posts
Don't click my picture!
This space is blank.
Thu 14 Nov 2013
at 21:30
  • msg #226

Re: Time Waster Dungeoneering IV

So the secret to the puzzle was:  (1) He answers the previous question, not the current one, and (2) He will let you pass if you ask and use the word "please."
Yoss
GM, 28859 posts
Honorary Necromancer
Portable Product Inventor
Thu 14 Nov 2013
at 22:03
  • msg #227

Re: Time Waster Dungeoneering IV

Nice one!  If only I was up for more commitment, I'd re-join your Adventurer's Lounge game.  You have so many fun ideas.
This message was last edited by the GM at 22:04, Thu 14 Nov 2013.
Heath
GM, 17297 posts
Don't click my picture!
This space is blank.
Thu 14 Nov 2013
at 22:11
  • msg #228

Re: Time Waster Dungeoneering IV

It actually started a new incarnation on a new world, since the players inadvertently got entangled in something that destroyed the old world.  Oops!
LuLu Prayer
player, 566 posts
Hope comes
In all hues
Sat 16 Nov 2013
at 13:51
  • msg #229

Re: Time Waster Dungeoneering IV

You awaken in a room with about 121 centimetres of shifting red sand, you can't see the floor due to the sand, but the ceiling and walls are made of wood so there's a good chance that it is too. The room is about 15x15, it seems like an enlarged crate with a bunch of red sand in it, except for the fact that there are doors, one for each wall, and each door is exactly the same-- White wood, silver door knob, red ribbon
So, what do you do?
[I'll take it, seeing as I'm bored]
Yoss
GM, 28998 posts
Honorary Necromancer
Portable Product Inventor
Mon 18 Nov 2013
at 23:25
  • msg #230

Re: Time Waster Dungeoneering IV

I will pick up a bit of sand and sift it, examine it.
PrettyBirdie
player, 596 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Mon 18 Nov 2013
at 23:48
  • msg #231

Re: Time Waster Dungeoneering IV

Birdie attempts to dig down to the floor - being a nice 5'8", he feels no worry that he will get stuck, unless the sand is deeper than he has been told.
Yoss
GM, 29026 posts
Honorary Necromancer
Portable Product Inventor
Tue 19 Nov 2013
at 00:10
  • msg #232

Re: Time Waster Dungeoneering IV

Yoss is still looking at the sand.
PrettyBirdie
player, 627 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Thu 21 Nov 2013
at 18:31
  • msg #233

Re: Time Waster Dungeoneering IV

Birdie is still digging.
Athena
player, 1104 posts
Thu 21 Nov 2013
at 19:33
  • msg #234

Re: Time Waster Dungeoneering IV

Athena randomly goes and knocks on one of the doors.
Heath
GM, 17328 posts
Don't click my picture!
This space is blank.
Thu 21 Nov 2013
at 19:34
  • msg #235

Re: Time Waster Dungeoneering IV

Heath punches the walls.
PrettyBirdie
player, 650 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Sat 23 Nov 2013
at 22:32
  • msg #236

Re: Time Waster Dungeoneering IV

Birdie continues to dig, takes a five minute break, and goes back to digging.
FourLegged
GM, 40511 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Sun 24 Nov 2013
at 20:31
  • msg #237

Re: Time Waster Dungeoneering IV

FourLegged observes the room and waits for a reaction to the activities of the others.
PrettyBirdie
player, 677 posts
Tweet! Tweet! Chirp!
Polly want sugar!
Tue 3 Dec 2013
at 23:47
  • msg #238

Re: Time Waster Dungeoneering IV

(Why does no one seem to like the dungeon thread? Waaaa~ T-T )
Yoss
GM, 29188 posts
Honorary Necromancer
Portable Product Inventor
Wed 4 Dec 2013
at 00:08
  • msg #239

Re: Time Waster Dungeoneering IV

We need LuLu to come back and tell us what's going on.
LuLu Prayer
player, 723 posts
Hope comes
In all hues
Thu 12 Dec 2013
at 21:40
  • msg #240

Re: Time Waster Dungeoneering IV

Birdie | You dig and you dig, but to no real prevail, all you're doing is going deeper, you see no end to the sand, you begin to wonder how all your friends are standing when there is no floor to be seen
Yoss | In sifting through the sand you find nothing, except that when you try to put the sand back, your hand refills with sand
Athena | Nothing happens
Heath | Nothing happens
[Sorry, sorry, I was swamped with holiday stuff, still am, anyway]
Taz
player, 49 posts
Exceedingly interested
in the oddest of things
Fri 15 Aug 2014
at 15:37
  • msg #241

Re: Time Waster Dungeoneering IV

I wade through the sand to one of the doors, and try opening it. Who knows, it might not be locked?
Heath
GM, 18013 posts
Don't click my picture!
This space is blank.
Mon 3 Nov 2014
at 17:08
  • msg #242

Re: Time Waster Dungeoneering IV

This thread might be worth reviving if we have enough interest.
jioan
player, 5748 posts
Sun 5 Jul 2015
at 16:11
  • msg #243

Re: Time Waster Dungeoneering IV

I'd be up for playing but not designing a room.
Heath
GM, 18097 posts
Don't click my picture!
This space is blank.
Mon 20 Jul 2015
at 16:30
  • msg #244

Re: Time Waster Dungeoneering IV

I think we can safely add a new room here.  Anyone up for the challenge?  Just create an interesting room (puzzle or otherwise) with an exit.  The first person who exits gets to make the next room.
Grant
GM, 7127 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 20 Jul 2015
at 19:59
  • msg #245

Re: Time Waster Dungeoneering IV

Okay, I'll give it a go.


You wake up in a circular room made of metal tiles; walls, floor, arched ceiling, all tiles. They are so seamlessly put together that it is hard to tell where the wall ends and the floor begins. In the middle of the room there is a pedestal with a dragon's head, facing upward, its jaws clenched around a large crystal.
jioan
player, 5979 posts
Mon 20 Jul 2015
at 20:29
  • msg #246

Re: Time Waster Dungeoneering IV

I examine the dragon's head and crystal for any sort of mechanisms that might activate and if there are none I attempt to remove the crystal.
Grant
GM, 7128 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 20 Jul 2015
at 20:38
  • msg #247

Re: Time Waster Dungeoneering IV

The crystal pops out rather easily. After removing it a click can be heard.
jioan
player, 5982 posts
Mon 20 Jul 2015
at 20:40
  • msg #248

Re: Time Waster Dungeoneering IV

I look around for any change in the tiles or dragon head.  If I don't find any than I touch the crystal to each of the tiles I can reach looking for a reaction.
Grant
GM, 7129 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 20 Jul 2015
at 20:44
  • msg #249

Re: Time Waster Dungeoneering IV

After some extensive searching you find there is a tile slightly depressed inwards. It is roughly on the eastern side of the dragon statue (assuming it is facing north).
jioan
player, 5983 posts
Mon 20 Jul 2015
at 20:55
  • msg #250

Re: Time Waster Dungeoneering IV

I place the crystal on that tile and wait for a reaction.  If there is not one then I try to turn the dragon head so it is facing that direction.
Grant
GM, 7130 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 20 Jul 2015
at 21:14
  • msg #251

Re: Time Waster Dungeoneering IV

The depressed tile is a wall tile. You cannot lay the gem on it but pressing it against it does nothing. You cannot move the dragon statue.
jioan
player, 5986 posts
Mon 20 Jul 2015
at 21:39
  • msg #252

Re: Time Waster Dungeoneering IV

I try to pull out the tile with my hands or see if it special in any other way.  If not then I try to break the crystal.
Grant
GM, 7131 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 20 Jul 2015
at 21:46
  • msg #253

Re: Time Waster Dungeoneering IV

You can't pull on it (the metal is too smooth) but it seems like it wants to move, just not in or out.
jioan
player, 5987 posts
Mon 20 Jul 2015
at 22:02
  • msg #254

Re: Time Waster Dungeoneering IV

Can I slide it off or move it in any way by pushing it in any direction?
Grant
GM, 7132 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 20 Jul 2015
at 22:13
  • msg #255

Re: Time Waster Dungeoneering IV

You slide the panel to the left and it reveals an opening with another gemstone. This one is solid dark, almost like obsidian but more transparent, resting atop a round metal holder. It is identical in size and shape to the first gem.
jioan
player, 5989 posts
Mon 20 Jul 2015
at 22:17
  • msg #256

Re: Time Waster Dungeoneering IV

I try putting the first gemstone in the wall hole.  If nothing happens I put this new one in the Dragon's mouth.
Grant
GM, 7133 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 20 Jul 2015
at 22:35
  • msg #257

Re: Time Waster Dungeoneering IV

When you pick up the second gem, another panel opens up directly behind you, this one with a lever.
jioan
player, 5990 posts
Mon 20 Jul 2015
at 22:53
  • msg #258

Re: Time Waster Dungeoneering IV

I pull the lever while holding both gems.
Grant
GM, 7134 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 20 Jul 2015
at 23:00
  • msg #259

Re: Time Waster Dungeoneering IV

It does nothing.
jioan
player, 5991 posts
Mon 20 Jul 2015
at 23:23
  • msg #260

Re: Time Waster Dungeoneering IV

I put the second gem in the dragon's mouth and then return to pull the lever.
Grant
GM, 7135 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 20 Jul 2015
at 23:38
  • msg #261

Re: Time Waster Dungeoneering IV

You slip the black gem inside the dragon's mouth and it closes around it, descending into the floor. A panel covers over the hole where it was and you expect a doorway or some such to open and let you out. But nothing happens. You scratch your head for a brief moment before noticing tendrils of electricity begin arcing across the metal tiles, originating from where the dragon statue was.

You have three actions before you die. What do you do? I will not really account for the length of time, just the amount of things you try to do.
jioan
player, 5992 posts
Tue 21 Jul 2015
at 05:57
  • msg #262

Re: Time Waster Dungeoneering IV

I put the remaining gem in the hole and pull the lever.
Grant
GM, 7136 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Tue 21 Jul 2015
at 08:43
  • msg #263

Re: Time Waster Dungeoneering IV

What hole? The hole from the dragon statue was covered over.
jioan
player, 5993 posts
Tue 21 Jul 2015
at 13:48
  • msg #264

Re: Time Waster Dungeoneering IV

I meant the hole in the wall, but nevermind I'll hold onto it.
Grant
GM, 7137 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Tue 21 Jul 2015
at 17:24
  • msg #265

Re: Time Waster Dungeoneering IV

So you're going to put the gem where the other one came from?
jioan
player, 6002 posts
Tue 21 Jul 2015
at 17:51
  • msg #266

Re: Time Waster Dungeoneering IV

Yes, that was my plan.  I was going to do that and pull the lever.
Grant
GM, 7138 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Tue 21 Jul 2015
at 18:42
  • msg #267

Re: Time Waster Dungeoneering IV

You slip the gem into the holder and hit the lever, watching a door appear out of the nearby wall. It swings open and reveals a thick black smoke-filled doorway...


You did it! I had planned for this to be a bit more intensive but I didn't want it to be too confusing if someone wanted to jump in. If you want to come up with something I'd be down for PCing.
jioan
player, 6003 posts
Tue 21 Jul 2015
at 20:25
  • msg #268

Re: Time Waster Dungeoneering IV

Huzzah!

I'll try to come up with something soon.
ChupaBob
player, 31 posts
Wed 22 Jul 2015
at 08:56
  • msg #269

Re: Time Waster Dungeoneering IV

Groovy, I would like to join this game starting in the next room.
Grant
GM, 7141 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Wed 22 Jul 2015
at 11:57
  • msg #270

Re: Time Waster Dungeoneering IV

All you have to do is jump in and post an action (once something is going on). Usually there's more... Well, more of everything, but I'm not good at this. Might give it a go when we're done with whatever J cooks up, and actually have some sort of cohesive plans.
jioan
player, 6016 posts
Wed 22 Jul 2015
at 13:43
  • msg #271

Re: Time Waster Dungeoneering IV

You find yourselves in a room with four arches each with a different label along the top.  They are Good, Evil, Chaos, and Order.  There is a single door in the room and it is currently closed although it does not appear locked.
Heath
GM, 18108 posts
Don't click my picture!
This space is blank.
Wed 22 Jul 2015
at 16:33
  • msg #272

Re: Time Waster Dungeoneering IV

I step into the chaos arch.
jioan
player, 6020 posts
Wed 22 Jul 2015
at 16:59
  • msg #273

Re: Time Waster Dungeoneering IV

You feel a strange sensation after walking through as if you've been coated in a thin invisible layer of slime.  You are still in the same room.
Heath
GM, 18110 posts
Don't click my picture!
This space is blank.
Wed 22 Jul 2015
at 20:22
  • msg #274

Re: Time Waster Dungeoneering IV

I will walk through the evil arch
Grant
GM, 7142 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Wed 22 Jul 2015
at 21:18
  • msg #275

Re: Time Waster Dungeoneering IV

Do the arches lead anywhere or are they free-standing in the room like teleporter-type-things?

If the latter then I will walk through the Order arch.
jioan
player, 6023 posts
Thu 23 Jul 2015
at 06:32
  • msg #276

Re: Time Waster Dungeoneering IV

The arches are free standing.  After walking through the Evil door Heath feels as if coated by an additional layer of invisible slime.  Grant feels as if he is coated by a single layer after walking through the Order arch.
Grant
GM, 7143 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Thu 23 Jul 2015
at 08:45
  • msg #277

Re: Time Waster Dungeoneering IV

I'll try to open the door.
jioan
player, 6026 posts
Thu 23 Jul 2015
at 14:37
  • msg #278

Re: Time Waster Dungeoneering IV

You open the door and behind the frame is a white fog so thick you can't see past it.
Heath
GM, 18111 posts
Don't click my picture!
This space is blank.
Thu 23 Jul 2015
at 16:37
  • msg #279

Re: Time Waster Dungeoneering IV

I will walk through the Good Arch.
jioan
player, 6027 posts
Thu 23 Jul 2015
at 17:42
  • msg #280

Re: Time Waster Dungeoneering IV

You feel as if some sort of burden has been lifted and the slime does not feel as thick.
Heath
GM, 18114 posts
Don't click my picture!
This space is blank.
Thu 23 Jul 2015
at 20:55
  • msg #281

Re: Time Waster Dungeoneering IV

I will walk under the Order arch
Grant
GM, 7145 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Thu 23 Jul 2015
at 21:09
  • msg #282

Re: Time Waster Dungeoneering IV

I'll try to walk through the fog. If that doesn't work I'll go opposite through the arches than what Heath did and try again.
jioan
player, 6035 posts
Thu 23 Jul 2015
at 23:22
  • msg #283

Re: Time Waster Dungeoneering IV

Heath you feel normal again after walking through the arch.

Grant you walk through the fog and exit into a small 15x15 ft. room with no doors or windows.  The only notable feature is a brown robed man sitting facing you near the wall on the opposite side of the room. He tells you:
"To truly move forward one must learn.  Tell me the ways of this place and I will assist you.  Speak falsehood and you shall only move back."
ChupaBob
player, 43 posts
Fri 24 Jul 2015
at 03:12
  • msg #284

Re: Time Waster Dungeoneering IV

Having not passed through any of the arches, I knock on the door and then walk into the fog.
jioan
player, 6039 posts
Fri 24 Jul 2015
at 04:27
  • msg #285

Re: Time Waster Dungeoneering IV

You emerge from the fog to find yourself in a 15x15 ft. room with the only notable feature being a door on the wall opposite yourself.  It appears to have some sort of bizarre locking mechanism with four keyholes.
Heath
GM, 18118 posts
Don't click my picture!
This space is blank.
Fri 24 Jul 2015
at 20:30
  • msg #286

Re: Time Waster Dungeoneering IV

I will walk through the Order arch again...and then do it again for good measure.
Grant
GM, 7146 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sat 25 Jul 2015
at 01:58
  • msg #287

Re: Time Waster Dungeoneering IV

"Honestly I do not know much of this place. Are there any truths you can tell me?" I ask the man.
jioan
player, 6048 posts
Sat 25 Jul 2015
at 02:59
  • msg #288

Re: Time Waster Dungeoneering IV

Heath, you feel that invisible coating come over you again as you enter the Order arch.  When you enter it again you feel no different.

Grant, the man says:
"You are not ready to move forward.  You must learn."
Grant
GM, 7147 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sat 25 Jul 2015
at 03:55
  • msg #289

Re: Time Waster Dungeoneering IV

I'll thank the man and vow my return before going back, walking through the Good arch then journeying across the fog again.
jioan
player, 6057 posts
Sat 25 Jul 2015
at 05:18
  • msg #290

Re: Time Waster Dungeoneering IV

You feel another layer of invisible coating come over you as you go through the arch.  As you leave the fog you enter into a 15x15 ft. room which contains only an angelic figure floating slightly above the ground on the other side of the room.  It says:
"You've entered into my domain.  If you swear loyalty to me I shall help you forward although my enemy may try to stop you."
Grant
GM, 7148 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sat 25 Jul 2015
at 05:27
  • msg #291

Re: Time Waster Dungeoneering IV

"Who is your enemy? And will you protect me from it if I swear loyalty to you?" I ask.
jioan
player, 6060 posts
Sat 25 Jul 2015
at 05:32
  • msg #292

Re: Time Waster Dungeoneering IV

He answers:
"My enemy is my opposite.  I cannot help you in his domain."
Grant
GM, 7149 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sat 25 Jul 2015
at 06:03
  • msg #293

Re: Time Waster Dungeoneering IV

"You must mean the evil arch. Does the Order arch man know of this evil? I doubt the chaos door would help much."
ChupaBob
player, 44 posts
Sat 25 Jul 2015
at 06:11
  • msg #294

Re: Time Waster Dungeoneering IV

I search my pockets, pouch, and possessions for any keys which might have appeared there. If I find none, I will search the room for keys. If I still find none, I will attempt to spy through the key holes.

If I do find a key, I will study it closely before I attempt doing anything with it.
jioan
player, 6061 posts
Sat 25 Jul 2015
at 13:44
  • msg #295

Re: Time Waster Dungeoneering IV

Grant, the angelic figure says:
"I am unable to enter the other domains.  I do not know how to enter them or who dwells there.  Only that my enemy is in his domain, the opposite of mine."

ChupaBob, you don't find any keys in your pockets or on the floor.  When looking through the keyholes all you see is darkness.
Grant
GM, 7151 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sun 26 Jul 2015
at 06:22
  • msg #296

Re: Time Waster Dungeoneering IV

I'll leave again and try the chaos room.
ChupaBob
player, 51 posts
Sun 26 Jul 2015
at 08:00
  • msg #297

Re: Time Waster Dungeoneering IV

I search my possessions for lock picks. Perhaps I am a thief and didn't know it.
jioan
player, 6079 posts
Sun 26 Jul 2015
at 13:21
  • msg #298

Re: Time Waster Dungeoneering IV

Grant, (I'm assuming you walk under the Chaos arch once and then walk back through the fog.  If not please tell me in your next post, and I'll undo this.)  you walk into a 15x15 ft. room with only a man on the opposite side of the room lying on the floor.  He appears to be in a great deal of pain and is mouthing for water.  You notice he has a key on a string wrapped around his neck.

ChupaBob, you do not have any lockpicks.  It's probably good to assume that unless you pick it up in the dungeon you don't have it.
Grant
GM, 7152 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sun 26 Jul 2015
at 18:11
  • msg #299

Re: Time Waster Dungeoneering IV

Yeah, that's what I meant. I'll look around for a water source then go up and see the man. "You need water? Do you know where it would be?" I ask.
jioan
player, 6085 posts
Sun 26 Jul 2015
at 18:25
  • msg #300

Re: Time Waster Dungeoneering IV

The man doesn't appear strong enough to speak but he slightly lifts a finger to point out into the fog from whence you came.
Grant
GM, 7154 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sun 26 Jul 2015
at 19:00
  • msg #301

Re: Time Waster Dungeoneering IV

I'll walk back out, go through the Good and Order arches then try the fog door again.
jioan
player, 6086 posts
Sun 26 Jul 2015
at 19:25
  • msg #302

Re: Time Waster Dungeoneering IV

You find yourself in the room with the angelic figure again.  It says:

"You have returned."
Grant
GM, 7155 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sun 26 Jul 2015
at 19:34
  • msg #303

Re: Time Waster Dungeoneering IV

"I wasn't expecting to return here but oh well. Do you know of any water sources? I found a man with a key who is dying of dehydration."
jioan
player, 6087 posts
Sun 26 Jul 2015
at 20:40
  • msg #304

Re: Time Waster Dungeoneering IV

He holds out a hand and a flask of water appears in it.  He says:
"Take this to help those in a genuine need.  May it help you find your way forward."
Grant
GM, 7156 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sun 26 Jul 2015
at 20:43
  • msg #305

Re: Time Waster Dungeoneering IV

"Thank you. If you need anything speak now and should I find it in my journeys I will return with it." If the angel doesn't ask for anything then I'll leave and go back to the chaos room.
jioan
player, 6089 posts
Sun 26 Jul 2015
at 20:45
  • msg #306

Re: Time Waster Dungeoneering IV

He says:
"All I ask for is your sworn loyalty."
Grant
GM, 7157 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 27 Jul 2015
at 00:33
  • msg #307

Re: Time Waster Dungeoneering IV

"Alright. I swear my loyalty unto you and will do your bidding. Is there anything else I have to do or is that sufficient?"
jioan
player, 6095 posts
Mon 27 Jul 2015
at 02:08
  • msg #308

Re: Time Waster Dungeoneering IV

He takes out his hand again but this time a key appears in it:
"That is sufficient.  Take this to help you move forward."
Grant
GM, 7158 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 27 Jul 2015
at 02:44
  • msg #309

Re: Time Waster Dungeoneering IV

I thank him and take my leave, returning to the chaos room and giving the dying man his water.
jioan
player, 6098 posts
Mon 27 Jul 2015
at 03:03
  • msg #310

Re: Time Waster Dungeoneering IV

You step under the chaos arch and then head back through the fog.  The man takes the water you offer him and looks at the flask strangely.  Whatever was in there had some rejuvenatory properties and he looks much better.  He stands and gives you the key he had around his neck:
"Thank you very much, sir.  This is more than I could have ever asked for.  You performed a Good deed here, a really Good deed.  I hope this lets you find the way forward."
Grant
GM, 7159 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 27 Jul 2015
at 03:51
  • msg #311

Re: Time Waster Dungeoneering IV

"Its nothing really. I'm glad to help. Do you know anything of this evil who resides in his domain? Everyone here seems to know of his existence but will not comment anything else about it." I ask after taking the key.
jioan
player, 6100 posts
Mon 27 Jul 2015
at 03:55
  • msg #312

Re: Time Waster Dungeoneering IV

He shakes his head:
"I'm not capable of leaving my domain, sir.  But there are definitely evil domains nearby."
ChupaBob
player, 55 posts
Mon 27 Jul 2015
at 04:54
  • msg #313

Re: Time Waster Dungeoneering IV

What is the source of illumination in this room with the wooden door?

If there are oil lamps here, I will attempt to carry one of the lamps to the door. I will poor a little lamp oil on the door and light it on fire to see if the wood is capable of burning. After that, I will poor a little oil under the door so that the oil seeps into the next room. Then I will light the oil on the floor and fire and peak again through a keyhole. Did I illuminate anything on the other side?

If there are torches here, I will attempt to remove a torch from its scone. I will break off a small piece of wood or maybe a metal screw to use as a small tool. Then I will apply the flame to any hinges I find on the sides of the door to expand and loosen the metal. Next, I will attempt to pry the pins out of the door hinges. I am thinking that many the door can be removed from its hinges.

Given what is happening with Grant and jioan, I doubt very much that any of this will work, but ChupaBob the character isn't privy to any of that.
Grant
GM, 7160 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 27 Jul 2015
at 05:39
  • msg #314

Re: Time Waster Dungeoneering IV

I nod, thanking the man and taking my leave. I'll go back to the Order domain and tell the man, "It appears that there are 4 domains; Evil, Chaos, Good, and this one, Order. There seems to be 4 keys, although I'm not sure where the door is yet. Perhaps if I try the door without going through any of the arches I might find it? And I'm going to guess that when I tell you this and you accept my answer you'll give me a key too."
jioan
player, 6104 posts
Mon 27 Jul 2015
at 14:57
  • msg #315

Re: Time Waster Dungeoneering IV

ChupaBob, the room is lit by torches high along the walls.  You cannot reach them.  The hinges on the door appear to be held by some sort of supernatural force.

Grant, do you walk under the Order arch once and then through the fog?  If you do that then you end up in the room with the angelic figure and not he man in the robes.
Grant
GM, 7161 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 27 Jul 2015
at 17:38
  • msg #316

Re: Time Waster Dungeoneering IV

Odd, that worked the last time. Maybe I'll try walking through all of them again to reset and then try walking under the order arch twice?
jioan
player, 6113 posts
Mon 27 Jul 2015
at 18:53
  • msg #317

Re: Time Waster Dungeoneering IV

(I'm going to assume this is the order you went under the arches.  If you would like a different order than tell me, and I'll undo this.)

Grant, you walk through the Good arch, then the Evil arch, then the Chaos arch, then the Order arch twice.  You find yourself in the room with the robed man.
Grant
GM, 7165 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 27 Jul 2015
at 19:44
  • msg #318

Re: Time Waster Dungeoneering IV

"I believe I have figured out the ways of this place. There are 4 arches that lead to 4 different domains. There are Good, Evil, Chaos, and here, Order. There are also 4 keys, of which I have 2. I believe as soon as you accept my answer that you will give me the third key, although I do not know what I will need to do to get the Evil key." I state.
jioan
player, 6117 posts
Mon 27 Jul 2015
at 20:09
  • msg #319

Re: Time Waster Dungeoneering IV

The man looks as you and raises an eyebrow quizzically before replaying:
"Is this the knowledge you have found?  Remember that false knowledge will only hinder you."
Grant
GM, 7169 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 27 Jul 2015
at 20:22
  • msg #320

Re: Time Waster Dungeoneering IV

"Everything about this place aside from the evil donain and the third and fourth keys are facts. The rest is probable conjecture." I respond.
jioan
player, 6122 posts
Mon 27 Jul 2015
at 20:30
  • msg #321

Re: Time Waster Dungeoneering IV

The man holds up a key as if to hand it over but then clenches his fist and crushes it into a worthless chunk of metal.  He says:
"You should reevaluate the laws that bind us here.  I will not say anymore to you after this but know that there are eight keys, not four."
Grant
GM, 7171 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 27 Jul 2015
at 20:37
  • msg #322

Re: Time Waster Dungeoneering IV

"Well thank you, I guess? I suppose you won't be saying anything else so I won't be returning here, at least not intentionally." I respond, going back through the fog and entering the evil room.
jioan
player, 6124 posts
Mon 27 Jul 2015
at 21:07
  • msg #323

Re: Time Waster Dungeoneering IV

You walk through the Evil arch and then proceed back into the fog.  You arrive in another 15x15 ft. room with an older man standing on the opposite wall wearing plate armor and a golden crown adorned with several jewels.  The man says:
"Welcome.  I am hoping you would like to do a trade of sorts.  For each of those keys you have I will answer one of your questions about this place.  I do not lie, so you won't have to worry about that."
Grant
GM, 7174 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Tue 28 Jul 2015
at 00:44
  • msg #324

Re: Time Waster Dungeoneering IV

"I was told by your opposition that you would try to hinder my progress so why would I listen to you? I think I'd rather keep the keys even if there is 8 seeing as I don't know how many I'll be needing."
jioan
player, 6129 posts
Tue 28 Jul 2015
at 01:20
  • msg #325

Re: Time Waster Dungeoneering IV

He frowns, "My opposition?  My opposite is a liar.  He's a disgusting little rat of a man.  I speak only the truth."
Grant
GM, 7177 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Tue 28 Jul 2015
at 02:18
  • msg #326

Re: Time Waster Dungeoneering IV

"Well if you aren't a liar than I suppose I won't have to give you my keys to answer my questions because you said for each one I had you would give me an answer, not after I gave you one," I respond.
jioan
player, 6131 posts
Tue 28 Jul 2015
at 02:57
  • msg #327

Re: Time Waster Dungeoneering IV

He glares at you, "Do not take my words out of context!  'For each' implies an exchange especially after I mentioning a trade.  An answer for a key.  If you do not wish to trade with me then leave."
Grant
GM, 7180 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Tue 28 Jul 2015
at 08:53
  • msg #328

Re: Time Waster Dungeoneering IV

"I already don't trust you, why would I want to make a deal with you?" I respond, taking my leave and heading back through the fog. I'll then go through the Good then Chaos arches before trying the fog door again.
jioan
player, 6135 posts
Tue 28 Jul 2015
at 13:44
  • msg #329

Re: Time Waster Dungeoneering IV

You emerge from the fog to find yourself in a 15x15 ft. room with the only notable feature being a door on the wall opposite yourself.  It appears to have some sort of bizarre locking mechanism with four keyholes.  There is also a person attempting to remove the hinges from the door in front of you.
Grant
GM, 7182 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Tue 28 Jul 2015
at 17:50
  • msg #330

Re: Time Waster Dungeoneering IV

"I doubt that will work. There are keys scattered about and apparently there are 8 of them so your time might be better spent looking for them." I instruct the man.
jioan
player, 6138 posts
Tue 28 Jul 2015
at 18:37
  • msg #331

Re: Time Waster Dungeoneering IV

(The guy is ChupaBob if you didn't know Grant.)
ChupaBob
player, 58 posts
Tue 28 Jul 2015
at 23:36
  • msg #332

Re: Time Waster Dungeoneering IV

ChupaBob is beginning to look a little frustrated. He has not noticed Grant approaching from behind. He tries loudly knocking on the door to find out if there is anyone on the other side to respond.
jioan
player, 6149 posts
Tue 28 Jul 2015
at 23:46
  • msg #333

Re: Time Waster Dungeoneering IV

There is no response from beyond the door.
Grant
GM, 7197 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Wed 29 Jul 2015
at 22:15
  • msg #334

Re: Time Waster Dungeoneering IV

I walk up to the man and tap him on the shoulder. "Perhaps you should concern yourself with finding the keys instead of trying to get a locked door to open on its own accord."
ChupaBob
player, 61 posts
Thu 30 Jul 2015
at 08:06
  • msg #335

Re: Time Waster Dungeoneering IV

"Heavens to mergatroid! Don't sneak on me like that, Grant. Look, I can see through these key holes to the other side. That means these are the type of locks which can be locked from either side of the door. The door could have been locked from the other side, and the keys would still be over there. I don't know because it's so dark in the next room. I could give you a boost, and you could perhaps bring down one of those torches for us."
Grant
GM, 7204 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Thu 30 Jul 2015
at 08:38
  • msg #336

Re: Time Waster Dungeoneering IV

Nodding, I lean down and try to boost Bob up.
jioan
player, 6169 posts
Thu 30 Jul 2015
at 14:29
  • msg #337

Re: Time Waster Dungeoneering IV

Grant boosts ChupaBob up to the torches and he removes one from the wall.
ChupaBob
player, 62 posts
Fri 31 Jul 2015
at 03:13
  • msg #338

Re: Time Waster Dungeoneering IV

"Come on, come loose you dirty son of a -- got it!"

I go back to my attempts to illuminate the other room. Perhaps passing burning pieces of straw under the door will help. If I happen to accidentally set fire to the door, the entire door problem will solve itself. "Hey Grant, so what was the deal with those arches back there, anyway?"
jioan
player, 6178 posts
Fri 31 Jul 2015
at 03:25
  • msg #339

Re: Time Waster Dungeoneering IV

It does not seem like anything will fit under the door.  The illumination from the torch does not reveal anything.  It appears that there is some sort of magical darkness beyond the door.
Grant
GM, 7213 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Fri 31 Jul 2015
at 05:50
  • msg #340

Re: Time Waster Dungeoneering IV

"You go through them then enter this doorway and it sends you to a different room based on which arches you go through." I respond.
Heath
GM, 18128 posts
Don't click my picture!
This space is blank.
Fri 31 Jul 2015
at 21:30
  • msg #341

Re: Time Waster Dungeoneering IV

Heath goes through the door.
jioan
player, 6186 posts
Fri 31 Jul 2015
at 21:42
  • msg #342

Re: Time Waster Dungeoneering IV

Heath, you enter into a 15x15 ft. room with a robed man on the other side of the room.  The man says:
"I can't help you forward but if you tell me the truth of this place I can confirm or deny if you are correct."
ChupaBob
player, 65 posts
Fri 31 Jul 2015
at 21:47
  • msg #343

Re: Time Waster Dungeoneering IV

"Oh, well shoot. I guess no one is supposed to be going through this door then. Why don't you lead the way since you know a little about those other rooms, Grant. I'll be your torch bearer for now."
Grant
GM, 7219 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Fri 31 Jul 2015
at 23:04
  • msg #344

Re: Time Waster Dungeoneering IV

I'll go back to the arch room. "I've tried all 4 arches and have gotten two keys. One was destroyed in front of me and there are supposed to be 8 total. I'm stumped as far as what to try next. Any ideas?"
Heath
GM, 18130 posts
Don't click my picture!
This space is blank.
Sat 1 Aug 2015
at 00:28
  • msg #345

Re: Time Waster Dungeoneering IV

"Can I get any keys from you?"
Grant
GM, 7220 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sat 1 Aug 2015
at 00:46
  • msg #346

Re: Time Waster Dungeoneering IV

Heath, if you're trying to talk to me, I'm in a different room. I was talking to Bob, in case you misunderstood what i was doing.
jioan
player, 6188 posts
Sat 1 Aug 2015
at 01:38
  • msg #347

Re: Time Waster Dungeoneering IV

(I believe Heath was talking to the man in the robes)

Heath, the man holds out a chunk of metal and says:
"This was a key but the ignorance of another has destroyed it."
ChupaBob
player, 69 posts
Sun 2 Aug 2015
at 11:42
  • msg #348

Re: Time Waster Dungeoneering IV

"There were only four locks on that door. In fact, they looked the same. If they required four different keys or not, I wouldn't be able to tell. You might already have enough keys to unlock that door unless it's written somewhere that we need four or eight."
Heath
GM, 18131 posts
Don't click my picture!
This space is blank.
Mon 3 Aug 2015
at 21:25
  • msg #349

Re: Time Waster Dungeoneering IV

Heath will say, "where can I get the keys from now?"

[Yes, I was talking to the man in the robes, not Grant.]
jioan
player, 6221 posts
Mon 3 Aug 2015
at 22:48
  • msg #350

Re: Time Waster Dungeoneering IV

Heath, the man looks somewhat frustrated as he says:
"The problem with you and the other is that you do not consider persistence."
Heath
GM, 18133 posts
Don't click my picture!
This space is blank.
Tue 4 Aug 2015
at 00:11
  • msg #351

Re: Time Waster Dungeoneering IV

I will consider persistence for awhile and then ask, "Now that I've considered persistence, where can I get the keys from?"
jioan
player, 6223 posts
Tue 4 Aug 2015
at 00:29
  • msg #352

Re: Time Waster Dungeoneering IV

The man does not speak but instead pulls back his robes a bit and begins rubbing the skin on his arms.
ChupaBob
player, 75 posts
Tue 4 Aug 2015
at 02:44
  • msg #353

Re: Time Waster Dungeoneering IV

Grant, can we take the keys you do have and try them in these locks?
Grant
GM, 7240 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Tue 4 Aug 2015
at 05:51
  • msg #354

Re: Time Waster Dungeoneering IV

"Sure," I respond, trying to see which keys fit in which locks.
jioan
player, 6230 posts
Tue 4 Aug 2015
at 12:37
  • msg #355

Re: Time Waster Dungeoneering IV

The keys seem to fit in each of the locks but you find yourself unable to turn them.
Heath
GM, 18135 posts
Don't click my picture!
This space is blank.
Tue 4 Aug 2015
at 16:28
  • msg #356

Re: Time Waster Dungeoneering IV

Heath says, "I will ask you yet again, and with even more persistence:  How do I get the keys now?"
jioan
player, 6234 posts
Wed 5 Aug 2015
at 01:32
  • msg #357

Re: Time Waster Dungeoneering IV

He looks confused and says "I think you're considering a different definition of persistence than I am."
Grant
GM, 7246 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Wed 5 Aug 2015
at 01:51
  • msg #358

Re: Time Waster Dungeoneering IV

I will take them back and return to the arch room. "Well Bob, you pick a door next."
Heath
GM, 18140 posts
Don't click my picture!
This space is blank.
Wed 5 Aug 2015
at 17:05
  • msg #359

Re: Time Waster Dungeoneering IV

Heath will go back into the room with Grant.
jioan
player, 6239 posts
Wed 5 Aug 2015
at 17:28
  • msg #360

Re: Time Waster Dungeoneering IV

Alright, Grant and Heath are in the room with the arches.
This message was last edited by the player at 17:29, Wed 05 Aug 2015.
Heath
GM, 18141 posts
Don't click my picture!
This space is blank.
Wed 5 Aug 2015
at 19:37
  • msg #361

Re: Time Waster Dungeoneering IV

Heath will order a Big Mac--oops, not the Golden Arches, eh?

Heath will enter the Good and Order Arches.
Grant
GM, 7252 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Wed 5 Aug 2015
at 20:34
  • msg #362

Re: Time Waster Dungeoneering IV

"I believe that is the room with the guru again. I heard that there were 8 keys but have only located three, one of which was destroyed. The evil room had a kingly man who offered information in exchange for keys but I did not trust him to tell the truth."
Heath
GM, 18142 posts
Don't click my picture!
This space is blank.
Wed 5 Aug 2015
at 21:34
  • msg #363

Re: Time Waster Dungeoneering IV

Is 8 the number of variations you can have by going through the arches?  Perhaps it is one key for each variation.
Grant
GM, 7253 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Thu 6 Aug 2015
at 01:01
  • msg #364

Re: Time Waster Dungeoneering IV

"That's what I thought but combining arches has proved less than helpful." I'll go through the Order and Evil arches then try the door.
jioan
player, 6242 posts
Thu 6 Aug 2015
at 05:16
  • msg #365

Re: Time Waster Dungeoneering IV

Heath, you go through both the Good and Order arches.

Grant, you enter into the room with the man in the crown again:
"Come again have you?  I have the answers you seek if you pay in keys.  You're clearly quite lost."
ChupaBob
player, 81 posts
Thu 6 Aug 2015
at 06:52
  • msg #366

Re: Time Waster Dungeoneering IV

I guess that I am following Grant.

Addressing the crowned man, "Your pardon, noble sir. He was just showing the places that he has already visited to me. I have no keys to trade, but I am very pleased to meet a man with such impressive head wear. Would you like to leave this room with us?"
jioan
player, 6245 posts
Thu 6 Aug 2015
at 12:38
  • msg #367

Re: Time Waster Dungeoneering IV

ChupaBob, do you go through any of the arches before heading through the door?
Heath
GM, 18143 posts
Don't click my picture!
This space is blank.
Thu 6 Aug 2015
at 17:13
  • msg #368

Re: Time Waster Dungeoneering IV

I go through the door now.
jioan
player, 6248 posts
Thu 6 Aug 2015
at 17:38
  • msg #369

Re: Time Waster Dungeoneering IV

Heath, you see an angelic figure before you.  He says:
"You've entered into my domain.  If you swear loyalty to me I shall try to help you forward although my enemy may try to stop you."
Heath
GM, 18144 posts
Don't click my picture!
This space is blank.
Thu 6 Aug 2015
at 17:51
  • msg #370

Re: Time Waster Dungeoneering IV

Heath does so.

OOC: It might be helpful to have a summary of what does what here.  I feel like there's been a lot of moving around but I'm not sure of any details of cause and effect.
jioan
player, 6251 posts
Thu 6 Aug 2015
at 20:05
  • msg #371

Re: Time Waster Dungeoneering IV

(I'm going to have the angel help Heath out more than was originally intended to help things move along.)

The angelic figure says, "I hope this helps you find your way."  He then hands you some parchment with the following written on it.

LG LN LE
NG TN NE
CG CN CE

^ Order
< Good
v Chaos
> Evil

Heath
GM, 18145 posts
Don't click my picture!
This space is blank.
Thu 6 Aug 2015
at 21:13
  • msg #372

Re: Time Waster Dungeoneering IV

Okay, so now I get the connections to alignment, though I'm not sure how neutral comes into play unless it is the absence of the other part. But I'm still not understanding how to exit.

Heath will thank the man, ask if there is a key.  If not, he will leave the room again, making sure he is doused in order and good by going through the arches.  "I am now lawful good...I think.  What do I do with that?"  He will ask Grant too.
jioan
player, 6252 posts
Thu 6 Aug 2015
at 21:50
  • msg #373

Re: Time Waster Dungeoneering IV

You are not given a key from the angelic figure.
Heath
GM, 18146 posts
Don't click my picture!
This space is blank.
Thu 6 Aug 2015
at 22:38
  • msg #374

Re: Time Waster Dungeoneering IV

Is there anything that appears to wipe away the effect of an arch?  In other words, how do you get back to neutral?

Is there more than one door here?
jioan
player, 6258 posts
Thu 6 Aug 2015
at 22:39
  • msg #375

Re: Time Waster Dungeoneering IV

There is only one door.  Note that the alignments are next to directions.
Heath
GM, 18147 posts
Don't click my picture!
This space is blank.
Fri 7 Aug 2015
at 01:37
  • msg #376

Re: Time Waster Dungeoneering IV

I go northwest?
jioan
player, 6261 posts
Fri 7 Aug 2015
at 03:50
  • msg #377

Re: Time Waster Dungeoneering IV

There's still only the one door.  Going through an arch moves you in that direction on the map.
Heath
GM, 18148 posts
Don't click my picture!
This space is blank.
Fri 7 Aug 2015
at 16:09
  • msg #378

Re: Time Waster Dungeoneering IV

So it's like a rotating door or room?
jioan
player, 6267 posts
Fri 7 Aug 2015
at 17:17
  • msg #379

Re: Time Waster Dungeoneering IV

Pretty much but the room you reach is dependent on the individual.  Also, the effects of the arches are persistent between entering rooms.
Heath
GM, 18149 posts
Don't click my picture!
This space is blank.
Fri 7 Aug 2015
at 19:03
  • msg #380

Re: Time Waster Dungeoneering IV

I will go through evil and chaos and then go through the door.

(Where I'm lost is the actual goal of the room.  If there is only one door, how do you unlock an exit?)
jioan
player, 6269 posts
Fri 7 Aug 2015
at 19:53
  • msg #381

Re: Time Waster Dungeoneering IV

You end up in a room with a door that has a strange lock which has four keyholes.
(This is the door you have to unlock)
Heath
GM, 18150 posts
Don't click my picture!
This space is blank.
Fri 7 Aug 2015
at 20:16
  • msg #382

Re: Time Waster Dungeoneering IV

Okay, I go through Order and Evil and then see what is beyond the door.
jioan
player, 6270 posts
Fri 7 Aug 2015
at 20:17
  • msg #383

Re: Time Waster Dungeoneering IV

Behind this door is a man in a crown.  He says:
"You don't happen to have any keys on you, do you?"
Heath
GM, 18151 posts
Don't click my picture!
This space is blank.
Fri 7 Aug 2015
at 20:20
  • msg #384

Re: Time Waster Dungeoneering IV

"No. How do I get them?"
jioan
player, 6271 posts
Fri 7 Aug 2015
at 20:23
  • msg #385

Re: Time Waster Dungeoneering IV

He replies:
"I'll trade you an answer to a question for a key.  If you don't have any keys then you have no business here."
Heath
GM, 18152 posts
Don't click my picture!
This space is blank.
Fri 7 Aug 2015
at 20:29
  • msg #386

Re: Time Waster Dungeoneering IV

I will go through good and chaos and see what's beyond the door
jioan
player, 6274 posts
Fri 7 Aug 2015
at 21:19
  • msg #387

Re: Time Waster Dungeoneering IV

You exit through the fog to find the room with the door and strange lock again.
Heath
GM, 18153 posts
Don't click my picture!
This space is blank.
Fri 7 Aug 2015
at 21:50
  • msg #388

Re: Time Waster Dungeoneering IV

I will now go through evil and order and see what's beyond the door.
jioan
player, 6277 posts
Fri 7 Aug 2015
at 21:52
  • msg #389

Re: Time Waster Dungeoneering IV

It is once again the room containing the man with the crown.
Heath
GM, 18154 posts
Don't click my picture!
This space is blank.
Mon 10 Aug 2015
at 16:21
  • msg #390

Re: Time Waster Dungeoneering IV

"How did you get here? Can I have your crown?"

OOC: I'm a little lost as to how to acquire a key...I have seen none.
jioan
player, 6304 posts
Mon 10 Aug 2015
at 16:40
  • msg #391

Re: Time Waster Dungeoneering IV

He answers: "No, of course not.  And it matters not how I got here."

OOC: Try entering other rooms.  Remember that there are nine.  There is only one key per rooms and then one room without any keys.  Grant has already collected two keys and watched one get destroyed so there should be 5 keys left.  You only need four to open the big door to get out.
Grant
GM, 7276 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Tue 11 Aug 2015
at 00:21
  • msg #392

Re: Time Waster Dungeoneering IV

I will go back to the room with the arches and go through the Chaos arch then try the door again.
ChupaBob
player, 87 posts
Tue 11 Aug 2015
at 09:52
  • msg #393

Re: Time Waster Dungeoneering IV

In reply to jioan (msg # 367):

I am following Grant. If he is passing through arches, then I am passing through those same arches.
jioan
player, 6307 posts
Tue 11 Aug 2015
at 14:24
  • msg #394

Re: Time Waster Dungeoneering IV

Grant and ChupaBob, you guys find yourselves in a 15x15 ft. room with a man laying down on the other side of the room who looks very weak.  He is different from the man you helped before Grant.  He mouths for water because he doesn't seem able to speak.
Heath
GM, 18155 posts
Don't click my picture!
This space is blank.
Tue 11 Aug 2015
at 16:38
  • msg #395

Re: Time Waster Dungeoneering IV

I will follow Chupa and Grant.  "Best we all stick together!"
jioan
player, 6315 posts
Tue 11 Aug 2015
at 20:39
  • msg #396

Re: Time Waster Dungeoneering IV

Which arches do you go through Heath?
Grant
GM, 7277 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Tue 11 Aug 2015
at 21:12
  • msg #397

Re: Time Waster Dungeoneering IV

Do I have any more water?
jioan
player, 6316 posts
Tue 11 Aug 2015
at 21:15
  • msg #398

Re: Time Waster Dungeoneering IV

Sure, it's about half full.
Grant
GM, 7278 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Tue 11 Aug 2015
at 21:24
  • msg #399

Re: Time Waster Dungeoneering IV

I hand him the bottle. "Hopefully this is enough."
Heath
GM, 18158 posts
Don't click my picture!
This space is blank.
Tue 11 Aug 2015
at 21:53
  • msg #400

Re: Time Waster Dungeoneering IV



I go through the Chaos arch.

OOC: One of the difficulties of this room is that we are all in it together, and if I haven't kept track of what Grant or others did, then I am unaware of what does what because when I go through the arches, I won't get the originally intended result.  For example, I didn't know Grant had water, and if I do the same routine he did, I probably won't get it, just like the keys.  I would suggest when you do this room again, you give the keys a color or something, and allow multiple people to get the same colored keys.  That makes solving the puzzle much easier.
This message was last edited by the GM at 21:55, Tue 11 Aug 2015.
ChupaBob
player, 90 posts
Wed 12 Aug 2015
at 07:01
  • msg #401

Re: Time Waster Dungeoneering IV

After the thirsty man drinks his water, I offer to help his sit up. "Can I help you up, sir?" While man-handling this guy, I look him over for any signs of disease, illness, or malnurishment.
Nyoze
player, 19 posts
Mon 30 Nov 2015
at 07:10
  • msg #402

Re: Time Waster Dungeoneering IV

I'm necro-bumping this thread because it looks fun and no ones using it :)
Grant
GM, 7284 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Sat 5 Dec 2015
at 15:55
  • msg #403

Re: Time Waster Dungeoneering IV

If you'd like to start a room I would allow it as Jioan seems to have gone inactive.
Nyoze
player, 54 posts
Sun 6 Dec 2015
at 23:22
  • msg #404

Re: Time Waster Dungeoneering IV

You enter a room with no apparent exit.
FourLegged
GM, 41345 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Mon 7 Dec 2015
at 01:22
  • msg #405

Re: Time Waster Dungeoneering IV

Can I leave the way I came in?
Grant
GM, 7291 posts
HOLY CRAP!!!
ITS SEAN CONNERY!!!
Mon 7 Dec 2015
at 01:33
  • msg #406

Re: Time Waster Dungeoneering IV

I ignore FL's attempt to cheat the room and I begin feeling along the walls. Is there anything at all of note in the room? Also, what are the walls made of?
Nyoze
player, 68 posts
Mon 7 Dec 2015
at 01:40
  • msg #407

Re: Time Waster Dungeoneering IV

FL solves the problem at once and leaves the room. :)

That was anticlimatic lol
FourLegged
GM, 41346 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Mon 7 Dec 2015
at 05:52
  • msg #408

Re: Time Waster Dungeoneering IV

Sometimes the simplest solution is the correct one.
Nyoze
player, 96 posts
Mon 7 Dec 2015
at 05:52
  • msg #409

Re: Time Waster Dungeoneering IV

Sometimes you know what to do because of a persons inventiveness - or lack there-of :)
FourLegged
GM, 41498 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Fri 25 Dec 2015
at 08:08
  • msg #410

Re: Time Waster Dungeoneering IV

Now if we found ourselves in a room without an apparent exit, I would have been searching the walls with Grant.
Tanner
player, 360 posts
Wait... you mean the
green goop isn't edible?
Sat 12 May 2018
at 21:11
  • msg #411

Re: Time Waster Dungeoneering IV

I crash through the wall riding a Moose!
Froggychum
player, 278 posts
Sun 13 May 2018
at 16:13
  • msg #412

Re: Time Waster Dungeoneering IV

I appear out of nothingness and instantly resort to nihilistic philosophy. I look for food and weapons
Heath
GM, 18363 posts
Don't click my picture!
This space is blank.
Wed 15 Apr 2020
at 07:36
  • msg #413

Re: Time Waster Dungeoneering IV

Does anyone want to revive this thread?
Froggychum
player, 837 posts
Wed 15 Apr 2020
at 16:46
  • msg #414

Re: Time Waster Dungeoneering IV

This looks fun, let's give it another whirl!
Heath
GM, 18374 posts
Don't click my picture!
This space is blank.
Thu 16 Apr 2020
at 01:24
  • msg #415

Re: Time Waster Dungeoneering IV

You find yourself in a round room with one locked exit. The ceiling is covered in deadly spikes. On the wall next to the door is a red button. Above the red button is carved the words: "Do not press button."

The ceiling begins descending slowly toward you...
Froggychum
player, 849 posts
Thu 16 Apr 2020
at 10:46
  • msg #416

Re: Time Waster Dungeoneering IV

I spit really hard at the button, but from a distance. If that's ineffective, I'll throw some green goop I bought from Tanner like two years ago, or perhaps shoes if I'm wearing any.
Heath
GM, 18380 posts
Don't click my picture!
This space is blank.
Thu 16 Apr 2020
at 11:27
  • msg #417

Re: Time Waster Dungeoneering IV

The goop hits the button hard enough to push it in. The ceiling rises back up to the top.

The goop rolls off the button and has cleaned it just a bit. Now you see a number glowing in the button.

The ceiling starts to descend once more, and you see the number is actually a countdown.

It reads:  30...29...28...

Heath:
You find yourself in a round room with one locked exit. The ceiling is covered in deadly spikes. On the wall next to the door is a red button. Above the red button is carved the words: "Do not press button."

The ceiling begins descending slowly toward you...

Froggychum
player, 853 posts
Thu 16 Apr 2020
at 13:03
  • msg #418

Re: Time Waster Dungeoneering IV

I pick my green goop back up, of course.

Hmmm... let's try this: I'll crouch or lay down underneath the button (so i am a foot below it), holding my 'action' to press it once the spikes are an inch above my head.

That is presuming the spikes won't damage the button... Perhaps they might, but I guess that could be an alternative to me pressing it.
Heath
GM, 18381 posts
Don't click my picture!
This space is blank.
Thu 16 Apr 2020
at 13:12
  • msg #419

Re: Time Waster Dungeoneering IV

If you do that, the ceiling and spikes will be covering the button and you won't be able to push it.
Froggychum
player, 854 posts
Thu 16 Apr 2020
at 15:06
  • msg #420

Re: Time Waster Dungeoneering IV

Screw it, all-in!
Heath
GM, 18389 posts
Don't click my picture!
This space is blank.
Sun 19 Apr 2020
at 04:28
  • msg #421

Re: Time Waster Dungeoneering IV

Froggy crouches low and lets the spikes come down. THey get lower and lower. In just moments they will be below the button and all chances to push the button will be gone. Froggy perseveres. Spikes are just inches above his face and the edge of the ceiling comes down to the level of the button. Now it is too late. The edge of the ceiling pushes the button! This resets the entire puzzle. The ceiling rises, the door opens, and Froggy escapes having lost nothing more than a puddle of urine.
Froggychum
player, 900 posts
Tue 26 May 2020
at 14:58
  • msg #422

Re: Time Waster Dungeoneering IV

You arrive in a cubic room. The surfaces are generally different colors (3/4 walls and the ceiling). The door you enter from has a wall that is similar to the floor. Read below.

The floor is made of old dungeon-stone, and is accordingly gray. It seems unimportant, though that idea isn't being put in anyone's head, so they may be skeptical.

The ceiling and walls are made from an unknown material. They look similar to a more-modern building material... They are blemishless, perfectly flat, and their texture (if touched) is like the finest, cut, polished marble ever. They aren't reflective, though they do each fill the chamber with white light (just enough to have the place be well-lit, it's not dim nor is it blinding).

Glyphs float in the middle of the room, saying: "Touching the colored surfaces will give you a random item of that color that fits in this room. They may be hazardous to you and other items. The room cannot be damaged. If you touch a surface more than once, you will die and only be revived when everyone else is either dead or the room has been completed. Perhaps a Wish spell could restore your soul + body + mind, but I'm not telling."

Finally, the remaining text on the glyphs are: "If you touch exactly two items you gathered together, they will either morph or repel one another lightly."

The glyphs are written in an alien language, though anyone in the room is aware of the meaning when they look at it or think about what they say without looking at them. The actual glyphs are just three symbols and take up far less space than their normal text would.

The room is five meters by five meters, and the ceiling changes size to be just two feet taller than the tallest person inside. Nobody knows this, unless someone shows up and is too tall for the room (meaning they are taller than two feet shorter than it's height).

Finally, the colors are: Far wall (opposite from entrance) is Red, wall to your left (from entering door) is yellow, right wall is blue, and the ceiling is weird: When you look at it, it calls to your mind to pick either Purple, Orange, Green, Black or White If you don't pick a color before trying to touch it, you find yourself unable to meet that request to do so. Picking a color causes it to become that color to you, permanently.

Enjoy! I'll be picking items, and will probably mess it up. This room has enough design space that anyone can feel free to use it later (and modify the rules if they wish). If anyone wants to re-use this room at some points, and doesn't want to rewrite everything I just did, the codeword is COLOR-ROOM (and you write rule modifications).... I don't know if that means anything, but people who remember me saying this can consider themselves enfranchised to this thread, if this ever comes up again , lmao.

I'm not here to participate in this one, because I'm running it and i don't want to cheat. Let's just say froggychum vanished.
This message was last edited by the player at 14:59, Tue 26 May 2020.
Heath
GM, 18427 posts
Don't click my picture!
This space is blank.
Wed 27 May 2020
at 00:37
  • msg #423

Re: Time Waster Dungeoneering IV

So we have the primary colors on the walls. I think "green" --a mix of blue and yellow -- and touch the ceiling
Froggychum
player, 903 posts
Wed 27 May 2020
at 01:27
  • msg #424

Re: Time Waster Dungeoneering IV

Heath (a man who greatly resembles Albert Einstein, but moderates on forum boards instead of being a mathematician) leaps up, despite his back's complaints. As he does so, he thinks of green, and the ceiling shifts in his view accordingly. His fingers touch it and the ceiling goes into a shade of gray-green. Before you land, you recognize it cannot be used again without risking 'temporary death' the glyphs told about.

You stumble on your feet, as your knees almost buckle. Your old, german (?) bones tremble... Maybe you made a mistake living in the body of this guy... His brain seemed to have been replaced by yours, so what was the point in becoming frail?

Anyway, you look down as your shoulders sag. In your hands, you have gotten a book-sized gleaming emerald. It's definitely priceless and worth a fortune, at least on Earth. It's also quite heavy, as could be expected by someone who knows the weight of gems. Despite their ethereal beauty, they have surely-physical weight.

This oversized gem has an odd aura...

Read only if you consider yourself to have spellcasting abilties or if you possess mage-sight or another kind of true-seeing (I will allow being able to see all threads via GM status as having 'truesight'):

Spoiler text: (Highlight or hover over the text to view)
This has a strong magical aura. It seems destructive, but not uncontrollably so.


Three walls remain for Heath.
Heath
GM, 18429 posts
Don't click my picture!
This space is blank.
Wed 27 May 2020
at 03:31
  • msg #425

Re: Time Waster Dungeoneering IV

Let's try the yellow wall
Froggychum
player, 906 posts
Thu 28 May 2020
at 20:33
  • msg #426

Re: Time Waster Dungeoneering IV

Heath turns to his left and touches the yellow wall. Immediately, the color fades away, leaving a dull, uglier color than the pristine yellow that originally colored that wall.

As Heath removes his hand, something materializes within it... It's a banana! Although, it's rather large... far too large for a normal banana, it's the size of a small man's arm!

It smells DELICIOUS too! It's warm to the touch... what a weird fruit.

It doesn't seem useful, but it would probably taste really good. Though this is not a known food, so it might be unsafe... damn good smell though.

[2 walls remain for Heath (RED/BLUE)]
Heath
GM, 18430 posts
Don't click my picture!
This space is blank.
Fri 29 May 2020
at 04:11
  • msg #427

Re: Time Waster Dungeoneering IV

I'll eat the banana and then touch the blue wall
Froggychum
player, 907 posts
Fri 29 May 2020
at 16:54
  • msg #428

Re: Time Waster Dungeoneering IV

You find yourself hardly able to finish the banana.... It's incredibly filling on top of tasting just as good as it smells. You power through, though...

By the time you go to touch the blue wall, you shock yourself as you shoot forward faster than sound, releasing a sonic boom that seems to shake the room, though not a drop of dust appears... the room clearly IS immune to destruction!

Your hand is now on the blue wall, and you pull back, the color drains from the blue wall almost like someone flushing from shame or blood loss... but more extreme. Even the texture of the wall is no longer a perfect, flat, ideal surface. it's rough, unappealing and messy. The gray-blue color that remains screams to your mind that it's un-whole...

You barely notice this time as another HUGE weight appears in your offhand (was einstein right or left handed? we may never know, unless you tell us, heath), and there's an equally-heavy sapphire sitting there. It's the same size as the emerald... this one also has a magical aura... Perhaps it's the eyes of the body of einstein that you possess, but you can tell, that this aura is different than the other...

The aura is (read if you qualified for reading the last one);

Spoiler text: (Highlight or hover over the text to view)
Transportation aura. Seems to be almost divine in nature


Just the red wall remains, now. You worry what will happen when no walls or left. Will you linger until you starve? Will the game end? Will you await here for eternity?

You also notice that after eating that banana (which had pink and fuzzy fruit on the inside instead of banana-colored fruit) your body is RIPPED, you look like you drank a gallon of steroids for breakfast. You also feel more healthy and virile than ever before... You have a nagging suspicion that you might have made yourself immortal, or close to that... hmm... that might not be good when you're trapped in a dungeon.

You did always like to waste time, though.

[1 wall remains; red]
Heath
GM, 18431 posts
Don't click my picture!
This space is blank.
Sat 30 May 2020
at 02:46
  • msg #429

Re: Time Waster Dungeoneering IV

I touch the red wall.
Froggychum
player, 908 posts
Sat 30 May 2020
at 18:05
  • msg #430

Re: Time Waster Dungeoneering IV

In your hands appears red chalk. It is strongly magical. It's aura is indecipherable.

All the walls have faded, suddenly the room seems to lurch and you feel nauseous as strange forces assault you from every which way.

Soon, your eyes refocus and you forget whatever incomprehensible thoughts had filled your mind... You see the glyphs have changed, though you don't remember looking at them.

The glyphs are a countdown now, labelled: "Time Until Dungeon Ends: " and a timer that is already a few seconds past ten minutes.

--FIND A WAY TO ESCAPE!--
Heath
GM, 18432 posts
Don't click my picture!
This space is blank.
Sun 31 May 2020
at 00:36
  • msg #431

Re: Time Waster Dungeoneering IV

I will draw an outline of a door on the wall and see if it turns into a real door
Froggychum
player, 909 posts
Sun 31 May 2020
at 17:39
  • msg #432

Re: Time Waster Dungeoneering IV

As you begin to draw the doorframe of the door, you realize just a second too late that the chalk isn't actually printing anything. You assumed that perhaps this magic chalk would allow things you draw to become real... however, this chalk seems to remove anything you draw on with it from reality...

Your one quick stroke is complete, leaving you just enough time to realize what has happened... however, where you were drawing, there is now a foot-deep hole rather than a milimeter-thick layer of dyed chalk... And now, the tablet-shaped wall of stone that had been "cut-out" is falling towards you!

Luckily, after eating that superfruit, you dodge easily... so easily, in fact, that you let it's momentum drag it a milisecond from breaking your neck, and merely less than a centimeter in space, rather than time. And then, after taking a deep breath and exhaling, checking your teeth for any dirt, you casually stretch for what feels like a few moments, and then sidestep, the door comes crashing down as you look at it... Wow, that superfruit is awesome! You wonder how long it will last... It's pretty comical running around like Albert Einstein but having the strength, speed and stamina of a thousand Bruce Lees!

Then, you remember something... didn't the glyphs say the wall was indestructible? Then... how did you remove the doorframe? You look down, and even though the wall landed on itself, and normal stone bricks (which is what the wall seems to be made of) would have shattered or cracked a little, or AT LEAST spread some dust after their fall, the stone brick tablet-shaped cutout is perfectly intact after it's fall... So... how powerful is this chalk? Or, is it doing something else?

Regardless, you look, and see that you had oh-so-conveniently draw a foot deep, rather than the less-than-an-inch chalk would usually draw... maybe that was luck, divine intervention or you were holding the chalk in a specific way and don't understand this tool yet?

Beyond the foot-deep layer of removed and fallen stone, you see utter blackness.... you can actually see the rest of the wall on the sides of the empty-space that somewhat resembles a doorframe, more like an undetailed tablet-shape, though, considering what has transpired.

This darkness... it's odd, it gives you an incentive to inch forward and leap through it... In fact, it's not UTTER darkness, now is it? You can vaguely see something as you focus on it.... It's golden text, so utterly small that even with your better than 20/20, eagle-eye vision you can hardly make it out... You strain deeply from a safe three feet away... and as you do, you read the text, the small golden lines flow everywhere in the darkness... And they read:

YOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WINYOU WIN





You wake up in another room
Heath
GM, 18433 posts
Don't click my picture!
This space is blank.
Mon 1 Jun 2020
at 00:33
  • msg #433

Re: Time Waster Dungeoneering IV

Wow, that was a long description of my escape. Very detailed, although I'm not entirely sure how I did it. Einstein sure was smart, and with moves like Bruce Lee, I guess he is unstoppable.
Heath
GM, 18461 posts
Don't click my picture!
This space is blank.
Tue 14 Jul 2020
at 02:50
  • msg #434

Re: Time Waster Dungeoneering IV

You climb up stairs after an invigorating adventure, but you don't know where (or when) you are in the world.

You have entered an octagonal room with a window in each wall. The sun shines through the windows, so you assume it is daytime.

In the center of the room is a 2'x 2' box with a lid.
Froggychum
player, 926 posts
Wed 15 Jul 2020
at 00:34
  • msg #435

Re: Time Waster Dungeoneering IV

Froggychum walks up some stairs. He is now in a room. He is confused... He doesn't know when or where he is... in his mind he thinks that he just came back from an adventure... that was about something...

He has no idea what he is doing here! There is a box in the center of the room, and everything else seems normal, to him, for now...

He presumes this room is cursed, and turns to go back down the stairs.
Heath
GM, 18549 posts
Don't click my picture!
This space is blank.
Wed 23 Sep 2020
at 03:38
  • msg #436

Re: Time Waster Dungeoneering IV

A trap door covers the stairs just as froggychum turns to go back down.

(Sorry, forgot about this.)
Froggychum
player, 951 posts
Wed 23 Sep 2020
at 15:44
  • msg #437

Re: Time Waster Dungeoneering IV

Noticing there is no normal way out, Froggychum will check each of the windows to see what exists beyond them.
Heath
GM, 18556 posts
Don't click my picture!
This space is blank.
Thu 24 Sep 2020
at 00:50
  • msg #438

Re: Time Waster Dungeoneering IV

Each window is 2' x 2'. Outside each is an idyllic scene of a field with trees and mountains in the background. The sun is directly overhead.
Froggychum
player, 967 posts
Sun 11 Oct 2020
at 01:46
  • msg #439

Re: Time Waster Dungeoneering IV

Can I try to break the windows?
Heath
GM, 18581 posts
Don't click my picture!
This space is blank.
Sun 11 Oct 2020
at 09:51
  • msg #440

Re: Time Waster Dungeoneering IV

Sure, but they won't help you solve the puzzle.
Froggychum
player, 970 posts
Sun 11 Oct 2020
at 15:40
  • msg #441

Re: Time Waster Dungeoneering IV

Froggychum ceases his fruitless attempts, and continues to inspect the scene.

He notes that the windows are the same size as the box...

Realizing he hasn't tried the simple idea, yet, Froggychum considers approaching the box and cautiously removing it's lid... but figures it may be best to inspect it first...

Froggychum tries to move the box a little bit to see how heavy it is, and if anything is moving inside... If it's not too heavy and doesn't seem fragile, he will look underneath the box by lifting it up.

If that experiment yields no fruits, he will place it back where he found it and remove the lid from the box.
Heath
GM, 18585 posts
Don't click my picture!
This space is blank.
Wed 14 Oct 2020
at 06:51
  • msg #442

Re: Time Waster Dungeoneering IV

The box is fairly heavy and has some things inside, since it rattles when you pick it up.

The box itself has a four digit lock keeping it shut.

But you can pick it up, and you see on the bottom that someone has carved into it one word:

hELL
Froggychum
player, 973 posts
Wed 14 Oct 2020
at 15:31
  • msg #443

Re: Time Waster Dungeoneering IV

I try entering those four letters into the four digit lock. I also stand back when I finish opening it... for extra safety!
Heath
GM, 18587 posts
Don't click my picture!
This space is blank.
Thu 15 Oct 2020
at 00:11
  • msg #444

Re: Time Waster Dungeoneering IV

You look at the lock but it only lets you input numbers, not letters.
FourLegged
GM, 42158 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Thu 15 Oct 2020
at 04:02
  • msg #445

Re: Time Waster Dungeoneering IV

Perhaps if you enter 4311, 4355 or 7734
Heath
GM, 18591 posts
Don't click my picture!
This space is blank.
Thu 15 Oct 2020
at 05:51
  • msg #446

Re: Time Waster Dungeoneering IV

You see that you were holding the bottom of the box upside down and it does not say hELL but instead reads 7734.

Plugging in that number unlocks the box. You open it up expectantly. What could it be? A treasure? Gems? Gold?

You open the lid and peer down. Inside the box is...


Spoiler text: (Highlight or hover over the text to view)

...another box! It is also locked with a four digit code.


Froggychum
player, 976 posts
Thu 15 Oct 2020
at 13:24
  • msg #447

Re: Time Waster Dungeoneering IV

Can I repeat my previous method to scan this new box?

If I get another upside-down word, I will turn it upside right to detect any 5th grade calculator 'art' that I can input into the second lock... If not, can I try to enter the numbers that would correspond to the word (if I find one) if the alphabetic was ordered numerically... meaning A is 1, B is 2... Z is 26, et cetera

I won't attempt it if I would end up w/ more than four digits though... because a wrong answer may mean a bad ending (spooky)
FourLegged
GM, 42159 posts
Quadruped Phascolarctos
Cinereus Unsquisheus
Fri 16 Oct 2020
at 01:55
  • msg #448

Re: Time Waster Dungeoneering IV

The 'hELL' clue reminded me of a story from Car Talk.

CT:
RAY: This was sent in by Tom Downs. He says, "The other day I was in the local auto parts store and a teenage boy came in and said, 'I want a 710 cap.'

"Everyone looked at one another. The parts manager asked, 'A 710 cap, what's that?'

"The kid said, 'You know, it's right on the engine. I lost mine.'

"The manager replied, 'Well, what does it do?'

"The kid said, 'I don't know what it does. I'm a new driver and my father made me promise that every time I drive the car, I open the hood and look around underneath to make sure that the belts look all right, the fluids are full and the hoses are okay. And the other day, I noticed that this 710 cap was missing and I needed a new one.'

"'What kind of a car is it?' the fellow behind the counter asked, thinking perhaps he'd luck out and the car would be an old Datsun 710.

"The kid said, 'It's a Buick.'

"The parts manager asked, 'How big is this part?' And the kid made a circle with his hands that was about three inches in diameter.

"Finally, the manager asked, 'Can you draw me a picture?' The kid drew a cap and wrote 710 on it. While he was drawing it, I was looking over his shoulder and I had no clue what the part is. But the guy behind the counter stifled a laugh and said, 'I know exactly what you want.'"

Think you know what part the kid needed?

Answer:
RAY: And the question is what did the kid want?"

TOM: A dope slap.

RAY: Well, you could do the same thing yourself. You could draw a circle that was three inches in diameter and you could write 710 in it and then pretend you're the counter guy by turning the thing 180 degrees, and you want an oil cap.

Heath
GM, 18596 posts
Don't click my picture!
This space is blank.
Fri 16 Oct 2020
at 02:38
  • msg #449

Re: Time Waster Dungeoneering IV

LOL, kind of like the person who sees the oil light on and says the teapot light is on or the wiper fluid light and says the bidet light it on.




This message was last edited by the GM at 02:39, Fri 16 Oct 2020.
Froggychum
player, 992 posts
Wed 4 Nov 2020
at 15:39
  • msg #450

Re: Time Waster Dungeoneering IV

Pinging Heath

I think you forgot about this one, dude :)
Jimmy Buchanan
player, 9 posts
Fri 12 Nov 2021
at 03:38
  • msg #451

Re: Time Waster Dungeoneering IV

Enters the dungeon expecting entertainment.

“Hey! It’s me!” Expects recognition.
Froggychum
player, 1273 posts
Fri 12 Nov 2021
at 04:26
  • msg #452

Re: Time Waster Dungeoneering IV

Not how this thread works?
Jimmy Buchanan
player, 10 posts
Fri 12 Nov 2021
at 16:28
  • msg #453

Re: Time Waster Dungeoneering IV

Wasn't expecting that.
Froggychum
player, 1373 posts
Mon 27 Dec 2021
at 16:51
  • msg #454

Re: Time Waster Dungeoneering IV

You all find yourself in a flat grassy plane, that seems to stretch beyond the horizon.

A strange white screen appears in front of each your eyes, with the text (in your first language):



Welcome to The Game, [your name here]!

Quest: Compete with other Players to Win The Game

Reward: ???

RabbitBall
player, 113 posts
Invertebrate Punster
Spinelessly can't resist
Mon 27 Dec 2021
at 22:01
  • msg #455

Re: Time Waster Dungeoneering IV

"What are these other Players of which you speak?"
Froggychum
player, 1395 posts
Mon 27 Dec 2021
at 22:55
  • msg #456

Re: Time Waster Dungeoneering IV

At the moment, you see nobody else around you.

Yet, as you inquire on that, the strange window that moves with your eyes changes.

The initial message has shrunk to the upper half of your vision, and the now-free lower half shows a green circle, with a blinking red dot in the middle, and the letters "N", "E", "S", and "W" displayed above, to the right, below and to the left respectively.

The dot is labelled as "Player RabbitBall" while the whole circle, including the four letters, is labelled as "MAP" from the very bottom.

The strange apparition does not take up the whole of your vision, and if you squint it becomes transparent as to not obstruct your sight whatsoever.
RabbitBall
player, 118 posts
Invertebrate Punster
Spinelessly can't resist
Tue 28 Dec 2021
at 02:17
  • msg #457

Re: Time Waster Dungeoneering IV

"Oh, great! Who's the moron that decided to stick me in a video game?" I scan this area called MAP, singing to myself to the tune of the Map Song from Dora the Explorer, "It's a trap, it's a trap, it's a trap, it's a trap, it's a trap, it's a trap," looking for anyone else called Player or something that would qualify as a weapons locker.
Froggychum
player, 1491 posts
Mon 3 Jan 2022
at 22:59
  • msg #458

Re: Time Waster Dungeoneering IV

Imma shut this down since it's not something that can be done with only one player.

If anyone's still interested, I'm now running a similar game but in full-form.
RabbitBall
player, 178 posts
Invertebrate Punster
Spinelessly can't resist
Mon 3 Jan 2022
at 23:05
  • msg #459

Re: Time Waster Dungeoneering IV

"I knew it was a trap!"
Froggychum
player, 1494 posts
Mon 3 Jan 2022
at 23:15
  • msg #460

Re: Time Waster Dungeoneering IV

MUAhAHAH

YOU FELL FOR MY AD-TRAP!!!
Sign In