Re: Time Waster Dungeoneering IV
I think it was supposed to be part of a larger thing...I don't know. The purpose of this thread is to have simple one room adventures that can be solved or explored without too much extra involvement, and then you "win" if you exit the room.
We shouldn't have more than one "room" unless it is clearly explained when a person "exits" that the puzzle is not over, that he did "not" manage to exit the room...and in any case, should not be overly complex. People here just won't invest the time in long adventures or multiple rooms.