This is Truly Perverse (Perversity Points Are Your Friend)
Perversity Points: In Paranoia, you have a certain number of perversity points given to you, and which you can earn.
Perversity points are used to influence the effect of rolls. Lets give an example:
Player A: I fire at the lead traitor. I have a 10 Violence, so I need a 10 or less to hit!
Player B: No, you don't. I'm spending 2 perversity points to reduce that to 8.
Player A: You commie bastard!
Player C: Okay, with that comment, three points from me to make it a 5!
PLayer A: Betrayer!
Player D: 2 points to make it a 3.
Player E: Nothing from me.
Player F: I think this is a noble and patriotic act. I spend 5 to raise it to an 8!
Player A: Yes, you are a true friend to the Computer. I spend 5 myself to raise it to a 13.
The GM, as you can see, may not make many adjustments to the to hit score since the players are doing it for him, and the GM can retrofit the effect to fit the final situation created by the players.
PERVERSITY POINTS SURVIVE FROM CLONE TO CLONE AND FROM ONE CHARACTER TO ANOTHER!
This message was last edited by the GM at 22:25, Mon 02 June 2008.