Re: Scene 6 - Suds Galore!
OOC: For those of you who have played Paranoia before, the new XP Rules are a little different regarding what to do to a traitor. In the old version, it was common to accuse someone of being a traitor and then shooting him. That was fun and all, but the new rules get rid of such quick summary executions.
As such, be careful about what level of "correction" you give to those you believe do something traitorous. If the punishment does not fit the crime, then the Computer will question your judgment and send your clone to be carefully inspected. They say such clones never return the same.
Here's a reprinting of the steps for treason. Please note the correction step. If you have questions about the severity level, you may ask the Computer for a suggested remedy. (Which is not say I don't like to see you guys shooting it out, but just that the rules are a little different in that respect now.) The upshot to this is that it makes shooting traitors something on the defensive side...so you "accidentally" shoot someone, find a reason to say it was because they were a traitor if you get caught. (That type of thing.)
When I have time, I'll print out the types of correction (if I haven't already).
REPRINT:
UNIVERSAL HOSTILITY FORMULA (TREASON)
Here are the steps of accusing someone of treason:
1- ACCUSE: Roll against your management skill (no specialization). Perversity points are allowed.
2- CREDIBLE OR NOT? If the roll succeeds, the Computer of high-clearance citizen regards the charges as initially credible, and the target may suffer "correction."
Backfire: If the roll missed by 10 or more, or if you roll 20, it backfires. The Computer questions the accuser's judgment and motives, analyzes your record of loyalty, demeanor and hygiene, and assesses penalties as appropriate. (Continue to step 3, but the accuser is the target now.)
3- MULTIPLE TARGETS? Can the offenses plausibly indict more than one target? If so, I will select multiple targets based on the type of offense and the attack roll's margin. This goes under Area effect and Spray descriptions
4- DEFAULT CORRECTION: A successful accusation prompts the correction based on severity level and formula applied by the Computer. Severity may be based on the accusation roll margin. Termination is the most serious correction.
5- DEFENSE: The default correction is reduced by a number of steps equal to the target's Access attribute--your "treason armor."
6- BOOST: If the accusation succeeded by greater than the offense's Boost increment, divide the margin by the Boost. The result will be increased or decreased accordingly.
7- ACTUAL CORRECTION: The end result will be the actual correction the target receives. All corrections are carried out on the spot. If reduced below 1 step, the accusation has no effect--except maybe to annoy the target.