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The EVE Complex - 2 (R&D)

Posted by GM Computer HeathFor group 0
GM Computer Heath
GM, 697 posts
Wed 19 Nov 2014
at 18:20
  • msg #1

The EVE Complex - 2 (R&D)

The party heads to the right, flanking its Team Leader.

The corridor goes about 30 feet to the right before turning sharply left (north).  It then goes forward about 50 more feet.

Here, you see more overgrowth on the floor.  A green and yellow foliage, with some vines and budding flowers, climbs the walls.  The floor is covered with dirt.  These vines, foliage and dirt all lead forward to two giant double doors, but not ordinary doors.  These doors are solid, reinforced steel doors with hydrolics in place to make sure they do not open, and yellow and black striped painting framing it.  There are no doorknobs, buttons or other obvious ways to get through the doors, and in large, conveniently obvious letters on the door are the words:

RESEARCH AND DEVELOPMENT LABORATORIES
AUTHORIZED ACCESS ONLY
PLEASE CHECK IN

On your left (west) is a normal-looking office door that is mostly shut--that is, shut except for some vines and foliage that are preventing it from completely closing, and it appears lit inside.  On the door are the words: ALL CLONES CHECK IN HERE.

On your right (east) is another normal-looking door.  This one is all the way shut.  It also has a sign, which reads: OBSERVATION AND CONTROL TOWER.

Both doors are painted red, whatever that means.
This message was last edited by the GM at 18:22, Wed 19 Nov 2014.
Rob-R-JBS-2
player, 80 posts
Tech Happiness Officer
Clearance YELLOW
Wed 19 Nov 2014
at 21:31
  • msg #2

Re: The EVE Complex - 2 (R&D)

Rob practically sang as he said "Oh I'm just so very happy. Thanks to the fact that Eve is evil treasonous and not at all like friend computer we can ignore those signs, right team leader?"
Gene-R-STK
player, 56 posts
PLC Hygeine Officer
Red Clearance
Wed 19 Nov 2014
at 22:00
  • msg #3

Re: The EVE Complex - 2 (R&D)

Nodding to Rob, Gene pushes open the door to the check in room to see what's inside.
Vilfred-R-UYT-1
player, 78 posts
Team Leader
Red Clearance
Thu 20 Nov 2014
at 21:14
  • msg #4

Re: The EVE Complex - 2 (R&D)

Vilfred turns to Rob, raising her eyebrow. "Even traitors can kill your clones." She smiles, looking at the foliage. "Eve does make a mess, doesn't she, Gene?" As Gene opens the door to the check in room, she moves behind him to look inside, too.
Cop-R-Iss-2
player, 84 posts
ICU Comm Officer
Registered Mutant
Fri 21 Nov 2014
at 12:10
  • msg #5

Re: The EVE Complex - 2 (R&D)

Cop finds a place just before the two doors at the epicenter of the hall. This would allow for an easy pan as the team explored the rooms beyond the now arbitrary signage. He runs through the familiar procedure, check power level, light level, memory content remaining, remove lens cap, adjust fStop to compensate for current lighting, check that subject is in frame, adjust as needed, check sound levels, adjust as needed, ...and a few other lesser concerns on his procedural list. " Here we see the team searching further for the mysterious traitor EVE. Door number one? Or door number two? Only intrepid investigation by a skilled team of troubleshooters will know for sure." he adds as commentary to his recording. Peeking over his viewfinder, Cop asks, " So which one will you be doing first? The door with the, uh, ...twisty, green, spindly looking... whatever that is? Or the other one?"
This message was last edited by the player at 12:13, Fri 21 Nov 2014.
Johnny-R-BOK-3
player, 24 posts
Loyalty Officer
Red Clearance
Sat 22 Nov 2014
at 08:51
  • msg #6

Re: The EVE Complex - 2 (R&D)

Johnny holds back to see what the others plan to do and watch for traitorous activity. While he is waiting he turns to the guide bot: "Thanks for warning us about those cleaning bots!" He shakes the guide bots hand.
Cop-R-Iss-2
player, 85 posts
ICU Comm Officer
Registered Mutant
Mon 1 Dec 2014
at 08:45
  • msg #7

Re: The EVE Complex - 2 (R&D)

" Why is everyone so quiet?" Copper asks, confused as to why nobody has directly answered his previous question.
GM Computer Heath
GM, 699 posts
Tue 2 Dec 2014
at 21:08
  • msg #8

Re: The EVE Complex - 2 (R&D)

Gene and Vilfred look into the room that says to check in.  Inside on the opposite wall, they find a row of six reclining chairs that face away from the wall and have a helmet hanging down by wires from the ceiling.  (OOC: Think dentist's chairs...)  Behind each chair is a computer monitoring screen.

Above the chairs and in the center of the room is a sign with a digital running tagline that runs from left to right.  (OOC: Think of the writing on the bottom of news stories that continuously goes from left to right.)  The digital writing that is going across it states:

PLEASE BE SEATED...AND FASTEN ON A HELMET...

To the right, Gene and Vilfred see a workstation.  A thin, humanoid robot sits there.

It turns to Gene and Vilfred and says in a pleasant yet electronic voice, "Welcome, clones.  Please check in.  If you are not already assigned a project, a project will be assigned to you."  It extends a welcoming hand toward the seats.  As it turns and extends the welcoming hands, you get a good look at its face and realize something:  its face and hands were once human, and it has moving vines around its torso.  You immediately realize that this is another hybrid human, plant, machine.

Overhead, the pleasant woman computer's voice says, "Did you know that 98 percent of all creatures in EVE's laboratories currently are not exploding?  Thank you, clones, for your perseverance."
This message was last edited by the GM at 21:09, Tue 02 Dec 2014.
Gene-R-STK
player, 57 posts
PLC Hygeine Officer
Red Clearance
Tue 2 Dec 2014
at 22:27
  • msg #9

Re: The EVE Complex - 2 (R&D)

If all of them look the same, Gene will go to a random seat, sit down, and put a helmet on.  He will inspect the computer screen behind the chair before doing so, and will not put on a helmet if anything seems dangerous about it based on the computer readout.
Vilfred-R-UYT-1
player, 79 posts
Team Leader
Red Clearance
Wed 3 Dec 2014
at 00:50
  • msg #10

Re: The EVE Complex - 2 (R&D)

Vilfred approaches the hybrid creature. "Oooohhh!" she coos. "I haven't seen the likes of you before! Whatever are you?" She begins to touch and turn the creature to and fro as she looks at it. (She will use Wetware 07 and Bot Programming 09 to determine whether the hybrid can be reprogrammed -- and if so, attempt to do so to make it, shall we say, more friendly if it isn't.)
Mark-R-HOM-2
player, 210 posts
R&D Happiness Officer
Clearance RED
Wed 3 Dec 2014
at 01:04
  • msg #11

Re: The EVE Complex - 2 (R&D)

Mark watches Vilfred and comments, "You know, if you make it kill us all, you as team leader will be responsible, or at least, your replacement clone will be.  But I certainly support your desire to make it more happy.  We should all sing a happy shanty to make sure our morale doesn't suffer."

Mark inspects the screens behind the chairs to see what they display.  (Using Hardware 06 to determine what the seat and screen mean.)
Cop-R-Iss-2
player, 86 posts
ICU Comm Officer
Registered Mutant
Wed 3 Dec 2014
at 10:25
  • msg #12

Re: The EVE Complex - 2 (R&D)

Cop focuses in on the hybrid behind the reception desk, starting from a wide shot to show the freakish 'nature' of the beast and then zooming in on it's face. " For the record," he says to it, " Could you state your name, spectrum rank, housing sector and series number for us? If not, may we speak with your supervisor?"
Johnny-R-BOK-3
player, 25 posts
Loyalty Officer
Red Clearance
Wed 3 Dec 2014
at 10:27
  • msg #13

Re: The EVE Complex - 2 (R&D)

Johnny watches Vilfred work, then moves over to the humanoid robot and shakes it hand. "I am sure any alterations made to you will only serve to make you happier and more efficient. Good luck!"
GM Computer Heath
GM, 700 posts
Wed 3 Dec 2014
at 22:01
  • msg #14

Re: The EVE Complex - 2 (R&D)

The robot resists any clone touching him.  "Without indigo access, you may not engage in physical contact with me.  Doing so will result in an alarm."  The vines around his torso simultaneously whip out and gently but firmly slap any hand that reaches toward the robot.  His eyes are very creepy, in that they are human but they are not blinking.  His mouth also does not open or move when he talks, and his voice is robotic, not human.

Vilfred's attempts to approach and reprogram are unsuccessful.  (Failed roll.) In fact, the robot's vine momentarily wraps around her wrist and slings it back when she tries to reach in.

Surprisingly, Mark thinks he knows what the seat and helmet mean, and he shares it with the group.  (Roll successful...barely.)  The helmets are used to access cognitive functions, possibly to identify a person and their attributes.  The helmets do not appear to have any potential to hurt or change a person.  And the screen is just for safety and monitoring.

In fact, the screens are blank, and only display:  "No Subject Detected."

Gene sits down and puts a helmet on, and the screen behind him changes its reading to:  "Subject Gene-R-STK-1.  Engaging Mindlink and Check-In Now..."  Gene's eyes roll back and a smile comes over his face as he relaxes back into the chair.  behind his closed eyelids, you see his eyes moving back and forth, so something is going on, but there is only one way to tell exactly what that is...
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