Everyone, please reread the following short thread to remind yourselves of some of the basic goals and rules. These are the things that are sort of unique to Paranoia, though we won't be doing the traitor part just yet.
So you should understand:
Skills and what they are.
That you roll a d20 and roll the number or LESS to succeed
What perversity points are and how you can use them
link to a message in "Paranoia: They Really Are All Out to Get You"
You should also reread this thread to remember what Mandatory Bonus Duties are and how they work:
link to a message in "Paranoia: They Really Are All Out to Get You"
(It helps to understand what other people's duties are too, as this is part of their motivation/role in the adventure.)
The first post here describes some basic equipment you may encounter:
link to a message in "Paranoia: They Really Are All Out to Get You"
More detailed descriptions of SKILLS are here:
link to a message in "Paranoia: They Really Are All Out to Get You"
Don't worry: the exact number for each of your skills will be assigned to you.
If you go over those basic rules and descriptions, I think we will be basically on the same page.
I will be assigning characters probably on Friday if I can. (This part takes the most time, so the Computer thanks you for your patience.)