ShipGirls and Pathfinder
So, it's another one of Hunter's crazy ideas.
How about a Pathfinder game (set primarily on the water) where the characters are actually shipgirls from Azur Lane. Perhaps they wake up on a deserted island, with no idea how they got there. They're stuck in combat mode and can't bring out their ship, until they reach the appropriate point in the story.
Some things that need considering/discussing.
Stat conversion: How many hit points does a shipgirl have? I'd guess that you'd want to figure out equivalent damage for Pathfinder and do a straight ratio from there.
Special Abilities: While many special abilities only really relate to combat with other ships, there's a few things that certainly jump to mind (like how they basically don't ever stay "dead").
Cool factor: Aircraft in Pathfinder. :D
Personally, this one that I'd want to play rather than GM. Mostly because I'm almost completely unfamiliar with the ocean aspect of Golarion. That said, I'd also be willing to help out with conversion.
This message was last updated by a moderator, as it was the wrong forum, at 03:27, Mon 27 Mar 2023.