RolePlay onLine RPoL Logo

, welcome to GURPS - Masters of the Matrix

02:13, 4th May 2024 (GMT+0)

OOC.

Posted by GM HeathFor group 0
GM Heath
GM, 119 posts
God
Wed 30 Jun 2004
at 05:51
  • msg #46

Re: Confusment, yes!

Unfortunately, this has gotten much more complicated logistically than I ever intended...but it's very interesting seeing it all played out.
GM Heath
GM, 120 posts
God
Wed 30 Jun 2004
at 06:00
  • msg #47

Not a red herring

BTW, in case any of you were wondering why in the world we had that whole episode of going through the water with the live electrical wires...

...I expected originally that someone might use it to incapacitate the agent after finding that bullets had a hard time hitting.  The agent would step into the water, the PC's would lower the live wire, and...zap!
Lot
player, 12 posts
Wed 30 Jun 2004
at 17:25
  • msg #48

Re: Not a red herring

Something similar had come to my mind as I was reading through the old posts. I would have used that to take care of the squad of marines, didnt think of the agents.  Our characters dont know it yet, but every marine is a potential agent.
Viper
player, 27 posts
HT=10/10
Wed 30 Jun 2004
at 17:31
  • msg #49

Re: Not a red herring

Shhhhh!


Hehe.
Viper
player, 36 posts
HT=7/10
Fatigue=
Thu 15 Jul 2004
at 13:25
  • msg #50

Re: Not a red herring

Going off on a long weekend tomorrow morning.. I'll be gone till Monday night, so I'll see you Tuesday.
Lot
player, 25 posts
Mon 19 Jul 2004
at 13:50
  • msg #51

Anyone here?

Boy lose a couple posts and everyone vanishes.
GM Heath
GM, 140 posts
God
Tue 20 Jul 2004
at 01:50
  • msg #52

Re: Anyone here?

Lot:
Boy lose a couple posts and everyone vanishes.

I sure hope no one's vanishing.  We're at the very end here, and then we get to start the Codebreaker Rules.

NOTE:  My home computer had a major hard drive crash on Friday.  This doesn't really affect the game any except that I can't modify the web site until it's up and running again.


UPCOMING EVENTS:
After this adventure, there will be a very short "mini adventure" in the real world which hopefully won't take more than a few weeks real time.  That should give everyone a chance to become familiar with the Codebreaker Points, spend the points I'm about to award, and develop a plan for the character's future in point spending.

Then we will begin the second major adventure, "Digital Fortress," which should introduce all sorts of twists and turns on the Matrix ideas.
Lot
player, 35 posts
Sat 31 Jul 2004
at 04:33
  • msg #53

Re: Anyone here?

Question:

Seems CBP limits how much you can do in the matrix pretty harshly.  Is there no way to regain fatigue while you are in the matrix?  What happens if you take advanced regeneration and fatigue conversion? can you restore fatigue that way?
Is there any method other than buying more strength or learning more advanced chi mastery to increase your fatigue pool?
Viper
player, 43 posts
HT=7/10
Fatigue=
Sat 31 Jul 2004
at 06:21
  • msg #54

Re: Anyone here?

Yeah.. I'd definately like to see some way to regain fatigue in the Matrix, or at least some way to increase it.. Otherwise, scenes like the 'Government Building Lobby' would be practically impossible.. or at the very least, be the end of the mission.


Fault
player, 1 post
Sat 31 Jul 2004
at 06:57
  • msg #55

Re: Anyone here?

Greetings everyone.
As far as I can tell I've just been accepted into the game, name's Fault, and I'll be your resident Berserker. I look forward to joining the team.

On a side-note: what with having both the Daredevil and Overconfident traits, I give myself all of about four seconds before Fault dies a horrible, gruesome death.
Lot
player, 36 posts
Sat 31 Jul 2004
at 15:08
  • msg #56

Re: Anyone here?

Seems likely, lol.  Welcome Fault.
Lazarus
player, 87 posts
HT=5/12
Sat 31 Jul 2004
at 23:07
  • msg #57

Re: Anyone here?

Welcome
Lot
player, 38 posts
Tue 3 Aug 2004
at 16:20
  • msg #58

Re: Anyone here?

Couple more questions:

If we take chambara martial arts does it work as if we had the Trained by a Master advantage?  Would we have access to esoteric martial arts skills?

Do we have to pay double after character creation to increase our stats? IQ, HT, DX, ST?
GM Heath
GM, 154 posts
God
Tue 10 Aug 2004
at 22:00
  • msg #59

Re: Anyone here?

Since I'm still out of the country, I'll have to look at these technical questions closely when I return home and have the rulebooks.

I modeled fatigue after the GURPS psionics.  I'll also look into getting them back while still jacked in.  I do have a concern, however, with turning it into power gaming and losing the ability to make it challenging.  It does not follow the logistics necessarily of the movies, as I've tried to make it more worthy of an RPG and character development over several adventures.
Viper
player, 44 posts
HT=7/10
Fatigue=
Wed 11 Aug 2004
at 13:18
  • msg #60

Re: Anyone here?

Well, Psionics generally only cost fatigue if you fail..

I understand you don't want it to turn 'power', but in order to actually be useful in anything more than a 'single combat and jack out' type of situation, there has to be a way to recover the fatigue spent.

I would suggest something akin to the 'Recover ST' spell from Magic.. It's passive, not immediate, but does regain quickly enough to be useful.
GM Heath
GM, 155 posts
God
Tue 17 Aug 2004
at 04:41
  • msg #61

Re: Anyone here?

I am thinking of a couple of possibilities:

(1) Fatigue= Strength + Total Codebreaker Points
(2) Fatigue= Slowly recoverable over time (so your strength would represent fatigue, but it will probably be fully recovered between one battle and the next, similar to normal fatigue.)

Any more ideas? (I'm still looking at the other rules.  Just got back into town and am swamped with work.  Sorry for the agonizingly slow delays.)
Roach
player, 25 posts
HT=13/13
Tue 17 Aug 2004
at 20:13
  • msg #62

Re: Anyone here?

I'm going to have to back out of the game. With RL issues, I don't think I can keep up. Sorry folks.
Lazarus
player, 91 posts
HT=5/12
Tue 17 Aug 2004
at 21:00
  • msg #63

Re: Anyone here?

Sorry to see you go, hope eveything works out.
GM Heath
GM, 156 posts
God
Wed 18 Aug 2004
at 01:25
  • msg #64

Re: Anyone here?

I'll keep Roach on the Hyperion in case you want to join up again.  Thanks for the notice and for playing.

-Heath
Viper
player, 45 posts
HT=7/10
Fatigue=
Wed 18 Aug 2004
at 14:10
  • msg #65

Re: Anyone here?

GM Heath:
I am thinking of a couple of possibilities:

(1) Fatigue= Strength + Total Codebreaker Points
(2) Fatigue= Slowly recoverable over time (so your strength would represent fatigue, but it will probably be fully recovered between one battle and the next, similar to normal fatigue.)



(1) would make more experienced characters much more powerful in the Matrix, which isn't a bad thing.

(2) would make us have to be more careful in the short term, but still be able to keep going without having to jack out and back in to recover our abilities.

I'd tend to go with (2)... though I certainly wouldn't complain about (1).
Lazarus
player, 93 posts
HT=5/12
Thu 19 Aug 2004
at 05:07
  • msg #66

Hey

Mitose I already claimed the blanket, sorry chief.
GM Heath
GM, 158 posts
God
Thu 19 Aug 2004
at 23:38
  • msg #67

Re: Hey

After some thought, this is what I think I'll do for Fatigue:

CB Fatigue= STR + Total CBP
Plus, you may choose to utilize actual Fatigue (i.e. non-CB Fatigue) if you need to.

In effect, your CB Fatigue will equal:  STR + CBP + (up to STR/Normal Fatigue).  Use of normal fatigue will tire your characters as any other strenuous activity and therefore should be used sparingly.  But this also gives them the chance to "recover" fatigue, although it is only normal fatigue.  CB Fatigue will not be recoverable within the Matrix.  In your character descriptions, the CB Fatigue will not include the normal fatigue, as it is purely optional whether you use it or not and will change depending on the situation under factors not related to use of CB abilities.

This also means that choosing an ability with CP of increasing your normal fatigue may actually have an effect on use of abilities in the Matrix (contrary to my earlier assertions).  You may use your CP to buy such abilities if desired.


CB Fatigue= Your total CBP
non-CB Fatigue= Can be used as a buffer if you run out (based on strength), with normal fatigue affects.
This message was last edited by the GM at 01:41, Wed 25 May 2005.
Fault
player, 5 posts
Fri 20 Aug 2004
at 02:05
  • msg #68

Re: Hey

I like that quite a bit. It turns CB Fatigue into a sort of "Buffer Stamina," and allows those who want to specialize in CodeBreaker skills able to use said skills more frequently.
Snow
player, 3 posts
Mon 23 Aug 2004
at 08:08
  • msg #69

Re: Hey

Hey all,

just wanted to say hello and that i've enjoyed reading your exploits so far. I'll be playing Snow and i hope i can keep the good form up.
GM Heath
GM, 161 posts
God
Tue 24 Aug 2004
at 14:36
  • msg #70

Re: Anyone here?

Lot:
If we take chambara martial arts does it work as if we had the Trained by a Master advantage?  Would we have access to esoteric martial arts skills?


Trained by a Master is not a prerequisite for the Matrix version of Chambara Martial Arts.  THis means that yes you have access to them without taking that skill (essentially, the initial access of 10 CBP to gain access to chambara martial arts acts in lieu of that prerequisite).
Sign In