Problem with Private Messages.
Like, if the Private to line checked for Character Group Access first, and then checked for Language Group access on that particular character, and only rendered the translation viewable to the player if the answer to both queries was Yes?
*someone makes a Private to Language Group Latin OR a Language Group Latin post in Group A*
Code would then check for 'Is Character in Group A?', and then 'Is Character in Language Group Latin?' and then determine whether or not to display the Private to Language Group line scrambled or not based on whether or not both answers were Yes?
Edit: Of course, this still doesn't solve the problem of incidents where a player may legitimately have a character in Group A that is also in Language Group Latin, but it's not the character in the scene that's taking place where Language Group Latin is being used, so players with multiple characters will still wind up having to keep track of what each character can and can't speak IC.
This message was last edited by the user at 15:06, Fri 28 Aug 2020.