WELP, i went on vacation most of this week, and now I'm back!
seraphmoon:
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I would actually have fun creating characters and not playing them. :) Back when I had more time and brainpower on my hands, I used to write up characters for games that I had no intention of joining, just for fun and brain exercise. Background/personality/appearance only, never bothered to stat any up. I'm a bit strange, though.
Me: I KNOW, RIGHT? That's what i REALLY want, is to somehow turn the essence of THAT into a solo-and-GM or multiplayer game somehow...
MalaeDezeld:
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I could see it work if the players aren't playing the characters they create. Instead they play the one that send the characters. For example, the players could be gods that send waves of champion to raid an ancient tomb. Or at lower level, the players could be like Jafar and hire/blackmail small bandit to retrieve the amulet. And the GM role is to judge if the created character is able to complete the task or not. But regardless of success of not, it is clear the character is a one time thing only (the task required the character sacrifice, the next task kill them). So the player need to send (create) another character with their resources for the next task at hand.
Yeah, yeah, I like a lot of stuff you said there...
StarMaster:
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If each of us that responded to this thread created our own version, we'd each go with a different system. So, shapeshade, you should pick something that floats your boat.
Yeah, I see what you mean, good point, I'll have to think about that...
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And, clearly, the concept has merit, so maybe it's time to create your own game board here to discuss this further...
Ooh, okay, I am full up on games right now, but they're not all REALLY games-- many are just sandboxes where I tinker with various ideas... I can clear one up soon and replace it with a sandbox/workshop for THIS... Maybe even tomorrow...?
But, so, when I do... Who here wants an invite to it...?