Lord Caladin:
Why did it fizzle out ??
The DM withdrew from the game. It started off with some promise (I thought), but there was an overlarge amount of 'herding cats' that needed to happen. The differing RP styles of the players proved to be a distraction as well.
Some were in the "I want things to be silly and absurd" camp. [not wrong, per se, but not my cup of tea. I'm pretty sure the DM didn't want to run the game as a parody though]
Others were completely new to the game and needed prompting and lengthy instruction to do even the simplest of game functions.
There was a pretty consistent struggle between the
Roleplaying and
Rollplaying aspects as well.
I think in the end, the game never really found its footing, and with such a different group of players, the DM came down with a case of the not-funs. He apologized, and then pulled the plug.