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16:13, 26th April 2024 (GMT+0)

IC: D&D5E Spelljammer...

Posted by liblarva
liblarva
member, 747 posts
Sat 23 Apr 2022
at 20:41
  • msg #1

IC: D&D5E Spelljammer...

The Little Prince as told by Miyazaki. Flash Gordon by way of Guillermo del Toro. Tiny planets ruled by backyard despots, intelligent stars burning like capricious gods, ships made from leather gasbags or metal rockets or wooden hulls or dragonfly wings, all sailing the skies together. Goggled freedom fighters, bumbling alchemists, winged clerics; spherical lakes filled with copper fish. Lost kingdoms and zero-g castles and trash gyres swirling with the wreckage of a thousand cities, a million forgotten empires...

#

Welcome to Spelljammer, a full-on gonzo and goofy D&D in space setting of the utterly bizarre and fantastic. D&D Age of Sail and the Golden Age of Piracy...in space. Space fantasy. Space as sea. Black powder cannons and pistols. Ship-to-ship battles. Boarding actions. Pirates of the Astral Sea. Giant space hamsters. Flumph pirates. Beholder bartenders. We’re going to embrace it. All of it.

The game is meant to be a fun and lighthearted action-adventure romp. It’s not a comedy and I want players to take is seriously enough to actually show up and play, but this game isn’t live-or-die serious business. We’re here to cut loose and have fun letting our imaginations fly.

This will be a player/character-driven game. I will populate the setting with situations, factions, creatures, locations, and NPCs. The players will decide how, or if, they engage with that content. I will run an open table. Players are free to come and go as they need to. We’ll focus on including everyone over the faux-realism of making players wait to join the action.

For me, the point of Spelljammer is to explore the unique elements of the setting itself, not use it as merely a means of conveyance between other established settings. So, while visiting other campaign worlds is certainly possible, the focus will be on exploring what makes the setting unique and fun in itself.

#

Would anyone be interested?
Fireymonkeyboy
member, 13 posts
Sat 23 Apr 2022
at 20:52
  • msg #2

IC: D&D5E Spelljammer...


I am entirely and completely in for this.
tmagann
member, 773 posts
Sat 23 Apr 2022
at 21:04
  • msg #3

IC: D&D5E Spelljammer...

I'm interested, but what rules are you using? WoTC's rules aren't due out until August.
liblarva
member, 748 posts
Sat 23 Apr 2022
at 21:53
  • msg #4

Re: IC: D&D5E Spelljammer...

tmagann:
I'm interested, but what rules are you using? WoTC's rules aren't due out until August.


What rules do we need that aren’t already published? Ship rules are in Ghosts of Saltmarsh. Black powder rules are in the DMG. The extra races are in the Travelers of the Multiverse UA. And Spelljammer helms are in Dungeon of the Mad Mage. There’s also all of the original Spelljammer stuff to draw from, if we need to. Not to mention just deciding as a group how something works.
StarMaster
member, 389 posts
Sun 24 Apr 2022
at 01:31
  • msg #5

Re: IC: D&D5E Spelljammer...

And there's always Spelljammer: Beyond the Moons official site.

I'm interested in playing for a change.

I have an extensive list of spheres and helms if you need any other material.

Haven't heard of Travelers of the Multiverse UA. Does it have Hadozee and Giff?
OutlawJT
member, 316 posts
Sun 24 Apr 2022
at 04:08
  • msg #6

Re: IC: D&D5E Spelljammer...

StarMaster:
And there's always Spelljammer: Beyond the Moons official site.

I'm interested in playing for a change.

I have an extensive list of spheres and helms if you need any other material.

Haven't heard of Travelers of the Multiverse UA. Does it have Hadozee and Giff?


It does I believe. At least, I know there is a UA with both of those and that one makes the most sense.

Count me firmly in. We can always start based on existing seafaring rules and adjust/adapt when the official rules hit as necessary. Plus, the Monstrous Compendium did just drop 10 monsters for Starjammer. A few low level, a couple high level.
dlantoub
member, 273 posts
Anime Fan
Virtually all genres
Sun 24 Apr 2022
at 21:42
  • msg #7

Re: IC: D&D5E Spelljammer...

Yes. (Hums theme from Atlantis II videogame trailer)
branmac
member, 84 posts
Sun 24 Apr 2022
at 22:26
  • msg #8

Re: IC: D&D5E Spelljammer...

Spelljammer? Oh HELLS yes! I always loved the setting, the mix of fantasy, age of sale and exploration vibes. It is a blast.
Prince of Boredom
member, 22 posts
Mon 25 Apr 2022
at 16:19
  • msg #9

IC: D&D5E Spelljammer...

As much as I always wanted to, I never actually got a chance to play Spelljammer, so I'd be interested.
mesneaky
member, 273 posts
Mon 25 Apr 2022
at 16:23
  • msg #10

IC: D&D5E Spelljammer...

Oh, liblarva. Always running things close to my heart. I hope this runs long and is lots of fun for you all. =)
Nex
member, 133 posts
Mon 25 Apr 2022
at 21:16
  • msg #11

IC: D&D5E Spelljammer...

I would be interested, for sure. My knowledge of Spelljammer is fairly shallow, but I'm willing to learn (and I love the weirder side of D&D).
buffylover_2000
member, 182 posts
Tue 26 Apr 2022
at 00:11
  • msg #12

IC: D&D5E Spelljammer...

As someone who has enjoyed Spelljammer in 2E and adaptations in 3E, Pathfinder and 5e. The setting itself can be amazing to explore.
MadAlpaca
member, 14 posts
Tue 26 Apr 2022
at 05:58
  • msg #13

IC: D&D5E Spelljammer...

I had a friend who praised this in AD&D, but sadly never got to play it at all. I'd definitely be interested in giving it a good go.
Smoot
member, 160 posts
Tue 26 Apr 2022
at 08:31
  • msg #14

IC: D&D5E Spelljammer...

Oh, absolutely!
Siran
member, 134 posts
Tue 26 Apr 2022
at 10:28
  • msg #15

IC: D&D5E Spelljammer...

I very much enjoy spelljammer. I'd be interested too
liblarva
member, 749 posts
Tue 26 Apr 2022
at 17:37
  • msg #16

IC: D&D5E Spelljammer...

Cool. Game open and accepting RTJs.

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