IC: Altered Carbon-style gritty cyberpunk, rules-lite
In the vein of the Takeshi Kovacs/Richard K. Morgan novels (or the Netflix adaptation), I'm thinking of a darkish but funky (a dash of Cowboy Bebop anyone?) transhumanist game, set in some faraway human-colonised worlds. War is a business, and a booming one at that. Big evil government in bed with the corporations, squashing dissent everywhere. No aliens, but cybernetics and uplifting and DNA engineering make up for it it bizarreness. Body-hopping mercenaries, revolutionaries, all sorts of rogues.
I guess Cyberpunk Red or Alien would be the obvious choices mechanics-wise, but I'd like to keep it simple and friendlier to newcomers, so I'm considering using the (extremely lean) 2400 system.
Sound good? Any takers? I'm a big fan of detailed worldbuilding, but I'd rather not bore everyone here with thousands of words' worth of it before I know anyone is interested, so lemme know :)