Green Dystopian World Navigated by Dogs
Wow, I wasnt anticipating anyone replying so quickly.
It’s a homebrew system and Im still tweaking it. I dont want anything overly complicated to take away from the role-playing aspect. Players start off with basic stats depending on the age of the dog and which breeds they are. Everyone’s character will be a mutt of some sort considering humans are no longer around to make sure bloodlines are pure. Only the first two breeds will be important for stats. There will be 3 stats; health, speed, and strength. Strength is important for fighting, intimidation, leadership, and other task. Speed is important for fleeing, hunting, stealing, etc. Meanwhile health, is well, health. Health will go up naturally as your dog ages if they start off young, but once they are a year it is stuck there until other means are obtain to increase it. Strength can be increased through beating the odds, the same is with speed. There will be several occasions for your character to gain stats, as long as they impress the Caretaker.
Like I said, I want to keep this simple, so when battling occurs, a die will be rolled to determine how well your player attacks. An example of this is if your dog had an 8 in strength and was fighting another dog, If I rolled a 6 your dog used its full strength in attacking and damaged that dog with 8 damage. If I rolled a 1, then your dog more than likely missed. There can be situational or environment attack bonuses if the player pulls it off. Like sneaking up behind the enemy and surprising them, or setting up a trap that the enemy falls for.
I feel like I am throwing a lot of info at you, lol. Well, hopefully this answers your question.