Re: [OOC] New Chat
@John - Yes, DR is applied first, the remainder comes from temp HP and then normal HP.
The initiative has never seemed to be a big deal in most combats UNLESS you are a glass cannon type. And then PEW and splat. I've known some characters to intentionally delay to the end so their effects could have more impact.
Get the warning special ability on your primary weapon - +5 to the initiative. The feat improved initiative is still a thing, though Eclipse allows for +8 in +2 increments.
Oddly enough, I miss Weapon Speeds. That really changed the battle in a dynamic way. Big heavy weapons were slower, while smaller weapons were much faster. Though I vaguely recall the initiative being a d10. Could be wrong. 3.x came around and everything became d20. Skills became standardized, weapon speed was discarded, THAC0 became to Hit, and values went up not down, and saves were condensed into three categories - I'm tough, I'm agile, I'm Mentally resilient.
Seven Seas actually bases additional actions/attacks based upon roll and speed. Unfortunately, that would further complicate battles in PbP formats.
Now, considering (Unlike a TTRPG) battles are rarer, even once per day would mean always going first. I mean, you talked your way out of the last combat. You didn't necessarily have to engage in this combat, so it's not like combat is the driving force of this game. It still happens, but options are available to avoid such conflicts if desired.