Re: [OOC] New Chat
Presuming that the stances work for John, it looks like "Iron Heart Surge" will work best if broken up a bit - one maneuver for removing conditions and one for dispelling magical effects. Both are likely to be about 4 CP.
So: the first part would basically self-activate when needed, removing any one of attribute damaged (1d3 points), blinded, confused, damaged (1d8+5 HP), dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, frightened, nauseated, (one) negative level, panicked, paralyzed, poisoned, shaken, sickened, sleeping, slowed, or stunned.
The second part would basically be a touch-based Greater Dispel Magic effect - thus removing the problem of nonsensical effects.
For another maneuver or two...
Flash Step: Reflex Training, Specialized and Corrupted for Reduced Cost / 3/day the user may move just enough to catch or partially dodge an incoming attack, turning the damage it would normally inflict into a debilitating (equivalent to a Bestow Curse effect) injury" (2 CP).
Dolorous Stroke: Trick, 3/Fight add Bestow Curse or Blindness / Deafness on the creature struck if it fails to save (Will DC 10 + Level/2 + Str Mod). These heal in 1d10 days or can be removed immediately by Healing effects of level three or more or in 1d4+1 rounds by a Heal check against the original save DC (6 CP).
Most of this sort of thing is limited use rather than a recharge function because recharge functions generally call for weaker abilities - and it does little good, since parties tend to stop as soon as the people with limited-use abilities start to run out.