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Buffs of record...

Posted by Game MasterFor group 0
Game Master
GM, 2161 posts
Storyteller
Eclipse d20
Fri 12 Feb 2021
at 06:18
  • msg #1

Buffs of record...

Record your buffs here...

GERAD:
Ward Benefits:
  • Messaging: Everyone (including the villagers) can keep in touch via tiny sendings.
  • Warcraft: Everyone gains +2 BAB, +1d10 (and Con Mod) HP, and proficiency with Shields, Light and Medium Armor, and Simple and Martial Weapons. These are typeless bonuses.
  • Grant Of Aid: Everyone gains the Grant of Aid ability. If they already have it, they gain +4 Bonus Uses. (Grant of Aid: healed 1/Day per three levels or part thereof of1d8+5 Damage, or 1d3 attribute damage, or one negative level. This does not require an action, the player simply decides when his character recieves aid). So for most of us, two uses. Presumably one use for most villagers.
  • Enlightenment: The area is sunlit, and has a permanent Prayer effect ("You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.") benefiting the residents and their guardians and penalizing enemies and attackers.
  • Since the GM didn't pick, I took a random roll for the Major Power and got Absorption: Everyone the Ward accepts as a Resident can absorb up to (Constitution) levels of incoming spells daily as an immediate action. Anyone can use that power to cast the first six spells from the following list:

quote:
Real Men Spell List: (Paths of Power II or the printed version)
“I stroll up to the dragon, strike a match on its fangs, and light my cigar before I tell it to get lost.”
Some men show no fear. Some play hard-bitten private eyes in Fluffy Cuddly Bunnies games. Such men would use this spell list if they were wimpy enough to cast spells.

  • L1 Final Stand*: Take 1-3 actions after you should be unconscious - or deceased.
  • L2 Force Weapon*: Weapon does +2d6 force damage for one round/level, 10 maximum.
  • L3 Blood Blade*: Heals caster as he or she inflicts damage in melee for 3 rounds or 5 HP/Level (75 Max), whichever comes first.
  • L4 Style Gear*: Alters equipment’s appearance and “feel”, but not its function.
  • L5 Stoneskin: Ignore 10 points of damage per attack, no GP cost.
  • L6 Transformation: You gain combat bonuses (Standard Spell).

Spellcasters can also use the energy to power their own spells. Spellcasters with Spellcraft 18+ may store up to a dozen spells in the ward and may reflect or counterspell spells rather than absorbing them.



Spoiler text: (Highlight or hover over the text to view)
I do not know if living on top of the Beckfyrd nexus means that everyone will have a few spell levels available already. At a guess, perhaps three or four?


War Shrines Benefits:
  • +2 Enhancement Bonus to Armor Bonus (effective even if you just wear normal clothing with a base +0 Armor Bonus)
  • +2 Enhancement Bonus to your Shield Bonus (Requires that you are using something that works as a shield).
  • +1 Enhancement Bonus to any single weapon you like.

It's important to note that those can be fairly easily dispelled, but otherwise will last for months before you need to make another visit to renew them.


THAL:
Thal has created a ritualized version of Wall of Moonlight, that has the following enhanced benefits:

1) It surrounds the entire town of Beckfyrd.

2) The weapons of those inside are enchanted with Bane vs Lycanthropes, gaining +2 to hit, and 2d6+2 vs were-creatures.

3) It counts as silver, to increase it's effectiveness vs lycanthropes.

4) It also grants the benefits of the Blessing, Sanctify and Warding Path of Light witchcraft powers to those within it's confines.

4a) Blessings: +2 LUCK Bonus to AC.
4b) Sanctify: +4 bonus to saving throws, AC, and attack rolls against devils, demons, undead, and Lycanthropes
4c) Warding: Everyone saves IF Thal or a designated individual at the time makes the save. (Thal may transfer the host of this benefit as a Free Action at the start of any round, but must declare it before any other actions take place)


KHOROLF:
Mead Of Uthgar's Rising: The imbiber may glimpse Uthgar's great Feasting Hall, and be revived as the spirits of the dead are there revived to battle!
Acts as a nights rest and refreshes uses-per-day abilities (only once per real week though). User gains Immunity to Fear and a +5 Morale Bonus to Hit and Damage for the duration.

Draught Of The Spirit World: Once during the next two weeks the imbiber may hear the voices of the spirits speaking, and channel their power into his or her magic!
Provides +2 Caster Levels, 1d10 + Con Mod temporary hit points, +1 to BAB, Saves, and AC, +7 Bonus Standard Actions for Spellcasting only, maximum of one per round,not compatible with other reflex actions.

Wine of the Valkyries: The user feels the touch of a Valkyrie, inspiring him or her to even greater heroic deeds!
Provides +1d10 + Con Mod temporary hit points, +1 to BAB, Saves, and AC, user heals (1d8+5) damage up to once per round as needed six times during the duration, user gains a +4 Morale Bonus on Saving Throws, and a +4 Morale Bonus (and +2 Temporary HP per Hit Die, +2 Fortitude, Etc) to Constituition.

Winterfire Spirits: In freezing cold, ice may be skimmed from freezing spirits until only the essence remains, a draught of burning fire!
Provides +1d10 + Con Mod temporary hit points, +1 to BAB, Saves, and AC, 3d6 Mana with the Unskilled Magic Option, Specialized and Corrupted / only for Unskilled Fire Magic, DR 4/- and Energy Resistance (All) 4.

Unskilled Magic is basically an off-the-cuff system, but a pretty limited one. To quote the book...

Unskilled Magic. You may simply announce the spell effect you’re trying to produce and dump Mana into it.

Whatever-it-is you’re trying to do will cost 2 Mana per level of the effect - half of which is wasted and a quarter of which goes into random side effects.
The Casting Level equals the user’s level or (Int/3 + the effect level), whichever is less.
The maximum level of effect which can be produced quals the user’s base Will save bonus or (Wis/3), whichever is less.

Keeping the side effects down to displays and inconvenient effects (rather than dangerous ones) requires a Cha check at a DC of ([2x the Mana used] + 6). The side effects are always up to the Game Master.



CHRYSTA:
Echoes (3/117)
Harmonize:
1) Amplify - Targets; friendly spell casters in a 30' radius - a +2 Caster level
2) Mass Excellence - Targets; 48 allies - a +4 morale bonuses to an attribute, and all saves

Harmonize:
1) Mass Greatness - Targets; 24 allies - a +1 Positive level bonus and 1d10 temp HP, all attacks bypass up to 14pts DR/silver
2) Emotion - Targets; Allies - a +5 morale bonus on saves against mind-affecting powers and on attacks and damage

Harmonize:
1&2) Competence - Targets; 6 allies - a +2 morale bonus to skill check
This message was last edited by the GM at 19:10, Sat 27 Feb 2021.
Gerad Waelhlem
PC, 641 posts
Channeler Of Mysteries
Occult Dabbler
Sat 13 Feb 2021
at 03:15
  • msg #2

Buffs of record...

Ward Benefits:
  • Messaging: Everyone (including the villagers) can keep in touch via tiny sendings.
  • Warcraft: Everyone gains +2 BAB, +1d10 (and Con Mod) HP, and proficiency with Shields, Light and Medium Armor, and Simple and Martial Weapons. These are typeless bonuses.
  • Grant Of Aid: Everyone gains the Grant of Aid ability. If they already have it, they gain +4 Bonus Uses. (Grant of Aid: healed 1/Day per three levels or part thereof of1d8+5 Damage, or 1d3 attribute damage, or one negative level. This does not require an action, the player simply decides when his character recieves aid). So for most of us, two uses. Presumably one use for most villagers.
  • Enlightenment: The area is sunlit, and has a permanent Prayer effect ("You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.") benefiting the residents and their guardians and penalizing enemies and attackers.
  • Since the GM didn't pick, I took a random roll for the Major Power and got Absorption: Everyone the Ward accepts as a Resident can absorb up to (Constitution) levels of incoming spells daily as an immediate action. Anyone can use that power to cast the first six spells from the following list:

quote:
Real Men Spell List: (Paths of Power II or the printed version)
“I stroll up to the dragon, strike a match on its fangs, and light my cigar before I tell it to get lost.”
Some men show no fear. Some play hard-bitten private eyes in Fluffy Cuddly Bunnies games. Such men would use this spell list if they were wimpy enough to cast spells.

  • L1 Final Stand*: Take 1-3 actions after you should be unconscious - or deceased.
  • L2 Force Weapon*: Weapon does +2d6 force damage for one round/level, 10 maximum.
  • L3 Blood Blade*: Heals caster as he or she inflicts damage in melee for 3 rounds or 5 HP/Level (75 Max), whichever comes first.
  • L4 Style Gear*: Alters equipment’s appearance and “feel”, but not its function.
  • L5 Stoneskin: Ignore 10 points of damage per attack, no GP cost.
  • L6 Transformation: You gain combat bonuses (Standard Spell).

Spellcasters can also use the energy to power their own spells. Spellcasters with Spellcraft 18+ may store up to a dozen spells in the ward and may reflect or counterspell spells rather than absorbing them.



Spoiler text: (Highlight or hover over the text to view)
I do not know if living on top of the Beckfyrd nexus means that everyone will have a few spell levels available already. At a guess, perhaps three or four?


War Shrines Benefits:
  • +2 Enhancement Bonus to Armor Bonus (effective even if you just wear normal clothing with a base +0 Armor Bonus)
  • +2 Enhancement Bonus to your Shield Bonus (Requires that you are using something that works as a shield).
  • +1 Enhancement Bonus to any single weapon you like.

It's important to note that those can be fairly easily dispelled, but otherwise will last for months before you need to make another visit to renew them.
John D'Oh
PC, 439 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 27 AC
Sun 14 Feb 2021
at 05:52
  • msg #3

Buffs of record...

* +6 to Martial Art (Dungeoncrasher)
* DR 4/- (Universal DR 2/-, Specialized for Double Effect / only versus physical attacks, 3 CP).
* Luck with +2 Bonus Uses, Specialized and Corrupted / only for melee attacks, only to "take 20", only with Minotaur Great-hammer (3 CP). 3 uses.
**Disadvantage: Compulsion to offer No Quarter unless a Will Save is made DC 12 (-3 CP).

Relic: Moonsteel Armor
Moonsteel Armor (9 CP / 1 CP Relic).
5 CP
Innate Enchantment (+5 CP, +5500 GP Value). (As a relic this can exceed normal character restrictions).
*Chitin Mail: L1 Transmutation. Whatever armor the user is wearing is treated as being one armor category lighter. The maximum dexterity bonus increases by two, the armor check penalty is reduced by two, arcane spell failure goes down by 15% (to a minimum of 5%), and the speed penalty is eliminated. (Personal Only, 1400 GP)
*Personal Haste: +30' Move, +1 Attack at full BAB Spell Level One x Caster Level One x 2000 GP for Unlimited-Use Use-Activated = 2000 GP).
*Enhanced Dexterity: L1, Transmutation,
+2 Dexterity, Personal only (1400 GP).
*Voice of Thunder: L0, Illusion, Creature touched gains a +2 Circumstance Bonus to Persuasion checks (Personal Only, 700 GP)
1 CP
Immunity: The XP cost of those Innate Enchantments (Uncommon, Minor, Trivial, 1 CP).
3 CP
Access to an Occult Skill (Shadowed Galaxy Equipment Skill/Armory). Specialized for Increased Effect (3 CP). (This gives me a total Armory skill of 7 to spend on upgrades to my armor)
Armory Modifications
*Flight II (allowing me to make incredible leaps, stand on unsuitable surfaces, and eliminate falling damage)
*Sensors I (60' Darksight and Flash Protection)
*Strength III (+6 Str)
*Damage Resistance I(DR 1/-)
Thalyssra Moonstrike
PC, 104 posts
Sun 14 Feb 2021
at 09:28
  • msg #4

Buffs of record...

Thal has created a ritualized version of Wall of Moonlight, that has the following enhanced benefits:

1) It surrounds the entire town of Beckfyrd.

2) The weapons of those inside are enchanted with Bane vs Lycanthropes, gaining +2 to hit, and 2d6+2 vs were-creatures.

3) It counts as silver, to increase it's effectiveness vs lycanthropes.

4) It also grants the benefits of the Blessing, Sanctify and Warding Path of Light witchcraft powers to those within it's confines.


Spoiler text: (Highlight or hover over the text to view)
Basic Wall of Moonlight spell: https://dndtools.net/spells/players-guide-to-faerun--22/wall-of-moonlight--2266/

Khorolf Skullsplitter
PC, 200 posts
Sun 14 Feb 2021
at 19:12
  • msg #5

Buffs of record...

Since we apparently did have some days worth of time... Each of Khorolf's Mystic Drinks can be Triggered as a free action, their effects last for three minutes. If not used the effects are lost after two weeks, and you'll just have to come back to the bar and see what he's serving today Similar bits do not stack, but other bits should.

Mead Of Uthgar's Rising: The imbiber may glimpse Uthgar's great Feasting Hall, and be revived as the spirits of the dead are there revived to battle!
Acts as a nights rest and refreshes uses-per-day abilities (only once per real week though). User gains Immunity to Fear and a +5 Morale Bonus to Hit and Damage for the duration.

Draught Of The Spirit World: Once during the next two weeks the imbiber may hear the voices of the spirits speaking, and channel their power into his or her magic!
Provides +2 Caster Levels, 1d10 + Con Mod temporary hit points, +1 to BAB, Saves, and AC, +7 Bonus Standard Actions for Spellcasting only, maximum of one per round,not compatible with other reflex actions.

Wine of the Valkyries: The user feels the touch of a Valkyrie, inspiring him or her to even greater heroic deeds!
Provides +1d10 + Con Mod temporary hit points, +1 to BAB, Saves, and AC, user heals (1d8+5) damage up to once per round as needed six times during the duration, user gains a +4 Morale Bonus on Saving Throws, and a +4 Morale Bonus (and +2 Temporary HP per Hit Die, +2 Fortitude, Etc) to Constituition.

Winterfire Spirits: In freezing cold, ice may be skimmed from freezing spirits until only the essence remains, a draught of burning fire!
Provides +1d10 + Con Mod temporary hit points, +1 to BAB, Saves, and AC, 3d6 Mana with the Unskilled Magic Option, Specialized and Corrupted / only for Unskilled Fire Magic, DR 4/- and Energy Resistance (All) 4.

I can't think of much else right now, but if we did get weeks worth of time during the timeskip, that just means that everyones has about four uses of each drink to call on.

Gerad Waelhlem
PC, 645 posts
Channeler Of Mysteries
Occult Dabbler
Thu 18 Feb 2021
at 01:03
  • msg #6

Buffs of record...

In reply to Thalyssra Moonstrike (msg # 4):

I am not sure what you're actually doing:

Blessing provides a +2/+3/+4 bonus at levels 3+, 7+, and 12+ to any one of BAB, AC, Saves, a Skill, or an Attribute Roll. So how big is your bonus and what is it being applied to?

Sanctify offers two major options (I'm presuming that the ritual effect gets around the 40' radius of effect) - the Quick Ward and the Sustained Ward (which has variable effects depending on it's daily cost). I'd guess that this is the Quick Ward version?

Warding (Again, I'm presuming that the ritual gets around the 10' Radius of effect) either lets you save first (sharing your saves) or share a specific saving throw bonus or bonuses to AC or various other things. What option are you using?
Thalyssra Moonstrike
PC, 105 posts
Thu 18 Feb 2021
at 02:21
  • msg #7

Buffs of record...

In reply to Gerad Waelhlem (msg # 6):

I had asked the GM, but never got an answer, so don't honestly know the specifics. I accomplished it via Occult Ritual, with Thal spending most of the day casting it, and using several of the Weave of Magic  spells as components to help.
Gerad Waelhlem
PC, 646 posts
Channeler Of Mysteries
Occult Dabbler
Thu 18 Feb 2021
at 03:02
  • msg #8

Buffs of record...

Ah well, In that case we will have to rely on the mighty ritual of asking the GM...
John D'Oh
PC, 440 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 27 AC
Thu 18 Feb 2021
at 07:23
  • msg #9

Buffs of record...

What IS unskilled Fire Magic? Is there a list of effects you can use, or is this off-the-cuff make-it-up-as-you-go?
Gerad Waelhlem
PC, 647 posts
Channeler Of Mysteries
Occult Dabbler
Thu 18 Feb 2021
at 08:15
  • msg #10

Buffs of record...

Unskilled Magic is basically an off-the-cuff system, but a pretty limited one. To quote the book...

Unskilled Magic. You may simply announce the spell effect you’re trying to produce and dump Mana into it.
  • Whatever-it-is you’re trying to do will cost 2 Mana per level of the effect - half of which is wasted and a quarter of which goes into random side effects.
  • The Casting Level equals the user’s level or (Int/3 + the effect level), whichever is less.
  • The maximum level of effect which can be produced quals the user’s base Will save bonus or (Wis/3), whichever is less.
  • Keeping the side effects down to displays and inconvenient effects (rather than dangerous ones) requires a Cha check at a DC of ([2x the Mana used] + 6). The side effects are always up to the Game Master.


Khorolf likely doesn't care if he blows up a little or (knowing him) has purchased some way to roll strength instead of charisma as he bludgeons the magic into submission or some such.

So good to have in your back pocket, and a good way to get some special-purpose boosts, but it will quickly fall behind people who actually know what they're doing (if only because you're spending four times as much magic on any effect as a skilled caster would). Still, he did hand it out all around, so if you want to try a trick or two, why not?
John D'Oh
PC, 441 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 27 AC
Thu 18 Feb 2021
at 08:45
  • msg #11

Buffs of record...

So, he's using it to get Immunity vs Lycanthropy and a Protection vs Evil effect?
Khorolf Skullsplitter
PC, 202 posts
Fri 19 Feb 2021
at 01:48
  • msg #12

Buffs of record...

Nah, the ones labeled "Blessing Of Uthgar" are from another ability. He's only using fire magic to get a few free uses of the movement-boosting trick from the "Leaping Fire" ability (from the Witchcraft Path Of Fire). Leaping Fire seems to be about speeding up your metabolism, so that looked reasonable.

Of course he might set himself on fire with backlash, but that would be a magical effect - which Gerad's absorbing-thing will let him absorb and use to power himself with anyway.

The protection from those two curses did seem like a good idea though.
John D'Oh
PC, 443 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Fri 19 Feb 2021
at 03:58
  • msg #13

Buffs of record...

Are those other abilities accessed by any of the liquids you provided us?
Khorolf Skullsplitter
PC, 203 posts
Fri 19 Feb 2021
at 04:27
  • msg #14

Buffs of record...

No. I think that some of them could be, but Khorolf's pretty new to Mystic Bartending, so his selection of drinks is still a bit limited.

Do feel free to suggest it if you think of a good thematic recipe though.
Chrysta
player, 32 posts
Half elf
Sat 20 Feb 2021
at 03:25
  • msg #15

Buffs of record...

Echoes (3/117)
Harmonize:
1) Amplify - Targets; friendly spell casters in a 30' radius - a +2 Caster level
2) Mass Excellence - Targets; 48 allies - a +4 morale bonuses to an attribute, and all saves

Harmonize:
1) Mass Greatness - Targets; 24 allies - a +1 Positive level bonus and 1d10 temp HP, all attacks bypass up to 14pts DR/silver
2) Emotion - Targets; Allies - a +5 morale bonus on saves against mind-affecting powers and on attacks and damage

Harmonize:
1&2) Competence - Targets; 6 allies - a +2 morale bonus to skill check
This message was last edited by the player at 04:32, Sat 20 Feb 2021.
Gerad Waelhlem
PC, 649 posts
Channeler Of Mysteries
Occult Dabbler
Sat 20 Feb 2021
at 04:01
  • msg #16

Buffs of record...

I hate to be "That Guy", but for things with multiple options the artist needs to pick what is being bestowed.

So for "Mass Excellence" you might pick +4 Con and +4 AC and say you were performing "The Ballad Of Olgier's Pass", about when a mighty dwarven hero held a pass against a horde of goblins until his clan could complete their fortifications. For the Echo effect, something like "Remember Olgier!" would work. If you want to add more sets of two effects you'd have to be triggering additional echoes. (Not that you have any shortage of them, although similar effects will not stack).

Same thing for Competence unfortunately - although you could just be triggering four echoes (one for each type of roll).
Chrysta
player, 33 posts
Half elf
Sat 20 Feb 2021
at 04:34
  • msg #17

Buffs of record...

I'm just learning. I appreciate someone being "that guy." It's not always clear when reading, and if it's said somewhere specifically, well, I haven't read the book straight through. Look better now?
John D'Oh
PC, 444 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sat 20 Feb 2021
at 04:42
  • msg #18

Buffs of record...

In reply to Khorolf Skullsplitter (msg # 14):

Perhaps an effect like the lvl 1 spell Nerveskitter?
Khorolf Skullsplitter
PC, 205 posts
Sat 20 Feb 2021
at 05:37
  • msg #19

Buffs of record...

That's probably possible - but he didn't do anything like that this time around. After all, for him it's just a sideline, and a very recent one at that.
Gerad Waelhlem
PC, 651 posts
Channeler Of Mysteries
Occult Dabbler
Sun 21 Feb 2021
at 05:29
  • msg #20

Buffs of record...

In reply to Chrysta (msg # 17):

Much improved! The only thing left is to pick the attribute being boosted for Mass Excellence.
John D'Oh
PC, 446 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sun 21 Feb 2021
at 06:50
  • msg #21

Buffs of record...

Yeah. I'd like to know before making my opening salvos.

Can I make a gadget to replenish or bolster my ammo for the Zakari Stormbow? As is, I can use it like a repeating Crossbow, but I only have 4 shots. Perhaps an Energy Reserve it can draw from to exceed the 4 shot limit?
Gerad Waelhlem
PC, 652 posts
Channeler Of Mysteries
Occult Dabbler
Sun 21 Feb 2021
at 07:29
  • msg #22

Buffs of record...

Well, Gadgets are usually multipurpose things. If you do bring along some vials of Liquid Moonlight or some such... Pouring a points worth into the Stormbow would probably recharge it. Possibly even boost it. And since it is a splash weapon, and the Bane effect would apply to the splashes, even without any hypothetical boost that gives you a base of something like 4d6+2 for the direct hit and 2d6+3 for the splashes. With another 3d6+2 / 2d6+2 on the next round. That's not at all bad for a ranged secondary weapon.
Thalyssra Moonstrike
PC, 107 posts
Thu 25 Feb 2021
at 03:36
  • msg #23

Buffs of record...

Did Chrysta ever decide which attribute and skill gains the morale bonuses?

I would assume probably not Charisma, but just need to know for sure before I make my post.
Chrysta
player, 34 posts
Half elf
Thu 25 Feb 2021
at 03:45
  • msg #24

Buffs of record...

Oops. Must have missed that when reading up on posts, and unfortunately I already used it for Charisma. So for now, I'll keep it as such. Luckily they can change every minute, or I can add more. If you have a request, please share it!
Gerad Waelhlem
PC, 654 posts
Channeler Of Mysteries
Occult Dabbler
Thu 25 Feb 2021
at 04:33
  • msg #25

Buffs of record...

Well, Charisma works for Gerad since a lot of his magic uses that for a casting attribute.

Unless some teenage female werewolf decides that he is just so cute. That could very seriously complicate life.
Thalyssra Moonstrike
PC, 108 posts
Thu 25 Feb 2021
at 06:54
  • msg #26

Buffs of record...

Oh, well, that's good then, as I wanted a bonus to Cha, but figured for a battle, it would be a physical stat.
John D'Oh
PC, 447 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 25 Feb 2021
at 08:40
  • msg #27

Buffs of record...

So, Chrysta's Mass Excellence boosts Cha by +4?

What skill gets +2? Or is it all skills?
John D'Oh
PC, 449 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Thu 25 Feb 2021
at 08:51
  • msg #28

Buffs of record...

Thalyssra, for those without the reference, what do the three Witchcraft abilities you listed as your fourth effect actually do?
Game Master
GM, 2171 posts
Storyteller
Eclipse d20
Sat 27 Feb 2021
at 19:08
  • msg #29

Buffs of record...

First POST has the repository of all declared and approved buffs.
Thalyssra Moonstrike
PC, 109 posts
Sun 28 Feb 2021
at 05:19
  • msg #30

Buffs of record...

Khorolf does the bonus spellcasting action solely apply to casting spells, or could I use it for witchcraft?
Khorolf Skullsplitter
PC, 209 posts
Sun 28 Feb 2021
at 06:00
  • msg #31

Buffs of record...

They should be fine for all casting.

I hope that fire magic will cover some sort of see-through-darkness effect... Otherwise it will be harder to hit people!
John D'Oh
PC, 451 posts
Chemist and Forgemaster
14/14 GP, 56/56 HP, 29 AC
Sun 28 Feb 2021
at 08:46
  • msg #32

Buffs of record...

Possibly a literal Faerie fire?
Gerad Waelhlem
PC, 655 posts
Channeler Of Mysteries
Occult Dabbler
Mon 1 Mar 2021
at 03:57
  • msg #33

Buffs of record...

I'm pretty sure that Fire Magic covers almost any spell with "Fire" in the name - but Faerie Fire only negates cover from darkness effects of L2 or below, and the Daylight effect will negate darkness effects of level three and below anyway.
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