Re: Current Projects: Archive
Project 1.Shelved.
Using the D6 pool core mechanic from Atomic Highway, I'm trying to create a 10 page rule set that will make for a fastplay PbP Task and Combat system.
Current Status: Alpha Playtest.
Project Review: Having completed the Alpha Playtest, I found that the system was workable and certainly has merit should I decide to pursue it further, but I have a preference for Project 5 below, which has pretty much superseded my work on this project for the time being.
Project 2.
Adapting the D6 pool above to D8 (for no better reason than there are 8 pints of blood in the human body) and adding some homebrew setting based on Hammer Horror, creating a 20 page game for vampires, werewolves, etc.
Current Status: First Draft.
Project Review: Following the shelving of Project 1, I am uncertain whether to proceed with this or whether to adapt Project 5 to cover the material. It is ongoing for now.
Project 3. Abandoned.
Adapting the Tri-Stat mechanic from BESM 2.5 Ed. for faster play in PbP, reducing the to-and-fro combat rolls to a single roll per combatant per round.
(One day, I'll get hold of a free or cheap s/h copy of 3rd Ed, but for now I'm going with 2.5, which I recently picked up for nowt).
Current Status: Preliminary Research failed - abandoned.
Project Review: BESM chargen is wonderfully in-depth, but that is also its Achilles Heel. Chargen takes a very long time with numerous revisions and quickly leads to GM burn out. There are also a lot of factors that affect combat bonuses, making combat difficult to keep track of, IMO.
Project 4.
Devising a 3-level mediaeval game, incorporating a map-conquest level, a battlefield skirmish wargame level, and a single combat / court intrigue level.
(Keeping an eye on Arkrim's conquest game...)
Current Status: First Draft.
Project Review: Having researched into the period and found several rulesets that provide guides to the different levels of this game, I'm now attempting to write a set of rules that will incorporate all three levels in a single, coherent game. This is a long one...
NEW Project 5.
As an alternative to Project 1, I'm houseruling the 1PG system from Deep 7 Games to create a fast play rules-lite system for PbP.
Current Status: Beta Playtest
Project Review: This one is going strong. 1PG is probably the best ruleset I've found for PbP. It's simple, fast, has short combat rounds, yet provides a coherent and reasonably accurate representation of character activity. Still working on it.
Step Guide.
Preliminary Research
First Draft
Alpha Playtest (proof of concept / feasibility)
Revised Draft
Beta Playtest (debugging)
Final Draft
Publication (yeah, right!)
This message was last edited by the GM at 00:41, Mon 16 Mar 2015.