Tzuppy:
Frili, for someone who feels I'm making things too complicated, you sure look like you're having fun. :}
Hahah. I've got a creative brain. Once it's set in motion I can't help but think about it untill I make something from it. I don't see me complicating it though, but rather defining what a dwarf an barbarian are.
As for physical to mental stress/consequenses, I think Atomic Robo has something for it, but I feel like it's very meta unless it fits in the narrative. It would otherwise kind of shake my immersion. For a barbarian it could be aspects of rage. A mental consequense might be that the barbarian goes full offense, not being able to defend. Or that he targets the one that hurt him (or her) until slain, even if it is not a wise strategic desision, and that he has to persue until either them or he are dead.
Edited in: Also, I like to look at dungeon world for the phase trio aspect ideas. Mainly things like bonds and alignment statements that drive character. In Fate you have the fun of rephrasing it though.
A barbarian might be on a quest for vengeance, and while it also seems fitting for a dwarf, a dwarf might also be on a quest for Gold.
A barbarian might want the world to bathe in blood, or might want to take over a rival ruler, or form a horde to conquer all.
A dwarf might be prospecting, hunting lost treasure, restore honor to a family ...
Then again, I'm just basing myself on vanilla fantasy fare.
This message was last edited by the player at 16:19, Fri 24 Apr 2015.