Re: Fate Training Grounds 1 - Setup & Discussion
Great! Glad to see this appear.
So, initially I was just gonna pop together a character so we could have at it. But I had a question even before I got that far.
Is it usually character creation then setting, or setting first? I mean I could make a character and then we could discuss setting, I guess that's feasible, but say I assumed a genre and make one of my Aspects contain a race. Without a setting I am saying this race is 'a thing' if I add it into an Aspect. Something to be compelled or invoked. But how or why?
Not that I think a GM/you would do it to me, but say I wanted to play using an Elf aspect - as an example - then I have imposed a Genre and a Race. I realize it is collaborative (narrative) storytelling but I don't know what the setting holds for Elves. The GM could say great, but be thinking, 'I hate dandelion eating Elves' or something similar. Then throw a Setting Attribute covering how Elves are despised throughout the lands. Now I have two Aspects that Compel against me and play is not how I envisioned playing an Elf would be...
Too, I realize I may have more flexibility here than elsewhere on the forums. Your tailoring it to fit my noob-ness, but 'Looking for Players' is full of threads wanting Players for a specific setting. So, long winded post aside, should we discuss setting first, or characters? How is it done FtF?
Dang, sorry, I probably am making this much harder than it needs to be, but figured I'd ask. If you want Character first, I can surely come up with something today...
Thoughts?
PS - Merevel, I really don't mind one more, and it might help figuring our how to lash Aspects to another PC, but as you can see from above - I have realized that FATE is a whole new way of thinking about RP, at least for me. So, I'm gonna probably be slower than dirt.