I have several games running now, but I will only post the ones that have open slots:
Ptolus Delver's Guild link to another game
This is a city 20% dungeon 80% other 10% (us delvers give 110% effort) campaign with two (so far) parties. It is open for other parties if someone wants to help DM it, which would open the possibility for party interaction. Currently need 2 players to take over existing roles of LEAD character in both parties (leader in both skills/abilities sets and actual authority in-game over the teams). And I have one regular slot non-leader role (doesn't have to take over existing character). PATHFINDER, lot of optional books in use.
Vignettes: Bite Size Gaming link to another game
A d20-Lite Short-Form Role-Playing Community
quote:
vi·gnette
vinˈyet
noun
plural noun: vignettes
1.
a brief evocative description, account, or episode.
Vignettes is a rules-light playground for short "one-shot" scenes and adventures for 1 to 3 players per team. Designed to have lots of active players and GM's at the same time, for short episodic type adventures rather than ongoing campaigns. Stuff like, you have a quick 2 or 3 room encounter you want to test out. Or you have a good idea for a campaign but want to test run it for a bit. Or you have a short published adventure you always wanted to try but never had a GM for. D20 systems used in a "lite" way, could be D20 Modern, D&D, Pathfinder, True-20, or something else more appropriate to the vignette.
YOU pick the STORY,
YOU pick the GENRE,
YOU pick the PLAYERS. Solo, Doubles, or Threesomes are preferred, but I'm not totally against a slightly larger party. Why? Because of game speed. The more players you add to a vignette, the longer it is going to take to finish. The vignettes, they stand alone, in their own little "cosmoverse", so they can really be anything. You can move your characters from vignette to vignette, or you can make up new ones each time. Any genre or theme is allowed (Mature, no Adult Only themes).