These are the arenas of Magus and their elements:
Formagus:
Blo od
Lif e
Tec hnology
Cos mos
Dea th
Nat ure
Verimagus:
Con trol
Min d
Sou l
Lov e
Emo tion
Spi rit
Unimagus:
Dim ension
Ene rgy
Cha os
Tim e
Voi d
Ord er
Kenimagus:
Smo ke
Fir e
Ear th
Ice
Wat er
Air
Imagus:
Dar k
Cle ar
Sha dow
Lig ht
Sol id
Ref lect
Each race has unique limitations and bonuses depending primarily on their lifespan, race-specific Magus alignments, and innate Magus potential or aptitudes. These limitations will be determined individually.
Average limitations would be:
5 elements no greater than 2
5 elements no greater than 3
5 elements no greater than 4
5 elements no greater than 5
5 elements no greater than 6
2 elements no greater than 10
3 elements unlimited
Magus Spells
All Magus Spells require study or experience in the relevant element to be able to be used.
Study/experience levels will be defined by 3 letters of the Element, followed by a number
Spell requirements will be listed by the Spell
Advancing Element Levels
To learn a new element, you must study or have significant experience. Once you have a certain number of Elements, learning new ones becomes increasingly difficult.
Study can only advance an element to level 3, and must be done in the presence of a teacher, or other source of Magus knowledge.
During regular gameplay, if you want to use Magus, first roll for it.
Then, choose any spell that you have qualified for, or describe the desired effect.
Your roll counts as a roll for advancement in any one of the elements utilized for the chosen spell.
Example: If you roll 4 dice, and your element is at level 3, you advance if at least 3 dice came up even.
quote:
4d6 rolls 2, 4, 3, 6
Spell uses Blo, Lif and Cos
Blo3 is chosen
Blo3 advances to Blo4
However, elements CANNOT advance beyond the relevant Magus level.
Formagus:
Formagus
Blo od
Lif e
Tec hnology
Cos mos
Dea th
Nat ure
https://drive.google.com/open?...Y-1RPOUhIbk9aNjNVYTQ
Healing Spells: +3 on rolls not affecting the caster
Formagus Spells Beginner
Spell | Requirement | Target | Effect | Maximum frequency of effect |
---|
Disrupt Circuitry | Tec1 | 5 | Cause a machine with circuitry to malfunction | unlimited |
Mental Mapping | Cos1 | 5 | Access a mental map of where you've been | unlimited |
Go-fer | Cos1, Tec1 | 5 | free +1d6 to scavenger roll | once per day |
Use Healing herbs 1 | Nat1, Lif1, Blo1 | 5 | increase natural healing speed | once per person per day |
Find Healing herbs 1 | Nat1, Blo1 | 7 | +1d6 to find Healing herbs | once per herb type per hour |
Homeward Bound | Cos2 | 7 | Know which way home is | unlimited |
Guidance system | Cos2, Tec1 | 8 | +6 to Target something when using a Targeting device | once per day |
Perform Healing ritual 1 | Nat1, Lif2, Blo2 | 8 | increase natural healing speed | once per person per day |
Laying on of hands 1 | Lif2, Blo2 | 11 | roll 1d6, if 6 is rolled, heal 1 point | one attempt per person per hour |
Heal over distance 1 | Lif3, Blo3 | 15 | roll 1d6, if 6 is rolled, heal 1 point | once per person per hour |
Formagus Spells Acolyte
Spell | Requirement | Target | Effect | Maximum frequency of effect |
---|
Use Healing herbs 2 | Nat2, Lif2, Blo2 | 10 | roll 1d6 per herb type (up to 2 types), heal 1 point for each 6 rolled | once per person per hour |
Find Healing herbs 2 | Nat2, Blo2 | 14 | +2d6 to find Healing herbs | once per herb type per hour |
Perform Healing ritual 2 | Nat2, Lif3, Blo3 | 18 | roll 2d6, for each 6 rolled, heal 1 point | once per person or group per hour |
Laying on of hands 2 | Lif3, Blo3 | 20 | roll 2d6, for each 6 rolled, heal 1 point | once per person per hour |
Heal over distance 2 | Lif4, Blo4 | 25 | roll 2d6, for each 6 rolled, heal 1 point | once per person per hour |
Formagus Spells Freshman
Spell | Requirement | Target | Effect | Maximum frequency of effect |
---|
Use Healing herbs 3 | Nat3, Lif3, Blo3 | 15 | roll 1d6 per herb type (up to 3 types), heal 1 point for each 6 rolled | twice per person per hour |
Find Healing herbs 3 | Nat3, Blo3 | 19 | +3d6 to find Healing herbs | once per herb type per search |
Perform Healing ritual 3 | Nat3, Lif4, Blo4 | 24 | roll 3d6, for each 6 rolled, heal 2 points | twice per person or group per hour |
Laying on of hands 3 | Lif4, Blo4 | 29 | roll 3d6, for each 6 rolled, heal 2 points | twice per person per hour |
Heal over distance 3 | Lif5, Blo5 | 34 | roll 3d6, for each 6 rolled, heal 2 points | twice per person per hour |
Verimagus:
Verimagus Spells
Con trol
Min d
Sou l
Lov e
Emo tion
Spi rit
Verimagus Spells Communication (Mind and Emotion)
Spell | Requirement | Target | Effect | Maximum frequency of effect |
---|
Convey Emotion | Emo1 | 5 | Communicate 1 feeling | once per conversation |
One Word | Min1 | 5 | Telepathically communicate (TC) 1 word | once per conversation |
Image | Min1 | 7 | TC 1 image | once per conversation |
Idea | Min1, Emo1 | 8 | TC an idea | once per conversation |
Telepathy | Emo4 | 24 | TC unlimited emotions | |
Telepathy 1 | Min4 | 25 | TC unlimited words | |
Telepathy 2 | Emo3, Min4 | 26 | TC unlimited images | |
Telepathy 3 | Emo4, Min4 | 27 | TC a complex idea | |
Communicate to multiple people | +1 | +3 | +1 person per iteration | once per conversation per iteration - this spell may be stacked |
Soul Merge 1 | Con6, Min6, Sou6, Lov6, Emo6, Spi6 | 40 | 2-5 willing people can become a Hive mind entity | once ever |
Verimagus Spells Sight (Mind and Emotion)
Spell | Requirement | Target | Effect | Maximum frequency of effect |
---|
Aura 1 | Emo1 | 5 | See some auras | once per hour |
Entity | Min1, Emo2 | 8 | Perceive the entities around you without seeing them | |
3rd Eyesight | Min3, Emo4 | 15 | See the spirit realm | |
POV | Min4, Emo5 | 23 | See through another's eyes | |
Sight | Min5, Emo6 | 35 | See from a particular location within 10 meters | |
Sight+ | +1 | +3 | Multiply distance of Sight by 10 | |
Verimagus Spells Historical (Soul and Spirit)
Spell | Requirement | Target | Effect | Maximum frequency of effect |
---|
Knowledge | Sou1 | 1 | Have a sense of something | once per meditation |
Dream | Spi1 | 2 | Visit mental representations of places in your sleep | once per sleep |
Vision | Sou1, Spi1 | 3 | Be given a vision of something | once per meditation |
Physical Trigger | +1 | +3 | Touch a physical object to get above effect | |
Situation Trigger | +3 | +9 | Be in a situation to get above effect | |
Thought Trigger | +5 | +15 | Think a thing to get above effect | |
Present | +1 | +3 | get above effect about the present | |
Past | +3 | +9 | get above effect about the Past | |
Future | +5 | +15 | get above effect about the Future | |
Verimagus Spells Astral (Love and Control)
Spell | Requirement | Target | Effect | Maximum frequency of effect |
---|
Astral Project | Con1, Lov1 | 3 | Move your Spirit body away from your physical body (up to 10 Meters) | |
Physical Displacement | +1 | +3 | Multiply distance of projection by 10 | stackable |
Planar Displacement | +3 | +10 | Move to a related plane of existence | stackable |
Influence | Con +1 | +3 | Influence another | effect reduced by strength of will of other |
Share | Lov +1 | +3 | Suggest to another | effect reduced by other's hatred |
Control | Con +2 | +7 | Control another | effect reduced by strength of will of other |
Replace | Con +3 | +10 | Replace another | 1 hour, effect reduced by strength of will of other |
Merge | Lov +3 | +10 | Merge with another | effect reduced by other's hatred |
Possess | +1 | +3 | Possess another | stacks on replace, x10 per iteration |
Unimagus:
Unimagus
Dim ension
Ene rgy
Cha os
Tim e
Voi d
Ord er
Unimagus Spells Spacetime
Spell | Requirement | Target | Effect | Maximum frequency of effect |
---|
| Dim1 | 5 | | |
Accelerate Self 1 | Tim1 | 5 | Cause 1 damage to opponent before battle | once per battle |
| Dim1, Tim1 | 7 | | |
| Dim2 | 9 | | |
Accelerate Self +1 | Tim +1 | +4 | Cause 1 damage before round, 1 round per level of spell | once per battle |
| Dim2, Tim2 | 12 | | |
Unimagus Spells Chi
Spell | Requirement | Target | Effect | Maximum frequency of effect |
---|
| Ene1 | 5 | | |
| Voi1 | 5 | | |
Energy Heal 1 | Ene1 | 5 | roll 1d6, if 6 is rolled, heal 1 point | once per day |
Energy Heal +1 | Ene +1 | +4 | roll +1d6, if 6 is rolled, heal 1 point for each 6 | half of the previous level to as often as once per round |
Mental Energy Map 1 | Ene1 | 5 | Obtain a mental snapshot of the area in terms of Energy | 12.5' radius, 5 seconds to accomplish, no frequency limit |
Mental Energy Map +1 | Ene +1 | +4 | double area of effect for each iteration | double area, same setup time |
Mental Void Map 1 | Voi1 | 5 | Obtain a mental snapshot of the area in terms of Void | 12.5' radius, 10 seconds to accomplish, no frequency limit |
Mental Void Map +1 | Voi +1 | +4 | double area of effect for each iteration | double area, same setup time |
Mental Chi Map 1 | Ene1, Voi1 | 7 | Obtain a mental snapshot of the area in terms of Chi | 12.5' radius, 15 seconds to accomplish, no frequency limit |
Mental Chi Map +1 | Ene +1, Voi +1 | +4 | double area of effect for each iteration | double area, same setup time |
Redirect attack | Ene1, Voi1 | 7 | voluntarily take undoubled damage | once per battle |
Energy Sheild | Ene2 | 10 | reduce damage to team by 1 | once per battle |
| Voi2 | 10 | | |
| Ene2, Voi2 | 13 | | |
Void Sight | Voi6 | 25 | see everything in Void | constant |
Energy Sight | Ene6 | 25 | see everything in Energy | constant |
Chi Sight | Ene 6, Voi6 | 28 | see everything in Chi | constant |
Unimagus Spells Chaos/Order
Spell | Requirement | Target | Effect | Maximum frequency of effect |
---|
Create Weakness 1 | Cha1 | 5 | | |
Find Weakness 1 | Ord1 | 5 | +1 to attack roll | duration of battle |
| Cha, Ord1 | 7 | | |
This message was last edited by the GM at 05:31, Sun 19 Jan 2020.