He ponders your words and finally calms down. (Persuasion roll success.) "My apologies. It is just that you were with LeGrange, a known...and Charletta...she was doing a story on him, and we have come to distrust those associated with LeGrange, as I'm sure you understand."
He dismisses his guards, and speaks to you in a confidential manner. "Look, we need to gather information, and given your situation, you can help us. You were under suspicion of being LeGrange's agents, but I can clear you if you are willing to help. I can pay you each 50 credits a day." (Kri'lik empathy implant successful.) He says conspiratorially, "If you don't help us, I'm afraid they will suspect you further and may confiscate your gear and ID, leaving you abandoned on this planet until they can find some evidence against you." He leans in close. "And they will find evidence."
He leans back again, more easygoing. "Things are very unsettled here on Kraatar, in case you hadn't noticed.
RIK Zzik'Ti wants to know who is responsible for Legrange's killing, and what the motives are. The Vrusk executives, he informs you, were Clik'Aqat personnel and Zzik'Ti will suggest that this is a good place to begin the investigation.
He says he will let you in on recent events on Kraatar, and he repeats some of the history previously reported. (This is a good time to review that.)
He mentions that weapons captured from the KLC are all of offworld manufacture, made by the Stysor Arms Company of Madderly's Star.
Should you need any assistance later, he tells you to contact him directly at the starport. He does not want Vist'Lat trade house to know of his "deal" with you, and if they find out that you are working for him, he will be forced to deny everything and leave you on your own, at which time the authorities will probably resume their suspicions.
He says you should probably start by finding some accommodations and begin your search in Gozzorf City.
He says, "Let me give you a rundown on Gozzorf City to help you," and he reveals the following:
GOZZORF CITY
LAW ON KRAATAR
All weapons other than pistols or melee weapons are illegal. Characters found in possession of other weapons will be arrested, have their weapons confiscated and be fined 500 Cr each. In most areas of Gozzorf, RIK personnel maintain a low profile. Should you be arrested, you will be taken to the RIK headquarters for questioning, and this will lead to an unfortunate and embarrassing issue of RIK Zzik'Ti being contacted and trying to secure your freedom.
Should you kill any RIK personnel, you will be securely locked away to await trial. RIK Zzik'Ti will unable to help you in this situation and if convicted, you will be jailed for life or executed.
A GUIDE TO GOZZORF CITY
GOZZORF has a population of about one million (divided more or less equally between Vrusk and Humans, with only a few Dralasites and Yazirians) and is the largest settlement on Kraatar. It was here that the first Human settlers landed, and it is still the site of the planet's starport. Gozzorf is zoned into a number of districts, connected by monorail and roads:
A) Starport — the starport is run by Vist'Lat trade house.
B) Jedsis — is the name of the area containing the starport and is home to numerous transients, plus indigenous Humans and Vrusk who have opted to stay outside mainstream Vrusk society. Attitudes to Vrusk vary here, but it is an unwise Vrusk who ventures out alone at night. Following recent attacks by the KLC, Jedsis is frequently patrolled by groups of four RIK personnel, who stop and interrogate anyone acting suspiciously. There is a 45% chance that the PCs suffer some form of harrassment from an RIK patrol each time they enter Jedsis.
C) Business District -- located on the shores of the Yatiz Sea, the business district includes numerous shopping plazas, several well-appointed hotels and important office buildings. Most Vrusk trade houses have their offices here. The business district is usually crowded with Vrusk and Humans.
D) Industrial District — the majority of factories and warehouses are located here. A small number of workers actually live here, but most Vrusk and Human workers commute here every day on the monorail.
E) Pstriztz'kipur -- this is where the majority of Vrusk executives live. It is a beautifully ornamented area. Open park-lands and gardens are common, and its wide boulevards are lined with statues and sculptures pleasing to the Vrusk. Following terrorist attacks by the KLC,this area is out of bounds to anyone who does not hold an entry permit. RIK personnel can be found at the checkpoints leading into this area.
F) Fioust — the majority of Vrusk and Human workers live in this area. Although not as picturesque as Pstriztz'kipur, Fioust is still a pleasant area. Most of the workers live in three-story houses.
The Monorail
The monorail is run by Sik'Triksta trade house and links all areas of the city. Trains run every 15 minutes and a ticket, valid for a day's unlimited travel within the city, costs 1 Cr.
You are currently at the Starport.
ZZik-Ti waits to see if you accept his offer and if you have any more questions.
This message was last edited by the GM at 23:50, Thu 31 May 2012.