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23:15, 1st May 2024 (GMT+0)

Dark Side of the Moon - Moon Landing.

Posted by GM HeathFor group 0
Hammer
Player, 261 posts
40/40
Pause. Computing.
Wed 28 Jun 2017
at 17:49
  • msg #56

Re: Dark Side of the Moon - Moon Landing

Hammer goes to Kri'lik to help.  He has minimal medical skills, but enough to provide basic support.
GM Heath
GM, 2270 posts
Wed 28 Jun 2017
at 17:54
  • msg #57

Re: Dark Side of the Moon - Moon Landing

Porter successfully distracts the robot while S'krllk sneaks up behind, removes its plate, and shuts it down while everyone runs for cover.

Hammer stabilizes Kri'lik, who comes to consciousness (with 5 STA).  Kri'lik is weak but alive and able to move around and talk now.

The alarms are still going off overhead.

'FIFTEEN MINUTES TO LAUNCH' you hear the overhead speakers echo throughout the station.

You are currently in the room marked 13 in Zone V.  The only exit outside of getting back into the conveyor is to the southwest with a security locked door.  This may again require a specialized skill of S'krllk or Orvo.

Orvo
player, 129 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Fri 30 Jun 2017
at 01:36
  • msg #58

Re: Dark Side of the Moon - Moon Landing

In reply to GM Heath (msg # 57):

Reviewing Orvo's skills, I don't see anything useful for getting through security doors, unless I missed something?
Sgt. Porter Min
player, 185 posts
UPF Marines Recon
Fri 30 Jun 2017
at 02:06
  • msg #59

Re: Dark Side of the Moon - Moon Landing

OOC: Orvo, you don't have Technician skill? Anyway, if not, and S'Krllk can't open the door, we've got tornadium d-19.

Porter examines the hinges (if they're on this side of the door) and the locking mechanism to try and gauge how much explosive would be needed to blast the door open if bypassing the lock mechanism fails.
Orvo
player, 130 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Fri 30 Jun 2017
at 02:11
  • msg #60

Re: Dark Side of the Moon - Moon Landing

Sgt. Porter Min:
OOC: Orvo, you don't have Technician skill? Anyway, if not, and S'Krllk can't open the door, we've got tornadium d-19.

Porter examines the hinges (if they're on this side of the door) and the locking mechanism to try and gauge how much explosive would be needed to blast the door open if bypassing the lock mechanism fails.

Not on the last draft of Orvo before I took him over do I see any TECH skills but, I know Desi has some TD to get through the doors if we need more!
S'Krllk
player, 472 posts
Tue 4 Jul 2017
at 04:58
  • msg #61

Re: Dark Side of the Moon - Moon Landing

S'Krllk rides the robot to the floor, and spends a heartbeat or two staring longingly at the control circuits inside before walking away. Seeing Porter at the door, he runs over to it. As he starts working on bypassing the door, he tells Porter, "while I've a chance, I just want to say, well... keeping the missile from launching without keeping it from blowing? If that's all we get, I'm ok with it."
Sgt. Porter Min
player, 186 posts
UPF Marines Recon
Tue 4 Jul 2017
at 05:27
  • msg #62

Re: Dark Side of the Moon - Moon Landing

"I'm a military man. If I have to give my life to save others, that's what I'm trained to do. Still, as long as we don't waste too much time getting to the missile, I'm confident we can shut down the launch and make our escape. So let's get past this door. One problem at a time."
GM Heath
GM, 2271 posts
Thu 6 Jul 2017
at 15:30
  • msg #63

Re: Dark Side of the Moon - Moon Landing

In reply to Orvo (msg # 58):

I must have been thinking of our former dralasite, now deceased, Dulob.  You know what they say:  all dralasites look the same.  :)
GM Heath
GM, 2272 posts
Thu 6 Jul 2017
at 15:33
  • msg #64

Re: Dark Side of the Moon - Moon Landing

S'krllk begins working on the security lock.  It seems to be taking forever, but at least no new foes arrive.  But the alarm is still blaring, so it is only a matter of time.

Finally, just as the overhead speaker announces, 'THIRTEEN MINUTES TO LAUNCH,' S'krllk successfully opens the door to the west.  It leads to a short hallway and another door.  Luckily, that one is not security locked.

The door will lead to area 14 on the map.
Orvo
player, 131 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Thu 6 Jul 2017
at 18:57
  • msg #65

Re: Dark Side of the Moon - Moon Landing

GM Heath:
In reply to Orvo (msg # 58):

I must have been thinking of our former dralasite, now deceased, Dulob.  You know what they say:  all dralasites look the same.  :)

HAHA!  Of course they do...
Desiraye Lipost
player, 1870 posts
Unemployed Gun-Chick
Military PSA
Thu 6 Jul 2017
at 19:05
  • msg #66

Re: Dark Side of the Moon - Moon Landing

S'Krllk:
S'Krllk rides the robot to the floor, and spends a heartbeat or two staring longingly at the control circuits inside before walking away. Seeing Porter at the door, he runs over to it. As he starts working on bypassing the door, he tells Porter, "while I've a chance, I just want to say, well... keeping the missile from launching without keeping it from blowing? If that's all we get, I'm ok with it."

"I'll take that too S'Krllk.  Even if we can't stop the launch, can we stop the missile while it's on its way to the target?"
=======================================================
Sgt. Porter Min:
"I'm a military man. If I have to give my life to save others, that's what I'm trained to do. Still, as long as we don't waste too much time getting to the missile, I'm confident we can shut down the launch and make our escape. So let's get past this door. One problem at a time."

"You're an honorable soldier Sarge.  I need every swinging set able and ready to go and keep fighting.  I've got you covered as well as the others.  Now, let's stop that damn missile from doing its damage."
Orvo
player, 132 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Thu 6 Jul 2017
at 19:08
  • msg #67

Re: Dark Side of the Moon - Moon Landing

GM Heath:
S'krllk begins working on the security lock.  It seems to be taking forever, but at least no new foes arrive.  But the alarm is still blaring, so it is only a matter of time.

Finally, just as the overhead speaker announces, 'THIRTEEN MINUTES TO LAUNCH,' S'krllk successfully opens the door to the west.  It leads to a short hallway and another door.  Luckily, that one is not security locked.

The door will lead to area 14 on the map.

"It would seem that my skill set isn't much help to us here against these robots.  Hopefully, that was the last of them but, I fret that isn't going to be the case.  I'll keep plugging away with this rifle, then my pistols.

What can I do to help?"

GM Heath
GM, 2273 posts
Fri 14 Jul 2017
at 17:25
  • msg #68

Re: Dark Side of the Moon - Moon Landing

You enter room 14 (Zone V):  The Missile Monitor Room

You have only a second to look in the room.  There is a bank of four monitor screens in here that vies a view of the missile silo (Room 16).  You see the missile in its bank with steam and smoke coming from below.  Another four screens give views of the terminus, including the room you just came from with the two combat robots.

These screens are probably what gave you away.  Two guards are crouching behind a desk and already aiming at the door when you enter.  They fire without hesitation before you can react.

Desi is hit twice by the lasers by one of the guards.  (30 STA damage minus any absorbed.)  The other guard's shots go over her head.


Desiraye Lipost
player, 1871 posts
Unemployed Gun-Chick
Military PSA
Sat 15 Jul 2017
at 15:19
  • msg #69

Re: Dark Side of the Moon - Moon Landing

In reply to GM Heath (msg # 68):
Laser bolts flash off Desi's albedo screen as they're absorbed but, not before scaring the hell out of her.  She moves herself back behind the cover of the entrance to the room as she brings her laser rifle up to the high ready trying to coordinate their next move.  "FRAK!  That was close!  I should've expected that.  It looks like the missile or missile control is in this room.  Looks like two.  Sarge, me and you lead in.  Rest provide covering fire."

Desi will fire two [2] 10 SEU shots at either one which is a more visible target and then move into the room.

IM: +6
PUNCHING DAMAGE: 7
CURRENT STA: 62/62
Military Skein Suit: 50/50
SEU Belt Pack (Screen): 42/50

Laser Rifle [Set on 10 SEU for 10d10 Damage]
SEU Back Pack (Weapon): 50/100
SEU Belt Pack (Screen): 50/50

SKILLS:
Beam Weapons: 6 [DEX:30 + 60 = 90%]
Martial Arts: 3 [DEX:30 + 30 = 60%]
Thrown Weapons: 1  [DEX:30 + 10 = 40%]
Orvo
player, 133 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sat 15 Jul 2017
at 15:25
  • msg #70

Re: Dark Side of the Moon - Moon Landing

In reply to GM Heath (msg # 68):

Orvo winces as he watches the laser bolts get absorbed by the screen as Desi gets next to the door way.  He grips the butt of his laser pistol and waits for his turn to fire into the room and help out the situation.

DEFENSES:
Albedo Screen: power beltpack 50/50 seu
Military Skeinsuit: 50/50

WEAPONS:
Martial Arts: to hit 40%| dmg: 3| Rof: 2|
Laser Pistol x2: to hit 45%| dmg: 5d10/seu| RoF 2| power beltpack 50/50 and 50/50 seu
Laser Rifle: to hit 45%| dmg: 8d10/seu| RoF 2| power backpack 100/100 seu

Tangler Grenade: to hit 25%| Entangled| 2 grenade
Smoke Grenade: to hit 25%| -10 to hit| 2 grenade
Fragmentation Grenade: to hit 25%| 8d10| 4 grenade
Doze Grenade: to hit 25%| Sleep| 2 grenade
Sgt. Porter Min
player, 187 posts
UPF Marines Recon
Mon 17 Jul 2017
at 01:29
  • msg #71

Re: Dark Side of the Moon - Moon Landing

"Right, I'm going in," the soldier says calmly. He does a commando roll into the room, also taking cover behind a panel of computers or a desk or anything useful. He rises with his machine gun pointed at both of the guards, lets off a burst, and then ducks back behind his cover.

Split burst fire between the two targets (cover fire for others to move in).

IM: +7
CURRENT STA: 50/50
Military Skein Suit: 30/50
Albedo Screen
Gas Mask

Projectile Weapons: 3  [DEX:35 + 30 = 65%]
Martial Arts: 2 [DEX:35 + 20 = 55% dmg 5, knockout 01-04, 10, 20, 30, 40, 50]
Thrown Weapons: 1 [DEX:35 + 10 = 45%]
Gyrojet Weapons: 2 [DEX:35 + 20 = 55%]
Beam Weapons: 1 [DEX:35 + 10 = 45%]
Melee Weapons: 1 [DEX:35 + 10 = 45%]

Machinegun [hit 85%, dmg 10d10, RoF 1 burst, Range , Ammo 90/100]

Hammer
Player, 262 posts
40/40
Pause. Computing.
Wed 19 Jul 2017
at 22:37
  • msg #72

Re: Dark Side of the Moon - Moon Landing

Hammer fires two shots as he runs after Porter and takes cover as best he can.
S'Krllk
player, 473 posts
Wed 26 Jul 2017
at 03:05
  • msg #73

Re: Dark Side of the Moon - Moon Landing

S'Krllk drops back and pulls his needler pistol. "It appears the universe cares, after all. It's tried to get me shot once for every thousand heartbeats all day long."
Attempting to flatten to the side of the corridor and avoid the universe, S'Krllk fires single pot shots at the guards in the control room for morale's sake.
GM Heath
GM, 2279 posts
Sat 19 Aug 2017
at 19:09
  • msg #74

Re: Dark Side of the Moon - Moon Landing

Desi's first shot is incredible.  It hits the guard square in the forehead, and he flops down dead.  (Critical hit.)

Everyone else focuses fire on the other guard behind the other desk.  He has decent cover, and only one shot (from Hammer) hits him.  (18 damage.)

Desi is now by cover behind the computers, with Porter in the center of the room behind another desk.  Hammer and S'krllk are in the southeast corner taking cover behind the entryway.  The badly injured Kri'lik is standing behind them in safety.

You see the last guard's arm curve up in an arc in a familiar gesture.  While taking cover behind the metal desk, he is lobbing a grenade in your direction...
Hammer
Player, 264 posts
40/40
Pause. Computing.
Mon 21 Aug 2017
at 16:13
  • msg #75

Re: Dark Side of the Moon - Moon Landing

Hammer runs toward the soldier screaming a war cry in his native Mechanon tongue, firing continuously as he does so.  If he does not stop the soldier from lobbing the grenade, he will dive over the desk and engage in hand to hand combat.
Kri'lik
player, 663 posts
Doctor of Medicine (M.D.)
Professor
Mon 21 Aug 2017
at 22:01
  • msg #76

Re: Dark Side of the Moon - Moon Landing

Kri'lik will dive for cover if it appears the grenade heads in his direction. If not, he'll keep shooting until Hammer blocks his line of sight.
Sgt. Porter Min
player, 189 posts
UPF Marines Recon
Tue 22 Aug 2017
at 01:09
  • msg #77

Re: Dark Side of the Moon - Moon Landing

Porter rises up when he sees the arcing arm, and attempts something desperate. He tries to shoot the grenade out of the air with his machinegun. It probably won't work, and if the grenade is a frag, it will likely kill him, but he'll go down with gun blazing.

IM: +7
CURRENT STA: 50/50
Military Skein Suit: 30/50
Albedo Screen
Gas Mask

Projectile Weapons: 3  [DEX:35 + 30 = 65%]

Machinegun
Damage 10d10 burst
Ammo 100 rounds
Rate 1
Defense Intertia
Range (meters) PB - Short 0-70 Medium 71-200 Long 201-500 Extreme 501-1000


Been rereading Stephen King's Dark Tower books, feeling like a gunslinger...
S'Krllk
player, 477 posts
Tue 22 Aug 2017
at 02:27
  • msg #78

Re: Dark Side of the Moon - Moon Landing

S'Krllk fires one shot at the grenade, and then runs as far back down the corridor as he can.
GM Heath
GM, 2280 posts
Thu 24 Aug 2017
at 21:44
  • msg #79

Re: Dark Side of the Moon - Moon Landing

Hammer begins charging the guard screaming like a crazy man (or machine) while shots are fired at the guard.

Kri'lik dives back out of the way.  S'krllk does the same after firing at the grenade. S'krllk's shots go wide, but he successfully moves out of the room.

Porter fires his machine gun, arcing around.  Although it seems he will miss, one of the last bullets finds its mark.  It misses the grenade but hits the wrist of the guard.  The shot blows the hand (and the grenade in it) right off the wrist.  In substandard gravity, it seems to arc in slow motion toward the back of the room.

Hammer has just enough time to dive behind the desk, and Porter and Desi find cover behind the machinery.  And then the grenade--incendiary--blows.  From the for northeastern corner, its damage is minimized, but the guard is a goner, as is the equipment nearby.

The alarm klaxons are still ringing.

The Overhead Speakers, even louder in this missile monitor room, say:  "TWELVE MINUTES TO LAUNCH."  The door toward the missile is toward the north.  The other exit is where you entered to the east.

The bank of monitor screens all show the missile as its exhaust begins blowing smoke in the countdown sequence.
Sgt. Porter Min
player, 190 posts
UPF Marines Recon
Fri 25 Aug 2017
at 00:12
  • msg #80

Re: Dark Side of the Moon - Moon Landing

Porter stands back up and surveys the carnage. He's surprised to still be alive and that his plan worked, and not for the first time in his life. After a second, the shock wears off, and he looks to his companions. "Everyone safe? We've got just enough time to shut down this launch, assuming we can get through that security door quickly. S'Krllk, can you bypass the security lock, or should we blast it open?"
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